diff options
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 134 |
1 files changed, 66 insertions, 68 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index d0e6b0f8ede..5df891d6dc5 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -590,11 +590,8 @@ void Spell::FillTargetMap() if(Guardian* pet = m_caster->GetGuardianPet()) tmpUnitMap.push_back(pet); break; - case SPELL_EFFECT_ENCHANT_ITEM: - // add caster as unit target-needed by vellums to define who gets item - AddUnitTarget(m_caster, i); - break; - /*case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: + /*case SPELL_EFFECT_ENCHANT_ITEM: + case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC: case SPELL_EFFECT_DISENCHANT: case SPELL_EFFECT_PROSPECTING: @@ -3508,13 +3505,13 @@ void Spell::TakeReagents() if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed. return; - if (m_CastItem) - if (m_CastItem->GetProto()->Flags & ITEM_FLAGS_NO_REAGENT_CAST) - return; - if (m_caster->GetTypeId() != TYPEID_PLAYER) return; + // do not take reagents for these item casts + if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST) + return; + Player* p_caster = (Player*)m_caster; if (p_caster->CanNoReagentCast(m_spellInfo)) return; @@ -3636,8 +3633,8 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_DONT_REPORT; // only check at first call, Stealth auras are already removed at second call - // for now, ignore triggered by aura spells - if( strict && !m_triggeredByAuraSpell) + // for now, ignore triggered spells + if( strict && !m_IsTriggeredSpell) { bool checkForm = true; // Ignore form req aura @@ -4923,73 +4920,77 @@ SpellCastResult Spell::CheckItems() focusObject = ok; // game object found in range } - // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case. - if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo)) + // do not take reagents for these item casts + if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)) { - for(uint32 i=0;i<8;i++) + // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case. + if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo)) { - if(m_spellInfo->Reagent[i] <= 0) - continue; + for(uint32 i=0;i<8;i++) + { + if(m_spellInfo->Reagent[i] <= 0) + continue; - uint32 itemid = m_spellInfo->Reagent[i]; - uint32 itemcount = m_spellInfo->ReagentCount[i]; + uint32 itemid = m_spellInfo->Reagent[i]; + uint32 itemcount = m_spellInfo->ReagentCount[i]; - // if CastItem is also spell reagent - if( m_CastItem && m_CastItem->GetEntry() == itemid ) - { - ItemPrototype const *proto = m_CastItem->GetProto(); - if(!proto) - return SPELL_FAILED_ITEM_NOT_READY; - for(int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s) + // if CastItem is also spell reagent + if( m_CastItem && m_CastItem->GetEntry() == itemid ) { - // CastItem will be used up and does not count as reagent - int32 charges = m_CastItem->GetSpellCharges(s); - if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2) + ItemPrototype const *proto = m_CastItem->GetProto(); + if(!proto) + return SPELL_FAILED_ITEM_NOT_READY; + for(int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s) { - ++itemcount; - break; + // CastItem will be used up and does not count as reagent + int32 charges = m_CastItem->GetSpellCharges(s); + if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2) + { + ++itemcount; + break; + } } } + if( !p_caster->HasItemCount(itemid,itemcount) ) + return SPELL_FAILED_ITEM_NOT_READY; //0x54 } - if( !p_caster->HasItemCount(itemid,itemcount) ) - return SPELL_FAILED_ITEM_NOT_READY; //0x54 } - } - // check totem-item requirements (items presence in inventory) - uint32 totems = 2; - for(int i=0;i<2;++i) - { - if(m_spellInfo->Totem[i] != 0) + // check totem-item requirements (items presence in inventory) + uint32 totems = 2; + for(int i=0;i<2;++i) { - if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) ) + if(m_spellInfo->Totem[i] != 0) { - totems -= 1; - continue; - } - }else - totems -= 1; - } - if(totems != 0) - return SPELL_FAILED_TOTEMS; //0x7C + if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) ) + { + totems -= 1; + continue; + } + }else + totems -= 1; + } + if(totems != 0) + return SPELL_FAILED_TOTEMS; //0x7C - // Check items for TotemCategory (items presence in inventory) - uint32 TotemCategory = 2; - for(int i=0;i<2;++i) - { - if(m_spellInfo->TotemCategory[i] != 0) + // Check items for TotemCategory (items presence in inventory) + uint32 TotemCategory = 2; + for(int i=0;i<2;++i) { - if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) ) + if(m_spellInfo->TotemCategory[i] != 0) { - TotemCategory -= 1; - continue; + if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) ) + { + TotemCategory -= 1; + continue; + } } + else + TotemCategory -= 1; } - else - TotemCategory -= 1; + if(TotemCategory != 0) + return SPELL_FAILED_TOTEM_CATEGORY; //0x7B } - if(TotemCategory != 0) - return SPELL_FAILED_TOTEM_CATEGORY; //0x7B // special checks for spell effects for(int i = 0; i < 3; i++) @@ -5018,7 +5019,7 @@ SpellCastResult Spell::CheckItems() if (m_targets.getItemTarget()->GetOwner()!=m_caster) return SPELL_FAILED_NOT_TRADEABLE; // do not allow to enchant vellum from scroll made by vellum-prevent exploit - if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_NO_REAGENT_CAST) + if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST) return SPELL_FAILED_TOTEM_CATEGORY; ItemPosCountVec dest; uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 ); @@ -5665,15 +5666,12 @@ void Spell::CalculateDamageDoneForAllTargets() } } - bool usesAmmo = !m_IsTriggeredSpell || m_autoRepeat; - if (usesAmmo) + bool usesAmmo=true; + Unit::AuraEffectList const& Auras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO); + for(Unit::AuraEffectList::const_iterator j = Auras.begin();j != Auras.end(); ++j) { - Unit::AuraEffectList const& Auras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO); - for(Unit::AuraEffectList::const_iterator j = Auras.begin();j != Auras.end(); ++j) - { - if((*j)->isAffectedOnSpell(m_spellInfo)) - usesAmmo=false; - } + if((*j)->isAffectedOnSpell(m_spellInfo)) + usesAmmo=false; } for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) |