diff options
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 875 |
1 files changed, 863 insertions, 12 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 9690f131427..cb0236967ab 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -17,6 +17,7 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "Common.h" #include "Database/DatabaseEnv.h" #include "WorldPacket.h" @@ -49,15 +50,20 @@ #include "TemporarySummon.h" #include "Vehicle.h" #include "ScriptCalls.h" + #define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS) + extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS]; + bool IsQuestTameSpell(uint32 spellId) { SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); if (!spellproto) return false; + return spellproto->Effect[0] == SPELL_EFFECT_THREAT && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY; } + class PrioritizeManaUnitWraper { public: @@ -72,6 +78,7 @@ class PrioritizeManaUnitWraper Unit* i_unit; uint32 i_percent; }; + struct PrioritizeMana { int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const @@ -79,7 +86,9 @@ struct PrioritizeMana return x.getPercent() > y.getPercent(); } }; + typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue; + class PrioritizeHealthUnitWraper { public: @@ -93,6 +102,7 @@ private: Unit* i_unit; uint32 i_percent; }; + struct PrioritizeHealth { int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const @@ -100,37 +110,46 @@ struct PrioritizeHealth return x.getPercent() > y.getPercent(); } }; + typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue; + SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0) { m_unitTarget = NULL; m_itemTarget = NULL; m_GOTarget = NULL; + m_unitTargetGUID = 0; m_GOTargetGUID = 0; m_CorpseTargetGUID = 0; m_itemTargetGUID = 0; m_itemTargetEntry = 0; + m_srcPos.Relocate(0,0,0,0); m_strTarget = ""; m_targetMask = 0; } + SpellCastTargets::~SpellCastTargets() { } + void SpellCastTargets::setUnitTarget(Unit *target) { if (!target) return; + m_unitTarget = target; m_unitTargetGUID = target->GetGUID(); m_targetMask |= TARGET_FLAG_UNIT; } + void SpellCastTargets::setSrc(float x, float y, float z) { m_srcPos.Relocate(x, y, z); m_targetMask |= TARGET_FLAG_SOURCE_LOCATION; } + void SpellCastTargets::setSrc(Position *pos) { if(pos) @@ -139,6 +158,7 @@ void SpellCastTargets::setSrc(Position *pos) m_targetMask |= TARGET_FLAG_SOURCE_LOCATION; } } + void SpellCastTargets::setDst(float x, float y, float z, uint32 mapId) { m_dstPos.Relocate(x, y, z); @@ -146,6 +166,7 @@ void SpellCastTargets::setDst(float x, float y, float z, uint32 mapId) if(mapId != MAPID_INVALID) m_dstPos.m_mapId = mapId; } + void SpellCastTargets::setDst(Position *pos) { if(pos) @@ -154,31 +175,37 @@ void SpellCastTargets::setDst(Position *pos) m_targetMask |= TARGET_FLAG_DEST_LOCATION; } } + void SpellCastTargets::setGOTarget(GameObject *target) { m_GOTarget = target; m_GOTargetGUID = target->GetGUID(); // m_targetMask |= TARGET_FLAG_OBJECT; } + void SpellCastTargets::setItemTarget(Item* item) { if(!item) return; + m_itemTarget = item; m_itemTargetGUID = item->GetGUID(); m_itemTargetEntry = item->GetEntry(); m_targetMask |= TARGET_FLAG_ITEM; } + void SpellCastTargets::setCorpseTarget(Corpse* corpse) { m_CorpseTargetGUID = corpse->GetGUID(); } + void SpellCastTargets::Update(Unit* caster) { m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL; m_unitTarget = m_unitTargetGUID ? ( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) : NULL; + m_itemTarget = NULL; if(caster->GetTypeId() == TYPEID_PLAYER) { @@ -195,47 +222,61 @@ void SpellCastTargets::Update(Unit* caster) m_itemTargetEntry = m_itemTarget->GetEntry(); } } + bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) { if(data->rpos() + 4 > data->size()) return false; + //data->hexlike(); + *data >> m_targetMask; //sLog.outDebug("Spell read, target mask = %u", m_targetMask); + if(m_targetMask == TARGET_FLAG_SELF) return true; + // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other? if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 )) if(!data->readPackGUID(m_unitTargetGUID)) return false; + if( m_targetMask & ( TARGET_FLAG_OBJECT )) if(!data->readPackGUID(m_GOTargetGUID)) return false; + if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER) if(!data->readPackGUID(m_itemTargetGUID)) return false; + if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) ) if(!data->readPackGUID(m_CorpseTargetGUID)) return false; + if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) { if(data->rpos() + 4 + 4 + 4 > data->size()) return false; + *data >> m_srcPos.m_positionX >> m_srcPos.m_positionY >> m_srcPos.m_positionZ; if(!m_srcPos.IsPositionValid()) return false; } else m_srcPos.Relocate(caster); + if( m_targetMask & TARGET_FLAG_DEST_LOCATION ) { if(data->rpos() + 1 + 4 + 4 + 4 > data->size()) return false; + if(!data->readPackGUID(m_unitTargetGUID)) return false; + *data >> m_dstPos.m_positionX >> m_dstPos.m_positionY >> m_dstPos.m_positionZ; if(!m_dstPos.IsPositionValid()) return false; + if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) { if(data->rpos() + 4 + 4 <= data->size()) @@ -250,20 +291,25 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) } else m_dstPos.Relocate(caster); + if( m_targetMask & TARGET_FLAG_STRING ) { if(data->rpos() + 1 > data->size()) return false; + *data >> m_strTarget; } + // find real units/GOs Update(caster); return true; } + void SpellCastTargets::write ( WorldPacket * data ) { *data << uint32(m_targetMask); //sLog.outDebug("Spell write, target mask = %u", m_targetMask); + if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) ) { if(m_targetMask & TARGET_FLAG_UNIT) @@ -285,6 +331,7 @@ void SpellCastTargets::write ( WorldPacket * data ) else *data << uint8(0); } + if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) ) { if(m_itemTarget) @@ -292,19 +339,24 @@ void SpellCastTargets::write ( WorldPacket * data ) else *data << uint8(0); } + if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) *data << m_srcPos.m_positionX << m_srcPos.m_positionY << m_srcPos.m_positionZ; + if( m_targetMask & TARGET_FLAG_DEST_LOCATION ) { if(m_unitTarget) data->append(m_unitTarget->GetPackGUID()); else *data << uint8(0); + *data << m_dstPos.m_positionX << m_dstPos.m_positionY << m_dstPos.m_positionZ; } + if( m_targetMask & TARGET_FLAG_STRING ) *data << m_strTarget; } + Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck ) : m_spellInfo(info), m_spellValue(new SpellValue(m_spellInfo)) , m_caster(Caster) @@ -319,10 +371,13 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi m_comboPointGain = 0; m_delayStart = 0; m_delayAtDamageCount = 0; + m_canTrigger=true; + m_applyMultiplierMask = 0; m_effectMask = 0; m_auraScaleMask = 0; + // Get data for type of attack switch (m_spellInfo->DmgClass) { @@ -343,7 +398,9 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi m_attackType = BASE_ATTACK; break; } + m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example) + if(m_attackType == RANGED_ATTACK) { // wand case @@ -355,10 +412,12 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi } // Set health leech amount to zero m_healthLeech = 0; + if(originalCasterGUID) m_originalCasterGUID = originalCasterGUID; else m_originalCasterGUID = m_caster->GetGUID(); + if(m_originalCasterGUID == m_caster->GetGUID()) m_originalCaster = m_caster; else @@ -366,13 +425,17 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID); if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL; } + for(int i=0; i <3; ++i) m_currentBasePoints[i] = m_spellValue->EffectBasePoints[i]; + m_spellState = SPELL_STATE_NULL; + m_TriggerSpells.clear(); m_IsTriggeredSpell = triggered; //m_AreaAura = false; m_CastItem = NULL; + unitTarget = NULL; itemTarget = NULL; gameObjTarget = NULL; @@ -383,61 +446,78 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi m_triggeredByAuraSpell = NULL; m_spellAura = NULL; m_spellDynObj = NULL; + //Auto Shot & Shoot (wand) m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo); + m_runesState = 0; m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before. m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before. m_timer = 0; // will set to castime in prepare + m_needAliveTargetMask = 0; + // determine reflection m_canReflect = false; + if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED)) { for(int j = 0;j < 3; ++j) { if (m_spellInfo->Effect[j] == 0) continue; + if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j])) m_canReflect = true; else m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false; + if(m_canReflect) continue; else break; } } + CleanupTargetList(); } + Spell::~Spell() { if(m_caster && m_caster->GetTypeId() == TYPEID_PLAYER) assert(((Player*)m_caster)->m_spellModTakingSpell != this); delete m_spellValue; } + template<typename T> WorldObject* Spell::FindCorpseUsing() { // non-standard target selection float max_range = GetSpellMaxRange(m_spellInfo, false); + CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); + WorldObject* result = NULL; + T u_check(m_caster, max_range); MaNGOS::WorldObjectSearcher<T> searcher(m_caster, result, u_check); + TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap(), *m_caster, max_range); + if (!result) { TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher); cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap(), *m_caster, max_range); } + return result; } + void Spell::SelectSpellTargets() { for(uint32 i = 0; i < 3; ++i) @@ -446,16 +526,21 @@ void Spell::SelectSpellTargets() // Also some spells use not used effect targets for store targets for dummy effect in triggered spells if(!m_spellInfo->Effect[i]) continue; + uint32 effectTargetType = EffectTargetType[m_spellInfo->Effect[i]]; + // is it possible that areaaura is not applied to caster? if(effectTargetType == SPELL_REQUIRE_NONE) continue; + uint32 targetA = m_spellInfo->EffectImplicitTargetA[i]; uint32 targetB = m_spellInfo->EffectImplicitTargetB[i]; + if(targetA) SelectEffectTargets(i, targetA); if(targetB) // In very rare case !A && B SelectEffectTargets(i, targetB); + if(effectTargetType != SPELL_REQUIRE_UNIT) { if(effectTargetType == SPELL_REQUIRE_CASTER) @@ -467,11 +552,13 @@ void Spell::SelectSpellTargets() } continue; } + if(/*tmpUnitMap.empty() && */m_spellInfo->Targets & TARGET_FLAG_CASTER) { AddUnitTarget(m_caster, i); continue; } + if(!targetA && !targetB) { if(!GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex))) @@ -479,6 +566,7 @@ void Spell::SelectSpellTargets() AddUnitTarget(m_caster, i); continue; } + // add here custom effects that need default target. // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!! switch(m_spellInfo->Effect[i]) @@ -490,6 +578,7 @@ void Spell::SelectSpellTargets() case 20577: // Cannibalize { WorldObject* result = FindCorpseUsing<MaNGOS::CannibalizeObjectCheck> (); + if(result) { switch(result->GetTypeId()) @@ -657,6 +746,7 @@ void Spell::SelectSpellTargets() } } } + if(m_targets.HasDst()) { if(m_targets.HasTraj()) @@ -672,6 +762,7 @@ void Spell::SelectSpellTargets() } } } + void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura) { //========================================================================================== @@ -679,6 +770,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura) // can spell trigger another or not ( m_canTrigger ) // Create base triggers flags for Attacker and Victim ( m_procAttacker, m_procVictim and m_procEx) //========================================================================================== + m_procVictim = m_procAttacker = 0; // Get data for type of attack and fill base info for trigger switch (m_spellInfo->DmgClass) @@ -701,7 +793,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura) } break; default: - if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && + if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && m_spellInfo->EquippedItemSubClassMask & (1<<ITEM_SUBCLASS_WEAPON_WAND) && m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack { @@ -712,6 +804,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura) // Because spell positivity is dependant on target } m_procEx= PROC_EX_NONE; + // Hunter traps spells (for Entrapment trigger) // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap .... if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (m_spellInfo->SpellFamilyFlags[1] & 0x00002000 || m_spellInfo->SpellFamilyFlags[0] & 0x1C)) @@ -729,10 +822,11 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura) { m_canTrigger=false; } + // Ranged autorepeat attack is set as triggered spell - ignore it if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT)) { - if (m_IsTriggeredSpell && + if (m_IsTriggeredSpell && (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER || m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2)) m_procEx |= PROC_EX_INTERNAL_CANT_PROC; @@ -745,6 +839,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura) m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY; } } + void Spell::CleanupTargetList() { m_UniqueTargetInfo.clear(); @@ -752,15 +847,20 @@ void Spell::CleanupTargetList() m_UniqueItemInfo.clear(); m_delayMoment = 0; } + void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) { if( m_spellInfo->Effect[effIndex] == 0 ) return; + if(!CheckTarget(pVictim, effIndex)) return; + // Check for effect immune skip if immuned bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex); + uint64 targetGUID = pVictim->GetGUID(); + // Lookup target in already in list for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { @@ -778,7 +878,9 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) return; } } + // This is new target calculate data for him + // Get spell hit result on target TargetInfo target; target.targetGUID = targetGUID; // Store target GUID @@ -794,6 +896,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel) target.scaleAura = true; } + // Calculate hit result if(m_originalCaster) { @@ -803,46 +906,57 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) } else target.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE; + // Spell have speed - need calculate incoming time if (m_spellInfo->speed > 0.0f) { // calculate spell incoming interval // TODO: this is a hack float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ()); + if (dist < 5.0f) dist = 5.0f; target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f); + // Calculate minimum incoming time if (m_delayMoment == 0 || m_delayMoment>target.timeDelay) m_delayMoment = target.timeDelay; } else target.timeDelay = 0LL; + // If target reflect spell back to caster if (target.missCondition == SPELL_MISS_REFLECT) { // Calculate reflected spell result on caster target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect); + if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell target.reflectResult = SPELL_MISS_PARRY; + // Increase time interval for reflected spells by 1.5 target.timeDelay += target.timeDelay >> 1; } else target.reflectResult = SPELL_MISS_NONE; + // Add target to list m_UniqueTargetInfo.push_back(target); } + void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex) { Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID); if (unit) AddUnitTarget(unit, effIndex); } + void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex) { if( m_spellInfo->Effect[effIndex] == 0 ) return; + uint64 targetGUID = pVictim->GetGUID(); + // Lookup target in already in list for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) { @@ -852,11 +966,14 @@ void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex) return; } } + // This is new target calculate data for him + GOTargetInfo target; target.targetGUID = targetGUID; target.effectMask = 1 << effIndex; target.processed = false; // Effects not apply on target + // Spell have speed - need calculate incoming time if (m_spellInfo->speed > 0.0f) { @@ -869,19 +986,23 @@ void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex) } else target.timeDelay = 0LL; + // Add target to list m_UniqueGOTargetInfo.push_back(target); } + void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex) { GameObject* go = m_caster->GetMap()->GetGameObject(goGUID); if (go) AddGOTarget(go, effIndex); } + void Spell::AddItemTarget(Item* pitem, uint32 effIndex) { if( m_spellInfo->Effect[effIndex] == 0 ) return; + // Lookup target in already in list for(std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit) { @@ -891,45 +1012,60 @@ void Spell::AddItemTarget(Item* pitem, uint32 effIndex) return; } } + // This is new target add data + ItemTargetInfo target; target.item = pitem; target.effectMask = 1 << effIndex; m_UniqueItemInfo.push_back(target); } + void Spell::DoAllEffectOnTarget(TargetInfo *target) { - if (!target || target->processed) // Check target + if (target->processed) // Check target return; target->processed = true; // Target checked in apply effects procedure + // Get mask of effects for target uint32 mask = target->effectMask; + Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID); if (!unit) return; + if(unit->isAlive() != target->alive) return; + // Get original caster (if exist) and calculate damage/healing from him data Unit *caster = m_originalCaster ? m_originalCaster : m_caster; + // Skip if m_originalCaster not avaiable if (!caster) return; + SpellMissInfo missInfo = target->missCondition; + // Need init unitTarget by default unit (can changed in code on reflect) // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem) unitTarget = unit; + // Reset damage/healing counter m_damage = target->damage; m_healing = -target->damage; + // Fill base trigger info uint32 procAttacker = m_procAttacker; uint32 procVictim = m_procVictim; uint32 procEx = m_procEx; + m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied + //Spells with this flag cannot trigger if effect is casted on self // Slice and Dice, relentless strikes, eviscerate bool canEffectTrigger = m_canTrigger && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster!=unitTarget : true); Unit * spellHitTarget = NULL; + if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target spellHitTarget = unit; else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) @@ -941,6 +1077,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) ((Creature*)m_caster)->LowerPlayerDamageReq(target->damage); } } + if(spellHitTarget) { SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura); @@ -952,10 +1089,12 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) spellHitTarget = NULL; } } + // Do not take combo points on dodge if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID) if( missInfo != SPELL_MISS_NONE && missInfo != SPELL_MISS_MISS) m_needComboPoints = false; + // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now if (canEffectTrigger && !procAttacker && !procVictim) { @@ -1013,11 +1152,14 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) } else procEx |= PROC_EX_NORMAL_HIT; + // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell); + if (m_spellAura) m_spellAura->SetProcDamage(addhealth); + int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit); unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo); } @@ -1026,13 +1168,17 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) { // Fill base damage struct (unitTarget - is real spell target) SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask); + // Add bonuses and fill damageInfo struct caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit); caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); + // Send log damage message to client caster->SendSpellNonMeleeDamageLog(&damageInfo); + procEx |= createProcExtendMask(&damageInfo, missInfo); procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE; + // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) { @@ -1041,9 +1187,11 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)) ((Player *)caster)->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx); } + if (m_spellAura) m_spellAura->SetProcDamage(damageInfo.damage); caster->DealSpellDamage(&damageInfo, true); + } // Passive spell hits/misses or active spells only misses (only triggers) else @@ -1055,13 +1203,16 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell); } + if(m_caster && !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id)) { m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO)); + if(m_customAttr & SPELL_ATTR_CU_AURA_CC) if(!unit->IsStandState()) unit->SetStandState(UNIT_STAND_STATE_STAND); } + if(spellHitTarget) { //AI functions @@ -1069,40 +1220,50 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) { if(((Creature*)spellHitTarget)->IsAIEnabled) ((Creature*)spellHitTarget)->AI()->SpellHit(m_caster, m_spellInfo); + // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished) // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... ) if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !((Creature*)spellHitTarget)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive()) if(Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself()) p->CastedCreatureOrGO(spellHitTarget->GetEntry(),spellHitTarget->GetGUID(),m_spellInfo->Id); } + if(m_caster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled) ((Creature*)m_caster)->AI()->SpellHitTarget(spellHitTarget, m_spellInfo); + // Needs to be called after dealing damage/healing to not remove breaking on damage auras DoTriggersOnSpellHit(spellHitTarget); + // if target is fallged for pvp also flag caster if a player if(unit->IsPvP()) { if (m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->UpdatePvP(true); } + } } + SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool scaleAura) { if(!unit || !effectMask) return SPELL_MISS_EVADE; + // Recheck immune (only for delayed spells) if(m_spellInfo->speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo))) return SPELL_MISS_IMMUNE; + if (unit->GetTypeId() == TYPEID_PLAYER) { ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id); ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id); } + if(m_caster->GetTypeId() == TYPEID_PLAYER) { ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit); } + if( m_caster != unit ) { // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells @@ -1112,6 +1273,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool { return SPELL_MISS_EVADE; } + if( !m_caster->IsFriendlyTo(unit) ) { // reset damage to 0 if target has Invisibility or Vanish aura (_only_ vanish, not stealth) and isn't visible for caster @@ -1126,6 +1288,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool // return SPELL_MISS_EVADE; return SPELL_MISS_MISS; // miss = do not send anything here } + unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL); //TODO: This is a hack. But we do not know what types of stealth should be interrupted by CC if((m_customAttr & SPELL_ATTR_CU_AURA_CC) && unit->IsControlledByPlayer()) @@ -1139,6 +1302,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool { return SPELL_MISS_EVADE; } + // assisting case, healing and resurrection if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER)) { @@ -1153,6 +1317,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool } } } + // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add if(m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell)) { @@ -1162,10 +1327,12 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool if((type == DRTYPE_PLAYER && (unit->GetTypeId() == TYPEID_PLAYER || ((Creature*)unit)->isPet() || ((Creature*)unit)->isPossessedByPlayer())) || type == DRTYPE_ALL) unit->IncrDiminishing(m_diminishGroup); } + uint8 aura_effmask = 0; for (uint8 i = 0; i < 3; ++i) if (effectMask & (1<<i) && (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || IsAreaAuraEffect(m_spellInfo->Effect[i]))) aura_effmask |= 1<<i; + if (aura_effmask) { // Select rank for aura with level requirements only in specific cases @@ -1188,9 +1355,11 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool basePoints[i] = m_currentBasePoints[i]; } } + if(m_originalCaster) { Aura *Aur = new Aura(aurSpellInfo, aura_effmask, unit, m_caster, m_originalCaster, basePoints, m_CastItem); + if (!Aur->IsAreaAura()) { // Now Reduce spell duration using data received at spell hit @@ -1198,15 +1367,19 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,aurSpellInfo); unitTarget->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel,limitduration); Aur->setDiminishGroup(m_diminishGroup); + duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, Aur->IsPositive()); + //mod duration of channeled aura by spell haste if (IsChanneledSpell(m_spellInfo)) m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this); + if(duration != Aur->GetAuraMaxDuration()) { Aur->SetAuraMaxDuration(duration); Aur->SetAuraDuration(duration); } + // Prayer of Mending (jump animation), we need formal caster instead original for correct animation if( aurSpellInfo->SpellFamilyName == SPELLFAMILY_PRIEST) { @@ -1217,15 +1390,19 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool // Set aura only when successfully applied if (unit->AddAura(Aur, false)) m_spellAura = Aur; + } } + for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) { if (effectMask & (1<<effectNumber)) HandleEffects(unit,NULL,NULL,effectNumber); } + return SPELL_MISS_NONE; } + void Spell::DoTriggersOnSpellHit(Unit *unit) { // Apply additional spell effects to target @@ -1243,6 +1420,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit) else m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem); } + // spells with this flag can trigger only if not selfcast (eviscerate for example) if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit==m_caster))) { @@ -1272,6 +1450,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit) } } } + if(m_customAttr & SPELL_ATTR_CU_LINK_HIT) { if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT)) @@ -1282,20 +1461,25 @@ void Spell::DoTriggersOnSpellHit(Unit *unit) unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID()); } } + void Spell::DoAllEffectOnTarget(GOTargetInfo *target) { if (target->processed) // Check target return; target->processed = true; // Target checked in apply effects procedure + uint32 effectMask = target->effectMask; if(!effectMask) return; + GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID); if(!go) return; + for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) if (effectMask & (1 << effectNumber)) HandleEffects(NULL, NULL, go, effectNumber); + // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished) // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... ) if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() ) @@ -1304,26 +1488,32 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target) p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id); } } + void Spell::DoAllEffectOnTarget(ItemTargetInfo *target) { uint32 effectMask = target->effectMask; if(!target->item || !effectMask) return; + for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber) if (effectMask & (1 << effectNumber)) HandleEffects(NULL, target->item, NULL, effectNumber); } + bool Spell::UpdateChanneledTargetList() { // Not need check return true if (m_needAliveTargetMask == 0) return true; + uint8 needAliveTargetMask = m_needAliveTargetMask; uint8 needAuraMask = 0; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA) needAuraMask |= 1<<i; + needAuraMask &= needAliveTargetMask; + float range; if(needAuraMask) { @@ -1331,11 +1521,13 @@ bool Spell::UpdateChanneledTargetList() if(Player * modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); } + for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) ) { Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); + if (unit && unit->isAlive()) { if (needAuraMask & ihit->effectMask) @@ -1352,13 +1544,16 @@ bool Spell::UpdateChanneledTargetList() else // aura is dispelled continue; } + needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target } } } + // is all effects from m_needAliveTargetMask have alive targets return needAliveTargetMask == 0; } + // Helper for Chain Healing // Spell target first // Raidmates then descending by injury suffered (MaxHealth - Health) @@ -1372,6 +1567,7 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, { return (ChainHealingHash(_Left) < ChainHealingHash(_Right)); } + int32 ChainHealingHash(Unit const* Target) const { /*if (Target == MainTarget) @@ -1388,6 +1584,7 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, return 40000 - Target->GetMaxHealth() + Target->GetHealth(); } }; + // Helper for targets nearest to the spell target // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case) struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool> @@ -1400,11 +1597,13 @@ struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, return MainTarget->GetDistanceOrder(_Left,_Right); } }; + void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType) { Unit *cur = m_targets.getUnitTarget(); if(!cur) return; + // Get spell max affected targets /*uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets; Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); @@ -1414,9 +1613,11 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin continue; unMaxTargets+=(*m)->GetAmount(); }*/ + //FIXME: This very like horrible hack and wrong for most spells if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE) max_range += num * CHAIN_SPELL_JUMP_RADIUS; + std::list<Unit*> tempUnitMap; if(TargetType == SPELL_TARGETS_CHAINHEAL) { @@ -1428,13 +1629,17 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin else SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType); tempUnitMap.remove(cur); + while(num) { TagUnitMap.push_back(cur); --num; + if(tempUnitMap.empty()) break; + std::list<Unit*>::iterator next; + if(TargetType == SPELL_TARGETS_CHAINHEAL) { next = tempUnitMap.begin(); @@ -1450,6 +1655,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin { tempUnitMap.sort(TargetDistanceOrder(cur)); next = tempUnitMap.begin(); + if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS) break; while(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE @@ -1462,10 +1668,12 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin return; } } + cur = *next; tempUnitMap.erase(next); } } + void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry) { Position *pos; @@ -1494,15 +1702,18 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNo pos = m_caster; break; } + Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry); if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY) || TargetType == SPELL_TARGETS_ENTRY && !entry) m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier); else m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier); + if(m_customAttr & SPELL_ATTR_CU_EXCLUDE_SELF) TagUnitMap.remove(m_caster); } + WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType) { switch(TargetType) @@ -1518,8 +1729,10 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType) else return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY); } + Creature* creatureScriptTarget = NULL; GameObject* goScriptTarget = NULL; + for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) { switch(i_spellST->second.type) @@ -1569,6 +1782,7 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType) break; } } + if(creatureScriptTarget) return creatureScriptTarget; else @@ -1593,12 +1807,14 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType) } } } + void Spell::SelectEffectTargets(uint32 i, uint32 cur) { SpellNotifyPushType pushType = PUSH_NONE; Player *modOwner = NULL; if(m_originalCaster) modOwner = m_originalCaster->GetSpellModOwner(); + switch(SpellTargetType[cur]) { case TARGET_TYPE_UNIT_CASTER: @@ -1643,6 +1859,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) } break; } + case TARGET_TYPE_UNIT_TARGET: { Unit *target = m_targets.getUnitTarget(); @@ -1651,6 +1868,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) sLog.outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id); break; } + switch(cur) { case TARGET_UNIT_TARGET_ENEMY: @@ -1682,10 +1900,12 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) } break; } + case TARGET_TYPE_UNIT_NEARBY: { WorldObject *target = NULL; float range; + switch(cur) { case TARGET_UNIT_NEARBY_ENEMY: @@ -1706,6 +1926,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY); break; } + if(!target) return; else if(target->GetTypeId() == TYPEID_GAMEOBJECT) @@ -1713,17 +1934,22 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) else { pushType = PUSH_CHAIN; + if(m_targets.getUnitTarget() != target) m_targets.setUnitTarget((Unit*)target); } + break; } + case TARGET_TYPE_AREA_SRC: pushType = PUSH_SRC_CENTER; break; + case TARGET_TYPE_AREA_DST: pushType = PUSH_DST_CENTER; break; + case TARGET_TYPE_AREA_CONE: if(m_customAttr & SPELL_ATTR_CU_CONE_BACK) pushType = PUSH_IN_BACK; @@ -1732,6 +1958,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) else pushType = PUSH_IN_FRONT; break; + case TARGET_TYPE_DEST_CASTER: //4+8+2 { if(cur == TARGET_SRC_CASTER) @@ -1744,13 +1971,16 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) m_targets.setDst(m_caster); break; } + float angle, dist; + float objSize = m_caster->GetObjectSize(); dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); if(dist < objSize) dist = objSize; else if(cur == TARGET_DEST_CASTER_RANDOM) dist = objSize + (dist - objSize) * rand_norm(); + switch(cur) { case TARGET_DEST_CASTER_FRONT_LEFT: angle = -M_PI/4; break; @@ -1765,11 +1995,13 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) case TARGET_DEST_CASTER_LEFT: angle = -M_PI/2; break; default: angle = rand_norm()*2*M_PI; break; } + Position pos; m_caster->GetNearPosition(pos, dist, angle); m_targets.setDst(&pos); // also flag break; } + case TARGET_TYPE_DEST_TARGET: //2+8+2 { Unit *target = m_targets.getUnitTarget(); @@ -1778,18 +2010,22 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) sLog.outError("SPELL: no unit target for spell ID %u\n", m_spellInfo->Id); break; } + if(cur == TARGET_DST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY) { m_targets.setDst(target); break; } + float angle, dist; + float objSize = target->GetObjectSize(); dist = target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); if(dist < objSize) dist = objSize; else if(cur == TARGET_DEST_CASTER_RANDOM) dist = objSize + (dist - objSize) * rand_norm(); + switch(cur) { case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break; @@ -1802,11 +2038,13 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) case TARGET_DEST_TARGET_FRONT_RIGHT:angle = M_PI/4; break; default: angle = rand_norm()*2*M_PI; break; } + Position pos; target->GetNearPosition(pos, dist, angle); m_targets.setDst(&pos); break; } + case TARGET_TYPE_DEST_DEST: //5+8+1 { if(!m_targets.HasDst()) @@ -1814,6 +2052,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id); break; } + float angle; switch(cur) { @@ -1835,14 +2074,17 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) case TARGET_DEST_DEST_FRONT_RIGHT:angle = M_PI/4; break; default: angle = rand_norm()*2*M_PI; break; } + float dist; dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); if (cur == TARGET_DEST_DEST_RANDOM) dist *= rand_norm(); + // must has dst, no need to set flag m_caster->MovePosition(m_targets.m_dstPos, dist, angle); break; } + case TARGET_TYPE_DEST_SPECIAL: { switch(cur) @@ -1875,6 +2117,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) { float range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id)); if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + if(WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY)) m_targets.setDst(target); break; @@ -1882,6 +2125,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) } break; } + case TARGET_TYPE_CHANNEL: { if(!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) @@ -1889,6 +2133,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) sLog.outError( "SPELL: no current channeled spell for spell ID %u", m_spellInfo->Id ); break; } + switch(cur) { case TARGET_UNIT_CHANNEL: @@ -1909,6 +2154,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) } break; } + default: { switch(cur) @@ -1931,6 +2177,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) break; } } + if(pushType == PUSH_CHAIN) // Chain { Unit *target = m_targets.getUnitTarget(); @@ -1939,17 +2186,21 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) sLog.outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id); return; } + //Chain: 2, 6, 22, 25, 45, 77 uint32 maxTargets = m_spellInfo->EffectChainTarget[i]; if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this); + if(maxTargets > 1) { //otherwise, this multiplier is used for something else m_damageMultipliers[i] = 1.0f; m_applyMultiplierMask |= 1 << i; + float range; std::list<Unit*> unitList; + switch(cur) { case TARGET_UNIT_NEARBY_ENEMY: @@ -1968,6 +2219,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL); break; } + for(std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) AddUnitTarget(*itr, i); } @@ -1979,6 +2231,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) // Dummy, just for client if(EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT) return; + float radius; SpellTargets targetType; switch(cur) @@ -2008,9 +2261,11 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) targetType = SPELL_TARGETS_NONE; break; } + if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this); radius *= m_spellValue->RadiusMod; + std::list<Unit*> unitList; if(targetType == SPELL_TARGETS_ENTRY) { @@ -2044,14 +2299,16 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) // Search for ghoul if our ghoul or dead body not valid unit target if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID() || (m_targets.getUnitTarget()->getDeathState() == CORPSE - && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId() + && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId() && m_targets.getUnitTarget()->GetTypeId()== TYPEID_UNIT && !((Creature*)m_targets.getUnitTarget())->isDeadByDefault() && !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL)) && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()))) { CleanupTargetList(); + WorldObject* result = FindCorpseUsing <Trinity::ExplodeCorpseObjectCheck> (); + if(result) { switch(result->GetTypeId()) @@ -2071,8 +2328,10 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) } } break; + default: sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry()); + if(m_spellInfo->Effect[i] == SPELL_EFFECT_TELEPORT_UNITS) SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0); else if(IsPositiveEffect(m_spellInfo->Id, i)) @@ -2091,7 +2350,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) else if (i_spellST->second.type == SPELL_TARGET_TYPE_CONTROLLED) { for(Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr) - if ((*itr)->GetEntry() == i_spellST->second.targetEntry && + if ((*itr)->GetEntry() == i_spellST->second.targetEntry && /*(*itr)->IsWithinDistInMap(m_caster, radius)*/ (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect) unitList.push_back(*itr); } @@ -2126,6 +2385,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) else break; } + Trinity::GameObjectInRangeCheck check(x, y, z, radius + 50); std::list<GameObject*> goList; Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, goList, check); @@ -2147,12 +2407,14 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) { Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER ? (Player*)m_targets.getUnitTarget() : NULL; + Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL; if(pGroup) { for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); + // IsHostileTo check duel and controlled by enemy if( Target && targetPlayer->IsWithinDistInMap(Target, radius) && targetPlayer->getClass() == Target->getClass() && @@ -2168,6 +2430,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) } } } + if(!unitList.empty()) { if(uint32 maxTargets = m_spellValue->MaxAffectedTargets) @@ -2176,6 +2439,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) for(Unit::AuraEffectList::const_iterator j = Auras.begin();j != Auras.end(); ++j) if((*j)->isAffectedOnSpell(m_spellInfo)) maxTargets += (*j)->GetAmount(); + if(m_spellInfo->Id == 5246) //Intimidating Shout unitList.remove(m_targets.getUnitTarget()); Trinity::RandomResizeList(unitList, m_spellValue->MaxAffectedTargets); @@ -2203,6 +2467,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) manaUsers.push(WTarget); } } + unitList.clear(); while(!manaUsers.empty() && unitList.size()<10) { @@ -2220,6 +2485,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) PrioritizeHealthUnitWraper WTarget(*itr); healedMembers.push(WTarget); } + unitList.clear(); while(!healedMembers.empty() && unitList.size()<1) { @@ -2242,10 +2508,13 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) healedMembers.push(WTarget); } } + unitList.clear(); uint32 maxsize = 5; + if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x04000000) maxsize += m_caster->HasAura(62970) ? 1 : 0; + while(!healedMembers.empty() && unitList.size()<maxsize) { unitList.push_back(healedMembers.top().getUnit()); @@ -2286,13 +2555,16 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) } } } + void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura) { if(m_CastItem) m_castItemGUID = m_CastItem->GetGUID(); else m_castItemGUID = 0; + m_targets = *targets; + if(!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT) { Unit *target = NULL; @@ -2300,6 +2572,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura target = m_caster->getVictim(); else target = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection()); + if(target && IsValidSingleTargetSpell(target)) m_targets.setUnitTarget(target); else @@ -2309,6 +2582,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura return; } } + // Fill aura scaling information if (m_caster->IsControlledByPlayer() && !IsPassiveSpell(m_spellInfo->Id) && m_spellInfo->spellLevel && !IsChanneledSpell(m_spellInfo) && !m_IsTriggeredSpell) { @@ -2329,12 +2603,16 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura } } } + m_spellState = SPELL_STATE_PREPARING; + if(triggeredByAura) m_triggeredByAuraSpell = triggeredByAura->GetSpellProto(); + // create and add update event for this spell SpellEvent* Event = new SpellEvent(this); m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1)); + //Prevent casting at cast another spell (ServerSide check) if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count) { @@ -2342,6 +2620,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura finish(false); return; } + if(m_caster->GetTypeId() == TYPEID_PLAYER) { if(objmgr.IsPlayerSpellDisabled(m_spellInfo->Id)) @@ -2368,12 +2647,14 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura return; } } + if (m_caster->GetTypeId()==TYPEID_PLAYER) ((Player*)m_caster)->SetSpellModTakingSpell(this, true); // Fill cost data (not use power for item casts m_powerCost = m_CastItem ? 0 : CalculatePowerCost(m_spellInfo, m_caster, m_spellSchoolMask); if (m_caster->GetTypeId()==TYPEID_PLAYER) ((Player*)m_caster)->SetSpellModTakingSpell(this, false); + SpellCastResult result = CheckCast(true); if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering { @@ -2383,24 +2664,31 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura triggeredByAura->GetParentAura()->SetAuraDuration(0); } SendCastResult(result); + finish(false); return; } + // Prepare data for triggers prepareDataForTriggerSystem(triggeredByAura); + // Set combo point requirement if (m_IsTriggeredSpell || m_CastItem || !m_caster->m_movedPlayer) m_needComboPoints = false; + // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail) m_casttime = GetSpellCastTime(m_spellInfo, this); //m_caster->ModSpellCastTime(m_spellInfo, m_casttime, this); + // set timer base at cast time ReSetTimer(); + sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0, m_targets.m_targetMask); //if(m_targets.getUnitTarget()) // sLog.outError("Spell::prepare: unit target %u", m_targets.getUnitTarget()->GetEntry()); //if(m_targets.HasDst()) // sLog.outError("Spell::prepare: pos target %f %f %f", m_targets.m_dstPos.m_positionX, m_targets.m_dstPos.m_positionY, m_targets.m_dstPos.m_positionZ); + //Containers for channeled spells have to be set //TODO:Apply this to all casted spells if needed // Why check duration? 29350: channelled triggers channelled @@ -2422,23 +2710,29 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura } } } + m_caster->SetCurrentCastedSpell( this ); SendSpellStart(); + if(!m_casttime && !m_spellInfo->StartRecoveryTime && !m_castItemGUID //item: first cast may destroy item and second cast causes crash && GetCurrentContainer() == CURRENT_GENERIC_SPELL) cast(true); } } + void Spell::cancel() { if(m_spellState == SPELL_STATE_FINISHED) return; + SetReferencedFromCurrent(false); if(m_selfContainer && *m_selfContainer == this) *m_selfContainer = NULL; + uint32 oldState = m_spellState; m_spellState = SPELL_STATE_FINISHED; + m_autoRepeat = false; switch (oldState) { @@ -2448,6 +2742,7 @@ void Spell::cancel() SendInterrupted(0); SendCastResult(SPELL_FAILED_INTERRUPTED); } break; + case SPELL_STATE_CASTING: { for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) @@ -2455,32 +2750,41 @@ void Spell::cancel() if(Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID)) if(unit->isAlive()) unit->RemoveAurasDueToSpell(m_spellInfo->Id, m_originalCasterGUID, AURA_REMOVE_BY_CANCEL); + SendChannelUpdate(0); SendInterrupted(0); SendCastResult(SPELL_FAILED_INTERRUPTED); + // spell is canceled-take mods and clear list if (m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->RemoveSpellMods(this); + m_appliedMods.clear(); } break; + default: { } break; } + m_caster->RemoveDynObject(m_spellInfo->Id); m_caster->RemoveGameObject(m_spellInfo->Id,true); + //set state back so finish will be processed m_spellState = oldState; + finish(false); } + void Spell::cast(bool skipCheck) { // update pointers base at GUIDs to prevent access to non-existed already object UpdatePointers(); + if(Unit *target = m_targets.getUnitTarget()) { // three check: prepare, cast (m_casttime > 0), hit (delayed) - if(m_casttime && target->isAlive() + if(m_casttime && target->isAlive() && (target->m_invisibilityMask || m_caster->m_invisibilityMask || target->GetVisibility() == VISIBILITY_GROUP_STEALTH) && !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target, true)) @@ -2500,9 +2804,12 @@ void Spell::cast(bool skipCheck) return; } } + SetExecutedCurrently(true); + if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster) m_caster->SetInFront(m_targets.getUnitTarget()); + // Should this be done for original caster? if (m_caster->GetTypeId()==TYPEID_PLAYER) { @@ -2510,6 +2817,7 @@ void Spell::cast(bool skipCheck) // if not successfully casted, will be remove in finish(false) ((Player*)m_caster)->SetSpellModTakingSpell(this, true); } + // triggered cast called from Spell::prepare where it was already checked if(!m_IsTriggeredSpell || !skipCheck) { @@ -2531,7 +2839,9 @@ void Spell::cast(bool skipCheck) return; } } + SelectSpellTargets(); + // Spell may be finished after target map check if(m_spellState == SPELL_STATE_FINISHED) { @@ -2548,6 +2858,7 @@ void Spell::cast(bool skipCheck) SetExecutedCurrently(false); return; } + if(m_spellInfo->SpellFamilyName) { if (m_spellInfo->excludeCasterAuraSpell && !IsPositiveSpell(m_spellInfo->excludeCasterAuraSpell)) @@ -2567,18 +2878,22 @@ void Spell::cast(bool skipCheck) // traded items have trade slot instead of guid in m_itemTargetGUID // set to real guid to be sent later to the client m_targets.updateTradeSlotItem(); + if (m_caster->GetTypeId() == TYPEID_PLAYER) { if (!m_IsTriggeredSpell && m_CastItem) ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry()); + ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id); } + if(!m_IsTriggeredSpell) { // Powers have to be taken before SendSpellGo TakePower(); TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot } + // are there any spells need to be triggered after hit? // handle SPELL_AURA_ADD_TARGET_TRIGGER auras Unit::AuraEffectList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER); @@ -2595,12 +2910,15 @@ void Spell::cast(bool skipCheck) m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetParentAura()->GetStackAmount())); } } + if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE) CalculateDamageDoneForAllTargets(); + // CAST SPELL SendSpellCooldown(); //SendCastResult(castResult); SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()... + if(m_customAttr & SPELL_ATTR_CU_CHARGE) { for(uint32 i = 0; i < 3; ++i) @@ -2617,16 +2935,19 @@ void Spell::cast(bool skipCheck) } } } + // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo)) { // Remove used for cast item if need (it can be already NULL after TakeReagents call // in case delayed spell remove item at cast delay start TakeCastItem(); + // Okay, maps created, now prepare flags m_immediateHandled = false; m_spellState = SPELL_STATE_DELAYED; SetDelayStart(0); + if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true)) m_caster->clearUnitState(UNIT_STAT_CASTING); } @@ -2635,6 +2956,7 @@ void Spell::cast(bool skipCheck) // Immediate spell, no big deal handle_immediate(); } + if(m_customAttr & SPELL_ATTR_CU_LINK_CAST) { if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id)) @@ -2644,10 +2966,13 @@ void Spell::cast(bool skipCheck) else m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true); } + if (m_caster->GetTypeId()==TYPEID_PLAYER) ((Player*)m_caster)->SetSpellModTakingSpell(this, false); + SetExecutedCurrently(false); } + void Spell::handle_immediate() { // start channeling if applicable @@ -2666,31 +2991,43 @@ void Spell::handle_immediate() SendChannelStart(duration); } } + // process immediate effects (items, ground, etc.) also initialize some variables _handle_immediate_phase(); + for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) DoAllEffectOnTarget(&(*ihit)); + for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit) DoAllEffectOnTarget(&(*ihit)); + // spell is finished, perform some last features of the spell here _handle_finish_phase(); + // Remove used for cast item if need (it can be already NULL after TakeReagents call TakeCastItem(); + if(m_spellState != SPELL_STATE_CASTING) finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell) } + uint64 Spell::handle_delayed(uint64 t_offset) { UpdatePointers(); + if (m_caster->GetTypeId()==TYPEID_PLAYER) ((Player*)m_caster)->SetSpellModTakingSpell(this, true); + uint64 next_time = 0; + if (!m_immediateHandled) { _handle_immediate_phase(); m_immediateHandled = true; } + bool single_missile = (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION); + // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases) for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit) { @@ -2702,6 +3039,7 @@ uint64 Spell::handle_delayed(uint64 t_offset) next_time = ihit->timeDelay; } } + // now recheck gameobject targeting correctness for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit) { @@ -2713,14 +3051,18 @@ uint64 Spell::handle_delayed(uint64 t_offset) next_time = ighit->timeDelay; } } + if (m_caster->GetTypeId()==TYPEID_PLAYER) ((Player*)m_caster)->SetSpellModTakingSpell(this, false); + // All targets passed - need finish phase if (next_time == 0) { // spell is finished, perform some last features of the spell here _handle_finish_phase(); + finish(true); // successfully finish spell cast + // return zero, spell is finished now return 0; } @@ -2730,31 +3072,38 @@ uint64 Spell::handle_delayed(uint64 t_offset) return next_time; } } + void Spell::_handle_immediate_phase() { // handle some immediate features of the spell here HandleThreatSpells(m_spellInfo->Id); + m_needSpellLog = IsNeedSendToClient(); for(uint32 j = 0; j < 3; ++j) { if(m_spellInfo->Effect[j] == 0) continue; + // apply Send Event effect to ground in case empty target lists if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) ) { HandleEffects(NULL, NULL, NULL, j); continue; } + // Don't do spell log, if is school damage spell if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0) m_needSpellLog = false; } + // initialize Diminishing Returns Data m_diminishLevel = DIMINISHING_LEVEL_1; m_diminishGroup = DIMINISHING_NONE; + // process items for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit) DoAllEffectOnTarget(&(*ihit)); + if(!m_originalCaster) return; uint8 oldEffMask = m_effectMask; @@ -2807,6 +3156,7 @@ void Spell::_handle_immediate_phase() m_originalCaster->ProcDamageAndSpell(0, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell); } } + void Spell::_handle_finish_phase() { if(m_caster->m_movedPlayer) @@ -2814,19 +3164,24 @@ void Spell::_handle_finish_phase() // Take for real after all targets are processed if (m_needComboPoints) m_caster->m_movedPlayer->ClearComboPoints(); + // Real add combo points from effects if (m_comboPointGain) m_caster->m_movedPlayer->GainSpellComboPoints(m_comboPointGain); } + // spell log if(m_needSpellLog) SendLogExecute(); } + void Spell::SendSpellCooldown() { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; + Player* _player = (Player*)m_caster; + // mana/health/etc potions, disabled by client (until combat out as declarate) if (m_CastItem && m_CastItem->IsPotion()) { @@ -2834,21 +3189,26 @@ void Spell::SendSpellCooldown() _player->SetLastPotionId(m_CastItem->GetEntry()); return; } + // have infinity cooldown but set at aura apply // do not set cooldown for triggered spells (needed by reincarnation) if(m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE || m_IsTriggeredSpell) return; + _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this); } + void Spell::update(uint32 difftime) { // update pointers based at it's GUIDs UpdatePointers(); + if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget()) { sLog.outDebug("Spell %u is cancelled due to removal of target.", m_spellInfo->Id); cancel(); return; } + // check if the player caster has moved before the spell finished if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) && m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) && @@ -2858,6 +3218,7 @@ void Spell::update(uint32 difftime) if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell) cancel(); } + switch(m_spellState) { case SPELL_STATE_PREPARING: @@ -2869,6 +3230,7 @@ void Spell::update(uint32 difftime) else m_timer -= difftime; } + if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat()) cast(m_spellInfo->CastingTimeIndex == 1); } break; @@ -2883,14 +3245,17 @@ void Spell::update(uint32 difftime) SendChannelUpdate(0); finish(); } + if(difftime >= m_timer) m_timer = 0; else m_timer -= difftime; } + if(m_timer == 0) { SendChannelUpdate(0); + // channeled spell processed independently for quest targeting // cast at creature (or GO) quest objectives update at successful cast channel finished // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... ) @@ -2903,21 +3268,27 @@ void Spell::update(uint32 difftime) TargetInfo* target = &*ihit; if(!IS_CRE_OR_VEH_GUID(target->targetGUID)) continue; + Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID); if (unit == NULL) continue; + p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id); } + for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit) { GOTargetInfo* target = &*ihit; + GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID); if(!go) continue; + p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id); } } } + finish(); } } break; @@ -2926,17 +3297,22 @@ void Spell::update(uint32 difftime) }break; } } + void Spell::finish(bool ok) { if(!m_caster) return; + if(m_spellState == SPELL_STATE_FINISHED) return; m_spellState = SPELL_STATE_FINISHED; + if(IsChanneledSpell(m_spellInfo)) m_caster->UpdateInterruptMask(); + if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true)) m_caster->clearUnitState(UNIT_STAT_CASTING); + // Unsummon summon as possessed creatures on spell cancel if(IsChanneledSpell(m_spellInfo) && m_caster->GetTypeId() == TYPEID_PLAYER) { @@ -2946,8 +3322,10 @@ void Spell::finish(bool ok) && charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id) ((Puppet*)charm)->UnSummon(); } + if(!ok) return; + if (m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isSummon()) { // Unsummon statue @@ -2960,12 +3338,15 @@ void Spell::finish(bool ok) return; } } + // Okay to remove extra attacks if(IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS)) m_caster->m_extraAttacks = 0; + // Heal caster for all health leech from all targets if (m_healthLeech) m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo); + if (IsMeleeAttackResetSpell()) { m_caster->resetAttackTimer(BASE_ATTACK); @@ -2974,19 +3355,23 @@ void Spell::finish(bool ok) if(!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT)) m_caster->resetAttackTimer(RANGED_ATTACK); } + // potions disabled by client, send event "not in combat" if need if (m_caster->GetTypeId() == TYPEID_PLAYER) { if (!m_triggeredByAuraSpell) ((Player*)m_caster)->UpdatePotionCooldown(this); + // triggered spell pointer can be not set in some cases // this is needed for proper apply of triggered spell mods ((Player*)m_caster)->SetSpellModTakingSpell(this, true); } + // call triggered spell only at successful cast (after clear combo points -> for add some if need) // I assume what he means is that some triggered spells may add combo points if(!m_TriggerSpells.empty()) TriggerSpell(); + // Take mods after trigger spell (needed for 14177 to affect 48664) // mods are taken only on succesfull cast and independantly from targets of the spell if (m_caster->GetTypeId() == TYPEID_PLAYER) @@ -2994,24 +3379,31 @@ void Spell::finish(bool ok) ((Player*)m_caster)->RemoveSpellMods(this); ((Player*)m_caster)->SetSpellModTakingSpell(this, false); } + // Stop Attack for some spells if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET ) m_caster->AttackStop(); } + void Spell::SendCastResult(SpellCastResult result) { if(result == SPELL_CAST_OK) return; + if (m_caster->GetTypeId() != TYPEID_PLAYER) return; + if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time return; + SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result); } + void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result) { if(result == SPELL_CAST_OK) return; + WorldPacket data(SMSG_CAST_FAILED, (4+1+1)); data << uint8(cast_count); // single cast or multi 2.3 (0/1) data << uint32(spellInfo->Id); @@ -3063,11 +3455,14 @@ void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 ca } caster->GetSession()->SendPacket(&data); } + void Spell::SendSpellStart() { if(!IsNeedSendToClient()) return; + //sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id); + uint32 castFlags = CAST_FLAG_UNKNOWN1; if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO) castFlags |= CAST_FLAG_AMMO; @@ -3075,60 +3470,80 @@ void Spell::SendSpellStart() (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())) && m_spellInfo->powerType != POWER_HEALTH ) castFlags |= CAST_FLAG_POWER_LEFT_SELF; + if(m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE) castFlags |= CAST_FLAG_UNKNOWN10; + WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2)); if(m_CastItem) data.append(m_CastItem->GetPackGUID()); else data.append(m_caster->GetPackGUID()); + data.append(m_caster->GetPackGUID()); data << uint8(m_cast_count); // pending spell cast? data << uint32(m_spellInfo->Id); // spellId data << uint32(castFlags); // cast flags data << uint32(m_timer); // delay? + m_targets.write(&data); + if(castFlags & CAST_FLAG_POWER_LEFT_SELF) data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType)); + if ( castFlags & CAST_FLAG_AMMO ) WriteAmmoToPacket(&data); + m_caster->SendMessageToSet(&data, true); } + void Spell::SendSpellGo() { // not send invisible spell casting if(!IsNeedSendToClient()) return; + //sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id); + uint32 castFlags = CAST_FLAG_UNKNOWN3; + // triggered spells with spell visual != 0 if((m_IsTriggeredSpell && !IsAutoRepeatRangedSpell(m_spellInfo)) || m_triggeredByAuraSpell) - castFlags |= CAST_FLAG_UNKNOWN0; + castFlags |= CAST_FLAG_UNKNOWN0; + if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO) castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual if ((m_caster->GetTypeId() == TYPEID_PLAYER || (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())) && m_spellInfo->powerType != POWER_HEALTH ) castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible + if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE) { castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list } + WorldPacket data(SMSG_SPELL_GO, 50); // guess size + if(m_CastItem) data.append(m_CastItem->GetPackGUID()); else data.append(m_caster->GetPackGUID()); + data.append(m_caster->GetPackGUID()); data << uint8(m_cast_count); // pending spell cast? data << uint32(m_spellInfo->Id); // spellId data << uint32(castFlags); // cast flags data << uint32(getMSTime()); // timestamp + WriteSpellGoTargets(&data); + m_targets.write(&data); + if(castFlags & CAST_FLAG_POWER_LEFT_SELF) data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType)); + if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list { uint8 v1 = m_runesState; @@ -3143,28 +3558,35 @@ void Spell::SendSpellGo() data << uint8(0); // some unknown byte (time?) } } + if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk { data << float(0); data << uint32(0); } + if ( castFlags & CAST_FLAG_AMMO ) WriteAmmoToPacket(&data); + if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk { data << uint32(0); data << uint32(0); } + if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION ) { data << uint8(0); } + m_caster->SendMessageToSet(&data, true); } + void Spell::WriteAmmoToPacket( WorldPacket * data ) { uint32 ammoInventoryType = 0; uint32 ammoDisplayID = 0; + if (m_caster->GetTypeId() == TYPEID_PLAYER) { Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK ); @@ -3219,6 +3641,7 @@ void Spell::WriteAmmoToPacket( WorldPacket * data ) ammoInventoryType = INVTYPE_AMMO; break; } + if(ammoDisplayID) break; } @@ -3226,9 +3649,11 @@ void Spell::WriteAmmoToPacket( WorldPacket * data ) } } } + *data << uint32(ammoDisplayID); *data << uint32(ammoInventoryType); } + void Spell::WriteSpellGoTargets( WorldPacket * data ) { // This function also fill data for channeled spells: @@ -3248,6 +3673,7 @@ void Spell::WriteSpellGoTargets( WorldPacket * data ) else ++miss; } + *data << (uint8)hit; for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { @@ -3257,8 +3683,10 @@ void Spell::WriteSpellGoTargets( WorldPacket * data ) m_needAliveTargetMask |=ihit->effectMask; } } + for(std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit) *data << uint64(ighit->targetGUID); // Always hits + *data << (uint8)miss; for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { @@ -3274,14 +3702,18 @@ void Spell::WriteSpellGoTargets( WorldPacket * data ) if(!IsChanneledSpell(m_spellInfo)) m_needAliveTargetMask = 0; } + void Spell::SendLogExecute() { Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster; + WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8)); + if(m_caster->GetTypeId() == TYPEID_PLAYER) data.append(m_caster->GetPackGUID()); else data.append(target->GetPackGUID()); + data << uint32(m_spellInfo->Id); uint32 count1 = 1; data << uint32(count1); // count1 (effect count?) @@ -3308,7 +3740,7 @@ void Spell::SendLogExecute() data.append(unit->GetPackGUID()); else data << uint8(0); - data << uint32(m_caster->m_extraAttacks); + data << uint32(m_caster->m_extraAttacks); break; case SPELL_EFFECT_INTERRUPT_CAST: if(Unit *unit = m_targets.getUnitTarget()) @@ -3375,8 +3807,10 @@ void Spell::SendLogExecute() } } } + m_caster->SendMessageToSet(&data, true); } + void Spell::SendInterrupted(uint8 result) { WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1)); @@ -3385,6 +3819,7 @@ void Spell::SendInterrupted(uint8 result) data << uint32(m_spellInfo->Id); data << uint8(result); m_caster->SendMessageToSet(&data, true); + data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4)); data.append(m_caster->GetPackGUID()); data << uint8(m_cast_count); @@ -3392,6 +3827,7 @@ void Spell::SendInterrupted(uint8 result) data << uint8(result); m_caster->SendMessageToSet(&data, true); } + void Spell::SendChannelUpdate(uint32 time) { if(time == 0) @@ -3399,16 +3835,21 @@ void Spell::SendChannelUpdate(uint32 time) m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0); m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0); } + if (m_caster->GetTypeId() != TYPEID_PLAYER) return; + WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 ); data.append(m_caster->GetPackGUID()); data << uint32(time); + m_caster->SendMessageToSet(&data, true); } + void Spell::SendChannelStart(uint32 duration) { WorldObject* target = NULL; + // select first not resisted target from target list for _0_ effect if(!m_UniqueTargetInfo.empty()) { @@ -3432,46 +3873,60 @@ void Spell::SendChannelStart(uint32 duration) } } } + WorldPacket data( MSG_CHANNEL_START, (8+4+4) ); data.append(m_caster->GetPackGUID()); data << uint32(m_spellInfo->Id); data << uint32(duration); + m_caster->SendMessageToSet(&data, true); + m_timer = duration; if(target) m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID()); m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id); } + void Spell::SendResurrectRequest(Player* target) { // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example // However, the packet structure differs slightly + const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex()); + WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1)); data << uint64(m_caster->GetGUID()); data << uint32(strlen(sentName) + 1); + data << sentName; data << uint8(0); + data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1); target->GetSession()->SendPacket(&data); } + void Spell::SendPlaySpellVisual(uint32 SpellID) { if (m_caster->GetTypeId() != TYPEID_PLAYER) return; + WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4); data << uint64(m_caster->GetGUID()); data << uint32(SpellID); // spell visual id? ((Player*)m_caster)->GetSession()->SendPacket(&data); } + void Spell::TakeCastItem() { if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER) return; + // not remove cast item at triggered spell (equipping, weapon damage, etc) if(m_IsTriggeredSpell) return; + ItemPrototype const *proto = m_CastItem->GetProto(); + if(!proto) { // This code is to avoid a crash @@ -3479,8 +3934,10 @@ void Spell::TakeCastItem() sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow()); return; } + bool expendable = false; bool withoutCharges = false; + for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { if (proto->Spells[i].SpellId) @@ -3490,7 +3947,9 @@ void Spell::TakeCastItem() { if (proto->Spells[i].SpellCharges < 0) expendable = true; + int32 charges = m_CastItem->GetSpellCharges(i); + // item has charges left if (charges) { @@ -3499,25 +3958,31 @@ void Spell::TakeCastItem() m_CastItem->SetSpellCharges(i, charges); m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster); } + // all charges used withoutCharges = (charges == 0); } } } + if (expendable && withoutCharges) { uint32 count = 1; ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true); + // prevent crash at access to deleted m_targets.getItemTarget if(m_CastItem==m_targets.getItemTarget()) m_targets.setItemTarget(NULL); + m_CastItem = NULL; } } + void Spell::TakePower() { if(m_CastItem || m_triggeredByAuraSpell) return; + bool hit = true; if(m_caster->GetTypeId() == TYPEID_PLAYER) { @@ -3537,41 +4002,51 @@ void Spell::TakePower() break; } } + Powers powerType = Powers(m_spellInfo->powerType); + if(powerType == POWER_RUNE) { TakeRunePower(); return; } + if (!m_powerCost) return; + // health as power used if(m_spellInfo->powerType == POWER_HEALTH) { m_caster->ModifyHealth( -(int32)m_powerCost ); return; } + if(m_spellInfo->powerType >= MAX_POWERS) { sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType); return; } + if(hit) m_caster->ModifyPower(powerType, -m_powerCost); else m_caster->ModifyPower(powerType, -irand(0, m_powerCost/4)); + // Set the five second timer if (powerType == POWER_MANA && m_powerCost > 0) m_caster->SetLastManaUse(getMSTime()); } + void Spell::TakeAmmo() { if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER) { Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK ); + // wands don't have ammo if(!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND) return; + if( pItem->GetProto()->InventoryType == INVTYPE_THROWN ) { if(pItem->GetMaxStackCount()==1) @@ -3590,54 +4065,77 @@ void Spell::TakeAmmo() ((Player*)m_caster)->DestroyItemCount(ammo, 1, true); } } + SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) { if(m_spellInfo->powerType != POWER_RUNE || !runeCostID) return SPELL_CAST_OK; + if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_CAST_OK; + Player *plr = (Player*)m_caster; + if(plr->getClass() != CLASS_DEATH_KNIGHT) return SPELL_CAST_OK; + SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID); + if(!src) return SPELL_CAST_OK; + if(src->NoRuneCost()) return SPELL_CAST_OK; + int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death + for(uint32 i = 0; i < RUNE_DEATH; ++i) runeCost[i] = src->RuneCost[i]; + runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later + for(uint32 i = 0; i < MAX_RUNES; ++i) { RuneType rune = plr->GetCurrentRune(i); if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) runeCost[rune]--; } + for(uint32 i = 0; i < RUNE_DEATH; ++i) if(runeCost[i] > 0) runeCost[RUNE_DEATH] += runeCost[i]; + if(runeCost[RUNE_DEATH] > MAX_RUNES) return SPELL_FAILED_NO_POWER; // not sure if result code is correct + return SPELL_CAST_OK; } + void Spell::TakeRunePower() { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; + Player *plr = (Player*)m_caster; + if(plr->getClass() != CLASS_DEATH_KNIGHT) return; + SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID); + if(!src || (src->NoRuneCost() && src->NoRunicPowerGain())) return; m_runesState = plr->GetRunesState(); // store previous state + int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death + for(uint32 i = 0; i < RUNE_DEATH; ++i) { runeCost[i] = src->RuneCost[i]; } + runeCost[RUNE_DEATH] = 0; // calculated later + for(uint32 i = 0; i < MAX_RUNES; ++i) { RuneType rune = plr->GetCurrentRune(i); @@ -3648,7 +4146,9 @@ void Spell::TakeRunePower() runeCost[rune]--; } } + runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST]; + if(runeCost[RUNE_DEATH] > 0) { for(uint32 i = 0; i < MAX_RUNES; ++i) @@ -3695,43 +4195,53 @@ void Spell::TakeRunePower() } // Blood of the North // Reaping - else if ((*itr)->GetSpellProto()->SpellIconID != 3041 && + else if ((*itr)->GetSpellProto()->SpellIconID != 3041 && (*itr)->GetSpellProto()->SpellIconID != 22) continue; + // Remove rune of aura if avalible if ((*itr)->GetAmount() & (1<<i)) (*itr)->SetAmount((*itr)->GetAmount() & ~(1<<i)); break; } } + if(runeCost[RUNE_DEATH] == 0) break; } } } + // you can gain some runic power when use runes float rp = src->runePowerGain; rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME); plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp); } + void Spell::TakeReagents() { if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed. return; + if (m_caster->GetTypeId() != TYPEID_PLAYER) return; + // do not take reagents for these item casts if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST) return; + Player* p_caster = (Player*)m_caster; if (p_caster->CanNoReagentCast(m_spellInfo)) return; + for(uint32 x = 0; x < 8; ++x) { if(m_spellInfo->Reagent[x] <= 0) continue; + uint32 itemid = m_spellInfo->Reagent[x]; uint32 itemcount = m_spellInfo->ReagentCount[x]; + // if CastItem is also spell reagent if (m_CastItem) { @@ -3748,47 +4258,65 @@ void Spell::TakeReagents() break; } } + m_CastItem = NULL; } } + // if getItemTarget is also spell reagent if (m_targets.getItemTargetEntry() == itemid) m_targets.setItemTarget(NULL); + p_caster->DestroyItemCount(itemid, itemcount, true); } } + void Spell::HandleThreatSpells(uint32 spellId) { if(!m_targets.getUnitTarget() || !spellId) return; + if(!m_targets.getUnitTarget()->CanHaveThreatList()) return; + uint16 threat = spellmgr.GetSpellThreat(spellId); + if(!threat) return; + m_targets.getUnitTarget()->AddThreat(m_caster, float(threat)); + DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat); } + void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i) { + if(!Script->OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo)) return; + //effect has been handled, skip it if(m_effectMask & (1<<i)) return; + unitTarget = pUnitTarget; itemTarget = pItemTarget; gameObjTarget = pGOTarget; + uint8 eff = m_spellInfo->Effect[i]; + sLog.outDebug( "Spell: %u Effect : %u", m_spellInfo->Id, eff); + //we do not need DamageMultiplier here. damage = CalculateDamage(i, NULL); + if(eff<TOTAL_SPELL_EFFECTS) { //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff); (this->*SpellEffects[eff])(i); } } + void Spell::TriggerSpell() { for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si) @@ -3797,6 +4325,7 @@ void Spell::TriggerSpell() spell->prepare(&m_targets); // use original spell original targets } } + SpellCastResult Spell::CheckCast(bool strict) { // check cooldowns to prevent cheating @@ -3805,6 +4334,7 @@ SpellCastResult Spell::CheckCast(bool strict) //can cast triggered (by aura only?) spells while have this flag if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY)) return SPELL_FAILED_SPELL_IN_PROGRESS; + if (((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id)) { if(m_triggeredByAuraSpell) @@ -3813,11 +4343,13 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_NOT_READY; } } + // only allow triggered spells if at an ended battleground if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER) if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround()) if(bg->GetStatus() == STATUS_WAIT_LEAVE) return SPELL_FAILED_DONT_REPORT; + // only check at first call, Stealth auras are already removed at second call // for now, ignore triggered spells if( strict && !m_IsTriggeredSpell) @@ -3838,10 +4370,12 @@ SpellCastResult Spell::CheckCast(bool strict) SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form); if(shapeError != SPELL_CAST_OK) return shapeError; + if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura())) return SPELL_FAILED_ONLY_STEALTHED; } } + bool reqCombat=true; Unit::AuraEffectList const& stateAuras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); for(Unit::AuraEffectList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j) @@ -3855,7 +4389,8 @@ SpellCastResult Spell::CheckCast(bool strict) } } } - // caster state requirements + + // caster state requirements // not for triggered spells (needed by execute) if (!m_IsTriggeredSpell) { @@ -3863,14 +4398,17 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_CASTER_AURASTATE; if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot), m_spellInfo, m_caster)) return SPELL_FAILED_CASTER_AURASTATE; + // Note: spell 62473 requres casterAuraSpell = triggering spell if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell)) return SPELL_FAILED_CASTER_AURASTATE; if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell)) return SPELL_FAILED_CASTER_AURASTATE; + if(reqCombat && m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo)) return SPELL_FAILED_AFFECTING_COMBAT; } + // cancel autorepeat spells if cast start when moving // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code) if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() ) @@ -3880,31 +4418,41 @@ SpellCastResult Spell::CheckCast(bool strict) (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) ) return SPELL_FAILED_MOVING; } + if(Unit *target = m_targets.getUnitTarget()) { // target state requirements (not allowed state), apply to self also if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot), m_spellInfo, m_caster)) return SPELL_FAILED_TARGET_AURASTATE; + if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell)) return SPELL_FAILED_TARGET_AURASTATE; + if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell)) return SPELL_FAILED_TARGET_AURASTATE; + if(!m_IsTriggeredSpell && target == m_caster && m_spellInfo->AttributesEx & SPELL_ATTR_EX_CANT_TARGET_SELF) return SPELL_FAILED_BAD_TARGETS; + bool non_caster_target = target != m_caster && !spellmgr.IsSpellWithCasterSourceTargetsOnly(m_spellInfo); + if(non_caster_target) { // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState), m_spellInfo, m_caster)) return SPELL_FAILED_TARGET_AURASTATE; + // Not allow casting on flying player if (target->hasUnitState(UNIT_STAT_UNATTACKABLE)) return SPELL_FAILED_BAD_TARGETS; + if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target)) return SPELL_FAILED_LINE_OF_SIGHT; + } else if (m_caster == target) { + if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster { // Additional check for some spells @@ -3920,6 +4468,7 @@ SpellCastResult Spell::CheckCast(bool strict) } } } + // check pet presents for(int j = 0; j < 3; ++j) { @@ -3936,6 +4485,7 @@ SpellCastResult Spell::CheckCast(bool strict) break; } } + //check creature type //ignore self casts (including area casts when caster selected as target) if(non_caster_target) @@ -3948,6 +4498,7 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_BAD_TARGETS; } } + // who can give me an example to show what is the use of this // even if we need check, check by effect rather than whole spell, otherwise 57108,57143 are broken /* @@ -3969,9 +4520,11 @@ SpellCastResult Spell::CheckCast(bool strict) } } */ + if(IsPositiveSpell(m_spellInfo->Id)) if(target->IsImmunedToSpell(m_spellInfo)) return SPELL_FAILED_TARGET_AURASTATE; + //Must be behind the target. if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags @@ -3982,20 +4535,24 @@ SpellCastResult Spell::CheckCast(bool strict) SendInterrupted(2); return SPELL_FAILED_NOT_BEHIND; } + //Target must be facing you. if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) ) { SendInterrupted(2); return SPELL_FAILED_NOT_INFRONT; } + // check if target is in combat if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat()) return SPELL_FAILED_TARGET_AFFECTING_COMBAT; } + // Spell casted only on battleground if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER) if(!((Player*)m_caster)->InBattleGround()) return SPELL_FAILED_ONLY_BATTLEGROUNDS; + // do not allow spells to be cast in arenas // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag @@ -4004,16 +4561,19 @@ SpellCastResult Spell::CheckCast(bool strict) if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId())) if(mapEntry->IsBattleArena()) return SPELL_FAILED_NOT_IN_ARENA; + // zone check if(m_caster->GetTypeId() == TYPEID_UNIT || !((Player*)m_caster)->isGameMaster()) { uint32 zone, area; m_caster->GetZoneAndAreaId(zone,area); + SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area, m_caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)m_caster) : NULL); if(locRes != SPELL_CAST_OK) return locRes; } + // not let players cast spells at mount (and let do it to creatures) if (m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell && !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED)) @@ -4023,6 +4583,7 @@ SpellCastResult Spell::CheckCast(bool strict) else return SPELL_FAILED_NOT_MOUNTED; } + // always (except passive spells) check items (focus object can be required for any type casts) if (!IsPassiveSpell(m_spellInfo->Id)) { @@ -4030,6 +4591,7 @@ SpellCastResult Spell::CheckCast(bool strict) if(castResult != SPELL_CAST_OK) return castResult; } + /*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38 if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example) { @@ -4044,10 +4606,13 @@ SpellCastResult Spell::CheckCast(bool strict) SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id); if(lower==upper) sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_UNIT_NEARBY_ENTRY or TARGET_DST_NEARBY_ENTRY, but does not have record in `spell_script_target`",m_spellInfo->Id); + SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); float range = GetSpellMaxRange(srange); + Creature* creatureScriptTarget = NULL; GameObject* goScriptTarget = NULL; + for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST) { switch(i_spellST->second.type) @@ -4055,16 +4620,20 @@ SpellCastResult Spell::CheckCast(bool strict) case SPELL_TARGET_TYPE_GAMEOBJECT: { GameObject* p_GameObject = NULL; + if (i_spellST->second.targetEntry) { CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; + MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range); MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check); + TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap()); + if (p_GameObject) { // remember found target and range, next attempt will find more near target with another entry @@ -4090,15 +4659,20 @@ SpellCastResult Spell::CheckCast(bool strict) default: { Creature *p_Creature = NULL; + CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); // Really don't know what is that??? + MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range); MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check); + TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); + CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range); + if(p_Creature ) { creatureScriptTarget = p_Creature; @@ -4109,6 +4683,7 @@ SpellCastResult Spell::CheckCast(bool strict) } } } + if(creatureScriptTarget) { // store coordinates for TARGET_DST_NEARBY_ENTRY @@ -4116,6 +4691,7 @@ SpellCastResult Spell::CheckCast(bool strict) m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY ) { m_targets.setDst(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ()); + if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) AddUnitTarget(creatureScriptTarget, j); } @@ -4130,6 +4706,7 @@ SpellCastResult Spell::CheckCast(bool strict) m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY ) { m_targets.setDst(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ()); + if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA) AddGOTarget(goScriptTarget, j); } @@ -4149,18 +4726,22 @@ SpellCastResult Spell::CheckCast(bool strict) } } }*/ + if(!m_IsTriggeredSpell) { SpellCastResult castResult = CheckRange(strict); if(castResult != SPELL_CAST_OK) return castResult; + castResult = CheckPower(); if(castResult != SPELL_CAST_OK) return castResult; + castResult = CheckCasterAuras(); if(castResult != SPELL_CAST_OK) return castResult; } + for (int i = 0; i < 3; i++) { // for effects of spells that have only one target @@ -4203,30 +4784,42 @@ SpellCastResult Spell::CheckCast(bool strict) { if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_BAD_TARGETS; + if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_UNIT_PET) break; + Pet* pet = ((Player*)m_caster)->GetPet(); + if(!pet) return SPELL_FAILED_NO_PET; + SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); + if(!learn_spellproto) return SPELL_FAILED_NOT_KNOWN; + if(m_spellInfo->spellLevel > pet->getLevel()) return SPELL_FAILED_LOWLEVEL; + break; } case SPELL_EFFECT_LEARN_PET_SPELL: { if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_BAD_TARGETS; + Pet* pet = ((Player*)m_caster)->GetPet(); if(!pet) return SPELL_FAILED_NO_PET; + SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]); + if(!learn_spellproto) return SPELL_FAILED_NOT_KNOWN; + if(m_spellInfo->spellLevel > pet->getLevel()) return SPELL_FAILED_LOWLEVEL; + break; } case SPELL_EFFECT_APPLY_GLYPH: @@ -4241,18 +4834,25 @@ SpellCastResult Spell::CheckCast(bool strict) { if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_BAD_TARGETS; + Item* foodItem = m_targets.getItemTarget(); if(!foodItem) return SPELL_FAILED_BAD_TARGETS; + Pet* pet = ((Player*)m_caster)->GetPet(); + if(!pet) return SPELL_FAILED_NO_PET; + if(!pet->HaveInDiet(foodItem->GetProto())) return SPELL_FAILED_WRONG_PET_FOOD; + if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel)) return SPELL_FAILED_FOOD_LOWLEVEL; + if(m_caster->isInCombat() || pet->isInCombat()) return SPELL_FAILED_AFFECTING_COMBAT; + break; } case SPELL_EFFECT_POWER_BURN: @@ -4281,24 +4881,30 @@ SpellCastResult Spell::CheckCast(bool strict) { if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT) return SPELL_FAILED_BAD_TARGETS; + if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) ) return SPELL_FAILED_TARGET_UNSKINNABLE; + Creature* creature = (Creature*)m_targets.getUnitTarget(); if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) ) { return SPELL_FAILED_TARGET_NOT_LOOTED; } + uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill(); + int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill); int32 TargetLevel = m_targets.getUnitTarget()->getLevel(); int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5); if (ReqValue > skillValue) return SPELL_FAILED_LOW_CASTLEVEL; + // chance for fail at orange skinning attempt if( (m_selfContainer && (*m_selfContainer) == this) && skillValue < sWorld.GetConfigMaxSkillValue() && (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) ) return SPELL_FAILED_TRY_AGAIN; + break; } case SPELL_EFFECT_OPEN_LOCK: @@ -4306,6 +4912,7 @@ SpellCastResult Spell::CheckCast(bool strict) if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM ) break; + if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc. // we need a go target in case of TARGET_GAMEOBJECT || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget() @@ -4313,10 +4920,12 @@ SpellCastResult Spell::CheckCast(bool strict) || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() && (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) ) return SPELL_FAILED_BAD_TARGETS; + // In BattleGround players can use only flags and banners if( ((Player*)m_caster)->InBattleGround() && !((Player*)m_caster)->CanUseBattleGroundObject() ) return SPELL_FAILED_TRY_AGAIN; + // get the lock entry uint32 lockId = 0; if (GameObject* go = m_targets.getGOTarget()) @@ -4327,18 +4936,22 @@ SpellCastResult Spell::CheckCast(bool strict) } else if(Item* itm = m_targets.getItemTarget()) lockId = itm->GetProto()->LockID; + SkillType skillId = SKILL_NONE; int32 reqSkillValue = 0; int32 skillValue = 0; + // check lock compatibility SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue); if(res != SPELL_CAST_OK) return res; + // chance for fail at orange mining/herb/LockPicking gathering attempt // second check prevent fail at rechecks if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this))) { bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING; + // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill) if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37)) return SPELL_FAILED_TRY_AGAIN; @@ -4350,8 +4963,10 @@ SpellCastResult Spell::CheckCast(bool strict) Creature *pet = m_caster->GetGuardianPet(); if(!pet) return SPELL_FAILED_NO_PET; + if(pet->isAlive()) return SPELL_FAILED_ALREADY_HAVE_SUMMON; + break; } // This is generic summon effect @@ -4377,8 +4992,10 @@ SpellCastResult Spell::CheckCast(bool strict) { if(m_caster->GetPetGUID()) return SPELL_FAILED_ALREADY_HAVE_SUMMON; + if(m_caster->GetCharmGUID()) return SPELL_FAILED_ALREADY_HAVE_CHARM; + break; } case SPELL_EFFECT_SUMMON_PET: @@ -4394,8 +5011,10 @@ SpellCastResult Spell::CheckCast(bool strict) else return SPELL_FAILED_ALREADY_HAVE_SUMMON; } + if(m_caster->GetCharmGUID()) return SPELL_FAILED_ALREADY_HAVE_CHARM; + break; } case SPELL_EFFECT_SUMMON_PLAYER: @@ -4404,9 +5023,11 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_BAD_TARGETS; if(!((Player*)m_caster)->GetSelection()) return SPELL_FAILED_BAD_TARGETS; + Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection()); if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) ) return SPELL_FAILED_BAD_TARGETS; + // check if our map is dungeon if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() ) { @@ -4437,6 +5058,7 @@ SpellCastResult Spell::CheckCast(bool strict) default:break; } } + for (int i = 0; i < 3; i++) { switch(m_spellInfo->EffectApplyAuraName[i]) @@ -4454,18 +5076,25 @@ SpellCastResult Spell::CheckCast(bool strict) { if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_BAD_TARGETS; + if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER) return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + Creature* target = (Creature*)m_targets.getUnitTarget(); + if (target->getLevel() > m_caster->getLevel()) return SPELL_FAILED_HIGHLEVEL; + // use SMSG_PET_TAME_FAILURE? if (!target->GetCreatureInfo()->isTameable (((Player*)m_caster)->CanTameExoticPets())) return SPELL_FAILED_BAD_TARGETS; + if(m_caster->GetPetGUID()) return SPELL_FAILED_ALREADY_HAVE_SUMMON; + if(m_caster->GetCharmGUID()) return SPELL_FAILED_ALREADY_HAVE_CHARM; + break; } default: @@ -4477,9 +5106,11 @@ SpellCastResult Spell::CheckCast(bool strict) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_NO_PET; + Pet *pet = ((Player*)m_caster)->GetPet(); if(!pet) return SPELL_FAILED_NO_PET; + if(pet->GetCharmerGUID()) return SPELL_FAILED_CHARMED; break; @@ -4490,50 +5121,62 @@ SpellCastResult Spell::CheckCast(bool strict) { if(m_caster->GetCharmerGUID()) return SPELL_FAILED_CHARMED; + if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_CHARM || m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POSSESS) { if(m_caster->GetPetGUID()) return SPELL_FAILED_ALREADY_HAVE_SUMMON; + if(m_caster->GetCharmGUID()) return SPELL_FAILED_ALREADY_HAVE_CHARM; } + if(Unit *target = m_targets.getUnitTarget()) { if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsVehicle()) return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + if(target->GetCharmerGUID()) return SPELL_FAILED_CHARMED; + int32 damage = CalculateDamage(i, target); if(damage && int32(target->getLevel()) > damage) return SPELL_FAILED_HIGHLEVEL; } + break; } case SPELL_AURA_MOUNTED: { if (m_caster->IsInWater()) return SPELL_FAILED_ONLY_ABOVEWATER; + if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport()) return SPELL_FAILED_NO_MOUNTS_ALLOWED; + // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId) return SPELL_FAILED_NO_MOUNTS_ALLOWED; + ShapeshiftForm form = m_caster->m_form; if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL || form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR || form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT || form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS ) return SPELL_FAILED_NOT_SHAPESHIFT; + break; } case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS: { if(!m_targets.getUnitTarget()) return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + // can be casted at non-friendly unit or own pet/charm if(m_caster->IsFriendlyTo(m_targets.getUnitTarget())) return SPELL_FAILED_TARGET_FRIENDLY; + break; } case SPELL_AURA_FLY: @@ -4552,33 +5195,42 @@ SpellCastResult Spell::CheckCast(bool strict) { if (!m_targets.getUnitTarget()) return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem) break; + if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA) return SPELL_FAILED_BAD_TARGETS; + break; } default: break; } } + // all ok return SPELL_CAST_OK; } + SpellCastResult Spell::CheckPetCast(Unit* target) { if(!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)) return SPELL_FAILED_CASTER_DEAD; + if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast return SPELL_FAILED_SPELL_IN_PROGRESS; if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo)) return SPELL_FAILED_AFFECTING_COMBAT; + //dead owner (pets still alive when owners ressed?) if(Unit *owner = m_caster->GetCharmerOrOwner()) if(!owner->isAlive()) return SPELL_FAILED_CASTER_DEAD; + if(!target && m_targets.getUnitTarget()) target = m_targets.getUnitTarget(); + for(uint32 i = 0; i < 3; ++i) { if(SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET @@ -4590,27 +5242,34 @@ SpellCastResult Spell::CheckPetCast(Unit* target) break; } } + Unit* _target = m_targets.getUnitTarget(); + if(_target) //for target dead/target not valid { if(!_target->isAlive()) return SPELL_FAILED_BAD_TARGETS; + if(!IsValidSingleTargetSpell(_target)) return SPELL_FAILED_BAD_TARGETS; } //cooldown if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id)) return SPELL_FAILED_NOT_READY; + return CheckCast(true); } + SpellCastResult Spell::CheckCasterAuras() const { // spells totally immuned to caster auras ( wsg flag drop, give marks etc) if(m_spellInfo->AttributesEx6& SPELL_ATTR_EX6_IGNORE_CASTER_AURAS) return SPELL_CAST_OK; + uint8 school_immune = 0; uint32 mechanic_immune = 0; uint32 dispel_immune = 0; + // Check if the spell grants school or mechanic immunity. // We use bitmasks so the loop is done only once and not on every aura check below. if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY ) @@ -4628,6 +5287,7 @@ SpellCastResult Spell::CheckCasterAuras() const if(m_spellInfo->Id==42292 || m_spellInfo->Id==59752) mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; } + // Check whether the cast should be prevented by any state you might have. SpellCastResult prevented_reason = SPELL_CAST_OK; // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out @@ -4642,6 +5302,7 @@ SpellCastResult Spell::CheckCasterAuras() const prevented_reason = SPELL_FAILED_SILENCED; else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY) prevented_reason = SPELL_FAILED_PACIFIED; + // Attr must make flag drop spell totally immune from all effects if(prevented_reason != SPELL_CAST_OK) { @@ -4659,6 +5320,7 @@ SpellCastResult Spell::CheckCasterAuras() const continue; if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune) continue; + //Make a second check for spell failed so the right SPELL_FAILED message is returned. //That is needed when your casting is prevented by multiple states and you are only immune to some of them. for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i) @@ -4700,9 +5362,11 @@ SpellCastResult Spell::CheckCasterAuras() const } return SPELL_CAST_OK; } + bool Spell::CanAutoCast(Unit* target) { uint64 targetguid = target->GetGUID(); + for(uint32 j = 0; j < 3; ++j) { if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA) @@ -4725,7 +5389,9 @@ bool Spell::CanAutoCast(Unit* target) return false; } } + SpellCastResult result = CheckPetCast(target); + if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT) { SelectSpellTargets(); @@ -4736,24 +5402,31 @@ bool Spell::CanAutoCast(Unit* target) } return false; //target invalid } + SpellCastResult Spell::CheckRange(bool strict) { //float range_mod; + // self cast doesn't need range checking -- also for Starshards fix if (m_spellInfo->rangeIndex == 1) return SPELL_CAST_OK; + // i do not know why we need this /*if (strict) //add radius of caster range_mod = 1.25; else //add radius of caster and ~5 yds "give" range_mod = 6.25;*/ + SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); + Unit *target = m_targets.getUnitTarget(); float max_range = m_caster->GetSpellMaxRangeForTarget(target, srange); // + range_mod; float min_range = m_caster->GetSpellMinRangeForTarget(target, srange); uint32 range_type = GetSpellRangeType(srange); + if(Player* modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this); + if(target && target != m_caster) { if(range_type == SPELL_RANGE_MELEE) @@ -4764,6 +5437,7 @@ SpellCastResult Spell::CheckRange(bool strict) } else if(!m_caster->IsWithinCombatRange(target, max_range)) return SPELL_FAILED_OUT_OF_RANGE; //0x5A; + if(range_type == SPELL_RANGE_RANGED) { if(m_caster->IsWithinMeleeRange(target)) @@ -4771,10 +5445,12 @@ SpellCastResult Spell::CheckRange(bool strict) } else if(min_range && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0 return SPELL_FAILED_TOO_CLOSE; + if( m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) ) return SPELL_FAILED_UNIT_NOT_INFRONT; } + if(m_targets.HasDst() && !m_targets.HasTraj()) { if(!m_caster->IsWithinDist3d(&m_targets.m_dstPos, max_range)) @@ -4782,13 +5458,16 @@ SpellCastResult Spell::CheckRange(bool strict) if(min_range && m_caster->IsWithinDist3d(&m_targets.m_dstPos, min_range)) return SPELL_FAILED_TOO_CLOSE; } + return SPELL_CAST_OK; } + SpellCastResult Spell::CheckPower() { // item cast not used power if(m_CastItem) return SPELL_CAST_OK; + // health as power used - need check health amount if(m_spellInfo->powerType == POWER_HEALTH) { @@ -4802,6 +5481,7 @@ SpellCastResult Spell::CheckPower() sLog.outError("Spell::CheckPower: Unknown power type '%d'", m_spellInfo->powerType); return SPELL_FAILED_UNKNOWN; } + //check rune cost only if a spell has PowerType == POWER_RUNE if(m_spellInfo->powerType == POWER_RUNE) { @@ -4809,6 +5489,7 @@ SpellCastResult Spell::CheckPower() if(failReason != SPELL_CAST_OK) return failReason; } + // Check power amount Powers powerType = Powers(m_spellInfo->powerType); if(m_caster->GetPower(powerType) < m_powerCost) @@ -4816,11 +5497,14 @@ SpellCastResult Spell::CheckPower() else return SPELL_CAST_OK; } + SpellCastResult Spell::CheckItems() { if (m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_CAST_OK; + Player* p_caster = (Player*)m_caster; + if(!m_CastItem) { if(m_castItemGUID) @@ -4831,13 +5515,16 @@ SpellCastResult Spell::CheckItems() uint32 itemid = m_CastItem->GetEntry(); if( !p_caster->HasItemCount(itemid, 1) ) return SPELL_FAILED_ITEM_NOT_READY; + ItemPrototype const *proto = m_CastItem->GetProto(); if(!proto) return SPELL_FAILED_ITEM_NOT_READY; + for (int i = 0; i < 5; ++i) if (proto->Spells[i].SpellCharges) if(m_CastItem->GetSpellCharges(i) == 0) return SPELL_FAILED_NO_CHARGES_REMAIN; + // consumable cast item checks if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget()) { @@ -4848,6 +5535,7 @@ SpellCastResult Spell::CheckItems() // skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.getUnitTarget() is not the real target but the caster if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_PET) continue; + if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL) { if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth()) @@ -4861,6 +5549,7 @@ SpellCastResult Spell::CheckItems() break; } } + // Mana Potion, Rage Potion, Thistle Tea(Rogue), ... if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE) { @@ -4869,6 +5558,7 @@ SpellCastResult Spell::CheckItems() failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER; continue; } + Powers power = Powers(m_spellInfo->EffectMiscValue[i]); if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power)) { @@ -4886,13 +5576,16 @@ SpellCastResult Spell::CheckItems() return failReason; } } + // check target item if(m_targets.getItemTargetGUID()) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_BAD_TARGETS; + if(!m_targets.getItemTarget()) return SPELL_FAILED_ITEM_GONE; + if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo)) return SPELL_FAILED_EQUIPPED_ITEM_CLASS; } @@ -4902,23 +5595,29 @@ SpellCastResult Spell::CheckItems() if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo)) return SPELL_FAILED_EQUIPPED_ITEM_CLASS; } + // check spell focus object if(m_spellInfo->RequiresSpellFocus) { CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; + GameObject* ok = NULL; MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus); MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster, ok, go_check); + TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); Map& map = *m_caster->GetMap(); cell_lock->Visit(cell_lock, object_checker, map, *m_caster, map.GetVisibilityDistance()); + if(!ok) return SPELL_FAILED_REQUIRES_SPELL_FOCUS; + focusObject = ok; // game object found in range } + // do not take reagents for these item casts if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)) { @@ -4929,8 +5628,10 @@ SpellCastResult Spell::CheckItems() { if(m_spellInfo->Reagent[i] <= 0) continue; + uint32 itemid = m_spellInfo->Reagent[i]; uint32 itemcount = m_spellInfo->ReagentCount[i]; + // if CastItem is also spell reagent if( m_CastItem && m_CastItem->GetEntry() == itemid ) { @@ -4952,6 +5653,7 @@ SpellCastResult Spell::CheckItems() return SPELL_FAILED_ITEM_NOT_READY; //0x54 } } + // check totem-item requirements (items presence in inventory) uint32 totems = 2; for(int i = 0; i < 2 ; ++i) @@ -4968,6 +5670,7 @@ SpellCastResult Spell::CheckItems() } if(totems != 0) return SPELL_FAILED_TOTEMS; //0x7C + // Check items for TotemCategory (items presence in inventory) uint32 TotemCategory = 2; for(int i= 0; i < 2; ++i) @@ -4986,6 +5689,7 @@ SpellCastResult Spell::CheckItems() if(TotemCategory != 0) return SPELL_FAILED_TOTEM_CATEGORY; //0x7B } + // special checks for spell effects for(int i = 0; i < 3; i++) { @@ -5006,7 +5710,7 @@ SpellCastResult Spell::CheckItems() break; } case SPELL_EFFECT_ENCHANT_ITEM: - if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget() + if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget() && (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum())) { // cannot enchant vellum for other player @@ -5028,6 +5732,7 @@ SpellCastResult Spell::CheckItems() Item* targetItem = m_targets.getItemTarget(); if(!targetItem) return SPELL_FAILED_ITEM_NOT_FOUND; + if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel ) return SPELL_FAILED_LOWLEVEL; // Not allow enchant in trade slot for some enchant type @@ -5066,12 +5771,15 @@ SpellCastResult Spell::CheckItems() { if(!m_targets.getItemTarget()) return SPELL_FAILED_CANT_BE_DISENCHANTED; + // prevent disenchanting in trade slot if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) return SPELL_FAILED_CANT_BE_DISENCHANTED; + ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto(); if(!itemProto) return SPELL_FAILED_CANT_BE_DISENCHANTED; + uint32 item_quality = itemProto->Quality; // 2.0.x addon: Check player enchanting level against the item disenchanting requirements uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill; @@ -5104,8 +5812,10 @@ SpellCastResult Spell::CheckItems() //make sure the player has the required ores in inventory if(m_targets.getItemTarget()->GetCount() < 5) return SPELL_FAILED_NEED_MORE_ITEMS; + if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry())) return SPELL_FAILED_CANT_BE_PROSPECTED; + break; } case SPELL_EFFECT_MILLING: @@ -5125,8 +5835,10 @@ SpellCastResult Spell::CheckItems() //make sure the player has the required herbs in inventory if(m_targets.getItemTarget()->GetCount() < 5) return SPELL_FAILED_NEED_MORE_ITEMS; + if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry())) return SPELL_FAILED_CANT_BE_MILLED; + break; } case SPELL_EFFECT_WEAPON_DAMAGE: @@ -5138,6 +5850,7 @@ SpellCastResult Spell::CheckItems() Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType); if(!pItem || pItem->IsBroken()) return SPELL_FAILED_EQUIPPED_ITEM; + switch(pItem->GetProto()->SubClass) { case ITEM_SUBCLASS_WEAPON_THROWN: @@ -5156,13 +5869,17 @@ SpellCastResult Spell::CheckItems() // Requires No Ammo if(m_caster->HasAura(46699)) break; // skip other checks + return SPELL_FAILED_NO_AMMO; } + ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo ); if(!ammoProto) return SPELL_FAILED_NO_AMMO; + if(ammoProto->Class != ITEM_CLASS_PROJECTILE) return SPELL_FAILED_NO_AMMO; + // check ammo ws. weapon compatibility switch(pItem->GetProto()->SubClass) { @@ -5178,6 +5895,7 @@ SpellCastResult Spell::CheckItems() default: return SPELL_FAILED_NO_AMMO; } + if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) ) return SPELL_FAILED_NO_AMMO; }; break; @@ -5191,6 +5909,7 @@ SpellCastResult Spell::CheckItems() default:break; } } + // check weapon presence in slots for main/offhand weapons if(m_spellInfo->EquippedItemClass >=0) { @@ -5198,38 +5917,49 @@ SpellCastResult Spell::CheckItems() if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND) { Item* item = ((Player*)m_caster)->GetWeaponForAttack(BASE_ATTACK); + // skip spell if no weapon in slot or broken if(!item || item->IsBroken() ) return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; + // skip spell if weapon not fit to triggered spell if(!item->IsFitToSpellRequirements(m_spellInfo)) return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; } + // offhand hand weapon required if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND) { Item* item = ((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK); + // skip spell if no weapon in slot or broken if(!item || item->IsBroken() ) return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; + // skip spell if weapon not fit to triggered spell if(!item->IsFitToSpellRequirements(m_spellInfo)) return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS; } } + return SPELL_CAST_OK; } + void Spell::Delayed() // only called in DealDamage() { if(!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER) return; + //if (m_spellState == SPELL_STATE_DELAYED) // return; // spell is active and can't be time-backed + if(isDelayableNoMore()) // Spells may only be delayed twice return; + // spells not loosing casting time ( slam, dynamites, bombs.. ) //if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE)) // return; + //check pushback reduce int32 delaytime = 500; // spellcasting delay is normally 500ms int32 delayReduce = 100; // must be initialized to 100 for percent modifiers @@ -5237,7 +5967,9 @@ void Spell::Delayed() // only called in DealDamage() delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; if(delayReduce >= 100) return; + delaytime = delaytime * (100 - delayReduce) / 100; + if(int32(m_timer) + delaytime > m_casttime) { delaytime = m_casttime - m_timer; @@ -5245,18 +5977,24 @@ void Spell::Delayed() // only called in DealDamage() } else m_timer += delaytime; + sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime); + WorldPacket data(SMSG_SPELL_DELAYED, 8+4); data.append(m_caster->GetPackGUID()); data << uint32(delaytime); + m_caster->SendMessageToSet(&data, true); } + void Spell::DelayedChannel() { if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING) return; + if(isDelayableNoMore()) // Spells may only be delayed twice return; + //check pushback reduce int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit int32 delayReduce = 100; // must be initialized to 100 for percent modifiers @@ -5264,7 +6002,9 @@ void Spell::DelayedChannel() delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; if(delayReduce >= 100) return; + delaytime = delaytime * (100 - delayReduce) / 100; + if(int32(m_timer) < delaytime) { delaytime = m_timer; @@ -5272,7 +6012,9 @@ void Spell::DelayedChannel() } else m_timer -= delaytime; + sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer); + for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { if ((*ihit).missCondition == SPELL_MISS_NONE) @@ -5284,11 +6026,14 @@ void Spell::DelayedChannel() } } } + // partially interrupt persistent area auras if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id)) dynObj->Delay(delaytime); + SendChannelUpdate(m_timer); } + void Spell::UpdatePointers() { if(m_originalCasterGUID==m_caster->GetGUID()) @@ -5298,13 +6043,17 @@ void Spell::UpdatePointers() m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID); if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL; } + if(m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER) m_CastItem = ((Player*)m_caster)->GetItemByGuid(m_castItemGUID); + m_targets.Update(m_caster); } + bool Spell::CheckTargetCreatureType(Unit* target) const { uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType; + // Curse of Doom & Exorcism: not find another way to fix spell target check :/ if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179 || // TODO: will be removed in 3.2.x @@ -5313,21 +6062,27 @@ bool Spell::CheckTargetCreatureType(Unit* target) const // not allow cast at player if(target->GetTypeId()==TYPEID_PLAYER) return false; + spellCreatureTargetMask = 0x7FF; } + // Dismiss Pet and Taming Lesson skipped if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356) spellCreatureTargetMask = 0; + // Polymorph and Grounding Totem if (target->GetEntry() == 5925 && m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x1000000) && m_spellInfo->EffectApplyAuraName[0] == SPELL_AURA_MOD_CONFUSE) return true; + if (spellCreatureTargetMask) { uint32 TargetCreatureType = target->GetCreatureTypeMask(); + return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType); } return true; } + CurrentSpellTypes Spell::GetCurrentContainer() { if (IsNextMeleeSwingSpell()) @@ -5339,6 +6094,7 @@ CurrentSpellTypes Spell::GetCurrentContainer() else return(CURRENT_GENERIC_SPELL); } + bool Spell::CheckTarget(Unit* target, uint32 eff) { // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets) @@ -5347,11 +6103,13 @@ bool Spell::CheckTarget(Unit* target, uint32 eff) if (!CheckTargetCreatureType(target)) return false; } + // Check Aura spell req (need for AoE spells) if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell)) return false; if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell)) return false; + // Check targets for not_selectable unit flag and remove // A player can cast spells on his pet (or other controlled unit) though in any state if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID()) @@ -5359,6 +6117,7 @@ bool Spell::CheckTarget(Unit* target, uint32 eff) // any unattackable target skipped if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return false; + // unselectable targets skipped in all cases except TARGET_UNIT_NEARBY_ENTRY targeting // in case TARGET_UNIT_NEARBY_ENTRY target selected by server always and can't be cheated /*if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && @@ -5366,14 +6125,17 @@ bool Spell::CheckTarget(Unit* target, uint32 eff) m_spellInfo->EffectImplicitTargetB[eff] != TARGET_UNIT_NEARBY_ENTRY ) return false;*/ } + //Check player targets and remove if in GM mode or GM invisibility (for not self casting case) if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER) { if(((Player*)target)->GetVisibility() == VISIBILITY_OFF) return false; + if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id)) return false; } + switch(m_spellInfo->EffectApplyAuraName[eff]) { case SPELL_AURA_NONE: @@ -5392,9 +6154,11 @@ bool Spell::CheckTarget(Unit* target, uint32 eff) return false; break; } + //Do not do further checks for triggered spells if(m_IsTriggeredSpell) return true; + //Check targets for LOS visibility (except spells without range limitations ) switch(m_spellInfo->Effect[eff]) { @@ -5410,14 +6174,18 @@ bool Spell::CheckTarget(Unit* target, uint32 eff) { if(!m_targets.getCorpseTargetGUID()) return false; + Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID()); if(!corpse) return false; + if(target->GetGUID() != corpse->GetOwnerGUID()) return false; + if(!corpse->IsWithinLOSInMap(m_caster)) return false; } + // all ok by some way or another, skip normal check break; default: // normal case @@ -5433,34 +6201,43 @@ bool Spell::CheckTarget(Unit* target, uint32 eff) return false; break; } + return true; } + bool Spell::IsNeedSendToClient() const { return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) || m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell; } + bool Spell::HaveTargetsForEffect( uint8 effect ) const { for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr) if(itr->effectMask & (1 << effect)) return true; + for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr) if(itr->effectMask & (1 << effect)) return true; + for(std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr) if(itr->effectMask & (1 << effect)) return true; + return false; } + SpellEvent::SpellEvent(Spell* spell) : BasicEvent() { m_Spell = spell; } + SpellEvent::~SpellEvent() { if (m_Spell->getState() != SPELL_STATE_FINISHED) m_Spell->cancel(); + if (m_Spell->IsDeletable()) { delete m_Spell; @@ -5471,11 +6248,13 @@ SpellEvent::~SpellEvent() (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id); } } + bool SpellEvent::Execute(uint64 e_time, uint32 p_time) { // update spell if it is not finished if (m_Spell->getState() != SPELL_STATE_FINISHED) m_Spell->update(p_time); + // check spell state to process switch (m_Spell->getState()) { @@ -5489,6 +6268,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time) } // event will be re-added automatically at the end of routine) } break; + case SPELL_STATE_DELAYED: { // first, check, if we have just started @@ -5512,6 +6292,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time) ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, true); // do the action (pass spell to channeling state) m_Spell->handle_immediate(); + // And remove after effect handling ((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, false); } @@ -5542,26 +6323,31 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time) return false; // event not complete } } break; + default: { // all other states // event will be re-added automatically at the end of routine) } break; } + // spell processing not complete, plan event on the next update interval m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false); return false; // event not complete } + void SpellEvent::Abort(uint64 /*e_time*/) { // oops, the spell we try to do is aborted if (m_Spell->getState() != SPELL_STATE_FINISHED) m_Spell->cancel(); } + bool SpellEvent::IsDeletable() const { return m_Spell->IsDeletable(); } + bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const { switch(type) @@ -5578,6 +6364,7 @@ bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const } return true; } + bool Spell::IsValidSingleTargetSpell(Unit const* target) const { for(int i = 0; i < 3; ++i) @@ -5590,6 +6377,7 @@ bool Spell::IsValidSingleTargetSpell(Unit const* target) const } return true; } + void Spell::CalculateDamageDoneForAllTargets() { float multiplier[3]; @@ -5605,6 +6393,7 @@ void Spell::CalculateDamageDoneForAllTargets() modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this); } } + bool usesAmmo=true; Unit::AuraEffectList const& Auras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO); for(Unit::AuraEffectList::const_iterator j = Auras.begin();j != Auras.end(); ++j) @@ -5612,15 +6401,19 @@ void Spell::CalculateDamageDoneForAllTargets() if((*j)->isAffectedOnSpell(m_spellInfo)) usesAmmo=false; } + for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { TargetInfo &target = *ihit; + uint32 mask = target.effectMask; if(!mask) continue; + Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID); if (!unit) // || !unit->isAlive()) do we need to check alive here? continue; + if (usesAmmo) { bool ammoTaken=false; @@ -5642,6 +6435,7 @@ void Spell::CalculateDamageDoneForAllTargets() break; } } + if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target { target.damage += CalculateDamageDone(unit, mask, multiplier); @@ -5657,6 +6451,7 @@ void Spell::CalculateDamageDoneForAllTargets() } } } + int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier) { int32 damageDone = 0; @@ -5667,6 +6462,7 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul { m_damage = 0; damage = CalculateDamage(i, NULL); + switch(m_spellInfo->Effect[i]) { case SPELL_EFFECT_SCHOOL_DAMAGE: @@ -5682,6 +6478,7 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul SpellDamageHeal(i); break; } + if(m_damage > 0) { if(IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]]) @@ -5695,20 +6492,27 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul m_damage *= m_damageMultipliers[i]; m_damageMultipliers[i] *= multiplier[i]; } + damageDone += m_damage; } } + return damageDone; } + SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue) { if(!lockId) // possible case for GO and maybe for items. return SPELL_CAST_OK; + // Get LockInfo LockEntry const *lockInfo = sLockStore.LookupEntry(lockId); + if (!lockInfo) return SPELL_FAILED_BAD_TARGETS; + bool reqKey = false; // some locks not have reqs + for(int j = 0; j < 8; ++j) { switch(lockInfo->Type[j]) @@ -5723,31 +6527,41 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk case LOCK_KEY_SKILL: { reqKey = true; + // wrong locktype, skip if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j]) continue; + skillId = SkillByLockType(LockType(lockInfo->Index[j])); + if ( skillId != SKILL_NONE ) { // skill bonus provided by casting spell (mostly item spells) // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value) uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1); reqSkillValue = lockInfo->Skill[j]; + // castitem check: rogue using skeleton keys. the skill values should not be added in this case. skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ? 0 : ((Player*)m_caster)->GetSkillValue(skillId); + skillValue += spellSkillBonus; + if (skillValue < reqSkillValue) return SPELL_FAILED_LOW_CASTLEVEL; } + return SPELL_CAST_OK; } } } + if(reqKey) return SPELL_FAILED_BAD_TARGETS; + return SPELL_CAST_OK; } + void Spell::SetSpellValue(SpellValueMod mod, int32 value) { switch(mod) @@ -5772,6 +6586,7 @@ void Spell::SetSpellValue(SpellValueMod mod, int32 value) break; } } + float tangent(float x) { x = tan(x); @@ -5783,35 +6598,47 @@ float tangent(float x) if(x <= 100000.0f) return -100000.0f; return 0.0f; } + #define DEBUG_TRAJ(a) //a + void Spell::SelectTrajTargets() { if(!m_targets.HasTraj()) return; + float dist2d = m_targets.GetDist2d(); if(!dist2d) return; + float dz = m_targets.m_dstPos.m_positionZ - m_targets.m_srcPos.m_positionZ; + UnitList unitList; SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY); if(unitList.empty()) return; + unitList.sort(TargetDistanceOrder(m_caster)); + float b = tangent(m_targets.m_elevation); float a = (dz - dist2d * b) / (dist2d * dist2d); if(a > -0.0001f) a = 0; DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: a %f b %f", a, b);) + float bestDist = GetSpellMaxRange(m_spellInfo, false); + UnitList::const_iterator itr = unitList.begin(); for(; itr != unitList.end(); ++itr) { if(m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster)) continue; + const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3) // TODO: all calculation should be based on src instead of m_caster const float objDist2d = m_targets.m_srcPos.GetExactDist2d(*itr) * cos(m_targets.m_srcPos.GetRelativeAngle(*itr)); const float dz = (*itr)->GetPositionZ() - m_targets.m_srcPos.m_positionZ; + DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);) + float dist = objDist2d - size; float height = dist * (a * dist + b); DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);) @@ -5820,21 +6647,26 @@ void Spell::SelectTrajTargets() bestDist = dist > 0 ? dist : 0; break; } + #define CHECK_DIST {\ DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\ if(dist > bestDist) continue;\ if(dist < objDist2d + size && dist > objDist2d - size) { bestDist = dist; break; }\ } + if(!a) { height = dz - size; dist = height / b; CHECK_DIST; + height = dz + size; dist = height / b; CHECK_DIST; + continue; } + height = dz - size; float sqrt1 = b * b + 4 * a * height; if(sqrt1 > 0) @@ -5843,6 +6675,7 @@ void Spell::SelectTrajTargets() dist = (sqrt1 - b) / (2 * a); CHECK_DIST; } + height = dz + size; float sqrt2 = b * b + 4 * a * height; if(sqrt2 > 0) @@ -5850,20 +6683,24 @@ void Spell::SelectTrajTargets() sqrt2 = sqrt(sqrt2); dist = (sqrt2 - b) / (2 * a); CHECK_DIST; + dist = (-sqrt2 - b) / (2 * a); CHECK_DIST; } + if(sqrt1 > 0) { dist = (-sqrt1 - b) / (2 * a); CHECK_DIST; } } + if(m_targets.m_srcPos.GetExactDist2d(&m_targets.m_dstPos) > bestDist) { float x = m_targets.m_srcPos.m_positionX + cos(m_caster->GetOrientation()) * bestDist; float y = m_targets.m_srcPos.m_positionY + sin(m_caster->GetOrientation()) * bestDist; float z = m_targets.m_srcPos.m_positionZ + bestDist * (a * bestDist + b); + if(itr != unitList.end()) { float distSq = (*itr)->GetExactDistSq(x, y, z); @@ -5876,23 +6713,29 @@ void Spell::SelectTrajTargets() x += factor * ((*itr)->GetPositionX() - x); y += factor * ((*itr)->GetPositionY() - y); z += factor * ((*itr)->GetPositionZ() - z); + distSq = (*itr)->GetExactDistSq(x, y, z); DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);) } } + m_targets.setDst(x, y, z); } } + void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster ) { Player *pTarget = target->GetCharmerOrOwnerPlayerOrPlayerItself(); Group *pGroup = pTarget ? pTarget->GetGroup() : NULL; + if (pGroup) { uint8 subgroup = pTarget->GetSubGroup(); + for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* Target = itr->getSource(); + // IsHostileTo check duel and controlled by enemy if (Target && (raid || subgroup==Target->GetSubGroup()) && !m_caster->IsHostileTo(Target)) @@ -5900,6 +6743,7 @@ void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float ra if (Target==m_caster && withcaster || Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius)) TagUnitMap.push_back(Target); + if (withPets) if (Pet* pet = Target->GetPet()) if (pet==m_caster && withcaster || @@ -5914,6 +6758,7 @@ void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float ra if (ownerOrSelf==m_caster && withcaster || ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius)) TagUnitMap.push_back(ownerOrSelf); + if (withPets) if (Guardian* pet = ownerOrSelf->GetGuardianPet()) if (pet==m_caster && withcaster || @@ -5921,13 +6766,16 @@ void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float ra TagUnitMap.push_back(pet); } } + void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster ) { FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster); + PrioritizeManaUnitQueue manaUsers; for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr) if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead()) manaUsers.push(PrioritizeManaUnitWraper(*itr)); + TagUnitMap.clear(); while(!manaUsers.empty()) { @@ -5935,17 +6783,20 @@ void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* targ manaUsers.pop(); } } + void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster ) { FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster); + PrioritizeHealthUnitQueue healthQueue; for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr) if (!(*itr)->isDead()) healthQueue.push(PrioritizeHealthUnitWraper(*itr)); + TagUnitMap.clear(); while(!healthQueue.empty()) { TagUnitMap.push_back(healthQueue.top().getUnit()); healthQueue.pop(); } -} +}
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