diff options
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 1e36ee5e231..0a88010a6c8 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -2433,6 +2433,15 @@ void Spell::SendSpellCooldown() Player* _player = (Player*)m_caster; + // mana/health potions, disabled by client + if (m_spellInfo->Category==SPELLCATEGORY_HEALTH_MANA_POTIONS) + { + // need in some way provided data for Spell::finish SendCooldownEvent + if(m_CastItem) + _player->SetLastPotionId(m_CastItem->GetEntry()); + return; + } + // have infinity cooldown but set at aura apply if(m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) return; @@ -2591,6 +2600,10 @@ void Spell::finish(bool ok) m_caster->resetAttackTimer(RANGED_ATTACK); } + // mana/health potions, disabled by client, send event "not in combat" + if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->Category == SPELLCATEGORY_HEALTH_MANA_POTIONS) + ((Player*)m_caster)->UpdatePotionCooldown(this); + // call triggered spell only at successful cast (after clear combo points -> for add some if need) // I assume what he means is that some triggered spells may add combo points if(!m_TriggerSpells.empty()) |