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-rw-r--r--src/game/Spell.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/Spell.h b/src/game/Spell.h
index a7daf94cf22..7c52a4e8bb3 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -354,7 +354,7 @@ class Spell
Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, Spell** triggeringContainer = NULL, bool skipCheck = false );
~Spell();
- void prepare(SpellCastTargets const* targets, Aura* triggeredByAura = NULL);
+ void prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura = NULL);
void cancel();
void update(uint32 difftime);
void cast(bool skipCheck = false);
@@ -461,8 +461,6 @@ class Spell
void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
- bool IsAffectedByAura(Aura *aura);
-
bool CheckTargetCreatureType(Unit* target) const;
void AddTriggeredSpell(SpellEntry const* spell) { m_TriggerSpells.push_back(spell); }