diff options
author | megamage <none@none> | 2009-03-02 17:01:41 -0600 |
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committer | megamage <none@none> | 2009-03-02 17:01:41 -0600 |
commit | c064c2e2e1eebd43b273365583dd181293bafa22 (patch) | |
tree | 8db7a9eaa19c5485b392881bc78e52ea3697bdc4 /src/game/Spell.cpp | |
parent | d7d7c3562a9e33f0d655b86572e7a73e0ee384a6 (diff) |
[7365] Implement potion in combat delay proper work. Author: VladimirMangos
Original patch provided by miranda.conrado.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 1e36ee5e231..0a88010a6c8 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -2433,6 +2433,15 @@ void Spell::SendSpellCooldown() Player* _player = (Player*)m_caster; + // mana/health potions, disabled by client + if (m_spellInfo->Category==SPELLCATEGORY_HEALTH_MANA_POTIONS) + { + // need in some way provided data for Spell::finish SendCooldownEvent + if(m_CastItem) + _player->SetLastPotionId(m_CastItem->GetEntry()); + return; + } + // have infinity cooldown but set at aura apply if(m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) return; @@ -2591,6 +2600,10 @@ void Spell::finish(bool ok) m_caster->resetAttackTimer(RANGED_ATTACK); } + // mana/health potions, disabled by client, send event "not in combat" + if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->Category == SPELLCATEGORY_HEALTH_MANA_POTIONS) + ((Player*)m_caster)->UpdatePotionCooldown(this); + // call triggered spell only at successful cast (after clear combo points -> for add some if need) // I assume what he means is that some triggered spells may add combo points if(!m_TriggerSpells.empty()) |