diff options
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 153 |
1 files changed, 141 insertions, 12 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 03d1f0399f6..a18c05e63b2 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -112,7 +112,7 @@ struct PrioritizeHealth typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue; -SpellCastTargets::SpellCastTargets() +SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0) { m_unitTarget = NULL; m_itemTarget = NULL; @@ -285,6 +285,16 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) *data >> m_destX >> m_destY >> m_destZ; if(!Trinity::IsValidMapCoord(m_destX, m_destY, m_destZ)) return false; + + if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) + { + if(data->rpos() + 4 + 4 <= data->size()) + { + *data >> m_elevation >> m_speed; + //*data >> uint16 >> uint8 >> uint32 >> uint32; + //*data >> float >> float >> float >> float... + } + } } if( m_targetMask & TARGET_FLAG_STRING ) @@ -510,7 +520,7 @@ WorldObject* Spell::FindCorpseUsing() return result; } -void Spell::FillTargetMap() +void Spell::SelectSpellTargets() { for(uint32 i = 0; i < 3; ++i) { @@ -529,9 +539,9 @@ void Spell::FillTargetMap() uint32 targetB = m_spellInfo->EffectImplicitTargetB[i]; if(targetA) - SetTargetMap(i, targetA); + SelectEffectTargets(i, targetA); if(targetB) // In very rare case !A && B - SetTargetMap(i, targetB); + SelectEffectTargets(i, targetB); if(effectTargetType != SPELL_REQUIRE_UNIT) { @@ -679,7 +689,7 @@ void Spell::FillTargetMap() case SPELL_EFFECT_APPLY_AREA_AURA_PARTY: // AreaAura if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000) - SetTargetMap(i, TARGET_UNIT_PARTY_TARGET); + SelectEffectTargets(i, TARGET_UNIT_PARTY_TARGET); break; case SPELL_EFFECT_SKIN_PLAYER_CORPSE: if(m_targets.getUnitTarget()) @@ -739,12 +749,17 @@ void Spell::FillTargetMap() } } - if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) + if(m_targets.HasDst()) { - if(m_spellInfo->speed > 0.0f && m_targets.HasDst()) + if(m_targets.HasTraj()) + { + float speed = m_targets.GetSpeedXY(); + if(speed > 0.0f) + m_delayMoment = (uint64)floor(m_targets.GetDist2d() / speed * 1000.0f); + } + else if(m_spellInfo->speed > 0.0f) { float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ); - if (dist < 5.0f) dist = 5.0f; m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); } } @@ -1805,7 +1820,7 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType) } } -void Spell::SetTargetMap(uint32 i, uint32 cur) +void Spell::SelectEffectTargets(uint32 i, uint32 cur) { SpellNotifyPushType pushType = PUSH_NONE; Player *modOwner = NULL; @@ -2055,7 +2070,9 @@ void Spell::SetTargetMap(uint32 i, uint32 cur) case TARGET_DEST_DYNOBJ_ALLY: case TARGET_DEST_DYNOBJ_NONE: case TARGET_DEST_DEST: + return; case TARGET_DEST_TRAJ: + SelectTrajTargets(); return; case TARGET_DEST_DEST_FRONT: angle = 0.0f; break; case TARGET_DEST_DEST_BACK: angle = M_PI; break; @@ -2679,7 +2696,11 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura // set timer base at cast time ReSetTimer(); - sLog.outDebug("Spell::prepare: spell id %u source %u caster %d target %d triggered %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_targets.getUnitTarget() ? m_targets.getUnitTarget()->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0); + sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0); + //if(m_targets.getUnitTarget()) + // sLog.outError("Spell::prepare: unit target %u", m_targets.getUnitTarget()->GetEntry()); + //if(m_targets.HasDst()) + // sLog.outError("Spell::prepare: pos target %f %f %f", m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ); //Containers for channeled spells have to be set //TODO:Apply this to all casted spells if needed @@ -2823,7 +2844,7 @@ void Spell::cast(bool skipCheck) } } - FillTargetMap(); + SelectSpellTargets(); // Spell may be finished after target map check if(m_spellState == SPELL_STATE_FINISHED) @@ -5361,7 +5382,7 @@ bool Spell::CanAutoCast(Unit* target) if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT) { - FillTargetMap(); + SelectSpellTargets(); //check if among target units, our WANTED target is as well (->only self cast spells return false) for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) if( ihit->targetGUID == targetguid ) @@ -6547,6 +6568,114 @@ void Spell::SetSpellValue(SpellValueMod mod, int32 value) } } +void Spell::SelectTrajTargets() +{ + if(!m_targets.HasTraj()) + return; + + float dist2d = m_targets.GetDist2d(); + float dz = m_targets.m_destZ - m_targets.m_srcZ; + + UnitList unitList; + SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY); + if(unitList.empty()) + return; + + unitList.sort(TargetDistanceOrder(m_caster)); + + float sinE = sin(m_targets.m_elevation); + float dcosE = 2 * cos(m_targets.m_elevation); + float divisor = dist2d * (dist2d - dcosE); + if(abs(divisor) < 0.0001f) divisor = 0.0001f; + float a = (dz - dist2d * sinE) / divisor; + float b = sinE - dcosE * a; + if(a > -0.0001f) a = -0.0001f; + + float bestDist; + UnitList::const_iterator itr = unitList.begin(); + for(; itr != unitList.end(); ++itr) + { + if(m_caster == *itr || m_caster == (*itr)->m_Vehicle || m_caster->m_Vehicle == *itr) + continue; + + const float size = (*itr)->GetObjectSize() * 0.6f; // 1/sqrt(3) + const float objDist2d = m_caster->GetExactDistance2d((*itr)->GetPositionX(), (*itr)->GetPositionY()) * cos(m_caster->GetRelativeAngle(*itr)); + const float dz = (*itr)->GetPositionZ() - m_caster->GetPositionZ(); + + float dist = objDist2d - size; + float height = dist * (a * dist + b); + if(height < dz + size && height > dz - size) + { + bestDist = dist > 0 ? dist : 0; + break; + } + + height = dz - size; + float sqrt1 = b * b + 4 * a * height; + if(sqrt1 > 0) + { + sqrt1 = sqrt(sqrt1); + dist = (sqrt1 - b) / (2 * a); + if(dist < objDist2d + size && dist > objDist2d - size) + { + bestDist = dist; + break; + } + } + + height = dz + size; + float sqrt2 = b * b + 4 * a * height; + if(sqrt2 > 0) + { + sqrt2 = sqrt(sqrt2); + dist = (sqrt2 - b) / (2 * a); + if(dist < objDist2d + size && dist > objDist2d - size) + { + bestDist = dist; + break; + } + + dist = (-sqrt2 - b) / (2 * a); + if(dist < objDist2d + size && dist > objDist2d - size) + { + bestDist = dist; + break; + } + } + + if(sqrt1 > 0) + { + dist = (-sqrt1 - b) / (2 * a); + if(dist < objDist2d + size && dist > objDist2d - size) + { + bestDist = dist; + break; + } + } + } + + if(itr != unitList.end()) + { + float x = m_targets.m_srcX + cos(m_caster->GetOrientation()) * bestDist; + float y = m_targets.m_srcY + sin(m_caster->GetOrientation()) * bestDist; + float z = m_targets.m_srcZ + bestDist * (a * bestDist + b); + float distSq = (*itr)->GetExactDistSq(x, y, z); + float sizeSq = (*itr)->GetObjectSize(); + sizeSq *= sizeSq; + if(distSq > sizeSq) + { + float factor = 1 - sqrt(sizeSq / distSq); + x += factor * ((*itr)->GetPositionX() - x); + y += factor * ((*itr)->GetPositionY() - y); + z += factor * ((*itr)->GetPositionZ() - z); + + distSq = (*itr)->GetExactDistSq(x, y, z); + } + + m_targets.setDestination(x, y, z); + } +} + void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster ) { Player *pTarget = target->GetCharmerOrOwnerPlayerOrPlayerItself(); |