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-rw-r--r--src/game/Spell.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 3061ad3f5fb..02763a38d64 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1500,6 +1500,12 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
case TARGET_UNIT_PARTY_CASTER:
m_caster->GetPartyMember(TagUnitMap, radius);
break;
+ case TARGET_UNIT_RAID:
+ if(Unit *target = m_targets.getUnitTarget())
+ TagUnitMap.push_back(target);
+ else
+ m_caster->GetRaidMember(TagUnitMap, radius);
+ break;
}
}break;
@@ -1786,13 +1792,6 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
TagUnitMap.push_back(m_caster);
break;
}
-
- case TARGET_RANDOM_RAID_MEMBER:
- {
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- if(Player* target = ((Player*)m_caster)->GetNextRandomRaidMember(radius))
- TagUnitMap.push_back(target);
- }break;
case TARGET_CHAIN_HEAL:
{
Unit* pUnitTarget = m_targets.getUnitTarget();
@@ -4129,7 +4128,7 @@ uint8 Spell::CanCast(bool strict)
SkillValue = 0;
// add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
- SkillValue += m_currentBasePoints[i]+1;
+ SkillValue += m_currentBasePoints[i]/*+1*/;
// get the required lock value
int32 ReqValue=0;