diff options
Diffstat (limited to 'src/game/Spell.cpp')
-rw-r--r-- | src/game/Spell.cpp | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index cbf41a4d146..8cb8c6a56b3 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -959,7 +959,10 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) ? PROC_EX_INTERNAL_TRIGGERED : PROC_EX_NONE; m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied + //Spells with this flag cannot trigger if effect is casted on self + bool canEffectTrigger = (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST ? m_caster != unitTarget : true); Unit * spellHitTarget = NULL; + if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target spellHitTarget = unit; else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) @@ -999,7 +1002,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) procEx |= PROC_EX_NORMAL_HIT; // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) - if (missInfo != SPELL_MISS_REFLECT) + if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo); if (m_spellAura) @@ -1024,7 +1027,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE; // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) - if (missInfo != SPELL_MISS_REFLECT) + if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo); if (m_spellAura) @@ -1046,7 +1049,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask); procEx |= createProcExtendMask(&damageInfo, missInfo); // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge) - if (missInfo != SPELL_MISS_REFLECT) + if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo); } @@ -1230,7 +1233,8 @@ void Spell::DoTriggersOnSpellHit(Unit *unit) m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem); } - if (m_ChanceTriggerSpells.size()) + // spells with this flag can trigger only if not selfcast (eviscerate for example) + if (m_ChanceTriggerSpells.size() && (!(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) || unit!=m_caster)) { int _duration=0; for(ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i) @@ -1911,7 +1915,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur) case TARGET_TYPE_CHANNEL: { - if(!m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL]) + if(!m_originalCaster || !m_originalCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]) { sLog.outError( "SPELL: no current channeled spell for spell ID %u", m_spellInfo->Id ); break; @@ -1920,14 +1924,14 @@ void Spell::SetTargetMap(uint32 i, uint32 cur) switch(cur) { case TARGET_UNIT_CHANNEL: - if(Unit* target = m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_targets.getUnitTarget()) + if(Unit* target = m_originalCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_targets.getUnitTarget()) AddUnitTarget(target, i); else sLog.outError( "SPELL: cannot find channel spell target for spell ID %u", m_spellInfo->Id ); break; case TARGET_DEST_CHANNEL: - if(m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_targets.HasDst()) - m_targets = m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_targets; + if(m_originalCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_targets.HasDst()) + m_targets = m_originalCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->m_targets; else sLog.outError( "SPELL: cannot find channel spell destination for spell ID %u", m_spellInfo->Id ); break; |