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-rw-r--r--src/game/Spell.cpp35
1 files changed, 27 insertions, 8 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 3890f97dd9c..4f658bb1c08 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -290,13 +290,14 @@ void SpellCastTargets::write ( WorldPacket * data )
*data << m_strTarget;
}
-Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
+Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck )
{
ASSERT( Caster != NULL && info != NULL );
ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
m_spellInfo = info;
m_customAttr = spellmgr.GetSpellCustomAttr(m_spellInfo->Id);
+ m_skipCheck = skipCheck;
m_caster = Caster;
m_selfContainer = NULL;
m_triggeringContainer = triggeringContainer;
@@ -442,7 +443,7 @@ void Spell::FillTargetMap()
{
if(effectTargetType == SPELL_REQUIRE_CASTER)
AddUnitTarget(m_caster, i);
- if(effectTargetType == SPELL_REQUIRE_DEST)
+ /*else if(effectTargetType == SPELL_REQUIRE_DEST)
{
if(m_targets.HasDest() && m_spellInfo->speed > 0.0f)
{
@@ -450,7 +451,7 @@ void Spell::FillTargetMap()
if (dist < 5.0f) dist = 5.0f;
m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
}
- }
+ }*/
else if(effectTargetType == SPELL_REQUIRE_ITEM)
{
if(m_targets.getItemTarget())
@@ -633,6 +634,16 @@ void Spell::FillTargetMap()
for(std::list<Unit*>::iterator iunit= tmpUnitMap.begin();iunit != tmpUnitMap.end();++iunit)
AddUnitTarget((*iunit), i);
}
+
+ if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
+ {
+ if(m_spellInfo->speed > 0.0f && m_targets.HasDest())
+ {
+ float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ);
+ if (dist < 5.0f) dist = 5.0f;
+ m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
+ }
+ }
}
void Spell::prepareDataForTriggerSystem()
@@ -763,7 +774,11 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
// Calculate hit result
if(m_originalCaster)
+ {
target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
+ if(m_skipCheck && target.missCondition != SPELL_MISS_IMMUNE)
+ target.missCondition = SPELL_MISS_NONE;
+ }
else
target.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE;
@@ -923,7 +938,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
DoSpellHitOnUnit(m_caster, mask);
}
- else //TODO: This is a hack. need fix
+ /*else //TODO: This is a hack. need fix
{
uint32 tempMask = 0;
for(uint32 i = 0; i < 3; ++i)
@@ -932,7 +947,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
tempMask |= 1<<i;
if(tempMask &= mask)
DoSpellHitOnUnit(unit, tempMask);
- }
+ }*/
// All calculated do it!
// Do healing and triggers
@@ -2206,6 +2221,8 @@ void Spell::cast(bool skipCheck)
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo))
{
+ if(m_customAttr & SPELL_ATTR_CU_CHARGE)
+ EffectCharge(0);
// Remove used for cast item if need (it can be already NULL after TakeReagents call
// in case delayed spell remove item at cast delay start
@@ -2288,12 +2305,14 @@ uint64 Spell::handle_delayed(uint64 t_offset)
m_immediateHandled = true;
}
+ bool single_missile = (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION);
+
// now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
{
if (ihit->processed == false)
{
- if ( ihit->timeDelay <= t_offset )
+ if ( single_missile || ihit->timeDelay <= t_offset )
DoAllEffectOnTarget(&(*ihit));
else if( next_time == 0 || ihit->timeDelay < next_time )
next_time = ihit->timeDelay;
@@ -2305,7 +2324,7 @@ uint64 Spell::handle_delayed(uint64 t_offset)
{
if (ighit->processed == false)
{
- if ( ighit->timeDelay <= t_offset )
+ if ( single_missile || ighit->timeDelay <= t_offset )
DoAllEffectOnTarget(&(*ighit));
else if( next_time == 0 || ighit->timeDelay < next_time )
next_time = ighit->timeDelay;
@@ -3486,7 +3505,7 @@ void Spell::TriggerSpell()
{
for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
{
- Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
+ Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true);
spell->prepare(&m_targets); // use original spell original targets
}
}