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-rw-r--r--src/game/Spell.cpp875
1 files changed, 863 insertions, 12 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 9690f131427..cb0236967ab 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -17,6 +17,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
@@ -49,15 +50,20 @@
#include "TemporarySummon.h"
#include "Vehicle.h"
#include "ScriptCalls.h"
+
#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS)
+
extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
+
bool IsQuestTameSpell(uint32 spellId)
{
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
if (!spellproto) return false;
+
return spellproto->Effect[0] == SPELL_EFFECT_THREAT
&& spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
}
+
class PrioritizeManaUnitWraper
{
public:
@@ -72,6 +78,7 @@ class PrioritizeManaUnitWraper
Unit* i_unit;
uint32 i_percent;
};
+
struct PrioritizeMana
{
int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const
@@ -79,7 +86,9 @@ struct PrioritizeMana
return x.getPercent() > y.getPercent();
}
};
+
typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue;
+
class PrioritizeHealthUnitWraper
{
public:
@@ -93,6 +102,7 @@ private:
Unit* i_unit;
uint32 i_percent;
};
+
struct PrioritizeHealth
{
int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const
@@ -100,37 +110,46 @@ struct PrioritizeHealth
return x.getPercent() > y.getPercent();
}
};
+
typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue;
+
SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0)
{
m_unitTarget = NULL;
m_itemTarget = NULL;
m_GOTarget = NULL;
+
m_unitTargetGUID = 0;
m_GOTargetGUID = 0;
m_CorpseTargetGUID = 0;
m_itemTargetGUID = 0;
m_itemTargetEntry = 0;
+
m_srcPos.Relocate(0,0,0,0);
m_strTarget = "";
m_targetMask = 0;
}
+
SpellCastTargets::~SpellCastTargets()
{
}
+
void SpellCastTargets::setUnitTarget(Unit *target)
{
if (!target)
return;
+
m_unitTarget = target;
m_unitTargetGUID = target->GetGUID();
m_targetMask |= TARGET_FLAG_UNIT;
}
+
void SpellCastTargets::setSrc(float x, float y, float z)
{
m_srcPos.Relocate(x, y, z);
m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
}
+
void SpellCastTargets::setSrc(Position *pos)
{
if(pos)
@@ -139,6 +158,7 @@ void SpellCastTargets::setSrc(Position *pos)
m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
}
}
+
void SpellCastTargets::setDst(float x, float y, float z, uint32 mapId)
{
m_dstPos.Relocate(x, y, z);
@@ -146,6 +166,7 @@ void SpellCastTargets::setDst(float x, float y, float z, uint32 mapId)
if(mapId != MAPID_INVALID)
m_dstPos.m_mapId = mapId;
}
+
void SpellCastTargets::setDst(Position *pos)
{
if(pos)
@@ -154,31 +175,37 @@ void SpellCastTargets::setDst(Position *pos)
m_targetMask |= TARGET_FLAG_DEST_LOCATION;
}
}
+
void SpellCastTargets::setGOTarget(GameObject *target)
{
m_GOTarget = target;
m_GOTargetGUID = target->GetGUID();
// m_targetMask |= TARGET_FLAG_OBJECT;
}
+
void SpellCastTargets::setItemTarget(Item* item)
{
if(!item)
return;
+
m_itemTarget = item;
m_itemTargetGUID = item->GetGUID();
m_itemTargetEntry = item->GetEntry();
m_targetMask |= TARGET_FLAG_ITEM;
}
+
void SpellCastTargets::setCorpseTarget(Corpse* corpse)
{
m_CorpseTargetGUID = corpse->GetGUID();
}
+
void SpellCastTargets::Update(Unit* caster)
{
m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
m_unitTarget = m_unitTargetGUID ?
( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
NULL;
+
m_itemTarget = NULL;
if(caster->GetTypeId() == TYPEID_PLAYER)
{
@@ -195,47 +222,61 @@ void SpellCastTargets::Update(Unit* caster)
m_itemTargetEntry = m_itemTarget->GetEntry();
}
}
+
bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
{
if(data->rpos() + 4 > data->size())
return false;
+
//data->hexlike();
+
*data >> m_targetMask;
//sLog.outDebug("Spell read, target mask = %u", m_targetMask);
+
if(m_targetMask == TARGET_FLAG_SELF)
return true;
+
// TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
if(!data->readPackGUID(m_unitTargetGUID))
return false;
+
if( m_targetMask & ( TARGET_FLAG_OBJECT ))
if(!data->readPackGUID(m_GOTargetGUID))
return false;
+
if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
if(!data->readPackGUID(m_itemTargetGUID))
return false;
+
if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
if(!data->readPackGUID(m_CorpseTargetGUID))
return false;
+
if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
{
if(data->rpos() + 4 + 4 + 4 > data->size())
return false;
+
*data >> m_srcPos.m_positionX >> m_srcPos.m_positionY >> m_srcPos.m_positionZ;
if(!m_srcPos.IsPositionValid())
return false;
}
else
m_srcPos.Relocate(caster);
+
if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
{
if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
return false;
+
if(!data->readPackGUID(m_unitTargetGUID))
return false;
+
*data >> m_dstPos.m_positionX >> m_dstPos.m_positionY >> m_dstPos.m_positionZ;
if(!m_dstPos.IsPositionValid())
return false;
+
if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
{
if(data->rpos() + 4 + 4 <= data->size())
@@ -250,20 +291,25 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
}
else
m_dstPos.Relocate(caster);
+
if( m_targetMask & TARGET_FLAG_STRING )
{
if(data->rpos() + 1 > data->size())
return false;
+
*data >> m_strTarget;
}
+
// find real units/GOs
Update(caster);
return true;
}
+
void SpellCastTargets::write ( WorldPacket * data )
{
*data << uint32(m_targetMask);
//sLog.outDebug("Spell write, target mask = %u", m_targetMask);
+
if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
{
if(m_targetMask & TARGET_FLAG_UNIT)
@@ -285,6 +331,7 @@ void SpellCastTargets::write ( WorldPacket * data )
else
*data << uint8(0);
}
+
if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
{
if(m_itemTarget)
@@ -292,19 +339,24 @@ void SpellCastTargets::write ( WorldPacket * data )
else
*data << uint8(0);
}
+
if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
*data << m_srcPos.m_positionX << m_srcPos.m_positionY << m_srcPos.m_positionZ;
+
if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
{
if(m_unitTarget)
data->append(m_unitTarget->GetPackGUID());
else
*data << uint8(0);
+
*data << m_dstPos.m_positionX << m_dstPos.m_positionY << m_dstPos.m_positionZ;
}
+
if( m_targetMask & TARGET_FLAG_STRING )
*data << m_strTarget;
}
+
Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck )
: m_spellInfo(info), m_spellValue(new SpellValue(m_spellInfo))
, m_caster(Caster)
@@ -319,10 +371,13 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
m_comboPointGain = 0;
m_delayStart = 0;
m_delayAtDamageCount = 0;
+
m_canTrigger=true;
+
m_applyMultiplierMask = 0;
m_effectMask = 0;
m_auraScaleMask = 0;
+
// Get data for type of attack
switch (m_spellInfo->DmgClass)
{
@@ -343,7 +398,9 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
m_attackType = BASE_ATTACK;
break;
}
+
m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
+
if(m_attackType == RANGED_ATTACK)
{
// wand case
@@ -355,10 +412,12 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
}
// Set health leech amount to zero
m_healthLeech = 0;
+
if(originalCasterGUID)
m_originalCasterGUID = originalCasterGUID;
else
m_originalCasterGUID = m_caster->GetGUID();
+
if(m_originalCasterGUID == m_caster->GetGUID())
m_originalCaster = m_caster;
else
@@ -366,13 +425,17 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
}
+
for(int i=0; i <3; ++i)
m_currentBasePoints[i] = m_spellValue->EffectBasePoints[i];
+
m_spellState = SPELL_STATE_NULL;
+
m_TriggerSpells.clear();
m_IsTriggeredSpell = triggered;
//m_AreaAura = false;
m_CastItem = NULL;
+
unitTarget = NULL;
itemTarget = NULL;
gameObjTarget = NULL;
@@ -383,61 +446,78 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
m_triggeredByAuraSpell = NULL;
m_spellAura = NULL;
m_spellDynObj = NULL;
+
//Auto Shot & Shoot (wand)
m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
+
m_runesState = 0;
m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
m_timer = 0; // will set to castime in prepare
+
m_needAliveTargetMask = 0;
+
// determine reflection
m_canReflect = false;
+
if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
{
for(int j = 0;j < 3; ++j)
{
if (m_spellInfo->Effect[j] == 0)
continue;
+
if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]))
m_canReflect = true;
else
m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
+
if(m_canReflect)
continue;
else
break;
}
}
+
CleanupTargetList();
}
+
Spell::~Spell()
{
if(m_caster && m_caster->GetTypeId() == TYPEID_PLAYER)
assert(((Player*)m_caster)->m_spellModTakingSpell != this);
delete m_spellValue;
}
+
template<typename T>
WorldObject* Spell::FindCorpseUsing()
{
// non-standard target selection
float max_range = GetSpellMaxRange(m_spellInfo, false);
+
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
+
WorldObject* result = NULL;
+
T u_check(m_caster, max_range);
MaNGOS::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
+
TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap(), *m_caster, max_range);
+
if (!result)
{
TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher);
cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap(), *m_caster, max_range);
}
+
return result;
}
+
void Spell::SelectSpellTargets()
{
for(uint32 i = 0; i < 3; ++i)
@@ -446,16 +526,21 @@ void Spell::SelectSpellTargets()
// Also some spells use not used effect targets for store targets for dummy effect in triggered spells
if(!m_spellInfo->Effect[i])
continue;
+
uint32 effectTargetType = EffectTargetType[m_spellInfo->Effect[i]];
+
// is it possible that areaaura is not applied to caster?
if(effectTargetType == SPELL_REQUIRE_NONE)
continue;
+
uint32 targetA = m_spellInfo->EffectImplicitTargetA[i];
uint32 targetB = m_spellInfo->EffectImplicitTargetB[i];
+
if(targetA)
SelectEffectTargets(i, targetA);
if(targetB) // In very rare case !A && B
SelectEffectTargets(i, targetB);
+
if(effectTargetType != SPELL_REQUIRE_UNIT)
{
if(effectTargetType == SPELL_REQUIRE_CASTER)
@@ -467,11 +552,13 @@ void Spell::SelectSpellTargets()
}
continue;
}
+
if(/*tmpUnitMap.empty() && */m_spellInfo->Targets & TARGET_FLAG_CASTER)
{
AddUnitTarget(m_caster, i);
continue;
}
+
if(!targetA && !targetB)
{
if(!GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)))
@@ -479,6 +566,7 @@ void Spell::SelectSpellTargets()
AddUnitTarget(m_caster, i);
continue;
}
+
// add here custom effects that need default target.
// FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
switch(m_spellInfo->Effect[i])
@@ -490,6 +578,7 @@ void Spell::SelectSpellTargets()
case 20577: // Cannibalize
{
WorldObject* result = FindCorpseUsing<MaNGOS::CannibalizeObjectCheck> ();
+
if(result)
{
switch(result->GetTypeId())
@@ -657,6 +746,7 @@ void Spell::SelectSpellTargets()
}
}
}
+
if(m_targets.HasDst())
{
if(m_targets.HasTraj())
@@ -672,6 +762,7 @@ void Spell::SelectSpellTargets()
}
}
}
+
void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura)
{
//==========================================================================================
@@ -679,6 +770,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura)
// can spell trigger another or not ( m_canTrigger )
// Create base triggers flags for Attacker and Victim ( m_procAttacker, m_procVictim and m_procEx)
//==========================================================================================
+
m_procVictim = m_procAttacker = 0;
// Get data for type of attack and fill base info for trigger
switch (m_spellInfo->DmgClass)
@@ -701,7 +793,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura)
}
break;
default:
- if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
+ if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
m_spellInfo->EquippedItemSubClassMask & (1<<ITEM_SUBCLASS_WEAPON_WAND)
&& m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
{
@@ -712,6 +804,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura)
// Because spell positivity is dependant on target
}
m_procEx= PROC_EX_NONE;
+
// Hunter traps spells (for Entrapment trigger)
// Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (m_spellInfo->SpellFamilyFlags[1] & 0x00002000 || m_spellInfo->SpellFamilyFlags[0] & 0x1C))
@@ -729,10 +822,11 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura)
{
m_canTrigger=false;
}
+
// Ranged autorepeat attack is set as triggered spell - ignore it
if (!(m_procAttacker & PROC_FLAG_SUCCESSFUL_RANGED_HIT))
{
- if (m_IsTriggeredSpell &&
+ if (m_IsTriggeredSpell &&
(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER ||
m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2))
m_procEx |= PROC_EX_INTERNAL_CANT_PROC;
@@ -745,6 +839,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect * triggeredByAura)
m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY;
}
}
+
void Spell::CleanupTargetList()
{
m_UniqueTargetInfo.clear();
@@ -752,15 +847,20 @@ void Spell::CleanupTargetList()
m_UniqueItemInfo.clear();
m_delayMoment = 0;
}
+
void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
{
if( m_spellInfo->Effect[effIndex] == 0 )
return;
+
if(!CheckTarget(pVictim, effIndex))
return;
+
// Check for effect immune skip if immuned
bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
+
uint64 targetGUID = pVictim->GetGUID();
+
// Lookup target in already in list
for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
@@ -778,7 +878,9 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
return;
}
}
+
// This is new target calculate data for him
+
// Get spell hit result on target
TargetInfo target;
target.targetGUID = targetGUID; // Store target GUID
@@ -794,6 +896,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
target.scaleAura = true;
}
+
// Calculate hit result
if(m_originalCaster)
{
@@ -803,46 +906,57 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
}
else
target.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE;
+
// Spell have speed - need calculate incoming time
if (m_spellInfo->speed > 0.0f)
{
// calculate spell incoming interval
// TODO: this is a hack
float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
+
if (dist < 5.0f) dist = 5.0f;
target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
+
// Calculate minimum incoming time
if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
m_delayMoment = target.timeDelay;
}
else
target.timeDelay = 0LL;
+
// If target reflect spell back to caster
if (target.missCondition == SPELL_MISS_REFLECT)
{
// Calculate reflected spell result on caster
target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
+
if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
target.reflectResult = SPELL_MISS_PARRY;
+
// Increase time interval for reflected spells by 1.5
target.timeDelay += target.timeDelay >> 1;
}
else
target.reflectResult = SPELL_MISS_NONE;
+
// Add target to list
m_UniqueTargetInfo.push_back(target);
}
+
void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
{
Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
if (unit)
AddUnitTarget(unit, effIndex);
}
+
void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
{
if( m_spellInfo->Effect[effIndex] == 0 )
return;
+
uint64 targetGUID = pVictim->GetGUID();
+
// Lookup target in already in list
for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
{
@@ -852,11 +966,14 @@ void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
return;
}
}
+
// This is new target calculate data for him
+
GOTargetInfo target;
target.targetGUID = targetGUID;
target.effectMask = 1 << effIndex;
target.processed = false; // Effects not apply on target
+
// Spell have speed - need calculate incoming time
if (m_spellInfo->speed > 0.0f)
{
@@ -869,19 +986,23 @@ void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
}
else
target.timeDelay = 0LL;
+
// Add target to list
m_UniqueGOTargetInfo.push_back(target);
}
+
void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
{
GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
if (go)
AddGOTarget(go, effIndex);
}
+
void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
{
if( m_spellInfo->Effect[effIndex] == 0 )
return;
+
// Lookup target in already in list
for(std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
{
@@ -891,45 +1012,60 @@ void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
return;
}
}
+
// This is new target add data
+
ItemTargetInfo target;
target.item = pitem;
target.effectMask = 1 << effIndex;
m_UniqueItemInfo.push_back(target);
}
+
void Spell::DoAllEffectOnTarget(TargetInfo *target)
{
- if (!target || target->processed) // Check target
+ if (target->processed) // Check target
return;
target->processed = true; // Target checked in apply effects procedure
+
// Get mask of effects for target
uint32 mask = target->effectMask;
+
Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
if (!unit)
return;
+
if(unit->isAlive() != target->alive)
return;
+
// Get original caster (if exist) and calculate damage/healing from him data
Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
+
// Skip if m_originalCaster not avaiable
if (!caster)
return;
+
SpellMissInfo missInfo = target->missCondition;
+
// Need init unitTarget by default unit (can changed in code on reflect)
// Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
unitTarget = unit;
+
// Reset damage/healing counter
m_damage = target->damage;
m_healing = -target->damage;
+
// Fill base trigger info
uint32 procAttacker = m_procAttacker;
uint32 procVictim = m_procVictim;
uint32 procEx = m_procEx;
+
m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
+
//Spells with this flag cannot trigger if effect is casted on self
// Slice and Dice, relentless strikes, eviscerate
bool canEffectTrigger = m_canTrigger && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster!=unitTarget : true);
Unit * spellHitTarget = NULL;
+
if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
spellHitTarget = unit;
else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
@@ -941,6 +1077,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
((Creature*)m_caster)->LowerPlayerDamageReq(target->damage);
}
}
+
if(spellHitTarget)
{
SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura);
@@ -952,10 +1089,12 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
spellHitTarget = NULL;
}
}
+
// Do not take combo points on dodge
if (m_needComboPoints && m_targets.getUnitTargetGUID() == target->targetGUID)
if( missInfo != SPELL_MISS_NONE && missInfo != SPELL_MISS_MISS)
m_needComboPoints = false;
+
// Trigger info was not filled in spell::preparedatafortriggersystem - we do it now
if (canEffectTrigger && !procAttacker && !procVictim)
{
@@ -1013,11 +1152,14 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
}
else
procEx |= PROC_EX_NORMAL_HIT;
+
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
+
if (m_spellAura)
m_spellAura->SetProcDamage(addhealth);
+
int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
}
@@ -1026,13 +1168,17 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
{
// Fill base damage struct (unitTarget - is real spell target)
SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
+
// Add bonuses and fill damageInfo struct
caster->CalculateSpellDamageTaken(&damageInfo, m_damage, m_spellInfo, m_attackType, target->crit);
caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
+
// Send log damage message to client
caster->SendSpellNonMeleeDamageLog(&damageInfo);
+
procEx |= createProcExtendMask(&damageInfo, missInfo);
procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
+
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
{
@@ -1041,9 +1187,11 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
((Player *)caster)->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx);
}
+
if (m_spellAura)
m_spellAura->SetProcDamage(damageInfo.damage);
caster->DealSpellDamage(&damageInfo, true);
+
}
// Passive spell hits/misses or active spells only misses (only triggers)
else
@@ -1055,13 +1203,16 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
}
+
if(m_caster && !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id))
{
m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO));
+
if(m_customAttr & SPELL_ATTR_CU_AURA_CC)
if(!unit->IsStandState())
unit->SetStandState(UNIT_STAND_STATE_STAND);
}
+
if(spellHitTarget)
{
//AI functions
@@ -1069,40 +1220,50 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
{
if(((Creature*)spellHitTarget)->IsAIEnabled)
((Creature*)spellHitTarget)->AI()->SpellHit(m_caster, m_spellInfo);
+
// cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
// ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !((Creature*)spellHitTarget)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
if(Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself())
p->CastedCreatureOrGO(spellHitTarget->GetEntry(),spellHitTarget->GetGUID(),m_spellInfo->Id);
}
+
if(m_caster && m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled)
((Creature*)m_caster)->AI()->SpellHitTarget(spellHitTarget, m_spellInfo);
+
// Needs to be called after dealing damage/healing to not remove breaking on damage auras
DoTriggersOnSpellHit(spellHitTarget);
+
// if target is fallged for pvp also flag caster if a player
if(unit->IsPvP())
{
if (m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->UpdatePvP(true);
}
+
}
}
+
SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool scaleAura)
{
if(!unit || !effectMask)
return SPELL_MISS_EVADE;
+
// Recheck immune (only for delayed spells)
if(m_spellInfo->speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo)))
return SPELL_MISS_IMMUNE;
+
if (unit->GetTypeId() == TYPEID_PLAYER)
{
((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
}
+
if(m_caster->GetTypeId() == TYPEID_PLAYER)
{
((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
}
+
if( m_caster != unit )
{
// Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
@@ -1112,6 +1273,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
{
return SPELL_MISS_EVADE;
}
+
if( !m_caster->IsFriendlyTo(unit) )
{
// reset damage to 0 if target has Invisibility or Vanish aura (_only_ vanish, not stealth) and isn't visible for caster
@@ -1126,6 +1288,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
// return SPELL_MISS_EVADE;
return SPELL_MISS_MISS; // miss = do not send anything here
}
+
unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
//TODO: This is a hack. But we do not know what types of stealth should be interrupted by CC
if((m_customAttr & SPELL_ATTR_CU_AURA_CC) && unit->IsControlledByPlayer())
@@ -1139,6 +1302,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
{
return SPELL_MISS_EVADE;
}
+
// assisting case, healing and resurrection
if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
{
@@ -1153,6 +1317,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
}
}
}
+
// Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
if(m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell))
{
@@ -1162,10 +1327,12 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
if((type == DRTYPE_PLAYER && (unit->GetTypeId() == TYPEID_PLAYER || ((Creature*)unit)->isPet() || ((Creature*)unit)->isPossessedByPlayer())) || type == DRTYPE_ALL)
unit->IncrDiminishing(m_diminishGroup);
}
+
uint8 aura_effmask = 0;
for (uint8 i = 0; i < 3; ++i)
if (effectMask & (1<<i) && (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || IsAreaAuraEffect(m_spellInfo->Effect[i])))
aura_effmask |= 1<<i;
+
if (aura_effmask)
{
// Select rank for aura with level requirements only in specific cases
@@ -1188,9 +1355,11 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
basePoints[i] = m_currentBasePoints[i];
}
}
+
if(m_originalCaster)
{
Aura *Aur = new Aura(aurSpellInfo, aura_effmask, unit, m_caster, m_originalCaster, basePoints, m_CastItem);
+
if (!Aur->IsAreaAura())
{
// Now Reduce spell duration using data received at spell hit
@@ -1198,15 +1367,19 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,aurSpellInfo);
unitTarget->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel,limitduration);
Aur->setDiminishGroup(m_diminishGroup);
+
duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, Aur->IsPositive());
+
//mod duration of channeled aura by spell haste
if (IsChanneledSpell(m_spellInfo))
m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this);
+
if(duration != Aur->GetAuraMaxDuration())
{
Aur->SetAuraMaxDuration(duration);
Aur->SetAuraDuration(duration);
}
+
// Prayer of Mending (jump animation), we need formal caster instead original for correct animation
if( aurSpellInfo->SpellFamilyName == SPELLFAMILY_PRIEST)
{
@@ -1217,15 +1390,19 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
// Set aura only when successfully applied
if (unit->AddAura(Aur, false))
m_spellAura = Aur;
+
}
}
+
for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
{
if (effectMask & (1<<effectNumber))
HandleEffects(unit,NULL,NULL,effectNumber);
}
+
return SPELL_MISS_NONE;
}
+
void Spell::DoTriggersOnSpellHit(Unit *unit)
{
// Apply additional spell effects to target
@@ -1243,6 +1420,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit)
else
m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem);
}
+
// spells with this flag can trigger only if not selfcast (eviscerate for example)
if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit==m_caster)))
{
@@ -1272,6 +1450,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit)
}
}
}
+
if(m_customAttr & SPELL_ATTR_CU_LINK_HIT)
{
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT))
@@ -1282,20 +1461,25 @@ void Spell::DoTriggersOnSpellHit(Unit *unit)
unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
}
}
+
void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
{
if (target->processed) // Check target
return;
target->processed = true; // Target checked in apply effects procedure
+
uint32 effectMask = target->effectMask;
if(!effectMask)
return;
+
GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
if(!go)
return;
+
for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
if (effectMask & (1 << effectNumber))
HandleEffects(NULL, NULL, go, effectNumber);
+
// cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
// ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
if(m_originalCaster && m_originalCaster->IsControlledByPlayer() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
@@ -1304,26 +1488,32 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
}
}
+
void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
{
uint32 effectMask = target->effectMask;
if(!target->item || !effectMask)
return;
+
for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
if (effectMask & (1 << effectNumber))
HandleEffects(NULL, target->item, NULL, effectNumber);
}
+
bool Spell::UpdateChanneledTargetList()
{
// Not need check return true
if (m_needAliveTargetMask == 0)
return true;
+
uint8 needAliveTargetMask = m_needAliveTargetMask;
uint8 needAuraMask = 0;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
needAuraMask |= 1<<i;
+
needAuraMask &= needAliveTargetMask;
+
float range;
if(needAuraMask)
{
@@ -1331,11 +1521,13 @@ bool Spell::UpdateChanneledTargetList()
if(Player * modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
}
+
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
{
Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
+
if (unit && unit->isAlive())
{
if (needAuraMask & ihit->effectMask)
@@ -1352,13 +1544,16 @@ bool Spell::UpdateChanneledTargetList()
else // aura is dispelled
continue;
}
+
needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
}
}
}
+
// is all effects from m_needAliveTargetMask have alive targets
return needAliveTargetMask == 0;
}
+
// Helper for Chain Healing
// Spell target first
// Raidmates then descending by injury suffered (MaxHealth - Health)
@@ -1372,6 +1567,7 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*,
{
return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
}
+
int32 ChainHealingHash(Unit const* Target) const
{
/*if (Target == MainTarget)
@@ -1388,6 +1584,7 @@ struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*,
return 40000 - Target->GetMaxHealth() + Target->GetHealth();
}
};
+
// Helper for targets nearest to the spell target
// The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
@@ -1400,11 +1597,13 @@ struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit,
return MainTarget->GetDistanceOrder(_Left,_Right);
}
};
+
void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uint32 num, SpellTargets TargetType)
{
Unit *cur = m_targets.getUnitTarget();
if(!cur)
return;
+
// Get spell max affected targets
/*uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
@@ -1414,9 +1613,11 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
continue;
unMaxTargets+=(*m)->GetAmount();
}*/
+
//FIXME: This very like horrible hack and wrong for most spells
if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE)
max_range += num * CHAIN_SPELL_JUMP_RADIUS;
+
std::list<Unit*> tempUnitMap;
if(TargetType == SPELL_TARGETS_CHAINHEAL)
{
@@ -1428,13 +1629,17 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
else
SearchAreaTarget(tempUnitMap, max_range, PUSH_CHAIN, TargetType);
tempUnitMap.remove(cur);
+
while(num)
{
TagUnitMap.push_back(cur);
--num;
+
if(tempUnitMap.empty())
break;
+
std::list<Unit*>::iterator next;
+
if(TargetType == SPELL_TARGETS_CHAINHEAL)
{
next = tempUnitMap.begin();
@@ -1450,6 +1655,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
{
tempUnitMap.sort(TargetDistanceOrder(cur));
next = tempUnitMap.begin();
+
if(cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
break;
while(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE
@@ -1462,10 +1668,12 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
return;
}
}
+
cur = *next;
tempUnitMap.erase(next);
}
}
+
void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNotifyPushType type, SpellTargets TargetType, uint32 entry)
{
Position *pos;
@@ -1494,15 +1702,18 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNo
pos = m_caster;
break;
}
+
Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry);
if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY)
|| TargetType == SPELL_TARGETS_ENTRY && !entry)
m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier);
else
m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier);
+
if(m_customAttr & SPELL_ATTR_CU_EXCLUDE_SELF)
TagUnitMap.remove(m_caster);
}
+
WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
{
switch(TargetType)
@@ -1518,8 +1729,10 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
else
return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY);
}
+
Creature* creatureScriptTarget = NULL;
GameObject* goScriptTarget = NULL;
+
for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
{
switch(i_spellST->second.type)
@@ -1569,6 +1782,7 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
break;
}
}
+
if(creatureScriptTarget)
return creatureScriptTarget;
else
@@ -1593,12 +1807,14 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
}
}
}
+
void Spell::SelectEffectTargets(uint32 i, uint32 cur)
{
SpellNotifyPushType pushType = PUSH_NONE;
Player *modOwner = NULL;
if(m_originalCaster)
modOwner = m_originalCaster->GetSpellModOwner();
+
switch(SpellTargetType[cur])
{
case TARGET_TYPE_UNIT_CASTER:
@@ -1643,6 +1859,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
}
break;
}
+
case TARGET_TYPE_UNIT_TARGET:
{
Unit *target = m_targets.getUnitTarget();
@@ -1651,6 +1868,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
sLog.outError("SPELL: no unit target for spell ID %u", m_spellInfo->Id);
break;
}
+
switch(cur)
{
case TARGET_UNIT_TARGET_ENEMY:
@@ -1682,10 +1900,12 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
}
break;
}
+
case TARGET_TYPE_UNIT_NEARBY:
{
WorldObject *target = NULL;
float range;
+
switch(cur)
{
case TARGET_UNIT_NEARBY_ENEMY:
@@ -1706,6 +1926,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY);
break;
}
+
if(!target)
return;
else if(target->GetTypeId() == TYPEID_GAMEOBJECT)
@@ -1713,17 +1934,22 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
else
{
pushType = PUSH_CHAIN;
+
if(m_targets.getUnitTarget() != target)
m_targets.setUnitTarget((Unit*)target);
}
+
break;
}
+
case TARGET_TYPE_AREA_SRC:
pushType = PUSH_SRC_CENTER;
break;
+
case TARGET_TYPE_AREA_DST:
pushType = PUSH_DST_CENTER;
break;
+
case TARGET_TYPE_AREA_CONE:
if(m_customAttr & SPELL_ATTR_CU_CONE_BACK)
pushType = PUSH_IN_BACK;
@@ -1732,6 +1958,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
else
pushType = PUSH_IN_FRONT;
break;
+
case TARGET_TYPE_DEST_CASTER: //4+8+2
{
if(cur == TARGET_SRC_CASTER)
@@ -1744,13 +1971,16 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
m_targets.setDst(m_caster);
break;
}
+
float angle, dist;
+
float objSize = m_caster->GetObjectSize();
dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if(dist < objSize)
dist = objSize;
else if(cur == TARGET_DEST_CASTER_RANDOM)
dist = objSize + (dist - objSize) * rand_norm();
+
switch(cur)
{
case TARGET_DEST_CASTER_FRONT_LEFT: angle = -M_PI/4; break;
@@ -1765,11 +1995,13 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
case TARGET_DEST_CASTER_LEFT: angle = -M_PI/2; break;
default: angle = rand_norm()*2*M_PI; break;
}
+
Position pos;
m_caster->GetNearPosition(pos, dist, angle);
m_targets.setDst(&pos); // also flag
break;
}
+
case TARGET_TYPE_DEST_TARGET: //2+8+2
{
Unit *target = m_targets.getUnitTarget();
@@ -1778,18 +2010,22 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
sLog.outError("SPELL: no unit target for spell ID %u\n", m_spellInfo->Id);
break;
}
+
if(cur == TARGET_DST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY)
{
m_targets.setDst(target);
break;
}
+
float angle, dist;
+
float objSize = target->GetObjectSize();
dist = target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if(dist < objSize)
dist = objSize;
else if(cur == TARGET_DEST_CASTER_RANDOM)
dist = objSize + (dist - objSize) * rand_norm();
+
switch(cur)
{
case TARGET_DEST_TARGET_FRONT: angle = 0.0f; break;
@@ -1802,11 +2038,13 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
case TARGET_DEST_TARGET_FRONT_RIGHT:angle = M_PI/4; break;
default: angle = rand_norm()*2*M_PI; break;
}
+
Position pos;
target->GetNearPosition(pos, dist, angle);
m_targets.setDst(&pos);
break;
}
+
case TARGET_TYPE_DEST_DEST: //5+8+1
{
if(!m_targets.HasDst())
@@ -1814,6 +2052,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id);
break;
}
+
float angle;
switch(cur)
{
@@ -1835,14 +2074,17 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
case TARGET_DEST_DEST_FRONT_RIGHT:angle = M_PI/4; break;
default: angle = rand_norm()*2*M_PI; break;
}
+
float dist;
dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if (cur == TARGET_DEST_DEST_RANDOM)
dist *= rand_norm();
+
// must has dst, no need to set flag
m_caster->MovePosition(m_targets.m_dstPos, dist, angle);
break;
}
+
case TARGET_TYPE_DEST_SPECIAL:
{
switch(cur)
@@ -1875,6 +2117,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
{
float range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
if(modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
+
if(WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY))
m_targets.setDst(target);
break;
@@ -1882,6 +2125,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
}
break;
}
+
case TARGET_TYPE_CHANNEL:
{
if(!m_originalCaster || !m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
@@ -1889,6 +2133,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
sLog.outError( "SPELL: no current channeled spell for spell ID %u", m_spellInfo->Id );
break;
}
+
switch(cur)
{
case TARGET_UNIT_CHANNEL:
@@ -1909,6 +2154,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
}
break;
}
+
default:
{
switch(cur)
@@ -1931,6 +2177,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
break;
}
}
+
if(pushType == PUSH_CHAIN) // Chain
{
Unit *target = m_targets.getUnitTarget();
@@ -1939,17 +2186,21 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
sLog.outError("SPELL: no chain unit target for spell ID %u", m_spellInfo->Id);
return;
}
+
//Chain: 2, 6, 22, 25, 45, 77
uint32 maxTargets = m_spellInfo->EffectChainTarget[i];
if(modOwner)
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, maxTargets, this);
+
if(maxTargets > 1)
{
//otherwise, this multiplier is used for something else
m_damageMultipliers[i] = 1.0f;
m_applyMultiplierMask |= 1 << i;
+
float range;
std::list<Unit*> unitList;
+
switch(cur)
{
case TARGET_UNIT_NEARBY_ENEMY:
@@ -1968,6 +2219,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL);
break;
}
+
for(std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
AddUnitTarget(*itr, i);
}
@@ -1979,6 +2231,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
// Dummy, just for client
if(EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT)
return;
+
float radius;
SpellTargets targetType;
switch(cur)
@@ -2008,9 +2261,11 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
targetType = SPELL_TARGETS_NONE;
break;
}
+
if(modOwner)
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
radius *= m_spellValue->RadiusMod;
+
std::list<Unit*> unitList;
if(targetType == SPELL_TARGETS_ENTRY)
{
@@ -2044,14 +2299,16 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
// Search for ghoul if our ghoul or dead body not valid unit target
if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()
|| (m_targets.getUnitTarget()->getDeathState() == CORPSE
- && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()
+ && m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()
&& m_targets.getUnitTarget()->GetTypeId()== TYPEID_UNIT
&& !((Creature*)m_targets.getUnitTarget())->isDeadByDefault()
&& !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL))
&& m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId())))
{
CleanupTargetList();
+
WorldObject* result = FindCorpseUsing <Trinity::ExplodeCorpseObjectCheck> ();
+
if(result)
{
switch(result->GetTypeId())
@@ -2071,8 +2328,10 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
}
}
break;
+
default:
sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
+
if(m_spellInfo->Effect[i] == SPELL_EFFECT_TELEPORT_UNITS)
SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, 0);
else if(IsPositiveEffect(m_spellInfo->Id, i))
@@ -2091,7 +2350,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
else if (i_spellST->second.type == SPELL_TARGET_TYPE_CONTROLLED)
{
for(Unit::ControlList::iterator itr = m_caster->m_Controlled.begin(); itr != m_caster->m_Controlled.end(); ++itr)
- if ((*itr)->GetEntry() == i_spellST->second.targetEntry &&
+ if ((*itr)->GetEntry() == i_spellST->second.targetEntry &&
/*(*itr)->IsWithinDistInMap(m_caster, radius)*/ (*itr)->IsInMap(m_caster)) // For 60243 and 52173 need skip radius check or use range (no radius entry for effect)
unitList.push_back(*itr);
}
@@ -2126,6 +2385,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
else
break;
}
+
Trinity::GameObjectInRangeCheck check(x, y, z, radius + 50);
std::list<GameObject*> goList;
Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, goList, check);
@@ -2147,12 +2407,14 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
{
Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
? (Player*)m_targets.getUnitTarget() : NULL;
+
Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
if(pGroup)
{
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
+
// IsHostileTo check duel and controlled by enemy
if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
targetPlayer->getClass() == Target->getClass() &&
@@ -2168,6 +2430,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
}
}
}
+
if(!unitList.empty())
{
if(uint32 maxTargets = m_spellValue->MaxAffectedTargets)
@@ -2176,6 +2439,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
for(Unit::AuraEffectList::const_iterator j = Auras.begin();j != Auras.end(); ++j)
if((*j)->isAffectedOnSpell(m_spellInfo))
maxTargets += (*j)->GetAmount();
+
if(m_spellInfo->Id == 5246) //Intimidating Shout
unitList.remove(m_targets.getUnitTarget());
Trinity::RandomResizeList(unitList, m_spellValue->MaxAffectedTargets);
@@ -2203,6 +2467,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
manaUsers.push(WTarget);
}
}
+
unitList.clear();
while(!manaUsers.empty() && unitList.size()<10)
{
@@ -2220,6 +2485,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
PrioritizeHealthUnitWraper WTarget(*itr);
healedMembers.push(WTarget);
}
+
unitList.clear();
while(!healedMembers.empty() && unitList.size()<1)
{
@@ -2242,10 +2508,13 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
healedMembers.push(WTarget);
}
}
+
unitList.clear();
uint32 maxsize = 5;
+
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x04000000)
maxsize += m_caster->HasAura(62970) ? 1 : 0;
+
while(!healedMembers.empty() && unitList.size()<maxsize)
{
unitList.push_back(healedMembers.top().getUnit());
@@ -2286,13 +2555,16 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
}
}
}
+
void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura)
{
if(m_CastItem)
m_castItemGUID = m_CastItem->GetGUID();
else
m_castItemGUID = 0;
+
m_targets = *targets;
+
if(!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT)
{
Unit *target = NULL;
@@ -2300,6 +2572,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura
target = m_caster->getVictim();
else
target = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
+
if(target && IsValidSingleTargetSpell(target))
m_targets.setUnitTarget(target);
else
@@ -2309,6 +2582,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura
return;
}
}
+
// Fill aura scaling information
if (m_caster->IsControlledByPlayer() && !IsPassiveSpell(m_spellInfo->Id) && m_spellInfo->spellLevel && !IsChanneledSpell(m_spellInfo) && !m_IsTriggeredSpell)
{
@@ -2329,12 +2603,16 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura
}
}
}
+
m_spellState = SPELL_STATE_PREPARING;
+
if(triggeredByAura)
m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
+
// create and add update event for this spell
SpellEvent* Event = new SpellEvent(this);
m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
+
//Prevent casting at cast another spell (ServerSide check)
if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
{
@@ -2342,6 +2620,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura
finish(false);
return;
}
+
if(m_caster->GetTypeId() == TYPEID_PLAYER)
{
if(objmgr.IsPlayerSpellDisabled(m_spellInfo->Id))
@@ -2368,12 +2647,14 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura
return;
}
}
+
if (m_caster->GetTypeId()==TYPEID_PLAYER)
((Player*)m_caster)->SetSpellModTakingSpell(this, true);
// Fill cost data (not use power for item casts
m_powerCost = m_CastItem ? 0 : CalculatePowerCost(m_spellInfo, m_caster, m_spellSchoolMask);
if (m_caster->GetTypeId()==TYPEID_PLAYER)
((Player*)m_caster)->SetSpellModTakingSpell(this, false);
+
SpellCastResult result = CheckCast(true);
if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
{
@@ -2383,24 +2664,31 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura
triggeredByAura->GetParentAura()->SetAuraDuration(0);
}
SendCastResult(result);
+
finish(false);
return;
}
+
// Prepare data for triggers
prepareDataForTriggerSystem(triggeredByAura);
+
// Set combo point requirement
if (m_IsTriggeredSpell || m_CastItem || !m_caster->m_movedPlayer)
m_needComboPoints = false;
+
// calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
m_casttime = GetSpellCastTime(m_spellInfo, this);
//m_caster->ModSpellCastTime(m_spellInfo, m_casttime, this);
+
// set timer base at cast time
ReSetTimer();
+
sLog.outDebug("Spell::prepare: spell id %u source %u caster %d triggered %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, m_IsTriggeredSpell ? 1 : 0, m_targets.m_targetMask);
//if(m_targets.getUnitTarget())
// sLog.outError("Spell::prepare: unit target %u", m_targets.getUnitTarget()->GetEntry());
//if(m_targets.HasDst())
// sLog.outError("Spell::prepare: pos target %f %f %f", m_targets.m_dstPos.m_positionX, m_targets.m_dstPos.m_positionY, m_targets.m_dstPos.m_positionZ);
+
//Containers for channeled spells have to be set
//TODO:Apply this to all casted spells if needed
// Why check duration? 29350: channelled triggers channelled
@@ -2422,23 +2710,29 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura
}
}
}
+
m_caster->SetCurrentCastedSpell( this );
SendSpellStart();
+
if(!m_casttime && !m_spellInfo->StartRecoveryTime
&& !m_castItemGUID //item: first cast may destroy item and second cast causes crash
&& GetCurrentContainer() == CURRENT_GENERIC_SPELL)
cast(true);
}
}
+
void Spell::cancel()
{
if(m_spellState == SPELL_STATE_FINISHED)
return;
+
SetReferencedFromCurrent(false);
if(m_selfContainer && *m_selfContainer == this)
*m_selfContainer = NULL;
+
uint32 oldState = m_spellState;
m_spellState = SPELL_STATE_FINISHED;
+
m_autoRepeat = false;
switch (oldState)
{
@@ -2448,6 +2742,7 @@ void Spell::cancel()
SendInterrupted(0);
SendCastResult(SPELL_FAILED_INTERRUPTED);
} break;
+
case SPELL_STATE_CASTING:
{
for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
@@ -2455,32 +2750,41 @@ void Spell::cancel()
if(Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID))
if(unit->isAlive())
unit->RemoveAurasDueToSpell(m_spellInfo->Id, m_originalCasterGUID, AURA_REMOVE_BY_CANCEL);
+
SendChannelUpdate(0);
SendInterrupted(0);
SendCastResult(SPELL_FAILED_INTERRUPTED);
+
// spell is canceled-take mods and clear list
if (m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->RemoveSpellMods(this);
+
m_appliedMods.clear();
} break;
+
default:
{
} break;
}
+
m_caster->RemoveDynObject(m_spellInfo->Id);
m_caster->RemoveGameObject(m_spellInfo->Id,true);
+
//set state back so finish will be processed
m_spellState = oldState;
+
finish(false);
}
+
void Spell::cast(bool skipCheck)
{
// update pointers base at GUIDs to prevent access to non-existed already object
UpdatePointers();
+
if(Unit *target = m_targets.getUnitTarget())
{
// three check: prepare, cast (m_casttime > 0), hit (delayed)
- if(m_casttime && target->isAlive()
+ if(m_casttime && target->isAlive()
&& (target->m_invisibilityMask || m_caster->m_invisibilityMask
|| target->GetVisibility() == VISIBILITY_GROUP_STEALTH)
&& !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target, true))
@@ -2500,9 +2804,12 @@ void Spell::cast(bool skipCheck)
return;
}
}
+
SetExecutedCurrently(true);
+
if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
m_caster->SetInFront(m_targets.getUnitTarget());
+
// Should this be done for original caster?
if (m_caster->GetTypeId()==TYPEID_PLAYER)
{
@@ -2510,6 +2817,7 @@ void Spell::cast(bool skipCheck)
// if not successfully casted, will be remove in finish(false)
((Player*)m_caster)->SetSpellModTakingSpell(this, true);
}
+
// triggered cast called from Spell::prepare where it was already checked
if(!m_IsTriggeredSpell || !skipCheck)
{
@@ -2531,7 +2839,9 @@ void Spell::cast(bool skipCheck)
return;
}
}
+
SelectSpellTargets();
+
// Spell may be finished after target map check
if(m_spellState == SPELL_STATE_FINISHED)
{
@@ -2548,6 +2858,7 @@ void Spell::cast(bool skipCheck)
SetExecutedCurrently(false);
return;
}
+
if(m_spellInfo->SpellFamilyName)
{
if (m_spellInfo->excludeCasterAuraSpell && !IsPositiveSpell(m_spellInfo->excludeCasterAuraSpell))
@@ -2567,18 +2878,22 @@ void Spell::cast(bool skipCheck)
// traded items have trade slot instead of guid in m_itemTargetGUID
// set to real guid to be sent later to the client
m_targets.updateTradeSlotItem();
+
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
if (!m_IsTriggeredSpell && m_CastItem)
((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
+
((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
}
+
if(!m_IsTriggeredSpell)
{
// Powers have to be taken before SendSpellGo
TakePower();
TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
}
+
// are there any spells need to be triggered after hit?
// handle SPELL_AURA_ADD_TARGET_TRIGGER auras
Unit::AuraEffectList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
@@ -2595,12 +2910,15 @@ void Spell::cast(bool skipCheck)
m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetParentAura()->GetStackAmount()));
}
}
+
if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE)
CalculateDamageDoneForAllTargets();
+
// CAST SPELL
SendSpellCooldown();
//SendCastResult(castResult);
SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
+
if(m_customAttr & SPELL_ATTR_CU_CHARGE)
{
for(uint32 i = 0; i < 3; ++i)
@@ -2617,16 +2935,19 @@ void Spell::cast(bool skipCheck)
}
}
}
+
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo))
{
// Remove used for cast item if need (it can be already NULL after TakeReagents call
// in case delayed spell remove item at cast delay start
TakeCastItem();
+
// Okay, maps created, now prepare flags
m_immediateHandled = false;
m_spellState = SPELL_STATE_DELAYED;
SetDelayStart(0);
+
if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
m_caster->clearUnitState(UNIT_STAT_CASTING);
}
@@ -2635,6 +2956,7 @@ void Spell::cast(bool skipCheck)
// Immediate spell, no big deal
handle_immediate();
}
+
if(m_customAttr & SPELL_ATTR_CU_LINK_CAST)
{
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
@@ -2644,10 +2966,13 @@ void Spell::cast(bool skipCheck)
else
m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true);
}
+
if (m_caster->GetTypeId()==TYPEID_PLAYER)
((Player*)m_caster)->SetSpellModTakingSpell(this, false);
+
SetExecutedCurrently(false);
}
+
void Spell::handle_immediate()
{
// start channeling if applicable
@@ -2666,31 +2991,43 @@ void Spell::handle_immediate()
SendChannelStart(duration);
}
}
+
// process immediate effects (items, ground, etc.) also initialize some variables
_handle_immediate_phase();
+
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
DoAllEffectOnTarget(&(*ihit));
+
for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
DoAllEffectOnTarget(&(*ihit));
+
// spell is finished, perform some last features of the spell here
_handle_finish_phase();
+
// Remove used for cast item if need (it can be already NULL after TakeReagents call
TakeCastItem();
+
if(m_spellState != SPELL_STATE_CASTING)
finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
}
+
uint64 Spell::handle_delayed(uint64 t_offset)
{
UpdatePointers();
+
if (m_caster->GetTypeId()==TYPEID_PLAYER)
((Player*)m_caster)->SetSpellModTakingSpell(this, true);
+
uint64 next_time = 0;
+
if (!m_immediateHandled)
{
_handle_immediate_phase();
m_immediateHandled = true;
}
+
bool single_missile = (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION);
+
// now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
{
@@ -2702,6 +3039,7 @@ uint64 Spell::handle_delayed(uint64 t_offset)
next_time = ihit->timeDelay;
}
}
+
// now recheck gameobject targeting correctness
for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
{
@@ -2713,14 +3051,18 @@ uint64 Spell::handle_delayed(uint64 t_offset)
next_time = ighit->timeDelay;
}
}
+
if (m_caster->GetTypeId()==TYPEID_PLAYER)
((Player*)m_caster)->SetSpellModTakingSpell(this, false);
+
// All targets passed - need finish phase
if (next_time == 0)
{
// spell is finished, perform some last features of the spell here
_handle_finish_phase();
+
finish(true); // successfully finish spell cast
+
// return zero, spell is finished now
return 0;
}
@@ -2730,31 +3072,38 @@ uint64 Spell::handle_delayed(uint64 t_offset)
return next_time;
}
}
+
void Spell::_handle_immediate_phase()
{
// handle some immediate features of the spell here
HandleThreatSpells(m_spellInfo->Id);
+
m_needSpellLog = IsNeedSendToClient();
for(uint32 j = 0; j < 3; ++j)
{
if(m_spellInfo->Effect[j] == 0)
continue;
+
// apply Send Event effect to ground in case empty target lists
if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
{
HandleEffects(NULL, NULL, NULL, j);
continue;
}
+
// Don't do spell log, if is school damage spell
if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
m_needSpellLog = false;
}
+
// initialize Diminishing Returns Data
m_diminishLevel = DIMINISHING_LEVEL_1;
m_diminishGroup = DIMINISHING_NONE;
+
// process items
for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
DoAllEffectOnTarget(&(*ihit));
+
if(!m_originalCaster)
return;
uint8 oldEffMask = m_effectMask;
@@ -2807,6 +3156,7 @@ void Spell::_handle_immediate_phase()
m_originalCaster->ProcDamageAndSpell(0, procAttacker, 0, m_procEx | PROC_EX_NORMAL_HIT, 0, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell);
}
}
+
void Spell::_handle_finish_phase()
{
if(m_caster->m_movedPlayer)
@@ -2814,19 +3164,24 @@ void Spell::_handle_finish_phase()
// Take for real after all targets are processed
if (m_needComboPoints)
m_caster->m_movedPlayer->ClearComboPoints();
+
// Real add combo points from effects
if (m_comboPointGain)
m_caster->m_movedPlayer->GainSpellComboPoints(m_comboPointGain);
}
+
// spell log
if(m_needSpellLog)
SendLogExecute();
}
+
void Spell::SendSpellCooldown()
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
+
Player* _player = (Player*)m_caster;
+
// mana/health/etc potions, disabled by client (until combat out as declarate)
if (m_CastItem && m_CastItem->IsPotion())
{
@@ -2834,21 +3189,26 @@ void Spell::SendSpellCooldown()
_player->SetLastPotionId(m_CastItem->GetEntry());
return;
}
+
// have infinity cooldown but set at aura apply // do not set cooldown for triggered spells (needed by reincarnation)
if(m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE || m_IsTriggeredSpell)
return;
+
_player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
}
+
void Spell::update(uint32 difftime)
{
// update pointers based at it's GUIDs
UpdatePointers();
+
if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
{
sLog.outDebug("Spell %u is cancelled due to removal of target.", m_spellInfo->Id);
cancel();
return;
}
+
// check if the player caster has moved before the spell finished
if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) &&
@@ -2858,6 +3218,7 @@ void Spell::update(uint32 difftime)
if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell)
cancel();
}
+
switch(m_spellState)
{
case SPELL_STATE_PREPARING:
@@ -2869,6 +3230,7 @@ void Spell::update(uint32 difftime)
else
m_timer -= difftime;
}
+
if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
cast(m_spellInfo->CastingTimeIndex == 1);
} break;
@@ -2883,14 +3245,17 @@ void Spell::update(uint32 difftime)
SendChannelUpdate(0);
finish();
}
+
if(difftime >= m_timer)
m_timer = 0;
else
m_timer -= difftime;
}
+
if(m_timer == 0)
{
SendChannelUpdate(0);
+
// channeled spell processed independently for quest targeting
// cast at creature (or GO) quest objectives update at successful cast channel finished
// ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
@@ -2903,21 +3268,27 @@ void Spell::update(uint32 difftime)
TargetInfo* target = &*ihit;
if(!IS_CRE_OR_VEH_GUID(target->targetGUID))
continue;
+
Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
if (unit == NULL)
continue;
+
p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
}
+
for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
{
GOTargetInfo* target = &*ihit;
+
GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
if(!go)
continue;
+
p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
}
}
}
+
finish();
}
} break;
@@ -2926,17 +3297,22 @@ void Spell::update(uint32 difftime)
}break;
}
}
+
void Spell::finish(bool ok)
{
if(!m_caster)
return;
+
if(m_spellState == SPELL_STATE_FINISHED)
return;
m_spellState = SPELL_STATE_FINISHED;
+
if(IsChanneledSpell(m_spellInfo))
m_caster->UpdateInterruptMask();
+
if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_caster->IsNonMeleeSpellCasted(false, false, true))
m_caster->clearUnitState(UNIT_STAT_CASTING);
+
// Unsummon summon as possessed creatures on spell cancel
if(IsChanneledSpell(m_spellInfo) && m_caster->GetTypeId() == TYPEID_PLAYER)
{
@@ -2946,8 +3322,10 @@ void Spell::finish(bool ok)
&& charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id)
((Puppet*)charm)->UnSummon();
}
+
if(!ok)
return;
+
if (m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->isSummon())
{
// Unsummon statue
@@ -2960,12 +3338,15 @@ void Spell::finish(bool ok)
return;
}
}
+
// Okay to remove extra attacks
if(IsSpellHaveEffect(m_spellInfo, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
m_caster->m_extraAttacks = 0;
+
// Heal caster for all health leech from all targets
if (m_healthLeech)
m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo);
+
if (IsMeleeAttackResetSpell())
{
m_caster->resetAttackTimer(BASE_ATTACK);
@@ -2974,19 +3355,23 @@ void Spell::finish(bool ok)
if(!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
m_caster->resetAttackTimer(RANGED_ATTACK);
}
+
// potions disabled by client, send event "not in combat" if need
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
if (!m_triggeredByAuraSpell)
((Player*)m_caster)->UpdatePotionCooldown(this);
+
// triggered spell pointer can be not set in some cases
// this is needed for proper apply of triggered spell mods
((Player*)m_caster)->SetSpellModTakingSpell(this, true);
}
+
// call triggered spell only at successful cast (after clear combo points -> for add some if need)
// I assume what he means is that some triggered spells may add combo points
if(!m_TriggerSpells.empty())
TriggerSpell();
+
// Take mods after trigger spell (needed for 14177 to affect 48664)
// mods are taken only on succesfull cast and independantly from targets of the spell
if (m_caster->GetTypeId() == TYPEID_PLAYER)
@@ -2994,24 +3379,31 @@ void Spell::finish(bool ok)
((Player*)m_caster)->RemoveSpellMods(this);
((Player*)m_caster)->SetSpellModTakingSpell(this, false);
}
+
// Stop Attack for some spells
if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
m_caster->AttackStop();
}
+
void Spell::SendCastResult(SpellCastResult result)
{
if(result == SPELL_CAST_OK)
return;
+
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
+
if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
return;
+
SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result);
}
+
void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result)
{
if(result == SPELL_CAST_OK)
return;
+
WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
data << uint8(cast_count); // single cast or multi 2.3 (0/1)
data << uint32(spellInfo->Id);
@@ -3063,11 +3455,14 @@ void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 ca
}
caster->GetSession()->SendPacket(&data);
}
+
void Spell::SendSpellStart()
{
if(!IsNeedSendToClient())
return;
+
//sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
+
uint32 castFlags = CAST_FLAG_UNKNOWN1;
if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO)
castFlags |= CAST_FLAG_AMMO;
@@ -3075,60 +3470,80 @@ void Spell::SendSpellStart()
(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()))
&& m_spellInfo->powerType != POWER_HEALTH )
castFlags |= CAST_FLAG_POWER_LEFT_SELF;
+
if(m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE)
castFlags |= CAST_FLAG_UNKNOWN10;
+
WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
if(m_CastItem)
data.append(m_CastItem->GetPackGUID());
else
data.append(m_caster->GetPackGUID());
+
data.append(m_caster->GetPackGUID());
data << uint8(m_cast_count); // pending spell cast?
data << uint32(m_spellInfo->Id); // spellId
data << uint32(castFlags); // cast flags
data << uint32(m_timer); // delay?
+
m_targets.write(&data);
+
if(castFlags & CAST_FLAG_POWER_LEFT_SELF)
data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
+
if ( castFlags & CAST_FLAG_AMMO )
WriteAmmoToPacket(&data);
+
m_caster->SendMessageToSet(&data, true);
}
+
void Spell::SendSpellGo()
{
// not send invisible spell casting
if(!IsNeedSendToClient())
return;
+
//sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
+
uint32 castFlags = CAST_FLAG_UNKNOWN3;
+
// triggered spells with spell visual != 0
if((m_IsTriggeredSpell && !IsAutoRepeatRangedSpell(m_spellInfo)) || m_triggeredByAuraSpell)
- castFlags |= CAST_FLAG_UNKNOWN0;
+ castFlags |= CAST_FLAG_UNKNOWN0;
+
if(m_spellInfo->Attributes & SPELL_ATTR_REQ_AMMO)
castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()))
&& m_spellInfo->powerType != POWER_HEALTH )
castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible
+
if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID && m_spellInfo->powerType == POWER_RUNE)
{
castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START
castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list
}
+
WorldPacket data(SMSG_SPELL_GO, 50); // guess size
+
if(m_CastItem)
data.append(m_CastItem->GetPackGUID());
else
data.append(m_caster->GetPackGUID());
+
data.append(m_caster->GetPackGUID());
data << uint8(m_cast_count); // pending spell cast?
data << uint32(m_spellInfo->Id); // spellId
data << uint32(castFlags); // cast flags
data << uint32(getMSTime()); // timestamp
+
WriteSpellGoTargets(&data);
+
m_targets.write(&data);
+
if(castFlags & CAST_FLAG_POWER_LEFT_SELF)
data << uint32(m_caster->GetPower((Powers)m_spellInfo->powerType));
+
if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
{
uint8 v1 = m_runesState;
@@ -3143,28 +3558,35 @@ void Spell::SendSpellGo()
data << uint8(0); // some unknown byte (time?)
}
}
+
if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
{
data << float(0);
data << uint32(0);
}
+
if ( castFlags & CAST_FLAG_AMMO )
WriteAmmoToPacket(&data);
+
if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
{
data << uint32(0);
data << uint32(0);
}
+
if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
{
data << uint8(0);
}
+
m_caster->SendMessageToSet(&data, true);
}
+
void Spell::WriteAmmoToPacket( WorldPacket * data )
{
uint32 ammoInventoryType = 0;
uint32 ammoDisplayID = 0;
+
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
@@ -3219,6 +3641,7 @@ void Spell::WriteAmmoToPacket( WorldPacket * data )
ammoInventoryType = INVTYPE_AMMO;
break;
}
+
if(ammoDisplayID)
break;
}
@@ -3226,9 +3649,11 @@ void Spell::WriteAmmoToPacket( WorldPacket * data )
}
}
}
+
*data << uint32(ammoDisplayID);
*data << uint32(ammoInventoryType);
}
+
void Spell::WriteSpellGoTargets( WorldPacket * data )
{
// This function also fill data for channeled spells:
@@ -3248,6 +3673,7 @@ void Spell::WriteSpellGoTargets( WorldPacket * data )
else
++miss;
}
+
*data << (uint8)hit;
for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
@@ -3257,8 +3683,10 @@ void Spell::WriteSpellGoTargets( WorldPacket * data )
m_needAliveTargetMask |=ihit->effectMask;
}
}
+
for(std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
*data << uint64(ighit->targetGUID); // Always hits
+
*data << (uint8)miss;
for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
@@ -3274,14 +3702,18 @@ void Spell::WriteSpellGoTargets( WorldPacket * data )
if(!IsChanneledSpell(m_spellInfo))
m_needAliveTargetMask = 0;
}
+
void Spell::SendLogExecute()
{
Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
+
WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
+
if(m_caster->GetTypeId() == TYPEID_PLAYER)
data.append(m_caster->GetPackGUID());
else
data.append(target->GetPackGUID());
+
data << uint32(m_spellInfo->Id);
uint32 count1 = 1;
data << uint32(count1); // count1 (effect count?)
@@ -3308,7 +3740,7 @@ void Spell::SendLogExecute()
data.append(unit->GetPackGUID());
else
data << uint8(0);
- data << uint32(m_caster->m_extraAttacks);
+ data << uint32(m_caster->m_extraAttacks);
break;
case SPELL_EFFECT_INTERRUPT_CAST:
if(Unit *unit = m_targets.getUnitTarget())
@@ -3375,8 +3807,10 @@ void Spell::SendLogExecute()
}
}
}
+
m_caster->SendMessageToSet(&data, true);
}
+
void Spell::SendInterrupted(uint8 result)
{
WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
@@ -3385,6 +3819,7 @@ void Spell::SendInterrupted(uint8 result)
data << uint32(m_spellInfo->Id);
data << uint8(result);
m_caster->SendMessageToSet(&data, true);
+
data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
data.append(m_caster->GetPackGUID());
data << uint8(m_cast_count);
@@ -3392,6 +3827,7 @@ void Spell::SendInterrupted(uint8 result)
data << uint8(result);
m_caster->SendMessageToSet(&data, true);
}
+
void Spell::SendChannelUpdate(uint32 time)
{
if(time == 0)
@@ -3399,16 +3835,21 @@ void Spell::SendChannelUpdate(uint32 time)
m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
}
+
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
+
WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
data.append(m_caster->GetPackGUID());
data << uint32(time);
+
m_caster->SendMessageToSet(&data, true);
}
+
void Spell::SendChannelStart(uint32 duration)
{
WorldObject* target = NULL;
+
// select first not resisted target from target list for _0_ effect
if(!m_UniqueTargetInfo.empty())
{
@@ -3432,46 +3873,60 @@ void Spell::SendChannelStart(uint32 duration)
}
}
}
+
WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
data.append(m_caster->GetPackGUID());
data << uint32(m_spellInfo->Id);
data << uint32(duration);
+
m_caster->SendMessageToSet(&data, true);
+
m_timer = duration;
if(target)
m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
}
+
void Spell::SendResurrectRequest(Player* target)
{
// Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
// However, the packet structure differs slightly
+
const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
+
WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
data << uint64(m_caster->GetGUID());
data << uint32(strlen(sentName) + 1);
+
data << sentName;
data << uint8(0);
+
data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
target->GetSession()->SendPacket(&data);
}
+
void Spell::SendPlaySpellVisual(uint32 SpellID)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
+
WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
data << uint64(m_caster->GetGUID());
data << uint32(SpellID); // spell visual id?
((Player*)m_caster)->GetSession()->SendPacket(&data);
}
+
void Spell::TakeCastItem()
{
if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
+
// not remove cast item at triggered spell (equipping, weapon damage, etc)
if(m_IsTriggeredSpell)
return;
+
ItemPrototype const *proto = m_CastItem->GetProto();
+
if(!proto)
{
// This code is to avoid a crash
@@ -3479,8 +3934,10 @@ void Spell::TakeCastItem()
sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
return;
}
+
bool expendable = false;
bool withoutCharges = false;
+
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
if (proto->Spells[i].SpellId)
@@ -3490,7 +3947,9 @@ void Spell::TakeCastItem()
{
if (proto->Spells[i].SpellCharges < 0)
expendable = true;
+
int32 charges = m_CastItem->GetSpellCharges(i);
+
// item has charges left
if (charges)
{
@@ -3499,25 +3958,31 @@ void Spell::TakeCastItem()
m_CastItem->SetSpellCharges(i, charges);
m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
}
+
// all charges used
withoutCharges = (charges == 0);
}
}
}
+
if (expendable && withoutCharges)
{
uint32 count = 1;
((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
+
// prevent crash at access to deleted m_targets.getItemTarget
if(m_CastItem==m_targets.getItemTarget())
m_targets.setItemTarget(NULL);
+
m_CastItem = NULL;
}
}
+
void Spell::TakePower()
{
if(m_CastItem || m_triggeredByAuraSpell)
return;
+
bool hit = true;
if(m_caster->GetTypeId() == TYPEID_PLAYER)
{
@@ -3537,41 +4002,51 @@ void Spell::TakePower()
break;
}
}
+
Powers powerType = Powers(m_spellInfo->powerType);
+
if(powerType == POWER_RUNE)
{
TakeRunePower();
return;
}
+
if (!m_powerCost)
return;
+
// health as power used
if(m_spellInfo->powerType == POWER_HEALTH)
{
m_caster->ModifyHealth( -(int32)m_powerCost );
return;
}
+
if(m_spellInfo->powerType >= MAX_POWERS)
{
sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
return;
}
+
if(hit)
m_caster->ModifyPower(powerType, -m_powerCost);
else
m_caster->ModifyPower(powerType, -irand(0, m_powerCost/4));
+
// Set the five second timer
if (powerType == POWER_MANA && m_powerCost > 0)
m_caster->SetLastManaUse(getMSTime());
}
+
void Spell::TakeAmmo()
{
if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER)
{
Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
+
// wands don't have ammo
if(!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND)
return;
+
if( pItem->GetProto()->InventoryType == INVTYPE_THROWN )
{
if(pItem->GetMaxStackCount()==1)
@@ -3590,54 +4065,77 @@ void Spell::TakeAmmo()
((Player*)m_caster)->DestroyItemCount(ammo, 1, true);
}
}
+
SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
{
if(m_spellInfo->powerType != POWER_RUNE || !runeCostID)
return SPELL_CAST_OK;
+
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_CAST_OK;
+
Player *plr = (Player*)m_caster;
+
if(plr->getClass() != CLASS_DEATH_KNIGHT)
return SPELL_CAST_OK;
+
SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
+
if(!src)
return SPELL_CAST_OK;
+
if(src->NoRuneCost())
return SPELL_CAST_OK;
+
int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
+
for(uint32 i = 0; i < RUNE_DEATH; ++i)
runeCost[i] = src->RuneCost[i];
+
runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
+
for(uint32 i = 0; i < MAX_RUNES; ++i)
{
RuneType rune = plr->GetCurrentRune(i);
if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
runeCost[rune]--;
}
+
for(uint32 i = 0; i < RUNE_DEATH; ++i)
if(runeCost[i] > 0)
runeCost[RUNE_DEATH] += runeCost[i];
+
if(runeCost[RUNE_DEATH] > MAX_RUNES)
return SPELL_FAILED_NO_POWER; // not sure if result code is correct
+
return SPELL_CAST_OK;
}
+
void Spell::TakeRunePower()
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
+
Player *plr = (Player*)m_caster;
+
if(plr->getClass() != CLASS_DEATH_KNIGHT)
return;
+
SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
+
if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
return;
m_runesState = plr->GetRunesState(); // store previous state
+
int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
+
for(uint32 i = 0; i < RUNE_DEATH; ++i)
{
runeCost[i] = src->RuneCost[i];
}
+
runeCost[RUNE_DEATH] = 0; // calculated later
+
for(uint32 i = 0; i < MAX_RUNES; ++i)
{
RuneType rune = plr->GetCurrentRune(i);
@@ -3648,7 +4146,9 @@ void Spell::TakeRunePower()
runeCost[rune]--;
}
}
+
runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
+
if(runeCost[RUNE_DEATH] > 0)
{
for(uint32 i = 0; i < MAX_RUNES; ++i)
@@ -3695,43 +4195,53 @@ void Spell::TakeRunePower()
}
// Blood of the North
// Reaping
- else if ((*itr)->GetSpellProto()->SpellIconID != 3041 &&
+ else if ((*itr)->GetSpellProto()->SpellIconID != 3041 &&
(*itr)->GetSpellProto()->SpellIconID != 22)
continue;
+
// Remove rune of aura if avalible
if ((*itr)->GetAmount() & (1<<i))
(*itr)->SetAmount((*itr)->GetAmount() & ~(1<<i));
break;
}
}
+
if(runeCost[RUNE_DEATH] == 0)
break;
}
}
}
+
// you can gain some runic power when use runes
float rp = src->runePowerGain;
rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
}
+
void Spell::TakeReagents()
{
if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
return;
+
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
+
// do not take reagents for these item casts
if (m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST)
return;
+
Player* p_caster = (Player*)m_caster;
if (p_caster->CanNoReagentCast(m_spellInfo))
return;
+
for(uint32 x = 0; x < 8; ++x)
{
if(m_spellInfo->Reagent[x] <= 0)
continue;
+
uint32 itemid = m_spellInfo->Reagent[x];
uint32 itemcount = m_spellInfo->ReagentCount[x];
+
// if CastItem is also spell reagent
if (m_CastItem)
{
@@ -3748,47 +4258,65 @@ void Spell::TakeReagents()
break;
}
}
+
m_CastItem = NULL;
}
}
+
// if getItemTarget is also spell reagent
if (m_targets.getItemTargetEntry() == itemid)
m_targets.setItemTarget(NULL);
+
p_caster->DestroyItemCount(itemid, itemcount, true);
}
}
+
void Spell::HandleThreatSpells(uint32 spellId)
{
if(!m_targets.getUnitTarget() || !spellId)
return;
+
if(!m_targets.getUnitTarget()->CanHaveThreatList())
return;
+
uint16 threat = spellmgr.GetSpellThreat(spellId);
+
if(!threat)
return;
+
m_targets.getUnitTarget()->AddThreat(m_caster, float(threat));
+
DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat);
}
+
void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i)
{
+
if(!Script->OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo))
return;
+
//effect has been handled, skip it
if(m_effectMask & (1<<i))
return;
+
unitTarget = pUnitTarget;
itemTarget = pItemTarget;
gameObjTarget = pGOTarget;
+
uint8 eff = m_spellInfo->Effect[i];
+
sLog.outDebug( "Spell: %u Effect : %u", m_spellInfo->Id, eff);
+
//we do not need DamageMultiplier here.
damage = CalculateDamage(i, NULL);
+
if(eff<TOTAL_SPELL_EFFECTS)
{
//sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
(this->*SpellEffects[eff])(i);
}
}
+
void Spell::TriggerSpell()
{
for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
@@ -3797,6 +4325,7 @@ void Spell::TriggerSpell()
spell->prepare(&m_targets); // use original spell original targets
}
}
+
SpellCastResult Spell::CheckCast(bool strict)
{
// check cooldowns to prevent cheating
@@ -3805,6 +4334,7 @@ SpellCastResult Spell::CheckCast(bool strict)
//can cast triggered (by aura only?) spells while have this flag
if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY))
return SPELL_FAILED_SPELL_IN_PROGRESS;
+
if (((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
{
if(m_triggeredByAuraSpell)
@@ -3813,11 +4343,13 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_NOT_READY;
}
}
+
// only allow triggered spells if at an ended battleground
if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
if(bg->GetStatus() == STATUS_WAIT_LEAVE)
return SPELL_FAILED_DONT_REPORT;
+
// only check at first call, Stealth auras are already removed at second call
// for now, ignore triggered spells
if( strict && !m_IsTriggeredSpell)
@@ -3838,10 +4370,12 @@ SpellCastResult Spell::CheckCast(bool strict)
SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
if(shapeError != SPELL_CAST_OK)
return shapeError;
+
if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
return SPELL_FAILED_ONLY_STEALTHED;
}
}
+
bool reqCombat=true;
Unit::AuraEffectList const& stateAuras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
for(Unit::AuraEffectList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j)
@@ -3855,7 +4389,8 @@ SpellCastResult Spell::CheckCast(bool strict)
}
}
}
- // caster state requirements
+
+ // caster state requirements
// not for triggered spells (needed by execute)
if (!m_IsTriggeredSpell)
{
@@ -3863,14 +4398,17 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_CASTER_AURASTATE;
if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot), m_spellInfo, m_caster))
return SPELL_FAILED_CASTER_AURASTATE;
+
// Note: spell 62473 requres casterAuraSpell = triggering spell
if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
return SPELL_FAILED_CASTER_AURASTATE;
if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
return SPELL_FAILED_CASTER_AURASTATE;
+
if(reqCombat && m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
return SPELL_FAILED_AFFECTING_COMBAT;
}
+
// cancel autorepeat spells if cast start when moving
// (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
@@ -3880,31 +4418,41 @@ SpellCastResult Spell::CheckCast(bool strict)
(IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
return SPELL_FAILED_MOVING;
}
+
if(Unit *target = m_targets.getUnitTarget())
{
// target state requirements (not allowed state), apply to self also
if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot), m_spellInfo, m_caster))
return SPELL_FAILED_TARGET_AURASTATE;
+
if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
return SPELL_FAILED_TARGET_AURASTATE;
+
if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
return SPELL_FAILED_TARGET_AURASTATE;
+
if(!m_IsTriggeredSpell && target == m_caster && m_spellInfo->AttributesEx & SPELL_ATTR_EX_CANT_TARGET_SELF)
return SPELL_FAILED_BAD_TARGETS;
+
bool non_caster_target = target != m_caster && !spellmgr.IsSpellWithCasterSourceTargetsOnly(m_spellInfo);
+
if(non_caster_target)
{
// target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
if(!m_IsTriggeredSpell && m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState), m_spellInfo, m_caster))
return SPELL_FAILED_TARGET_AURASTATE;
+
// Not allow casting on flying player
if (target->hasUnitState(UNIT_STAT_UNATTACKABLE))
return SPELL_FAILED_BAD_TARGETS;
+
if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
return SPELL_FAILED_LINE_OF_SIGHT;
+
}
else if (m_caster == target)
{
+
if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
{
// Additional check for some spells
@@ -3920,6 +4468,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
}
}
+
// check pet presents
for(int j = 0; j < 3; ++j)
{
@@ -3936,6 +4485,7 @@ SpellCastResult Spell::CheckCast(bool strict)
break;
}
}
+
//check creature type
//ignore self casts (including area casts when caster selected as target)
if(non_caster_target)
@@ -3948,6 +4498,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_BAD_TARGETS;
}
}
+
// who can give me an example to show what is the use of this
// even if we need check, check by effect rather than whole spell, otherwise 57108,57143 are broken
/*
@@ -3969,9 +4520,11 @@ SpellCastResult Spell::CheckCast(bool strict)
}
}
*/
+
if(IsPositiveSpell(m_spellInfo->Id))
if(target->IsImmunedToSpell(m_spellInfo))
return SPELL_FAILED_TARGET_AURASTATE;
+
//Must be behind the target.
if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster)
//Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
@@ -3982,20 +4535,24 @@ SpellCastResult Spell::CheckCast(bool strict)
SendInterrupted(2);
return SPELL_FAILED_NOT_BEHIND;
}
+
//Target must be facing you.
if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
{
SendInterrupted(2);
return SPELL_FAILED_NOT_INFRONT;
}
+
// check if target is in combat
if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
}
+
// Spell casted only on battleground
if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER)
if(!((Player*)m_caster)->InBattleGround())
return SPELL_FAILED_ONLY_BATTLEGROUNDS;
+
// do not allow spells to be cast in arenas
// - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
// - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
@@ -4004,16 +4561,19 @@ SpellCastResult Spell::CheckCast(bool strict)
if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
if(mapEntry->IsBattleArena())
return SPELL_FAILED_NOT_IN_ARENA;
+
// zone check
if(m_caster->GetTypeId() == TYPEID_UNIT || !((Player*)m_caster)->isGameMaster())
{
uint32 zone, area;
m_caster->GetZoneAndAreaId(zone,area);
+
SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
m_caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
if(locRes != SPELL_CAST_OK)
return locRes;
}
+
// not let players cast spells at mount (and let do it to creatures)
if (m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
!IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
@@ -4023,6 +4583,7 @@ SpellCastResult Spell::CheckCast(bool strict)
else
return SPELL_FAILED_NOT_MOUNTED;
}
+
// always (except passive spells) check items (focus object can be required for any type casts)
if (!IsPassiveSpell(m_spellInfo->Id))
{
@@ -4030,6 +4591,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if(castResult != SPELL_CAST_OK)
return castResult;
}
+
/*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
{
@@ -4044,10 +4606,13 @@ SpellCastResult Spell::CheckCast(bool strict)
SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
if(lower==upper)
sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_UNIT_NEARBY_ENTRY or TARGET_DST_NEARBY_ENTRY, but does not have record in `spell_script_target`",m_spellInfo->Id);
+
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
float range = GetSpellMaxRange(srange);
+
Creature* creatureScriptTarget = NULL;
GameObject* goScriptTarget = NULL;
+
for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
{
switch(i_spellST->second.type)
@@ -4055,16 +4620,20 @@ SpellCastResult Spell::CheckCast(bool strict)
case SPELL_TARGET_TYPE_GAMEOBJECT:
{
GameObject* p_GameObject = NULL;
+
if (i_spellST->second.targetEntry)
{
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
+
MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check);
+
TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
+
if (p_GameObject)
{
// remember found target and range, next attempt will find more near target with another entry
@@ -4090,15 +4659,20 @@ SpellCastResult Spell::CheckCast(bool strict)
default:
{
Creature *p_Creature = NULL;
+
CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate(); // Really don't know what is that???
+
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
+
TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
+
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap(), *m_caster, range);
+
if(p_Creature )
{
creatureScriptTarget = p_Creature;
@@ -4109,6 +4683,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
}
}
+
if(creatureScriptTarget)
{
// store coordinates for TARGET_DST_NEARBY_ENTRY
@@ -4116,6 +4691,7 @@ SpellCastResult Spell::CheckCast(bool strict)
m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
{
m_targets.setDst(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
+
if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
AddUnitTarget(creatureScriptTarget, j);
}
@@ -4130,6 +4706,7 @@ SpellCastResult Spell::CheckCast(bool strict)
m_spellInfo->EffectImplicitTargetB[j] == TARGET_DST_NEARBY_ENTRY )
{
m_targets.setDst(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
+
if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_DST_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
AddGOTarget(goScriptTarget, j);
}
@@ -4149,18 +4726,22 @@ SpellCastResult Spell::CheckCast(bool strict)
}
}
}*/
+
if(!m_IsTriggeredSpell)
{
SpellCastResult castResult = CheckRange(strict);
if(castResult != SPELL_CAST_OK)
return castResult;
+
castResult = CheckPower();
if(castResult != SPELL_CAST_OK)
return castResult;
+
castResult = CheckCasterAuras();
if(castResult != SPELL_CAST_OK)
return castResult;
}
+
for (int i = 0; i < 3; i++)
{
// for effects of spells that have only one target
@@ -4203,30 +4784,42 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_BAD_TARGETS;
+
if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_UNIT_PET)
break;
+
Pet* pet = ((Player*)m_caster)->GetPet();
+
if(!pet)
return SPELL_FAILED_NO_PET;
+
SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
+
if(!learn_spellproto)
return SPELL_FAILED_NOT_KNOWN;
+
if(m_spellInfo->spellLevel > pet->getLevel())
return SPELL_FAILED_LOWLEVEL;
+
break;
}
case SPELL_EFFECT_LEARN_PET_SPELL:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_BAD_TARGETS;
+
Pet* pet = ((Player*)m_caster)->GetPet();
if(!pet)
return SPELL_FAILED_NO_PET;
+
SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
+
if(!learn_spellproto)
return SPELL_FAILED_NOT_KNOWN;
+
if(m_spellInfo->spellLevel > pet->getLevel())
return SPELL_FAILED_LOWLEVEL;
+
break;
}
case SPELL_EFFECT_APPLY_GLYPH:
@@ -4241,18 +4834,25 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_BAD_TARGETS;
+
Item* foodItem = m_targets.getItemTarget();
if(!foodItem)
return SPELL_FAILED_BAD_TARGETS;
+
Pet* pet = ((Player*)m_caster)->GetPet();
+
if(!pet)
return SPELL_FAILED_NO_PET;
+
if(!pet->HaveInDiet(foodItem->GetProto()))
return SPELL_FAILED_WRONG_PET_FOOD;
+
if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
return SPELL_FAILED_FOOD_LOWLEVEL;
+
if(m_caster->isInCombat() || pet->isInCombat())
return SPELL_FAILED_AFFECTING_COMBAT;
+
break;
}
case SPELL_EFFECT_POWER_BURN:
@@ -4281,24 +4881,30 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
return SPELL_FAILED_BAD_TARGETS;
+
if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
return SPELL_FAILED_TARGET_UNSKINNABLE;
+
Creature* creature = (Creature*)m_targets.getUnitTarget();
if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
{
return SPELL_FAILED_TARGET_NOT_LOOTED;
}
+
uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
+
int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
if (ReqValue > skillValue)
return SPELL_FAILED_LOW_CASTLEVEL;
+
// chance for fail at orange skinning attempt
if( (m_selfContainer && (*m_selfContainer) == this) &&
skillValue < sWorld.GetConfigMaxSkillValue() &&
(ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) )
return SPELL_FAILED_TRY_AGAIN;
+
break;
}
case SPELL_EFFECT_OPEN_LOCK:
@@ -4306,6 +4912,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
break;
+
if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
// we need a go target in case of TARGET_GAMEOBJECT
|| m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
@@ -4313,10 +4920,12 @@ SpellCastResult Spell::CheckCast(bool strict)
|| m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
(!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
return SPELL_FAILED_BAD_TARGETS;
+
// In BattleGround players can use only flags and banners
if( ((Player*)m_caster)->InBattleGround() &&
!((Player*)m_caster)->CanUseBattleGroundObject() )
return SPELL_FAILED_TRY_AGAIN;
+
// get the lock entry
uint32 lockId = 0;
if (GameObject* go = m_targets.getGOTarget())
@@ -4327,18 +4936,22 @@ SpellCastResult Spell::CheckCast(bool strict)
}
else if(Item* itm = m_targets.getItemTarget())
lockId = itm->GetProto()->LockID;
+
SkillType skillId = SKILL_NONE;
int32 reqSkillValue = 0;
int32 skillValue = 0;
+
// check lock compatibility
SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
if(res != SPELL_CAST_OK)
return res;
+
// chance for fail at orange mining/herb/LockPicking gathering attempt
// second check prevent fail at rechecks
if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
{
bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
+
// chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37))
return SPELL_FAILED_TRY_AGAIN;
@@ -4350,8 +4963,10 @@ SpellCastResult Spell::CheckCast(bool strict)
Creature *pet = m_caster->GetGuardianPet();
if(!pet)
return SPELL_FAILED_NO_PET;
+
if(pet->isAlive())
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+
break;
}
// This is generic summon effect
@@ -4377,8 +4992,10 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if(m_caster->GetPetGUID())
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+
if(m_caster->GetCharmGUID())
return SPELL_FAILED_ALREADY_HAVE_CHARM;
+
break;
}
case SPELL_EFFECT_SUMMON_PET:
@@ -4394,8 +5011,10 @@ SpellCastResult Spell::CheckCast(bool strict)
else
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
}
+
if(m_caster->GetCharmGUID())
return SPELL_FAILED_ALREADY_HAVE_CHARM;
+
break;
}
case SPELL_EFFECT_SUMMON_PLAYER:
@@ -4404,9 +5023,11 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_BAD_TARGETS;
if(!((Player*)m_caster)->GetSelection())
return SPELL_FAILED_BAD_TARGETS;
+
Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) )
return SPELL_FAILED_BAD_TARGETS;
+
// check if our map is dungeon
if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
{
@@ -4437,6 +5058,7 @@ SpellCastResult Spell::CheckCast(bool strict)
default:break;
}
}
+
for (int i = 0; i < 3; i++)
{
switch(m_spellInfo->EffectApplyAuraName[i])
@@ -4454,18 +5076,25 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_BAD_TARGETS;
+
if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
Creature* target = (Creature*)m_targets.getUnitTarget();
+
if (target->getLevel() > m_caster->getLevel())
return SPELL_FAILED_HIGHLEVEL;
+
// use SMSG_PET_TAME_FAILURE?
if (!target->GetCreatureInfo()->isTameable (((Player*)m_caster)->CanTameExoticPets()))
return SPELL_FAILED_BAD_TARGETS;
+
if(m_caster->GetPetGUID())
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+
if(m_caster->GetCharmGUID())
return SPELL_FAILED_ALREADY_HAVE_CHARM;
+
break;
}
default:
@@ -4477,9 +5106,11 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_NO_PET;
+
Pet *pet = ((Player*)m_caster)->GetPet();
if(!pet)
return SPELL_FAILED_NO_PET;
+
if(pet->GetCharmerGUID())
return SPELL_FAILED_CHARMED;
break;
@@ -4490,50 +5121,62 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if(m_caster->GetCharmerGUID())
return SPELL_FAILED_CHARMED;
+
if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_CHARM
|| m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POSSESS)
{
if(m_caster->GetPetGUID())
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
+
if(m_caster->GetCharmGUID())
return SPELL_FAILED_ALREADY_HAVE_CHARM;
}
+
if(Unit *target = m_targets.getUnitTarget())
{
if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsVehicle())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
if(target->GetCharmerGUID())
return SPELL_FAILED_CHARMED;
+
int32 damage = CalculateDamage(i, target);
if(damage && int32(target->getLevel()) > damage)
return SPELL_FAILED_HIGHLEVEL;
}
+
break;
}
case SPELL_AURA_MOUNTED:
{
if (m_caster->IsInWater())
return SPELL_FAILED_ONLY_ABOVEWATER;
+
if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
return SPELL_FAILED_NO_MOUNTS_ALLOWED;
+
// Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
return SPELL_FAILED_NO_MOUNTS_ALLOWED;
+
ShapeshiftForm form = m_caster->m_form;
if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
return SPELL_FAILED_NOT_SHAPESHIFT;
+
break;
}
case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
{
if(!m_targets.getUnitTarget())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
// can be casted at non-friendly unit or own pet/charm
if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
return SPELL_FAILED_TARGET_FRIENDLY;
+
break;
}
case SPELL_AURA_FLY:
@@ -4552,33 +5195,42 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if (!m_targets.getUnitTarget())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
+
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
break;
+
if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA)
return SPELL_FAILED_BAD_TARGETS;
+
break;
}
default:
break;
}
}
+
// all ok
return SPELL_CAST_OK;
}
+
SpellCastResult Spell::CheckPetCast(Unit* target)
{
if(!m_caster->isAlive() && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD))
return SPELL_FAILED_CASTER_DEAD;
+
if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast
return SPELL_FAILED_SPELL_IN_PROGRESS;
if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
return SPELL_FAILED_AFFECTING_COMBAT;
+
//dead owner (pets still alive when owners ressed?)
if(Unit *owner = m_caster->GetCharmerOrOwner())
if(!owner->isAlive())
return SPELL_FAILED_CASTER_DEAD;
+
if(!target && m_targets.getUnitTarget())
target = m_targets.getUnitTarget();
+
for(uint32 i = 0; i < 3; ++i)
{
if(SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET
@@ -4590,27 +5242,34 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
break;
}
}
+
Unit* _target = m_targets.getUnitTarget();
+
if(_target) //for target dead/target not valid
{
if(!_target->isAlive())
return SPELL_FAILED_BAD_TARGETS;
+
if(!IsValidSingleTargetSpell(_target))
return SPELL_FAILED_BAD_TARGETS;
}
//cooldown
if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
return SPELL_FAILED_NOT_READY;
+
return CheckCast(true);
}
+
SpellCastResult Spell::CheckCasterAuras() const
{
// spells totally immuned to caster auras ( wsg flag drop, give marks etc)
if(m_spellInfo->AttributesEx6& SPELL_ATTR_EX6_IGNORE_CASTER_AURAS)
return SPELL_CAST_OK;
+
uint8 school_immune = 0;
uint32 mechanic_immune = 0;
uint32 dispel_immune = 0;
+
// Check if the spell grants school or mechanic immunity.
// We use bitmasks so the loop is done only once and not on every aura check below.
if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
@@ -4628,6 +5287,7 @@ SpellCastResult Spell::CheckCasterAuras() const
if(m_spellInfo->Id==42292 || m_spellInfo->Id==59752)
mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
}
+
// Check whether the cast should be prevented by any state you might have.
SpellCastResult prevented_reason = SPELL_CAST_OK;
// Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
@@ -4642,6 +5302,7 @@ SpellCastResult Spell::CheckCasterAuras() const
prevented_reason = SPELL_FAILED_SILENCED;
else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
prevented_reason = SPELL_FAILED_PACIFIED;
+
// Attr must make flag drop spell totally immune from all effects
if(prevented_reason != SPELL_CAST_OK)
{
@@ -4659,6 +5320,7 @@ SpellCastResult Spell::CheckCasterAuras() const
continue;
if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
continue;
+
//Make a second check for spell failed so the right SPELL_FAILED message is returned.
//That is needed when your casting is prevented by multiple states and you are only immune to some of them.
for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
@@ -4700,9 +5362,11 @@ SpellCastResult Spell::CheckCasterAuras() const
}
return SPELL_CAST_OK;
}
+
bool Spell::CanAutoCast(Unit* target)
{
uint64 targetguid = target->GetGUID();
+
for(uint32 j = 0; j < 3; ++j)
{
if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
@@ -4725,7 +5389,9 @@ bool Spell::CanAutoCast(Unit* target)
return false;
}
}
+
SpellCastResult result = CheckPetCast(target);
+
if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
{
SelectSpellTargets();
@@ -4736,24 +5402,31 @@ bool Spell::CanAutoCast(Unit* target)
}
return false; //target invalid
}
+
SpellCastResult Spell::CheckRange(bool strict)
{
//float range_mod;
+
// self cast doesn't need range checking -- also for Starshards fix
if (m_spellInfo->rangeIndex == 1)
return SPELL_CAST_OK;
+
// i do not know why we need this
/*if (strict) //add radius of caster
range_mod = 1.25;
else //add radius of caster and ~5 yds "give"
range_mod = 6.25;*/
+
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
+
Unit *target = m_targets.getUnitTarget();
float max_range = m_caster->GetSpellMaxRangeForTarget(target, srange); // + range_mod;
float min_range = m_caster->GetSpellMinRangeForTarget(target, srange);
uint32 range_type = GetSpellRangeType(srange);
+
if(Player* modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
+
if(target && target != m_caster)
{
if(range_type == SPELL_RANGE_MELEE)
@@ -4764,6 +5437,7 @@ SpellCastResult Spell::CheckRange(bool strict)
}
else if(!m_caster->IsWithinCombatRange(target, max_range))
return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
+
if(range_type == SPELL_RANGE_RANGED)
{
if(m_caster->IsWithinMeleeRange(target))
@@ -4771,10 +5445,12 @@ SpellCastResult Spell::CheckRange(bool strict)
}
else if(min_range && m_caster->IsWithinCombatRange(target, min_range)) // skip this check if min_range = 0
return SPELL_FAILED_TOO_CLOSE;
+
if( m_caster->GetTypeId() == TYPEID_PLAYER &&
(m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
return SPELL_FAILED_UNIT_NOT_INFRONT;
}
+
if(m_targets.HasDst() && !m_targets.HasTraj())
{
if(!m_caster->IsWithinDist3d(&m_targets.m_dstPos, max_range))
@@ -4782,13 +5458,16 @@ SpellCastResult Spell::CheckRange(bool strict)
if(min_range && m_caster->IsWithinDist3d(&m_targets.m_dstPos, min_range))
return SPELL_FAILED_TOO_CLOSE;
}
+
return SPELL_CAST_OK;
}
+
SpellCastResult Spell::CheckPower()
{
// item cast not used power
if(m_CastItem)
return SPELL_CAST_OK;
+
// health as power used - need check health amount
if(m_spellInfo->powerType == POWER_HEALTH)
{
@@ -4802,6 +5481,7 @@ SpellCastResult Spell::CheckPower()
sLog.outError("Spell::CheckPower: Unknown power type '%d'", m_spellInfo->powerType);
return SPELL_FAILED_UNKNOWN;
}
+
//check rune cost only if a spell has PowerType == POWER_RUNE
if(m_spellInfo->powerType == POWER_RUNE)
{
@@ -4809,6 +5489,7 @@ SpellCastResult Spell::CheckPower()
if(failReason != SPELL_CAST_OK)
return failReason;
}
+
// Check power amount
Powers powerType = Powers(m_spellInfo->powerType);
if(m_caster->GetPower(powerType) < m_powerCost)
@@ -4816,11 +5497,14 @@ SpellCastResult Spell::CheckPower()
else
return SPELL_CAST_OK;
}
+
SpellCastResult Spell::CheckItems()
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_CAST_OK;
+
Player* p_caster = (Player*)m_caster;
+
if(!m_CastItem)
{
if(m_castItemGUID)
@@ -4831,13 +5515,16 @@ SpellCastResult Spell::CheckItems()
uint32 itemid = m_CastItem->GetEntry();
if( !p_caster->HasItemCount(itemid, 1) )
return SPELL_FAILED_ITEM_NOT_READY;
+
ItemPrototype const *proto = m_CastItem->GetProto();
if(!proto)
return SPELL_FAILED_ITEM_NOT_READY;
+
for (int i = 0; i < 5; ++i)
if (proto->Spells[i].SpellCharges)
if(m_CastItem->GetSpellCharges(i) == 0)
return SPELL_FAILED_NO_CHARGES_REMAIN;
+
// consumable cast item checks
if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
{
@@ -4848,6 +5535,7 @@ SpellCastResult Spell::CheckItems()
// skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.getUnitTarget() is not the real target but the caster
if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_PET)
continue;
+
if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
{
if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
@@ -4861,6 +5549,7 @@ SpellCastResult Spell::CheckItems()
break;
}
}
+
// Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
{
@@ -4869,6 +5558,7 @@ SpellCastResult Spell::CheckItems()
failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
continue;
}
+
Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
{
@@ -4886,13 +5576,16 @@ SpellCastResult Spell::CheckItems()
return failReason;
}
}
+
// check target item
if(m_targets.getItemTargetGUID())
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_BAD_TARGETS;
+
if(!m_targets.getItemTarget())
return SPELL_FAILED_ITEM_GONE;
+
if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
}
@@ -4902,23 +5595,29 @@ SpellCastResult Spell::CheckItems()
if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
}
+
// check spell focus object
if(m_spellInfo->RequiresSpellFocus)
{
CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
+
GameObject* ok = NULL;
MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster, ok, go_check);
+
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
Map& map = *m_caster->GetMap();
cell_lock->Visit(cell_lock, object_checker, map, *m_caster, map.GetVisibilityDistance());
+
if(!ok)
return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
+
focusObject = ok; // game object found in range
}
+
// do not take reagents for these item casts
if (!(m_CastItem && m_CastItem->GetProto()->Flags & ITEM_FLAGS_TRIGGERED_CAST))
{
@@ -4929,8 +5628,10 @@ SpellCastResult Spell::CheckItems()
{
if(m_spellInfo->Reagent[i] <= 0)
continue;
+
uint32 itemid = m_spellInfo->Reagent[i];
uint32 itemcount = m_spellInfo->ReagentCount[i];
+
// if CastItem is also spell reagent
if( m_CastItem && m_CastItem->GetEntry() == itemid )
{
@@ -4952,6 +5653,7 @@ SpellCastResult Spell::CheckItems()
return SPELL_FAILED_ITEM_NOT_READY; //0x54
}
}
+
// check totem-item requirements (items presence in inventory)
uint32 totems = 2;
for(int i = 0; i < 2 ; ++i)
@@ -4968,6 +5670,7 @@ SpellCastResult Spell::CheckItems()
}
if(totems != 0)
return SPELL_FAILED_TOTEMS; //0x7C
+
// Check items for TotemCategory (items presence in inventory)
uint32 TotemCategory = 2;
for(int i= 0; i < 2; ++i)
@@ -4986,6 +5689,7 @@ SpellCastResult Spell::CheckItems()
if(TotemCategory != 0)
return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
}
+
// special checks for spell effects
for(int i = 0; i < 3; i++)
{
@@ -5006,7 +5710,7 @@ SpellCastResult Spell::CheckItems()
break;
}
case SPELL_EFFECT_ENCHANT_ITEM:
- if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget()
+ if(m_spellInfo->EffectItemType[i] && m_targets.getItemTarget()
&& (m_targets.getItemTarget()->IsWeaponVellum() || m_targets.getItemTarget()->IsArmorVellum()))
{
// cannot enchant vellum for other player
@@ -5028,6 +5732,7 @@ SpellCastResult Spell::CheckItems()
Item* targetItem = m_targets.getItemTarget();
if(!targetItem)
return SPELL_FAILED_ITEM_NOT_FOUND;
+
if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
return SPELL_FAILED_LOWLEVEL;
// Not allow enchant in trade slot for some enchant type
@@ -5066,12 +5771,15 @@ SpellCastResult Spell::CheckItems()
{
if(!m_targets.getItemTarget())
return SPELL_FAILED_CANT_BE_DISENCHANTED;
+
// prevent disenchanting in trade slot
if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
return SPELL_FAILED_CANT_BE_DISENCHANTED;
+
ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
if(!itemProto)
return SPELL_FAILED_CANT_BE_DISENCHANTED;
+
uint32 item_quality = itemProto->Quality;
// 2.0.x addon: Check player enchanting level against the item disenchanting requirements
uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
@@ -5104,8 +5812,10 @@ SpellCastResult Spell::CheckItems()
//make sure the player has the required ores in inventory
if(m_targets.getItemTarget()->GetCount() < 5)
return SPELL_FAILED_NEED_MORE_ITEMS;
+
if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
return SPELL_FAILED_CANT_BE_PROSPECTED;
+
break;
}
case SPELL_EFFECT_MILLING:
@@ -5125,8 +5835,10 @@ SpellCastResult Spell::CheckItems()
//make sure the player has the required herbs in inventory
if(m_targets.getItemTarget()->GetCount() < 5)
return SPELL_FAILED_NEED_MORE_ITEMS;
+
if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
return SPELL_FAILED_CANT_BE_MILLED;
+
break;
}
case SPELL_EFFECT_WEAPON_DAMAGE:
@@ -5138,6 +5850,7 @@ SpellCastResult Spell::CheckItems()
Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
if(!pItem || pItem->IsBroken())
return SPELL_FAILED_EQUIPPED_ITEM;
+
switch(pItem->GetProto()->SubClass)
{
case ITEM_SUBCLASS_WEAPON_THROWN:
@@ -5156,13 +5869,17 @@ SpellCastResult Spell::CheckItems()
// Requires No Ammo
if(m_caster->HasAura(46699))
break; // skip other checks
+
return SPELL_FAILED_NO_AMMO;
}
+
ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
if(!ammoProto)
return SPELL_FAILED_NO_AMMO;
+
if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
return SPELL_FAILED_NO_AMMO;
+
// check ammo ws. weapon compatibility
switch(pItem->GetProto()->SubClass)
{
@@ -5178,6 +5895,7 @@ SpellCastResult Spell::CheckItems()
default:
return SPELL_FAILED_NO_AMMO;
}
+
if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
return SPELL_FAILED_NO_AMMO;
}; break;
@@ -5191,6 +5909,7 @@ SpellCastResult Spell::CheckItems()
default:break;
}
}
+
// check weapon presence in slots for main/offhand weapons
if(m_spellInfo->EquippedItemClass >=0)
{
@@ -5198,38 +5917,49 @@ SpellCastResult Spell::CheckItems()
if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_MAIN_HAND)
{
Item* item = ((Player*)m_caster)->GetWeaponForAttack(BASE_ATTACK);
+
// skip spell if no weapon in slot or broken
if(!item || item->IsBroken() )
return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
+
// skip spell if weapon not fit to triggered spell
if(!item->IsFitToSpellRequirements(m_spellInfo))
return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
}
+
// offhand hand weapon required
if(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
{
Item* item = ((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK);
+
// skip spell if no weapon in slot or broken
if(!item || item->IsBroken() )
return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
+
// skip spell if weapon not fit to triggered spell
if(!item->IsFitToSpellRequirements(m_spellInfo))
return m_IsTriggeredSpell? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_EQUIPPED_ITEM_CLASS;
}
}
+
return SPELL_CAST_OK;
}
+
void Spell::Delayed() // only called in DealDamage()
{
if(!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
+
//if (m_spellState == SPELL_STATE_DELAYED)
// return; // spell is active and can't be time-backed
+
if(isDelayableNoMore()) // Spells may only be delayed twice
return;
+
// spells not loosing casting time ( slam, dynamites, bombs.. )
//if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
// return;
+
//check pushback reduce
int32 delaytime = 500; // spellcasting delay is normally 500ms
int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
@@ -5237,7 +5967,9 @@ void Spell::Delayed() // only called in DealDamage()
delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
if(delayReduce >= 100)
return;
+
delaytime = delaytime * (100 - delayReduce) / 100;
+
if(int32(m_timer) + delaytime > m_casttime)
{
delaytime = m_casttime - m_timer;
@@ -5245,18 +5977,24 @@ void Spell::Delayed() // only called in DealDamage()
}
else
m_timer += delaytime;
+
sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
+
WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
data.append(m_caster->GetPackGUID());
data << uint32(delaytime);
+
m_caster->SendMessageToSet(&data, true);
}
+
void Spell::DelayedChannel()
{
if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
return;
+
if(isDelayableNoMore()) // Spells may only be delayed twice
return;
+
//check pushback reduce
int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
@@ -5264,7 +6002,9 @@ void Spell::DelayedChannel()
delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
if(delayReduce >= 100)
return;
+
delaytime = delaytime * (100 - delayReduce) / 100;
+
if(int32(m_timer) < delaytime)
{
delaytime = m_timer;
@@ -5272,7 +6012,9 @@ void Spell::DelayedChannel()
}
else
m_timer -= delaytime;
+
sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
+
for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if ((*ihit).missCondition == SPELL_MISS_NONE)
@@ -5284,11 +6026,14 @@ void Spell::DelayedChannel()
}
}
}
+
// partially interrupt persistent area auras
if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id))
dynObj->Delay(delaytime);
+
SendChannelUpdate(m_timer);
}
+
void Spell::UpdatePointers()
{
if(m_originalCasterGUID==m_caster->GetGUID())
@@ -5298,13 +6043,17 @@ void Spell::UpdatePointers()
m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
}
+
if(m_castItemGUID && m_caster->GetTypeId() == TYPEID_PLAYER)
m_CastItem = ((Player*)m_caster)->GetItemByGuid(m_castItemGUID);
+
m_targets.Update(m_caster);
}
+
bool Spell::CheckTargetCreatureType(Unit* target) const
{
uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
+
// Curse of Doom & Exorcism: not find another way to fix spell target check :/
if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179 ||
// TODO: will be removed in 3.2.x
@@ -5313,21 +6062,27 @@ bool Spell::CheckTargetCreatureType(Unit* target) const
// not allow cast at player
if(target->GetTypeId()==TYPEID_PLAYER)
return false;
+
spellCreatureTargetMask = 0x7FF;
}
+
// Dismiss Pet and Taming Lesson skipped
if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
spellCreatureTargetMask = 0;
+
// Polymorph and Grounding Totem
if (target->GetEntry() == 5925 && m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE && (m_spellInfo->SpellFamilyFlags[0] & 0x1000000) && m_spellInfo->EffectApplyAuraName[0] == SPELL_AURA_MOD_CONFUSE)
return true;
+
if (spellCreatureTargetMask)
{
uint32 TargetCreatureType = target->GetCreatureTypeMask();
+
return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
}
return true;
}
+
CurrentSpellTypes Spell::GetCurrentContainer()
{
if (IsNextMeleeSwingSpell())
@@ -5339,6 +6094,7 @@ CurrentSpellTypes Spell::GetCurrentContainer()
else
return(CURRENT_GENERIC_SPELL);
}
+
bool Spell::CheckTarget(Unit* target, uint32 eff)
{
// Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
@@ -5347,11 +6103,13 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
if (!CheckTargetCreatureType(target))
return false;
}
+
// Check Aura spell req (need for AoE spells)
if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
return false;
if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
return false;
+
// Check targets for not_selectable unit flag and remove
// A player can cast spells on his pet (or other controlled unit) though in any state
if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
@@ -5359,6 +6117,7 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
// any unattackable target skipped
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return false;
+
// unselectable targets skipped in all cases except TARGET_UNIT_NEARBY_ENTRY targeting
// in case TARGET_UNIT_NEARBY_ENTRY target selected by server always and can't be cheated
/*if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
@@ -5366,14 +6125,17 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
m_spellInfo->EffectImplicitTargetB[eff] != TARGET_UNIT_NEARBY_ENTRY )
return false;*/
}
+
//Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)target)->GetVisibility() == VISIBILITY_OFF)
return false;
+
if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
return false;
}
+
switch(m_spellInfo->EffectApplyAuraName[eff])
{
case SPELL_AURA_NONE:
@@ -5392,9 +6154,11 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
return false;
break;
}
+
//Do not do further checks for triggered spells
if(m_IsTriggeredSpell)
return true;
+
//Check targets for LOS visibility (except spells without range limitations )
switch(m_spellInfo->Effect[eff])
{
@@ -5410,14 +6174,18 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
{
if(!m_targets.getCorpseTargetGUID())
return false;
+
Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
if(!corpse)
return false;
+
if(target->GetGUID() != corpse->GetOwnerGUID())
return false;
+
if(!corpse->IsWithinLOSInMap(m_caster))
return false;
}
+
// all ok by some way or another, skip normal check
break;
default: // normal case
@@ -5433,34 +6201,43 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
return false;
break;
}
+
return true;
}
+
bool Spell::IsNeedSendToClient() const
{
return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
}
+
bool Spell::HaveTargetsForEffect( uint8 effect ) const
{
for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
if(itr->effectMask & (1 << effect))
return true;
+
for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
if(itr->effectMask & (1 << effect))
return true;
+
for(std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
if(itr->effectMask & (1 << effect))
return true;
+
return false;
}
+
SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
{
m_Spell = spell;
}
+
SpellEvent::~SpellEvent()
{
if (m_Spell->getState() != SPELL_STATE_FINISHED)
m_Spell->cancel();
+
if (m_Spell->IsDeletable())
{
delete m_Spell;
@@ -5471,11 +6248,13 @@ SpellEvent::~SpellEvent()
(m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id);
}
}
+
bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
{
// update spell if it is not finished
if (m_Spell->getState() != SPELL_STATE_FINISHED)
m_Spell->update(p_time);
+
// check spell state to process
switch (m_Spell->getState())
{
@@ -5489,6 +6268,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
}
// event will be re-added automatically at the end of routine)
} break;
+
case SPELL_STATE_DELAYED:
{
// first, check, if we have just started
@@ -5512,6 +6292,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, true);
// do the action (pass spell to channeling state)
m_Spell->handle_immediate();
+
// And remove after effect handling
((Player*)m_Spell->GetCaster())->SetSpellModTakingSpell(m_Spell, false);
}
@@ -5542,26 +6323,31 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
return false; // event not complete
}
} break;
+
default:
{
// all other states
// event will be re-added automatically at the end of routine)
} break;
}
+
// spell processing not complete, plan event on the next update interval
m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
return false; // event not complete
}
+
void SpellEvent::Abort(uint64 /*e_time*/)
{
// oops, the spell we try to do is aborted
if (m_Spell->getState() != SPELL_STATE_FINISHED)
m_Spell->cancel();
}
+
bool SpellEvent::IsDeletable() const
{
return m_Spell->IsDeletable();
}
+
bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
{
switch(type)
@@ -5578,6 +6364,7 @@ bool Spell::IsValidSingleTargetEffect(Unit const* target, Targets type) const
}
return true;
}
+
bool Spell::IsValidSingleTargetSpell(Unit const* target) const
{
for(int i = 0; i < 3; ++i)
@@ -5590,6 +6377,7 @@ bool Spell::IsValidSingleTargetSpell(Unit const* target) const
}
return true;
}
+
void Spell::CalculateDamageDoneForAllTargets()
{
float multiplier[3];
@@ -5605,6 +6393,7 @@ void Spell::CalculateDamageDoneForAllTargets()
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this);
}
}
+
bool usesAmmo=true;
Unit::AuraEffectList const& Auras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO);
for(Unit::AuraEffectList::const_iterator j = Auras.begin();j != Auras.end(); ++j)
@@ -5612,15 +6401,19 @@ void Spell::CalculateDamageDoneForAllTargets()
if((*j)->isAffectedOnSpell(m_spellInfo))
usesAmmo=false;
}
+
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
TargetInfo &target = *ihit;
+
uint32 mask = target.effectMask;
if(!mask)
continue;
+
Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
if (!unit) // || !unit->isAlive()) do we need to check alive here?
continue;
+
if (usesAmmo)
{
bool ammoTaken=false;
@@ -5642,6 +6435,7 @@ void Spell::CalculateDamageDoneForAllTargets()
break;
}
}
+
if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
{
target.damage += CalculateDamageDone(unit, mask, multiplier);
@@ -5657,6 +6451,7 @@ void Spell::CalculateDamageDoneForAllTargets()
}
}
}
+
int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier)
{
int32 damageDone = 0;
@@ -5667,6 +6462,7 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul
{
m_damage = 0;
damage = CalculateDamage(i, NULL);
+
switch(m_spellInfo->Effect[i])
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
@@ -5682,6 +6478,7 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul
SpellDamageHeal(i);
break;
}
+
if(m_damage > 0)
{
if(IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetA[i]] || IsAreaEffectTarget[m_spellInfo->EffectImplicitTargetB[i]])
@@ -5695,20 +6492,27 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul
m_damage *= m_damageMultipliers[i];
m_damageMultipliers[i] *= multiplier[i];
}
+
damageDone += m_damage;
}
}
+
return damageDone;
}
+
SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
{
if(!lockId) // possible case for GO and maybe for items.
return SPELL_CAST_OK;
+
// Get LockInfo
LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
+
if (!lockInfo)
return SPELL_FAILED_BAD_TARGETS;
+
bool reqKey = false; // some locks not have reqs
+
for(int j = 0; j < 8; ++j)
{
switch(lockInfo->Type[j])
@@ -5723,31 +6527,41 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
case LOCK_KEY_SKILL:
{
reqKey = true;
+
// wrong locktype, skip
if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
continue;
+
skillId = SkillByLockType(LockType(lockInfo->Index[j]));
+
if ( skillId != SKILL_NONE )
{
// skill bonus provided by casting spell (mostly item spells)
// add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1);
reqSkillValue = lockInfo->Skill[j];
+
// castitem check: rogue using skeleton keys. the skill values should not be added in this case.
skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
0 : ((Player*)m_caster)->GetSkillValue(skillId);
+
skillValue += spellSkillBonus;
+
if (skillValue < reqSkillValue)
return SPELL_FAILED_LOW_CASTLEVEL;
}
+
return SPELL_CAST_OK;
}
}
}
+
if(reqKey)
return SPELL_FAILED_BAD_TARGETS;
+
return SPELL_CAST_OK;
}
+
void Spell::SetSpellValue(SpellValueMod mod, int32 value)
{
switch(mod)
@@ -5772,6 +6586,7 @@ void Spell::SetSpellValue(SpellValueMod mod, int32 value)
break;
}
}
+
float tangent(float x)
{
x = tan(x);
@@ -5783,35 +6598,47 @@ float tangent(float x)
if(x <= 100000.0f) return -100000.0f;
return 0.0f;
}
+
#define DEBUG_TRAJ(a) //a
+
void Spell::SelectTrajTargets()
{
if(!m_targets.HasTraj())
return;
+
float dist2d = m_targets.GetDist2d();
if(!dist2d)
return;
+
float dz = m_targets.m_dstPos.m_positionZ - m_targets.m_srcPos.m_positionZ;
+
UnitList unitList;
SearchAreaTarget(unitList, dist2d, PUSH_IN_THIN_LINE, SPELL_TARGETS_ANY);
if(unitList.empty())
return;
+
unitList.sort(TargetDistanceOrder(m_caster));
+
float b = tangent(m_targets.m_elevation);
float a = (dz - dist2d * b) / (dist2d * dist2d);
if(a > -0.0001f) a = 0;
DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: a %f b %f", a, b);)
+
float bestDist = GetSpellMaxRange(m_spellInfo, false);
+
UnitList::const_iterator itr = unitList.begin();
for(; itr != unitList.end(); ++itr)
{
if(m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->GetVehicle())//(*itr)->IsOnVehicle(m_caster))
continue;
+
const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3)
// TODO: all calculation should be based on src instead of m_caster
const float objDist2d = m_targets.m_srcPos.GetExactDist2d(*itr) * cos(m_targets.m_srcPos.GetRelativeAngle(*itr));
const float dz = (*itr)->GetPositionZ() - m_targets.m_srcPos.m_positionZ;
+
DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);)
+
float dist = objDist2d - size;
float height = dist * (a * dist + b);
DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)
@@ -5820,21 +6647,26 @@ void Spell::SelectTrajTargets()
bestDist = dist > 0 ? dist : 0;
break;
}
+
#define CHECK_DIST {\
DEBUG_TRAJ(sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\
if(dist > bestDist) continue;\
if(dist < objDist2d + size && dist > objDist2d - size) { bestDist = dist; break; }\
}
+
if(!a)
{
height = dz - size;
dist = height / b;
CHECK_DIST;
+
height = dz + size;
dist = height / b;
CHECK_DIST;
+
continue;
}
+
height = dz - size;
float sqrt1 = b * b + 4 * a * height;
if(sqrt1 > 0)
@@ -5843,6 +6675,7 @@ void Spell::SelectTrajTargets()
dist = (sqrt1 - b) / (2 * a);
CHECK_DIST;
}
+
height = dz + size;
float sqrt2 = b * b + 4 * a * height;
if(sqrt2 > 0)
@@ -5850,20 +6683,24 @@ void Spell::SelectTrajTargets()
sqrt2 = sqrt(sqrt2);
dist = (sqrt2 - b) / (2 * a);
CHECK_DIST;
+
dist = (-sqrt2 - b) / (2 * a);
CHECK_DIST;
}
+
if(sqrt1 > 0)
{
dist = (-sqrt1 - b) / (2 * a);
CHECK_DIST;
}
}
+
if(m_targets.m_srcPos.GetExactDist2d(&m_targets.m_dstPos) > bestDist)
{
float x = m_targets.m_srcPos.m_positionX + cos(m_caster->GetOrientation()) * bestDist;
float y = m_targets.m_srcPos.m_positionY + sin(m_caster->GetOrientation()) * bestDist;
float z = m_targets.m_srcPos.m_positionZ + bestDist * (a * bestDist + b);
+
if(itr != unitList.end())
{
float distSq = (*itr)->GetExactDistSq(x, y, z);
@@ -5876,23 +6713,29 @@ void Spell::SelectTrajTargets()
x += factor * ((*itr)->GetPositionX() - x);
y += factor * ((*itr)->GetPositionY() - y);
z += factor * ((*itr)->GetPositionZ() - z);
+
distSq = (*itr)->GetExactDistSq(x, y, z);
DEBUG_TRAJ(sLog.outError("Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
}
}
+
m_targets.setDst(x, y, z);
}
}
+
void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster )
{
Player *pTarget = target->GetCharmerOrOwnerPlayerOrPlayerItself();
Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
+
if (pGroup)
{
uint8 subgroup = pTarget->GetSubGroup();
+
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
+
// IsHostileTo check duel and controlled by enemy
if (Target && (raid || subgroup==Target->GetSubGroup())
&& !m_caster->IsHostileTo(Target))
@@ -5900,6 +6743,7 @@ void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float ra
if (Target==m_caster && withcaster ||
Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius))
TagUnitMap.push_back(Target);
+
if (withPets)
if (Pet* pet = Target->GetPet())
if (pet==m_caster && withcaster ||
@@ -5914,6 +6758,7 @@ void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float ra
if (ownerOrSelf==m_caster && withcaster ||
ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius))
TagUnitMap.push_back(ownerOrSelf);
+
if (withPets)
if (Guardian* pet = ownerOrSelf->GetGuardianPet())
if (pet==m_caster && withcaster ||
@@ -5921,13 +6766,16 @@ void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float ra
TagUnitMap.push_back(pet);
}
}
+
void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
{
FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
+
PrioritizeManaUnitQueue manaUsers;
for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr)
if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead())
manaUsers.push(PrioritizeManaUnitWraper(*itr));
+
TagUnitMap.clear();
while(!manaUsers.empty())
{
@@ -5935,17 +6783,20 @@ void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* targ
manaUsers.pop();
}
}
+
void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
{
FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
+
PrioritizeHealthUnitQueue healthQueue;
for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr)
if (!(*itr)->isDead())
healthQueue.push(PrioritizeHealthUnitWraper(*itr));
+
TagUnitMap.clear();
while(!healthQueue.empty())
{
TagUnitMap.push_back(healthQueue.top().getUnit());
healthQueue.pop();
}
-}
+} \ No newline at end of file