diff options
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 45 |
1 files changed, 21 insertions, 24 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 6cba36d3af1..e946ac80322 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -798,32 +798,29 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura) { m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION; } - else + /* + Effects which are result of aura proc from triggered spell cannot proc + to prevent chain proc of these spells + */ + if ((triggeredByAura && !triggeredByAura->GetParentAura()->GetTarget()->CanProc())) { - /* - Effects which are result of aura proc from triggered spell cannot proc - to prevent chain proc of these spells - */ - if ((triggeredByAura && !triggeredByAura->GetParentAura()->GetTarget()->CanProc())) - { - m_canTrigger=false; - } + m_canTrigger=false; + } - // Ranged autorepeat attack is set as triggered spell - ignore it - if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT)) - { - if (m_IsTriggeredSpell && - (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER || - m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2)) - m_procEx |= PROC_EX_INTERNAL_CANT_PROC; - else if (m_IsTriggeredSpell) - m_procEx |= PROC_EX_INTERNAL_TRIGGERED; - } - // Totem casts require spellfamilymask defined in spell_proc_event to proc - if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer()) - { - m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY; - } + // Ranged autorepeat attack is set as triggered spell - ignore it + if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT)) + { + if (m_IsTriggeredSpell && + (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER || + m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2)) + m_procEx |= PROC_EX_INTERNAL_CANT_PROC; + else if (m_IsTriggeredSpell) + m_procEx |= PROC_EX_INTERNAL_TRIGGERED; + } + // Totem casts require spellfamilymask defined in spell_proc_event to proc + if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isTotem() && m_caster->IsControlledByPlayer()) + { + m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY; } } |