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diff --git a/src/game/SpellAuraEffects.cpp b/src/game/SpellAuraEffects.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "WorldPacket.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "ObjectMgr.h"
+#include "SpellMgr.h"
+#include "Player.h"
+#include "Unit.h"
+#include "ObjectAccessor.h"
+#include "Util.h"
+#include "Spell.h"
+#include "SpellAuraEffects.h"
+#include "SpellId.h"
+#include "BattleGround.h"
+#include "OutdoorPvPMgr.h"
+#include "Formulas.h"
+#include "ScriptCalls.h"
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
+#include "CellImpl.h"
+
+class Aura;
+//
+// EFFECT HANDLER NOTES
+//
+// in aura handler there should be check for modes:
+// AURA_EFFECT_HANDLE_REAL set - aura mod is just applied/removed on the target
+// AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK set - aura is just applied/removed, or aura packet request is made
+// AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK set - aura is recalculated or is just applied/removed - need to redo all things related to m_amount
+// AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK - logical or of above conditions
+// AURA_EFFECT_HANDLE_STAT - set when stats are reapplied
+// such checks will speedup trinity change amount/send for client operations
+// because for change amount operation packets will not be send
+// aura effect handlers shouldn't contain any AuraEffect or Aura object modifications
+
+pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
+{
+ &AuraEffect::HandleNULL, // 0 SPELL_AURA_NONE
+ &AuraEffect::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
+ &AuraEffect::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
+ &AuraEffect::HandleNoImmediateEffect, // 3 SPELL_AURA_PERIODIC_DAMAGE implemented in AuraEffect::PeriodicTick
+ &AuraEffect::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
+ &AuraEffect::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
+ &AuraEffect::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
+ &AuraEffect::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
+ &AuraEffect::HandleNoImmediateEffect, // 8 SPELL_AURA_PERIODIC_HEAL implemented in AuraEffect::PeriodicTick
+ &AuraEffect::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
+ &AuraEffect::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
+ &AuraEffect::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
+ &AuraEffect::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
+ &AuraEffect::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
+ &AuraEffect::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
+ &AuraEffect::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
+ &AuraEffect::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
+ &AuraEffect::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_DETECT implement in GameObject::canDetectTrap and Unit::canDetectStealthOf
+ &AuraEffect::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
+ &AuraEffect::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
+ &AuraEffect::HandleNoImmediateEffect, // 20 SPELL_AURA_OBS_MOD_HEALTH implemented in AuraEffect::PeriodicTick
+ &AuraEffect::HandleNoImmediateEffect, // 21 SPELL_AURA_OBS_MOD_POWER implemented in AuraEffect::PeriodicTick
+ &AuraEffect::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
+ &AuraEffect::HandleNoImmediateEffect, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL implemented in AuraEffect::PeriodicTick
+ &AuraEffect::HandleNoImmediateEffect, // 24 SPELL_AURA_PERIODIC_ENERGIZE implemented in AuraEffect::PeriodicTick
+ &AuraEffect::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
+ &AuraEffect::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
+ &AuraEffect::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
+ &AuraEffect::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
+ &AuraEffect::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
+ &AuraEffect::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
+ &AuraEffect::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
+ &AuraEffect::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
+ &AuraEffect::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
+ &AuraEffect::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
+ &AuraEffect::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
+ &AuraEffect::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
+ &AuraEffect::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
+ &AuraEffect::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
+ &AuraEffect::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
+ &AuraEffect::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
+ &AuraEffect::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
+ &AuraEffect::HandleNoImmediateEffect, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
+ &AuraEffect::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
+ &AuraEffect::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
+ &AuraEffect::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
+ &AuraEffect::HandleNULL, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
+ &AuraEffect::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
+ &AuraEffect::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
+ &AuraEffect::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
+ &AuraEffect::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
+ &AuraEffect::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
+ &AuraEffect::HandleAuraModWeaponCritPercent, // 52 SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
+ &AuraEffect::HandleNoImmediateEffect, // 53 SPELL_AURA_PERIODIC_LEECH implemented in AuraEffect::PeriodicTick
+ &AuraEffect::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
+ &AuraEffect::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
+ &AuraEffect::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
+ &AuraEffect::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
+ &AuraEffect::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
+ &AuraEffect::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
+ &AuraEffect::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
+ &AuraEffect::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
+ &AuraEffect::HandleNoImmediateEffect, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL implemented in AuraEffect::PeriodicTick
+ &AuraEffect::HandleNULL, // 63 unused (3.2.0) old SPELL_AURA_PERIODIC_MANA_FUNNEL
+ &AuraEffect::HandleNoImmediateEffect, // 64 SPELL_AURA_PERIODIC_MANA_LEECH implemented in AuraEffect::PeriodicTick
+ &AuraEffect::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
+ &AuraEffect::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
+ &AuraEffect::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
+ &AuraEffect::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
+ &AuraEffect::HandleNoImmediateEffect, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
+ &AuraEffect::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS clientside
+ &AuraEffect::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
+ &AuraEffect::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
+ &AuraEffect::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
+ &AuraEffect::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
+ &AuraEffect::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
+ &AuraEffect::HandleNoImmediateEffect, // 76 SPELL_AURA_FAR_SIGHT
+ &AuraEffect::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
+ &AuraEffect::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
+ &AuraEffect::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
+ &AuraEffect::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
+ &AuraEffect::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT implemented in Unit::CalcAbsorbResist
+ &AuraEffect::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
+ &AuraEffect::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
+ &AuraEffect::HandleNoImmediateEffect, // 84 SPELL_AURA_MOD_REGEN implemented in Player::RegenerateHealth
+ &AuraEffect::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN implemented in Player::Regenerate
+ &AuraEffect::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
+ &AuraEffect::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
+ &AuraEffect::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT implemented in Player::RegenerateHealth
+ &AuraEffect::HandleNoImmediateEffect, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
+ &AuraEffect::HandleNULL, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
+ &AuraEffect::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
+ &AuraEffect::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
+ &AuraEffect::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
+ &AuraEffect::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::Regenerate
+ &AuraEffect::HandleAuraGhost, // 95 SPELL_AURA_GHOST
+ &AuraEffect::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
+ &AuraEffect::HandleNoImmediateEffect, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
+ &AuraEffect::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
+ &AuraEffect::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
+ &AuraEffect::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
+ &AuraEffect::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
+ &AuraEffect::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
+ &AuraEffect::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
+ &AuraEffect::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
+ &AuraEffect::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
+ &AuraEffect::HandleAuraHover, //106 SPELL_AURA_HOVER
+ &AuraEffect::HandleNoImmediateEffect, //107 SPELL_AURA_ADD_FLAT_MODIFIER implemented in AuraEffect::CalculateSpellMod()
+ &AuraEffect::HandleNoImmediateEffect, //108 SPELL_AURA_ADD_PCT_MODIFIER implemented in AuraEffect::CalculateSpellMod()
+ &AuraEffect::HandleNoImmediateEffect, //109 SPELL_AURA_ADD_TARGET_TRIGGER
+ &AuraEffect::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT implemented in Player::Regenerate, Creature::Regenerate
+ &AuraEffect::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
+ &AuraEffect::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
+ &AuraEffect::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
+ &AuraEffect::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
+ &AuraEffect::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
+ &AuraEffect::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
+ &AuraEffect::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
+ &AuraEffect::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
+ &AuraEffect::HandleNULL, //119 unused (3.2.0) old SPELL_AURA_SHARE_PET_TRACKING
+ &AuraEffect::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
+ &AuraEffect::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
+ &AuraEffect::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
+ &AuraEffect::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
+ &AuraEffect::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
+ &AuraEffect::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
+ &AuraEffect::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
+ &AuraEffect::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
+ &AuraEffect::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
+ &AuraEffect::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
+ &AuraEffect::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
+ &AuraEffect::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
+ &AuraEffect::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
+ &AuraEffect::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
+ &AuraEffect::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
+ &AuraEffect::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
+ &AuraEffect::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
+ &AuraEffect::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
+ &AuraEffect::HandleHaste, //138 SPELL_AURA_MOD_HASTE
+ &AuraEffect::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
+ &AuraEffect::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
+ &AuraEffect::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
+ &AuraEffect::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
+ &AuraEffect::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
+ &AuraEffect::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
+ &AuraEffect::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
+ &AuraEffect::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
+ &AuraEffect::HandleModStateImmunityMask, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK
+ &AuraEffect::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
+ &AuraEffect::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
+ &AuraEffect::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
+ &AuraEffect::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
+ &AuraEffect::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
+ &AuraEffect::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
+ &AuraEffect::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
+ &AuraEffect::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
+ &AuraEffect::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
+ &AuraEffect::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
+ &AuraEffect::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
+ &AuraEffect::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
+ &AuraEffect::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
+ &AuraEffect::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
+ &AuraEffect::HandleNoImmediateEffect, //162 SPELL_AURA_POWER_BURN_MANA implemented in AuraEffect::PeriodicTick
+ &AuraEffect::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
+ &AuraEffect::HandleUnused, //164 unused (3.2.0), only one test spell
+ &AuraEffect::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
+ &AuraEffect::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
+ &AuraEffect::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
+ &AuraEffect::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
+ &AuraEffect::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
+ &AuraEffect::HandleNULL, //170 SPELL_AURA_DETECT_AMORE various spells that change visual of units for aura target (clientside?)
+ &AuraEffect::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
+ &AuraEffect::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
+ &AuraEffect::HandleNULL, //173 unused (3.2.0) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
+ &AuraEffect::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
+ &AuraEffect::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
+ &AuraEffect::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
+ &AuraEffect::HandleCharmConvert, //177 SPELL_AURA_AOE_CHARM
+ &AuraEffect::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
+ &AuraEffect::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
+ &AuraEffect::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
+ &AuraEffect::HandleNULL, //181 unused (3.2.0) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
+ &AuraEffect::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
+ &AuraEffect::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746 - miscvalue - spell school
+ &AuraEffect::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
+ &AuraEffect::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
+ &AuraEffect::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
+ &AuraEffect::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
+ &AuraEffect::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
+ &AuraEffect::HandleModRating, //189 SPELL_AURA_MOD_RATING
+ &AuraEffect::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
+ &AuraEffect::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
+ &AuraEffect::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
+ &AuraEffect::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
+ &AuraEffect::HandleNoImmediateEffect, //194 SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
+ &AuraEffect::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
+ &AuraEffect::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN - flat mod of spell cooldowns
+ &AuraEffect::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
+ &AuraEffect::HandleNULL, //198 unused (3.2.0) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
+ &AuraEffect::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
+ &AuraEffect::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::RewardPlayerAndGroupAtKill
+ &AuraEffect::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
+ &AuraEffect::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
+ &AuraEffect::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
+ &AuraEffect::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
+ &AuraEffect::HandleNULL, //205 SPELL_AURA_MOD_SCHOOL_CRIT_DMG_TAKEN
+ &AuraEffect::HandleAuraModIncreaseFlightSpeed, //206 SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED
+ &AuraEffect::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED
+ &AuraEffect::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
+ &AuraEffect::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS
+ &AuraEffect::HandleAuraModIncreaseFlightSpeed, //210 SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS
+ &AuraEffect::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
+ &AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
+ &AuraEffect::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
+ &AuraEffect::HandleNULL, //214 Tamed Pet Passive
+ &AuraEffect::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
+ &AuraEffect::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
+ &AuraEffect::HandleUnused, //217 unused (3.2.0)
+ &AuraEffect::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
+ &AuraEffect::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
+ &AuraEffect::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
+ &AuraEffect::HandleNULL, //221 SPELL_AURA_MOD_DETAUNT
+ &AuraEffect::HandleUnused, //222 unused (3.2.0) only for spell 44586 that not used in real spell cast
+ &AuraEffect::HandleNoImmediateEffect, //223 SPELL_AURA_RAID_PROC_FROM_CHARGE
+ &AuraEffect::HandleUnused, //224 unused (3.0.8a)
+ &AuraEffect::HandleNoImmediateEffect, //225 SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE
+ &AuraEffect::HandleNoImmediateEffect, //226 SPELL_AURA_PERIODIC_DUMMY implemented in AuraEffect::PeriodicTick
+ &AuraEffect::HandleNoImmediateEffect, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE implemented in AuraEffect::PeriodicTick
+ &AuraEffect::HandleNoImmediateEffect, //228 SPELL_AURA_DETECT_STEALTH stealth detection
+ &AuraEffect::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
+ &AuraEffect::HandleAuraModIncreaseHealth, //230 SPELL_AURA_MOD_INCREASE_HEALTH_2
+ &AuraEffect::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
+ &AuraEffect::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
+ &AuraEffect::HandleUnused, //233 set model id to the one of the creature with id GetMiscValue() - clientside
+ &AuraEffect::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
+ &AuraEffect::HandleNoImmediateEffect, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
+ &AuraEffect::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
+ &AuraEffect::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
+ &AuraEffect::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
+ &AuraEffect::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
+ &AuraEffect::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
+ &AuraEffect::HandleForceMoveForward, //241 SPELL_AURA_FORCE_MOVE_FORWARD Forces the player to move forward
+ &AuraEffect::HandleNULL, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING - 2 test spells: 44183 and 44182
+ &AuraEffect::HandleNULL, //243 faction reaction override spells
+ &AuraEffect::HandleComprehendLanguage, //244 SPELL_AURA_COMPREHEND_LANGUAGE
+ &AuraEffect::HandleNoImmediateEffect, //245 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL
+ &AuraEffect::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK implemented in Spell::EffectApplyAura
+ &AuraEffect::HandleAuraCloneCaster, //247 SPELL_AURA_CLONE_CASTER
+ &AuraEffect::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
+ &AuraEffect::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
+ &AuraEffect::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
+ &AuraEffect::HandleNoImmediateEffect, //251 SPELL_AURA_MOD_ENEMY_DODGE
+ &AuraEffect::HandleModCombatSpeedPct, //252 SPELL_AURA_252 Is there any difference between this and SPELL_AURA_MELEE_SLOW ? maybe not stacking mod?
+ &AuraEffect::HandleNoImmediateEffect, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE implemented in Unit::isBlockCritical
+ &AuraEffect::HandleAuraModDisarm, //254 SPELL_AURA_MOD_DISARM_OFFHAND
+ &AuraEffect::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
+ &AuraEffect::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
+ &AuraEffect::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
+ &AuraEffect::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
+ &AuraEffect::HandleNoImmediateEffect, //259 SPELL_AURA_MOD_HOT_PCT implemented in Unit::SpellHealingBonus
+ &AuraEffect::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
+ &AuraEffect::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
+ &AuraEffect::HandleNoImmediateEffect, //262 SPELL_AURA_ABILITY_IGNORE_AURASTATE implemented in spell::cancast
+ &AuraEffect::HandleAuraAllowOnlyAbility, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
+ &AuraEffect::HandleUnused, //264 unused (3.2.0)
+ &AuraEffect::HandleUnused, //265 unused (3.2.0)
+ &AuraEffect::HandleUnused, //266 unused (3.2.0)
+ &AuraEffect::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
+ &AuraEffect::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
+ &AuraEffect::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
+ &AuraEffect::HandleNoImmediateEffect, //270 SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
+ &AuraEffect::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
+ &AuraEffect::HandleUnused, //272 unknown use for this aura
+ &AuraEffect::HandleUnused, //273 clientside
+ &AuraEffect::HandleNoImmediateEffect, //274 SPELL_AURA_CONSUME_NO_AMMO implemented in spell::CalculateDamageDoneForAllTargets
+ &AuraEffect::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
+ &AuraEffect::HandleNULL, //276 mod damage % mechanic?
+ &AuraEffect::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap
+ &AuraEffect::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
+ &AuraEffect::HandleNoImmediateEffect, //279 SPELL_AURA_INITIALIZE_IMAGES
+ &AuraEffect::HandleNoImmediateEffect, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
+ &AuraEffect::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor
+ &AuraEffect::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
+ &AuraEffect::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
+ &AuraEffect::HandleAuraLinked, //284 SPELL_AURA_LINKED
+ &AuraEffect::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
+ &AuraEffect::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in AuraEffect::PeriodicTick
+ &AuraEffect::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
+ &AuraEffect::HandleNoImmediateEffect, //288 SPELL_AURA_IGNORE_HIT_DIRECTION implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult Unit::RollMeleeOutcomeAgainst
+ &AuraEffect::HandleNULL, //289 unused (3.2.0)
+ &AuraEffect::HandleAuraModCritPct, //290 SPELL_AURA_MOD_CRIT_PCT
+ &AuraEffect::HandleNoImmediateEffect, //291 SPELL_AURA_MOD_XP_QUEST_PCT implemented in Player::RewardQuest
+ &AuraEffect::HandleNULL, //292 call stabled pet
+ &AuraEffect::HandleNULL, //293 2 test spells
+ &AuraEffect::HandleNoImmediateEffect, //294 SPELL_AURA_PREVENT_REGENERATE_POWER implemented in Player::Regenerate(Powers power)
+ &AuraEffect::HandleNULL, //296 2 spells
+ &AuraEffect::HandleNULL, //297 1 spell (counter spell school?)
+ &AuraEffect::HandleNULL, //298 unused
+ &AuraEffect::HandleNULL, //299 unused
+ &AuraEffect::HandleNULL, //300 3 spells (share damage?)
+ &AuraEffect::HandleNULL, //301 5 spells
+ &AuraEffect::HandleNULL, //302 unused
+ &AuraEffect::HandleNULL, //303 17 spells
+ &AuraEffect::HandleNULL, //304 2 spells (alcohol effect?)
+ &AuraEffect::HandleAuraModIncreaseSpeed, //305 SPELL_AURA_MOD_MINIMUM_SPEED
+ &AuraEffect::HandleNULL //306 1 spell
+};
+
+AuraEffect::AuraEffect(Aura * base, uint8 effIndex, int32 *baseAmount, Unit * caster) :
+ m_base(base), m_spellProto(base->GetSpellProto()), m_spellmod(NULL), m_periodicTimer(0),
+ m_tickNumber(0), m_effIndex(effIndex), m_isPeriodic(false), m_canBeRecalculated(true),
+ m_baseAmount (baseAmount ? *baseAmount : m_spellProto->EffectBasePoints[m_effIndex])
+{
+ CalculatePeriodic(caster, true);
+
+ m_amount = CalculateAmount(caster);
+
+ CalculateSpellMod();
+}
+
+AuraEffect::~AuraEffect()
+{
+ if (m_spellmod)
+ delete m_spellmod;
+}
+
+void AuraEffect::GetTargetList(std::list<Unit *> & targetList) const
+{
+ Aura::ApplicationMap const & targetMap = GetBase()->GetApplicationMap();
+ // remove all targets which were not added to new list - they no longer deserve area aura
+ for (Aura::ApplicationMap::const_iterator appIter = targetMap.begin(); appIter != targetMap.end(); appIter++)
+ {
+ if(appIter->second->HasEffect(GetEffIndex()))
+ targetList.push_back(appIter->second->GetTarget());
+ }
+}
+
+int32 AuraEffect::CalculateAmount(Unit * caster)
+{
+ int32 amount;
+ // default amount calculation
+ if(caster)
+ amount = caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_baseAmount, NULL);
+ else
+ amount = m_baseAmount + m_spellProto->EffectBaseDice[m_effIndex];
+
+ // check item enchant aura cast
+ if(!amount && caster)
+ if(uint64 itemGUID = GetBase()->GetCastItemGUID())
+ if(Player *playerCaster = dynamic_cast<Player*>(caster))
+ if(Item *castItem = playerCaster->GetItemByGuid(itemGUID))
+ if (castItem->GetItemSuffixFactor())
+ {
+ ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
+ if(item_rand_suffix)
+ {
+ for (int k=0; k<MAX_SPELL_EFFECTS; k++)
+ {
+ SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
+ if(pEnchant)
+ {
+ for (int t=0; t<MAX_SPELL_EFFECTS; t++)
+ if(pEnchant->spellid[t] == m_spellProto->Id)
+ {
+ amount = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
+ break;
+ }
+ }
+
+ if(amount)
+ break;
+ }
+ }
+ }
+
+ float DoneActualBenefit = 0.0f;
+
+ // custom amount calculations go here
+ switch(GetAuraType())
+ {
+ // crowd control auras
+ case SPELL_AURA_MOD_CONFUSE:
+ case SPELL_AURA_MOD_FEAR:
+ case SPELL_AURA_MOD_STUN:
+ case SPELL_AURA_MOD_ROOT:
+ case SPELL_AURA_TRANSFORM:
+ m_canBeRecalculated = false;
+ if (!m_spellProto->procFlags)
+ break;
+ amount = GetBase()->GetUnitOwner()->GetMaxHealth()*0.10f;
+ if (caster)
+ {
+ // Glyphs increasing damage cap
+ Unit::AuraEffectList const& overrideClassScripts = caster->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for (Unit::AuraEffectList::const_iterator itr = overrideClassScripts.begin(); itr != overrideClassScripts.end(); ++itr)
+ {
+ if((*itr)->IsAffectedOnSpell(m_spellProto))
+ {
+ // Glyph of Fear, Glyph of Frost nova and similar auras
+ if ((*itr)->GetMiscValue() == 7801)
+ {
+ amount += (int32)(amount*(*itr)->GetAmount()/100.0f);
+ break;
+ }
+ }
+ }
+ }
+ break;
+ case SPELL_AURA_SCHOOL_ABSORB:
+ m_canBeRecalculated = false;
+ if (!caster)
+ break;
+ switch(GetSpellProto()->SpellFamilyName)
+ {
+ case SPELLFAMILY_MAGE:
+ // Ice Barrier
+ if(GetSpellProto()->SpellFamilyFlags[1] & 0x1 && GetSpellProto()->SpellFamilyFlags[2] & 0x8)
+ {
+ // +80.67% from sp bonus
+ DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8067f;
+ }
+ break;
+ case SPELLFAMILY_WARLOCK:
+ // Shadow Ward
+ if(m_spellProto->SpellFamilyFlags[2]& 0x40)
+ {
+ // +30% from sp bonus
+ DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f;
+ }
+ break;
+ case SPELLFAMILY_PRIEST:
+ // Power Word: Shield
+ if(GetSpellProto()->SpellFamilyFlags[0] & 0x1 && GetSpellProto()->SpellFamilyFlags[2] & 0x400)
+ {
+ //+80.68% from sp bonus
+ float bonus = 0.8068f;
+ // Borrowed Time
+ if (AuraEffect const * aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_PRIEST, 2899, 1))
+ bonus += aurEff->GetAmount() / 100;
+
+ DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(GetSpellProto())) * bonus;
+ }
+ break;
+ case SPELLFAMILY_PALADIN:
+ // Sacred Shield
+ if (m_spellProto->SpellFamilyFlags[1] & 0x80000)
+ {
+ // 0.75 from sp bonus
+ DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.75f;
+ }
+ break;
+ }
+ break;
+ case SPELL_AURA_MANA_SHIELD:
+ m_canBeRecalculated = false;
+ if (!caster)
+ break;
+ // Mana Shield
+ if(GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellProto()->SpellFamilyFlags[0] & 0x8000 && m_spellProto->SpellFamilyFlags[2] & 0x8)
+ {
+ // +80.53% from +spd bonus
+ DoneActualBenefit += caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8053f;;
+ }
+ break;
+ case SPELL_AURA_DUMMY:
+ if (!caster)
+ break;
+ // Earth Shield
+ if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellProto->SpellFamilyFlags[1] & 0x400)
+ amount = caster->SpellHealingBonus(GetBase()->GetUnitOwner(), GetSpellProto(), amount, SPELL_DIRECT_DAMAGE);
+ break;
+ case SPELL_AURA_DAMAGE_SHIELD:
+ if (!caster)
+ break;
+ // Thorns
+ if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags[0] & 0x100)
+ // 3.3% from sp bonus
+ DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.033f;
+ break;
+ case SPELL_AURA_PERIODIC_DAMAGE:
+ if (!caster)
+ break;
+ // Rupture
+ if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellProto->SpellFamilyFlags[0] & 0x100000)
+ {
+ m_canBeRecalculated = false;
+ if (caster->GetTypeId() != TYPEID_PLAYER)
+ break;
+ //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
+ //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
+ //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
+ //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
+ //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
+ float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f};
+ uint8 cp = ((Player*)caster)->GetComboPoints();
+ if (cp > 5) cp = 5;
+ amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
+ }
+ // Rip
+ else if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags[0] & 0x00800000 && GetAuraType() == SPELL_AURA_PERIODIC_DAMAGE)
+ {
+ m_canBeRecalculated = false;
+ // 0.01*$AP*cp
+ if (caster->GetTypeId() != TYPEID_PLAYER)
+ break;
+
+ uint8 cp = ((Player*)caster)->GetComboPoints();
+
+ // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
+ if (AuraEffect const * aurEff = caster->GetAuraEffect(34241,0))
+ amount += cp * aurEff->GetAmount();
+
+ amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
+ }
+ // Rend
+ else if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARRIOR && GetSpellProto()->SpellFamilyFlags[0] & 0x20)
+ {
+ m_canBeRecalculated = false;
+ // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
+ float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
+ int32 mws = caster->GetAttackTime(BASE_ATTACK);
+ float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
+ float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
+ amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
+ // "If used while your target is above 75% health, Rend does 35% more damage."
+ // as for 3.1.3 only ranks above 9 (wrong tooltip?)
+ if (spellmgr.GetSpellRank(m_spellProto->Id) >= 9)
+ {
+ if (GetBase()->GetUnitOwner()->HasAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, m_spellProto, caster))
+ amount += int32(amount * m_spellProto->CalculateSimpleValue(2) / 100.0f);
+ }
+ }
+ break;
+ case SPELL_AURA_PERIODIC_ENERGIZE:
+ if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_GENERIC)
+ {
+ // Replenishment (0.25% from max)
+ // Infinite Replenishment
+ if (m_spellProto->SpellIconID == 3184 && m_spellProto->SpellVisual[0] == 12495)
+ amount = GetBase()->GetUnitOwner()->GetMaxPower(POWER_MANA) * 25 / 10000;
+ }
+ // Innervate
+ else if (m_spellProto->Id == 29166)
+ amount = GetBase()->GetUnitOwner()->GetCreatePowers(POWER_MANA) * amount / (GetTotalTicks() * 100.0f);
+ // Owlkin Frenzy
+ else if (m_spellProto->Id == 48391)
+ amount = GetBase()->GetUnitOwner()->GetCreatePowers(POWER_MANA) * amount / 100;
+ break;
+ case SPELL_AURA_PERIODIC_HEAL:
+ if (!caster)
+ break;
+ // Lightwell Renew
+ if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellProto->SpellFamilyFlags[2] & 0x4000)
+ {
+ if (caster->GetTypeId() == TYPEID_PLAYER)
+ // Bonus from Glyph of Lightwell
+ if (AuraEffect* modHealing = caster->GetAuraEffect(55673, 0))
+ amount *= (100.0f + modHealing->GetAmount()) / 100.0f;
+ }
+ break;
+ case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
+ if (!caster)
+ break;
+ // Icebound Fortitude
+ if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && m_spellProto->SpellFamilyFlags[0] & 0x00100000)
+ {
+ if (caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ int32 value = int32((amount*-1)-10);
+ uint32 defva = uint32(((Player*)caster)->GetSkillValue(SKILL_DEFENSE) + ((Player*)caster)->GetRatingBonusValue(CR_DEFENSE_SKILL));
+
+ if(defva > 400)
+ value += int32((defva-400)*0.15);
+
+ // Glyph of Icebound Fortitude
+ if (AuraEffect const * aurEff = caster->GetAuraEffect(58625,0))
+ {
+ uint32 valMax = aurEff->GetAmount();
+ if(value < valMax)
+ value = valMax;
+ }
+ amount = -value;
+ }
+ }
+ break;
+ case SPELL_AURA_MOD_THREAT:
+ {
+ uint8 level_diff = 0;
+ float multiplier = 0.0;
+ switch (GetId())
+ {
+ // Arcane Shroud
+ case 26400:
+ level_diff = GetBase()->GetUnitOwner()->getLevel() - 60;
+ multiplier = 2;
+ break;
+ // The Eye of Diminution
+ case 28862:
+ level_diff = GetBase()->GetUnitOwner()->getLevel() - 60;
+ multiplier = 1;
+ break;
+ }
+ if (level_diff > 0)
+ amount += multiplier * level_diff;
+ break;
+ }
+ case SPELL_AURA_MOD_INCREASE_HEALTH:
+ // Vampiric Blood
+ if (GetId() == 55233)
+ amount = GetBase()->GetUnitOwner()->GetMaxHealth() * amount / 100;
+ break;
+ case SPELL_AURA_MOD_INCREASE_ENERGY:
+ // Hymn of Hope
+ if (GetId() == 64904)
+ amount = GetBase()->GetUnitOwner()->GetMaxPower(GetBase()->GetUnitOwner()->getPowerType()) * amount / 100;
+ break;
+ case SPELL_AURA_MOD_INCREASE_SPEED:
+ // Dash - do not set speed if not in cat form
+ if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID && GetSpellProto()->SpellFamilyFlags[2] & 0x00000008)
+ amount = GetBase()->GetUnitOwner()->m_form == FORM_CAT ? amount : 0;
+ }
+ if (DoneActualBenefit != 0.0f)
+ {
+ DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
+ amount += (int32)DoneActualBenefit;
+ }
+ amount *= GetBase()->GetStackAmount();
+ return amount;
+}
+
+void AuraEffect::CalculatePeriodic(Unit * caster, bool create)
+{
+ m_amplitude = m_spellProto->EffectAmplitude[m_effIndex];
+
+ // prepare periodics
+ switch (GetAuraType())
+ {
+ case SPELL_AURA_OBS_MOD_POWER:
+ // 3 spells have no amplitude set
+ if (!m_amplitude)
+ m_amplitude = 1 * IN_MILISECONDS;
+ case SPELL_AURA_PERIODIC_DAMAGE:
+ case SPELL_AURA_PERIODIC_HEAL:
+ case SPELL_AURA_PERIODIC_ENERGIZE:
+ case SPELL_AURA_OBS_MOD_HEALTH:
+ case SPELL_AURA_PERIODIC_LEECH:
+ case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
+ case SPELL_AURA_PERIODIC_MANA_LEECH:
+ case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
+ case SPELL_AURA_POWER_BURN_MANA:
+ case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
+ case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
+ case SPELL_AURA_PERIODIC_DUMMY:
+ m_isPeriodic = true;
+ break;
+ case SPELL_AURA_DUMMY:
+ // Haunting Spirits - perdiodic trigger demon
+ if (GetId() == 7057)
+ {
+ m_isPeriodic = true;
+ m_amplitude = irand (0, 60) + 30;
+ m_amplitude *= IN_MILISECONDS;
+ }
+ break;
+ }
+
+ if (!m_isPeriodic)
+ return;
+
+ Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
+ //apply casting time mods for channeled spells
+ if(modOwner && m_amplitude && IsChanneledSpell(m_spellProto))
+ modOwner->ModSpellCastTime(m_spellProto, m_amplitude);
+
+ // Apply periodic time mod
+ if(modOwner && m_amplitude)
+ modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_amplitude);
+
+ if (create)
+ {
+ // Start periodic on next tick or at aura apply
+ if (m_amplitude && !(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
+ m_periodicTimer += m_amplitude;
+ }
+ else if (m_amplitude) // load aura from character_aura
+ {
+ m_tickNumber = GetBase()->GetDuration() / m_amplitude;
+ m_periodicTimer = GetBase()->GetDuration() % m_amplitude;
+ if (m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY)
+ ++m_tickNumber;
+ }
+}
+
+void AuraEffect::CalculateSpellMod()
+{
+ switch (GetAuraType())
+ {
+ case SPELL_AURA_DUMMY:
+ switch(GetSpellProto()->SpellFamilyName)
+ {
+ case SPELLFAMILY_PRIEST:
+ // Pain and Suffering
+ if(m_spellProto->SpellIconID == 2874)
+ {
+ if (!m_spellmod)
+ {
+ m_spellmod = new SpellModifier(GetBase());
+ m_spellmod->op = SPELLMOD_DOT;
+ m_spellmod->type = SPELLMOD_PCT;
+ m_spellmod->spellId = GetId();
+ m_spellmod->mask[1] = 0x00002000;
+ }
+ m_spellmod->value = GetAmount();
+ }
+ break;
+ case SPELLFAMILY_DRUID:
+ switch (GetId())
+ {
+ case 34246: // Idol of the Emerald Queen
+ case 60779: // Idol of Lush Moss
+ {
+ if (!m_spellmod)
+ {
+ m_spellmod = new SpellModifier(GetBase());
+ m_spellmod->op = SPELLMOD_DOT;
+ m_spellmod->type = SPELLMOD_FLAT;
+ m_spellmod->spellId = GetId();
+ m_spellmod->mask[1] = 0x0010;
+ }
+ m_spellmod->value = GetAmount()/7;
+ }
+ break;
+ }
+ break;
+ }
+ case SPELL_AURA_PROC_TRIGGER_SPELL:
+ switch(GetId())
+ {
+ case 51466: // Elemental oath
+ case 51470: // Elemental oath
+ // "while Clearcasting from Elemental Focus is active, you deal 5%/10% more spell damage."
+ if (!m_spellmod)
+ {
+ m_spellmod = new SpellModifier(GetBase());
+ m_spellmod->op = SPELLMOD_EFFECT2;
+ m_spellmod->type = SPELLMOD_FLAT;
+ m_spellmod->spellId = GetId();
+ m_spellmod->mask[1] = 0x0004000;
+ }
+ m_spellmod->value = GetBase()->GetUnitOwner()->CalculateSpellDamage(GetSpellProto(), 1, GetSpellProto()->EffectBasePoints[1], GetBase()->GetUnitOwner());
+ break;
+ }
+ // Drain Soul - If the target is at or below 25% health, Drain Soul causes four times the normal damage
+ if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && GetSpellProto()->SpellFamilyFlags[0] & 0x00004000)
+ {
+ if (!m_spellmod)
+ {
+ m_spellmod = new SpellModifier(GetBase());
+ m_spellmod->op = SPELLMOD_DOT;
+ m_spellmod->type = SPELLMOD_PCT;
+ m_spellmod->spellId = GetId();
+ m_spellmod->mask[0] = 0x00004000;
+ // 300% more dmg
+ if (GetBase()->GetUnitOwner()->GetMaxHealth() / 4 > GetBase()->GetUnitOwner()->GetHealth())
+ m_spellmod->value = 300;
+ else
+ m_spellmod->value = 0;
+ }
+ }
+ break;
+ case SPELL_AURA_ADD_FLAT_MODIFIER:
+ case SPELL_AURA_ADD_PCT_MODIFIER:
+ if (!m_spellmod)
+ {
+ m_spellmod = new SpellModifier(GetBase());
+ m_spellmod->op = SpellModOp(GetMiscValue());
+ assert(m_spellmod->op < MAX_SPELLMOD);
+
+ m_spellmod->type = SpellModType(GetAuraType()); // SpellModType value == spell aura types
+ m_spellmod->spellId = GetId();
+ m_spellmod->mask = GetSpellProto()->EffectSpellClassMask[GetEffIndex()];
+ m_spellmod->charges = GetBase()->GetCharges();
+ }
+ m_spellmod->value = GetAmount();
+ break;
+ }
+}
+
+void AuraEffect::ChangeAmount(int32 newAmount, bool mark)
+{
+ Unit * caster = GetCaster();
+ // Reapply if amount change
+ if (newAmount!=GetAmount())
+ {
+ UnitList targetList;
+ GetTargetList(targetList);
+ for (UnitList::iterator aurEffTarget = targetList.begin(); aurEffTarget != targetList.end(); ++aurEffTarget)
+ {
+ HandleEffect(*aurEffTarget, AURA_EFFECT_HANDLE_CHANGE_AMOUNT, false);
+ }
+ if (!mark)
+ m_amount = newAmount;
+ else
+ SetAmount(newAmount);
+ CalculateSpellMod();
+ for (UnitList::iterator aurEffTarget = targetList.begin(); aurEffTarget != targetList.end(); ++aurEffTarget)
+ {
+ HandleEffect(*aurEffTarget, AURA_EFFECT_HANDLE_CHANGE_AMOUNT, true);
+ }
+ }
+}
+
+void AuraEffect::HandleEffect(AuraApplication const * aurApp, uint8 mode, bool apply)
+{
+ // check if call is correct
+ assert(!mode
+ || mode == AURA_EFFECT_HANDLE_REAL
+ || mode == AURA_EFFECT_HANDLE_SEND_FOR_CLIENT
+ || mode == AURA_EFFECT_HANDLE_CHANGE_AMOUNT
+ || mode == AURA_EFFECT_HANDLE_STAT);
+
+ // real aura apply/remove, handle modifier
+ if (mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK)
+ ApplySpellMod(aurApp->GetTarget(), apply);
+
+ (*this.*AuraEffectHandler [GetAuraType()])(aurApp, mode, apply);
+}
+
+void AuraEffect::HandleEffect(Unit * target, uint8 mode, bool apply)
+{
+ AuraApplication const * aurApp = GetBase()->GetApplicationOfTarget(target->GetGUID());
+ assert(aurApp);
+ HandleEffect(aurApp, mode, apply);
+}
+
+void AuraEffect::ApplySpellMod(Unit * target, bool apply)
+{
+ if(!m_spellmod || target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ ((Player*)target)->AddSpellMod(m_spellmod, apply);
+
+ // Auras with charges do not mod amount of passive auras
+ if (GetBase()->GetCharges())
+ return;
+ // reapply some passive spells after add/remove related spellmods
+ // Warning: it is a dead loop if 2 auras each other amount-shouldn't happen
+ switch (GetMiscValue())
+ {
+ case SPELLMOD_ALL_EFFECTS:
+ case SPELLMOD_EFFECT1:
+ case SPELLMOD_EFFECT2:
+ case SPELLMOD_EFFECT3:
+ {
+ uint64 guid = target->GetGUID();
+ Unit::AuraApplicationMap & auras = target->GetAppliedAuras();
+ for (Unit::AuraApplicationMap::iterator iter = auras.begin(); iter != auras.end(); ++iter)
+ {
+ Aura * aura = iter->second->GetBase();
+ // only passive auras-active auras should have amount set on spellcast and not be affected
+ // if aura is casted by others, it will not be affected
+ if (aura->IsPassive() && aura->GetCasterGUID() == guid && spellmgr.IsAffectedByMod(aura->GetSpellProto(), m_spellmod))
+ {
+ if (GetMiscValue() == SPELLMOD_ALL_EFFECTS)
+ {
+ for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i)
+ {
+ if (AuraEffect * aurEff = aura->GetEffect(i))
+ aurEff->RecalculateAmount();
+ }
+ }
+ else if (GetMiscValue() == SPELLMOD_EFFECT1)
+ {
+ if (AuraEffect * aurEff = aura->GetEffect(0))
+ aurEff->RecalculateAmount();
+ }
+ else if (GetMiscValue() == SPELLMOD_EFFECT2)
+ {
+ if (AuraEffect * aurEff = aura->GetEffect(1))
+ aurEff->RecalculateAmount();
+ }
+ else //if (modOp ==SPELLMOD_EFFECT3)
+ {
+ if (AuraEffect * aurEff = aura->GetEffect(2))
+ aurEff->RecalculateAmount();
+ }
+ }
+ }
+ }
+ default:
+ break;
+ }
+}
+
+void AuraEffect::Update(uint32 diff, Unit * caster)
+{
+ if (m_isPeriodic && (GetBase()->GetDuration() >=0 || GetBase()->IsPassive() || GetBase()->IsPermanent()))
+ {
+ if(m_periodicTimer > diff)
+ m_periodicTimer -= diff;
+ else // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
+ {
+ ++m_tickNumber;
+
+ // update before tick (aura can be removed in TriggerSpell or PeriodicTick calls)
+ m_periodicTimer += m_amplitude - diff;
+ UpdatePeriodic(caster);
+
+ UnitList effectTargets;
+ GetTargetList(effectTargets);
+ // tick on targets of effects
+ if (!caster || !caster->hasUnitState(UNIT_STAT_ISOLATED))
+ {
+ for (UnitList::iterator targetItr = effectTargets.begin(); targetItr != effectTargets.end(); ++targetItr)
+ PeriodicTick(*targetItr, caster);
+ }
+ }
+ }
+}
+
+void AuraEffect::UpdatePeriodic(Unit * caster)
+{
+ switch(GetAuraType())
+ {
+ case SPELL_AURA_PERIODIC_DAMAGE:
+ switch (GetId())
+ {
+ case 41337: // Aura of Anger
+ if (AuraEffect * aurEff = GetBase()->GetEffect(1))
+ aurEff->ChangeAmount(aurEff->GetAmount()+5);
+ SetAmount(100 * m_tickNumber);
+ break;
+ case 46394: // Brutallus Burn
+ if (m_tickNumber % 11 == 0)
+ SetAmount(GetAmount() * 2); ;
+ break;
+ }
+ break;
+ case SPELL_AURA_DUMMY:
+ // Haunting Spirits
+ if (GetId() == 7057)
+ {
+ m_amplitude = irand (0 , 60 ) + 30;
+ m_amplitude *= IN_MILISECONDS;
+ }
+ break;
+ case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
+ switch (GetId())
+ {
+ // Sniper training
+ case 53302:
+ case 53303:
+ case 53304:
+ Unit * target = GetBase()->GetUnitOwner();
+ if (target->GetTypeId() != TYPEID_PLAYER)
+ break;
+
+ if (((Player*)target)->isMoving())
+ m_amount = target->CalculateSpellDamage(m_spellProto,m_effIndex,m_baseAmount,target);
+ else
+ --m_amount;
+ break;
+ }
+ break;
+ case SPELL_AURA_PERIODIC_DUMMY:
+ switch(GetSpellProto()->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ switch(GetId())
+ {
+ // Drink
+ case 430:
+ case 431:
+ case 432:
+ case 1133:
+ case 1135:
+ case 1137:
+ case 10250:
+ case 22734:
+ case 27089:
+ case 34291:
+ case 43182:
+ case 43183:
+ case 46755:
+ case 49472: // Drink Coffee
+ case 57073:
+ case 61830:
+ if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+ // Get SPELL_AURA_MOD_POWER_REGEN aura from spell
+ if (AuraEffect * aurEff = GetBase()->GetEffect(0))
+ {
+ if (aurEff->GetAuraType() != SPELL_AURA_MOD_POWER_REGEN)
+ {
+ m_isPeriodic = false;
+ sLog.outError("Aura %d structure has been changed - first aura is no longer SPELL_AURA_MOD_POWER_REGEN", GetId());
+ }
+ else
+ {
+ // default case - not in arena
+ if (!((Player*)caster)->InArena())
+ {
+ aurEff->ChangeAmount(GetAmount());
+ m_isPeriodic = false;
+ }
+ else
+ {
+ //**********************************************
+ // This feature uses only in arenas
+ //**********************************************
+ // Here need increase mana regen per tick (6 second rule)
+ // on 0 tick - 0 (handled in 2 second)
+ // on 1 tick - 166% (handled in 4 second)
+ // on 2 tick - 133% (handled in 6 second)
+
+ // Apply bonus for 1 - 4 tick
+ switch (m_tickNumber)
+ {
+ case 1: // 0%
+ aurEff->ChangeAmount(0);
+ break;
+ case 2: // 166%
+ aurEff->ChangeAmount(GetAmount() * 5 / 3);
+ break;
+ case 3: // 133%
+ aurEff->ChangeAmount(GetAmount() * 4 / 3);
+ break;
+ default: // 100% - normal regen
+ aurEff->ChangeAmount(GetAmount());
+ // No need to update after 4th tick
+ m_isPeriodic = false;
+ break;
+ }
+ }
+ }
+ }
+ break;
+ case 58549: // Tenacity
+ case 59911: // Tenacity (vehicle)
+ GetBase()->RefreshDuration();
+ break;
+ }
+ break;
+ case SPELLFAMILY_MAGE:
+ if (GetId() == 55342)// Mirror Image
+ m_isPeriodic = false;
+ break;
+ case SPELLFAMILY_DEATHKNIGHT:
+ // Chains of Ice
+ if (GetSpellProto()->SpellFamilyFlags[1] & 0x00004000)
+ {
+ // Get 0 effect aura
+ if (AuraEffect *slow = GetBase()->GetEffect(0))
+ {
+ int32 newAmount = slow->GetAmount() + GetAmount();
+ if (newAmount > 0)
+ newAmount = 0;
+ slow->ChangeAmount(newAmount);
+ }
+ return;
+ }
+ }
+ }
+}
+
+bool AuraEffect::IsPeriodicTickCrit(Unit * target, Unit const * caster) const
+{
+ assert(caster);
+ Unit::AuraEffectList const& mPeriodicCritAuras= caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
+ for (Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr)
+ {
+ if ((*itr)->IsAffectedOnSpell(m_spellProto) && caster->isSpellCrit(target, m_spellProto, GetSpellSchoolMask(m_spellProto)))
+ return true;
+ }
+ return false;
+}
+
+void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
+{
+ if(!target->isAlive() || target->hasUnitState(UNIT_STAT_ISOLATED))
+ return;
+
+ switch(GetAuraType())
+ {
+ case SPELL_AURA_PERIODIC_DAMAGE:
+ case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
+ {
+ if(!caster)
+ break;
+
+ // Consecrate ticks can miss and will not show up in the combat log
+ if (GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
+ caster->SpellHitResult(target,GetSpellProto(),false) != SPELL_MISS_NONE)
+ break;
+
+ // Check for immune (not use charges)
+ if (target->IsImmunedToDamage(GetSpellProto()))
+ break;
+
+ // some auras remove at specific health level or more
+ if (GetAuraType() == SPELL_AURA_PERIODIC_DAMAGE)
+ {
+ switch (GetId())
+ {
+ case 43093: case 31956: case 38801: // Grievous Wound
+ case 35321: case 38363: case 39215: // Gushing Wound
+ if(target->GetHealth() == target->GetMaxHealth())
+ {
+ target->RemoveAurasDueToSpell(GetId());
+ return;
+ }
+ break;
+ case 38772: // Grievous Wound
+ {
+ uint32 percent =
+ GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_DUMMY ?
+ caster->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints[GetEffIndex()+1],target) :
+ 100;
+ if(target->GetHealth()*100 >= target->GetMaxHealth()*percent)
+ {
+ target->RemoveAurasDueToSpell(GetId());
+ return;
+ }
+ break;
+ }
+ }
+ }
+
+ uint32 absorb=0;
+ uint32 resist=0;
+ CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL );
+
+ // ignore non positive values (can be result apply spellmods to aura damage
+ uint32 damage = GetAmount() > 0 ? GetAmount() : 0;
+
+ if(GetAuraType() == SPELL_AURA_PERIODIC_DAMAGE)
+ {
+ damage = caster->SpellDamageBonus(target, GetSpellProto(), damage, DOT, GetBase()->GetStackAmount());
+
+ // Calculate armor mitigation if it is a physical spell
+ // But not for bleed mechanic spells
+ if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
+ GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
+ {
+ uint32 damageReductedArmor = caster->CalcArmorReducedDamage(target, damage, GetSpellProto());
+ cleanDamage.mitigated_damage += damage - damageReductedArmor;
+ damage = damageReductedArmor;
+ }
+
+ // Curse of Agony damage-per-tick calculation
+ if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags[0] & 0x400) && GetSpellProto()->SpellIconID==544)
+ {
+ uint32 totalTick = GetTotalTicks();
+ // 1..4 ticks, 1/2 from normal tick damage
+ if(m_tickNumber <= totalTick / 3)
+ damage = damage/2;
+ // 9..12 ticks, 3/2 from normal tick damage
+ else if(m_tickNumber > totalTick * 2 / 3)
+ damage += (damage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
+ // 5..8 ticks have normal tick damage
+ }
+ // There is a Chance to make a Soul Shard when Drain soul does damage
+ if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags[0] & 0x00004000))
+ {
+ if(caster && roll_chance_i(20))
+ caster->CastSpell(caster, 24827, true, 0, this);
+ }
+ }
+ else
+ damage = uint32(target->GetMaxHealth()*damage/100);
+
+ bool crit = IsPeriodicTickCrit(target, caster);
+ if (crit)
+ damage = caster->SpellCriticalDamageBonus(m_spellProto, damage, target);
+
+ // only from players
+ if (IS_PLAYER_GUID(GetCasterGUID()))
+ damage -= target->GetSpellDamageReduction(damage);
+
+ caster->CalcAbsorbResist(target, GetSpellSchoolMask(GetSpellProto()), DOT, damage, &absorb, &resist, m_spellProto);
+
+ sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
+ GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId(),absorb);
+
+ caster->DealDamageMods(target,damage,&absorb);
+
+ // Set trigger flag
+ uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
+ uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
+ uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_DOT;
+ damage = (damage <= absorb+resist) ? 0 : (damage-absorb-resist);
+ if (damage)
+ procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
+
+ int32 overkill = damage - target->GetHealth();
+ if (overkill < 0)
+ overkill = 0;
+
+ SpellPeriodicAuraLogInfo pInfo(this, damage, overkill, absorb, resist, 0.0f, crit);
+ target->SendPeriodicAuraLog(&pInfo);
+
+ caster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, damage, BASE_ATTACK, GetSpellProto());
+
+ caster->DealDamage(target, damage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
+ break;
+ }
+ case SPELL_AURA_PERIODIC_LEECH:
+ {
+ if(!caster)
+ return;
+
+ if(!caster->isAlive())
+ return;
+
+ if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
+ caster->SpellHitResult(target,GetSpellProto(),false)!=SPELL_MISS_NONE)
+ return;
+
+ // Check for immune
+ if(target->IsImmunedToDamage(GetSpellProto()))
+ return;
+
+ uint32 absorb=0;
+ uint32 resist=0;
+ CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL );
+
+ //uint32 damage = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0;
+ uint32 damage = GetAmount() > 0 ? GetAmount() : 0;
+ damage = caster->SpellDamageBonus(target, GetSpellProto(), damage, DOT, GetBase()->GetStackAmount());
+
+ bool crit = IsPeriodicTickCrit(target, caster);
+ if (crit)
+ damage = caster->SpellCriticalDamageBonus(m_spellProto, damage, target);
+
+ //Calculate armor mitigation if it is a physical spell
+ if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
+ {
+ uint32 damageReductedArmor = caster->CalcArmorReducedDamage(target, damage, GetSpellProto());
+ cleanDamage.mitigated_damage += damage - damageReductedArmor;
+ damage = damageReductedArmor;
+ }
+
+ // Reduce dot damage from resilience for players.
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ damage-=target->GetSpellDamageReduction(damage);
+
+ caster->CalcAbsorbResist(target, GetSpellSchoolMask(GetSpellProto()), DOT, damage, &absorb, &resist, m_spellProto);
+
+ if(target->GetHealth() < damage)
+ damage = uint32(target->GetHealth());
+
+ sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
+ GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId(),absorb);
+
+ caster->SendSpellNonMeleeDamageLog(target, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0, crit);
+
+ // Set trigger flag
+ uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
+ uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
+ uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_DOT;
+ damage = (damage <= absorb+resist) ? 0 : (damage-absorb-resist);
+ if (damage)
+ procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
+ caster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, damage, BASE_ATTACK, GetSpellProto());
+ int32 new_damage = caster->DealDamage(target, damage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
+
+ if (!target->isAlive() && caster->IsNonMeleeSpellCasted(false))
+ for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
+ if (Spell* spell = caster->GetCurrentSpell(CurrentSpellTypes(i)))
+ if (spell->m_spellInfo->Id == GetId())
+ spell->cancel();
+
+ float multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
+
+ if(Player *modOwner = caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(GetSpellProto()->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
+
+ uint32 heal = uint32(caster->SpellHealingBonus(caster, GetSpellProto(), uint32(new_damage * multiplier), DOT, GetBase()->GetStackAmount()));
+
+ int32 gain = caster->DealHeal(caster, heal, GetSpellProto());
+ caster->getHostilRefManager().threatAssist(caster, gain * 0.5f, GetSpellProto());
+ break;
+ }
+ case SPELL_AURA_PERIODIC_HEALTH_FUNNEL: // only three spells
+ {
+ if(!caster || !caster->GetHealth())
+ break;
+
+ uint32 damage = GetAmount();
+ // do not kill health donator
+ if(caster->GetHealth() < damage)
+ damage = caster->GetHealth() - 1;
+ if(!damage)
+ break;
+
+ //donator->SendSpellNonMeleeDamageLog(donator, GetId(), damage, GetSpellSchoolMask(spellProto), 0, 0, false, 0);
+ caster->ModifyHealth(-(int32)damage);
+ sLog.outDebug("PeriodicTick: donator %u target %u damage %u.", target->GetEntry(), target->GetEntry(), damage);
+
+ float multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
+
+ if(Player *modOwner = caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(GetSpellProto()->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
+
+ damage *= multiplier;
+
+ caster->DealHeal(target, damage, GetSpellProto());
+ break;
+ }
+ case SPELL_AURA_PERIODIC_HEAL:
+ case SPELL_AURA_OBS_MOD_HEALTH:
+ {
+ if(!caster)
+ break;
+
+ // heal for caster damage (must be alive)
+ if(target != caster && GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_HEALTH_FUNNEL && !caster->isAlive())
+ break;
+
+ if(GetBase()->GetDuration() == -1 && target->GetHealth() == target->GetMaxHealth())
+ break;
+
+ // ignore non positive values (can be result apply spellmods to aura damage
+ int32 damage = m_amount > 0 ? m_amount : 0;
+
+ if(GetAuraType() == SPELL_AURA_OBS_MOD_HEALTH)
+ damage = uint32(target->GetMaxHealth() * damage / 100);
+ else
+ {
+ // Wild Growth = amount + (6 - 2*doneTicks) * ticks* amount / 100
+ if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellIconID == 2864)
+ {
+ damage += float(damage * GetTotalTicks()) * ((6-float(2*(GetTickNumber()-1)))/100);
+ }
+
+ damage = caster->SpellHealingBonus(target, GetSpellProto(), damage, DOT, GetBase()->GetStackAmount());
+ }
+
+ bool crit = IsPeriodicTickCrit(target, caster);
+ if (crit)
+ damage = caster->SpellCriticalHealingBonus(m_spellProto, damage, target);
+
+ sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
+ GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId());
+
+ int32 gain = target->ModifyHealth(damage);
+
+ SpellPeriodicAuraLogInfo pInfo(this, damage, damage - gain, 0, 0, 0.0f, crit);
+ target->SendPeriodicAuraLog(&pInfo);
+
+ // add HoTs to amount healed in bgs
+ if( caster->GetTypeId() == TYPEID_PLAYER )
+ if( BattleGround *bg = ((Player*)caster)->GetBattleGround() )
+ bg->UpdatePlayerScore(((Player*)caster), SCORE_HEALING_DONE, gain);
+
+ target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
+
+ bool haveCastItem = GetBase()->GetCastItemGUID() != 0;
+
+ // Health Funnel
+ // damage caster for heal amount
+ if(target != caster && GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_HEALTH_FUNNEL)
+ {
+ uint32 damage = gain;
+ uint32 absorb = 0;
+ caster->DealDamageMods(caster,damage,&absorb);
+ caster->SendSpellNonMeleeDamageLog(caster, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, 0, false, 0, false);
+
+ CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL );
+ caster->DealDamage(caster, damage, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
+ }
+
+ uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
+ uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
+ uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_HOT;
+ // ignore item heals
+ if(!haveCastItem)
+ caster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, damage, BASE_ATTACK, GetSpellProto());
+ break;
+ }
+ case SPELL_AURA_PERIODIC_MANA_LEECH:
+ {
+ if(GetMiscValue() < 0 || GetMiscValue() >= MAX_POWERS)
+ break;
+
+ Powers power = Powers(GetMiscValue());
+
+ // power type might have changed between aura applying and tick (druid's shapeshift)
+ if(target->getPowerType() != power)
+ break;
+
+ if(!caster || !caster->isAlive())
+ break;
+
+ if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
+ caster->SpellHitResult(target,GetSpellProto(),false) != SPELL_MISS_NONE)
+ break;
+
+ // Check for immune (not use charges)
+ if(target->IsImmunedToDamage(GetSpellProto()))
+ break;
+
+ // ignore non positive values (can be result apply spellmods to aura damage
+ uint32 damage = m_amount > 0 ? m_amount : 0;
+
+ // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
+ // It's mana percent cost spells, m_amount is percent drain from target
+ if (m_spellProto->ManaCostPercentage)
+ {
+ // max value
+ uint32 maxmana = caster->GetMaxPower(power) * damage * 2 / 100;
+ damage = target->GetMaxPower(power) * damage / 100;
+ if(damage > maxmana)
+ damage = maxmana;
+ }
+
+ sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
+ GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId());
+
+ int32 drain_amount = target->GetPower(power) > damage ? damage : target->GetPower(power);
+
+ // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
+ if (power == POWER_MANA)
+ drain_amount -= target->GetSpellCritDamageReduction(drain_amount);
+
+ target->ModifyPower(power, -drain_amount);
+
+ float gain_multiplier = 0.0f;
+
+ if(caster->GetMaxPower(power) > 0)
+ {
+ gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
+
+ if(Player *modOwner = caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
+ }
+
+ SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier, false);
+ target->SendPeriodicAuraLog(&pInfo);
+
+ int32 gain_amount = int32(drain_amount*gain_multiplier);
+
+ if(gain_amount)
+ {
+ int32 gain = caster->ModifyPower(power,gain_amount);
+ target->AddThreat(caster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
+ }
+
+ switch(GetId())
+ {
+ case 31447: // Mark of Kaz'rogal
+ if(target->GetPower(power) == 0)
+ {
+ target->CastSpell(target, 31463, true, 0, this);
+ // Remove aura
+ GetBase()->SetDuration(0);
+ }
+ break;
+
+ case 32960: // Mark of Kazzak
+ int32 modifier = (target->GetPower(power) * 0.05f);
+ target->ModifyPower(power, -modifier);
+
+ if(target->GetPower(power) == 0)
+ {
+ target->CastSpell(target, 32961, true, 0, this);
+ // Remove aura
+ GetBase()->SetDuration(0);
+ }
+ }
+ // Drain Mana
+ if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK
+ && m_spellProto->SpellFamilyFlags[0] & 0x00000010)
+ {
+ int32 manaFeedVal = 0;
+ if (AuraEffect const * aurEff = GetBase()->GetEffect(1))
+ manaFeedVal = aurEff->GetAmount();
+ // Mana Feed - Drain Mana
+ if(manaFeedVal > 0)
+ {
+ manaFeedVal = manaFeedVal * gain_amount / 100;
+ caster->CastCustomSpell(caster, 32554, &manaFeedVal, NULL, NULL, true, NULL, this);
+ }
+ }
+ break;
+ }
+ case SPELL_AURA_OBS_MOD_POWER:
+ {
+ if(GetMiscValue() < 0)
+ return;
+
+ Powers power;
+ if (GetMiscValue() == POWER_ALL)
+ power = target->getPowerType();
+ else
+ power = Powers(GetMiscValue());
+
+ if(target->GetMaxPower(power) == 0)
+ return;
+
+ if(GetBase()->GetDuration() == -1 && target->GetPower(power) == target->GetMaxPower(power))
+ return;
+
+ uint32 amount = m_amount * target->GetMaxPower(power) /100;
+ sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
+ GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), amount, GetId());
+
+ SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false);
+ target->SendPeriodicAuraLog(&pInfo);
+
+ int32 gain = target->ModifyPower(power,amount);
+
+ if(caster)
+ target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
+ break;
+ }
+ case SPELL_AURA_PERIODIC_ENERGIZE:
+ {
+ // ignore non positive values (can be result apply spellmods to aura damage
+ if(m_amount < 0 || GetMiscValue() >= MAX_POWERS)
+ return;
+
+ Powers power = Powers(GetMiscValue());
+
+ if(target->GetMaxPower(power) == 0)
+ return;
+
+ if(GetBase()->GetDuration() ==-1 && target->GetPower(power)==target->GetMaxPower(power))
+ return;
+
+ uint32 amount = m_amount;
+
+ SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false);
+ target->SendPeriodicAuraLog(&pInfo);
+
+ sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
+ GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), amount, GetId());
+
+ int32 gain = target->ModifyPower(power,amount);
+
+ if(caster)
+ target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
+ break;
+ }
+ case SPELL_AURA_POWER_BURN_MANA:
+ {
+ if(!caster)
+ return;
+
+ // Check for immune (not use charges)
+ if(target->IsImmunedToDamage(GetSpellProto()))
+ return;
+
+ int32 damage = m_amount > 0 ? m_amount : 0;
+
+ Powers powerType = Powers(GetMiscValue());
+
+ if(!target->isAlive() || target->getPowerType() != powerType)
+ return;
+
+ // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
+ if (powerType == POWER_MANA)
+ damage -= target->GetSpellCritDamageReduction(damage);
+
+ uint32 gain = uint32(-target->ModifyPower(powerType, -damage));
+
+ gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
+
+ SpellEntry const* spellProto = GetSpellProto();
+ //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
+ SpellNonMeleeDamage damageInfo(caster, target, spellProto->Id, spellProto->SchoolMask);
+ //no SpellDamageBonus for burn mana
+ caster->CalculateSpellDamageTaken(&damageInfo, gain, spellProto);
+
+ caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
+
+ caster->SendSpellNonMeleeDamageLog(&damageInfo);
+
+ // Set trigger flag
+ uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
+ uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
+ uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE) | PROC_EX_INTERNAL_DOT;
+ if (damageInfo.damage)
+ procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
+
+ caster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
+
+ caster->DealSpellDamage(&damageInfo, true);
+ break;
+ }
+ case SPELL_AURA_DUMMY:
+ // Haunting Spirits
+ if (GetId() == 7057)
+ target->CastSpell((Unit*)NULL , GetAmount() , true);
+ break;
+ case SPELL_AURA_PERIODIC_DUMMY:
+ PeriodicDummyTick(target, caster);
+ break;
+ case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
+ TriggerSpell(target, caster);
+ break;
+ case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
+ TriggerSpellWithValue(target, caster);
+ break;
+ }
+}
+
+void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
+{
+ switch (GetSpellProto()->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ switch (GetId())
+ {
+ // Forsaken Skills
+ case 7054:
+ {
+ // Possibly need cast one of them (but
+ // 7038 Forsaken Skill: Swords
+ // 7039 Forsaken Skill: Axes
+ // 7040 Forsaken Skill: Daggers
+ // 7041 Forsaken Skill: Maces
+ // 7042 Forsaken Skill: Staves
+ // 7043 Forsaken Skill: Bows
+ // 7044 Forsaken Skill: Guns
+ // 7045 Forsaken Skill: 2H Axes
+ // 7046 Forsaken Skill: 2H Maces
+ // 7047 Forsaken Skill: 2H Swords
+ // 7048 Forsaken Skill: Defense
+ // 7049 Forsaken Skill: Fire
+ // 7050 Forsaken Skill: Frost
+ // 7051 Forsaken Skill: Holy
+ // 7053 Forsaken Skill: Shadow
+ return;
+ }
+ case 45472: // Parachute
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ {
+ Player *plr = (Player*)target;
+ if (plr->IsFalling())
+ {
+ plr->RemoveAurasDueToSpell(45472);
+ plr->CastSpell(plr, 44795, true);
+ }
+ }
+ break;
+ case SPELL_RESTRICTED_FLIGHT_AREA_58730: // No Fly Zone - Wintergrasp
+ case SPELL_RESTRICTED_FLIGHT_AREA_58600: // No fly Zone - Dalaran
+ if (GetTickNumber() == 10)
+ {
+ target->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
+ target->RemoveAurasByType(SPELL_AURA_FLY);
+ }
+ break;
+ case 62292: // Blaze (Pool of Tar)
+ // should we use custom damage?
+ target->CastSpell((Unit*)NULL, m_spellProto->EffectTriggerSpell[m_effIndex], true);
+ break;
+ case 62399: // Overload Circuit
+ if(target->GetMap()->IsDungeon() && target->GetAppliedAuras().count(62399) >= (target->GetMap()->IsHeroic() ? 4 : 2))
+ {
+ target->CastSpell(target, 62475, true); // System Shutdown
+ if(Unit *veh = target->GetVehicleBase())
+ veh->CastSpell(target, 62475, true);
+ }
+ break;
+ case 64821: // Fuse Armor (Razorscale)
+ if(GetBase()->GetStackAmount() == GetSpellProto()->StackAmount)
+ {
+ target->CastSpell(target, 64774, true, NULL, NULL, GetCasterGUID());
+ target->RemoveAura(64821);
+ }
+ break;
+ }
+ break;
+ case SPELLFAMILY_MAGE:
+ {
+ // Mirror Image
+ if (GetId() == 55342)
+ // Set name of summons to name of caster
+ target->CastSpell((Unit *)NULL, m_spellProto->EffectTriggerSpell[m_effIndex], true);
+ break;
+ }
+ case SPELLFAMILY_WARLOCK:
+ {
+ switch (GetSpellProto()->Id)
+ {
+ // Demonic Circle
+ case 48018:
+ if(GameObject* obj = target->GetGameObject(GetSpellProto()->Id))
+ {
+ if (target->IsWithinDist(obj, GetSpellMaxRange(48020, true)))
+ {
+ if (!target->HasAura(62388))
+ target->CastSpell(target, 62388, true);
+ }
+ else
+ target->RemoveAura(62388);
+ }
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_DRUID:
+ {
+ switch (GetSpellProto()->Id)
+ {
+ // Frenzied Regeneration
+ case 22842:
+ {
+ // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
+ // Should be manauser
+ if (target->getPowerType()!=POWER_RAGE)
+ break;
+ uint32 rage = target->GetPower(POWER_RAGE);
+ // Nothing todo
+ if (rage == 0)
+ break;
+ int32 mod = (rage < 100) ? rage : 100;
+ int32 points = target->CalculateSpellDamage(GetSpellProto(), 1, GetSpellProto()->EffectBasePoints[1], target);
+ int32 regen = target->GetMaxHealth() * (mod * points / 10) / 1000;
+ target->CastCustomSpell(target, 22845, &regen, 0, 0, true, 0, this);
+ target->SetPower(POWER_RAGE, rage-mod);
+ break;
+ }
+ // Force of Nature
+ case 33831:
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_ROGUE:
+ {
+ switch (GetSpellProto()->Id)
+ {
+ // Master of Subtlety
+ case 31666:
+ if (!target->HasAuraType(SPELL_AURA_MOD_STEALTH))
+ target->RemoveAurasDueToSpell(31665);
+ break;
+ // Killing Spree
+ case 51690:
+ {
+ // TODO: this should use effect[1] of 51690
+ UnitList targets;
+ {
+ // eff_radius ==0
+ float radius = GetSpellMaxRange(GetSpellProto(), false);
+
+ CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(),caster->GetPositionY()));
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+
+ Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck u_check(caster, caster, radius);
+ Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck> checker(caster,targets, u_check);
+
+ TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
+ TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
+
+ CellLock<GridReadGuard> cell_lock(cell, p);
+
+ cell_lock->Visit(cell_lock, grid_object_checker, *GetBase()->GetOwner()->GetMap(), *caster, radius);
+ cell_lock->Visit(cell_lock, world_object_checker, *GetBase()->GetOwner()->GetMap(), *caster, radius);
+ }
+
+ if(targets.empty())
+ return;
+
+ UnitList::const_iterator itr = targets.begin();
+ std::advance(itr, rand()%targets.size());
+ Unit* spellTarget = *itr;
+
+ target->CastSpell(spellTarget, 57840, true);
+ target->CastSpell(spellTarget, 57841, true);
+ break;
+ }
+ // Overkill
+ case 58428:
+ if (!target->HasAuraType(SPELL_AURA_MOD_STEALTH))
+ target->RemoveAurasDueToSpell(58427);
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_HUNTER:
+ {
+ // Explosive Shot
+ if (GetSpellProto()->SpellFamilyFlags[1] & 0x80000000)
+ {
+ if(caster)
+ caster->CastCustomSpell(53352, SPELLVALUE_BASE_POINT0, m_amount, target, true, NULL, this);
+ break;
+ }
+ switch (GetSpellProto()->Id)
+ {
+ // Feeding Frenzy Rank 1
+ case 53511:
+ if ( target->getVictim() && target->getVictim()->GetHealth() * 100 < target->getVictim()->GetMaxHealth() * 35 )
+ target->CastSpell(target, 60096, true, 0, this);
+ return;
+ // Feeding Frenzy Rank 2
+ case 53512:
+ if ( target->getVictim() && target->getVictim()->GetHealth() * 100 < target->getVictim()->GetMaxHealth() * 35 )
+ target->CastSpell(target, 60097, true, 0, this);
+ return;
+ default:
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_SHAMAN:
+ if (GetId() == 52179) // Astral Shift
+ {
+ // Periodic need for remove visual on stun/fear/silence lost
+ if (!(target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
+ target->RemoveAurasDueToSpell(52179);
+ break;
+ }
+ break;
+ case SPELLFAMILY_DEATHKNIGHT:
+ switch (GetId())
+ {
+ case 49016: // Hysteria
+ uint32 damage = uint32(target->GetMaxHealth()*0.01f);
+ target->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ break;
+ }
+ // Death and Decay
+ if (GetSpellProto()->SpellFamilyFlags[0] & 0x20)
+ {
+ if (caster)
+ caster->CastCustomSpell(target, 52212, &m_amount, NULL, NULL, true, 0, this);
+ break;
+ }
+ // Blood of the North
+ // Reaping
+ // Death Rune Mastery
+ if (GetSpellProto()->SpellIconID == 3041 || GetSpellProto()->SpellIconID == 22 || GetSpellProto()->SpellIconID == 2622)
+ {
+ if (target->GetTypeId() != TYPEID_PLAYER)
+ return;
+ if(((Player*)target)->getClass() != CLASS_DEATH_KNIGHT)
+ return;
+
+ // timer expired - remove death runes
+ ((Player*)target)->RemoveRunesByAuraEffect(this);
+ }
+ break;
+ }
+}
+
+Unit* AuraEffect::GetTriggerTarget(Unit * target) const
+{
+ Unit * triggerTarget = NULL;
+ if (target->GetTypeId() == TYPEID_UNIT)
+ triggerTarget = ((Creature*)target)->AI()->GetAuraEffectTriggerTarget(GetId(), GetEffIndex());
+ return triggerTarget ? triggerTarget : ObjectAccessor::GetUnit(*target, target->GetUInt64Value(UNIT_FIELD_TARGET));
+}
+
+void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
+{
+ Unit* triggerTarget = GetTriggerTarget(target);
+ if (!triggerTarget)
+ triggerTarget = target;
+
+ if(!caster || !target)
+ return;
+
+ // generic casting code with custom spells and target/caster customs
+ uint32 triggerSpellId = GetSpellProto()->EffectTriggerSpell[GetEffIndex()];
+
+ SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(triggerSpellId);
+ SpellEntry const *auraSpellInfo = GetSpellProto();
+ uint32 auraId = auraSpellInfo->Id;
+
+ // specific code for cases with no trigger spell provided in field
+ if (triggeredSpellInfo == NULL)
+ {
+ switch(auraSpellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ {
+ switch(auraId)
+ {
+ // Thaumaturgy Channel
+ case 9712:
+ triggerSpellId = 21029;
+ break;
+ // Brood Affliction: Bronze
+ case 23170:
+ target->CastSpell(target, 23171, true, 0, this);
+ return;
+ // Restoration
+ case 23493:
+ {
+ int32 heal = caster->GetMaxHealth() / 10;
+ caster->DealHeal(target, heal, auraSpellInfo);
+
+ int32 mana = caster->GetMaxPower(POWER_MANA);
+ if (mana)
+ {
+ mana /= 10;
+ caster->EnergizeBySpell(caster, 23493, mana, POWER_MANA);
+ }
+ return;
+ }
+ // Nitrous Boost
+ case 27746:
+ if (target->GetPower(POWER_MANA) >= 10)
+ {
+ target->ModifyPower( POWER_MANA, -10 );
+ target->SendEnergizeSpellLog(caster, 27746, -10, POWER_MANA);
+ }
+ else
+ target->RemoveAurasDueToSpell(27746);
+ return;
+ // Frost Blast
+ case 27808:
+ caster->CastCustomSpell(29879, SPELLVALUE_BASE_POINT0, (float)target->GetMaxHealth()*0.26f, target, true, NULL, this);
+ return;
+ // Detonate Mana
+ case 27819:
+ if(int32 mana = (int32)(target->GetMaxPower(POWER_MANA) / 4))
+ {
+ mana = target->ModifyPower(POWER_MANA, -mana);
+ target->CastCustomSpell(27820, SPELLVALUE_BASE_POINT0, -mana*4, NULL, true, NULL, this, caster->GetGUID());
+ }
+ return;
+ // Inoculate Nestlewood Owlkin
+ case 29528:
+ if(triggerTarget->GetTypeId()!=TYPEID_UNIT)// prevent error reports in case ignored player target
+ return;
+ break;
+ // Feed Captured Animal
+ case 29917:
+ triggerSpellId = 29916;
+ break;
+ // Extract Gas
+ case 30427:
+ {
+ // move loot to player inventory and despawn target
+ if(caster->GetTypeId() ==TYPEID_PLAYER &&
+ triggerTarget->GetTypeId() == TYPEID_UNIT &&
+ ((Creature*)triggerTarget)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
+ {
+ Player* player = (Player*)caster;
+ Creature* creature = (Creature*)triggerTarget;
+ // missing lootid has been reported on startup - just return
+ if (!creature->GetCreatureInfo()->SkinLootId)
+ return;
+
+ player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
+
+ creature->ForcedDespawn();
+ }
+ return;
+ }
+ // Quake
+ case 30576: triggerSpellId = 30571; break;
+ // Doom
+ case 31347:
+ {
+ target->CastSpell(target,31350,true, NULL, this);
+ target->Kill(target);
+ return;
+ }
+ // Spellcloth
+ case 31373:
+ {
+ // Summon Elemental after create item
+ target->SummonCreature(17870, 0, 0, 0, target->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
+ return;
+ }
+ // Flame Quills
+ case 34229:
+ {
+ // cast 24 spells 34269-34289, 34314-34316
+ for (uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
+ caster->CastSpell(target,spell_id,true, NULL, this);
+ for (uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
+ caster->CastSpell(target,spell_id,true, NULL, this);
+ return;
+ }
+ // Remote Toy
+ case 37027: triggerSpellId = 37029; break;
+ // Eye of Grillok
+ case 38495:
+ {
+ target->CastSpell(target, 38530, true, NULL, this);
+ return;
+ }
+ // Absorb Eye of Grillok (Zezzak's Shard)
+ case 38554:
+ {
+ if(target->GetTypeId() != TYPEID_UNIT)
+ return;
+
+ caster->CastSpell(caster, 38495, true, NULL, this);
+
+ Creature* creatureTarget = (Creature*)target;
+
+ creatureTarget->ForcedDespawn();
+ return;
+ }
+ // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
+ case 39857: triggerSpellId = 39856; break;
+ // Personalized Weather
+ case 46736: triggerSpellId = 46737; break;
+ }
+ break;
+ }
+ case SPELLFAMILY_MAGE:
+ {
+ switch(auraId)
+ {
+ // Invisibility
+ case 66:
+ // Here need periodic triger reducing threat spell (or do it manually)
+ return;
+ }
+ break;
+ }
+ case SPELLFAMILY_DRUID:
+ {
+ switch(auraId)
+ {
+ // Cat Form
+ // triggerSpellId not set and unknown effect triggered in this case, ignoring for while
+ case 768:
+ return;
+ }
+ break;
+ }
+ case SPELLFAMILY_HUNTER:
+ {
+ switch (auraId)
+ {
+ // Sniper training
+ case 53302:
+ case 53303:
+ case 53304:
+ // We are standing at the moment
+ if (GetAmount() != -1)
+ return;
+
+ triggerSpellId = 64418 + auraId - 53302;
+
+ // If aura is active - no need to continue
+ if (target->HasAura(triggerSpellId))
+ return;
+ break;
+ }
+ break;
+ }
+ case SPELLFAMILY_SHAMAN:
+ {
+ switch(auraId)
+ {
+ // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
+ case 28820:
+ {
+ // Need remove self if Lightning Shield not active
+ if (!target->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN,0x400))
+ target->RemoveAurasDueToSpell(28820);
+ return;
+ }
+ // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
+ case 38443:
+ {
+ bool all = true;
+ for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
+ {
+ if(!target->m_SummonSlot[i])
+ {
+ all = false;
+ break;
+ }
+ }
+
+ if(all)
+ caster->CastSpell(target,38437,true, NULL, this);
+ else
+ target->RemoveAurasDueToSpell(38437);
+ return;
+ }
+ }
+ break;
+ }
+ }
+
+ // Reget trigger spell proto
+ triggeredSpellInfo = sSpellStore.LookupEntry(triggerSpellId);
+ }
+ else
+ {
+ // Spell exist but require custom code
+ switch(auraId)
+ {
+ // Mana Tide
+ case 16191:
+ {
+ caster->CastCustomSpell(triggerTarget, triggerSpellId, &m_amount, NULL, NULL, true, NULL, this);
+ return;
+ }
+ // Negative Energy Periodic
+ case 46284:
+ caster->CastCustomSpell(triggerSpellId, SPELLVALUE_MAX_TARGETS, m_tickNumber / 10 + 1, NULL, true, NULL, this);
+ return;
+ // Poison (Grobbulus)
+ case 28158:
+ case 54362:
+ target->CastCustomSpell(triggerSpellId, SPELLVALUE_RADIUS_MOD, (int32)((((float)m_tickNumber / 60) * 0.9f + 0.1f) * 10000), NULL, true, NULL, this);
+ return;
+ // Mind Sear (target 76/16) if let target cast, will damage caster
+ case 48045:
+ case 53023:
+ // Curse of the Plaguebringer (22/15)
+ case 29213:
+ case 54835:
+ caster->CastSpell(target, triggerSpellId, true, NULL, this);
+ return;
+ // Ground Slam
+ case 33525:
+ target->CastSpell(triggerTarget, triggerSpellId, true);
+ return;
+ }
+ }
+
+ if(triggeredSpellInfo)
+ {
+ if(!caster->GetSpellMaxRangeForTarget(target,sSpellRangeStore.LookupEntry(triggeredSpellInfo->rangeIndex)))
+ triggerTarget = target; //for druid dispel poison
+ target->CastSpell(triggerTarget, triggeredSpellInfo, true, 0, this, GetCasterGUID());
+ }
+ else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target))
+ sLog.outError("AuraEffect::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
+}
+
+void AuraEffect::TriggerSpellWithValue(Unit * target, Unit * caster) const
+{
+ Unit* triggerTarget = GetTriggerTarget(target);
+ if (!triggerTarget)
+ triggerTarget = target;
+
+ if(!caster || !target)
+ return;
+
+ // generic casting code with custom spells and target/caster customs
+ uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
+ int32 basepoints0 = GetAmount();
+
+ caster->CastCustomSpell(triggerTarget, trigger_spell_id, &basepoints0, 0, 0, true, 0, this);
+}
+
+bool AuraEffect::IsAffectedOnSpell(SpellEntry const *spell) const
+{
+ if (!spell)
+ return false;
+ // Check family name
+ if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
+ return false;
+
+ // Check EffectClassMask
+ if (m_spellProto->EffectSpellClassMask[m_effIndex] & spell->SpellFamilyFlags)
+ return true;
+ return false;
+}
+
+void AuraEffect::CleanupTriggeredSpells(Unit * target)
+{
+ uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
+ if(!tSpellId)
+ return;
+
+ SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
+ if(!tProto)
+ return;
+
+ if(GetSpellDuration(tProto) != -1)
+ return;
+
+ // needed for spell 43680, maybe others
+ // TODO: is there a spell flag, which can solve this in a more sophisticated way?
+ if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
+ GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
+ return;
+
+ target->RemoveAurasDueToSpell(tSpellId, GetCasterGUID());
+}
+
+void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
+{
+ uint32 spellId = 0;
+ uint32 spellId2 = 0;
+ uint32 spellId3 = 0;
+ uint32 HotWSpellId = 0;
+
+ switch(GetMiscValue())
+ {
+ case FORM_CAT:
+ spellId = 3025;
+ HotWSpellId = 24900;
+ break;
+ case FORM_TREE:
+ spellId = 34123;
+ break;
+ case FORM_TRAVEL:
+ spellId = 5419;
+ break;
+ case FORM_AQUA:
+ spellId = 5421;
+ break;
+ case FORM_BEAR:
+ spellId = 1178;
+ spellId2 = 21178;
+ HotWSpellId = 24899;
+ break;
+ case FORM_DIREBEAR:
+ spellId = 9635;
+ spellId2 = 21178;
+ HotWSpellId = 24899;
+ break;
+ case FORM_BATTLESTANCE:
+ spellId = 21156;
+ break;
+ case FORM_DEFENSIVESTANCE:
+ spellId = 7376;
+ break;
+ case FORM_BERSERKERSTANCE:
+ spellId = 7381;
+ break;
+ case FORM_MOONKIN:
+ spellId = 24905;
+ break;
+ case FORM_FLIGHT:
+ spellId = 33948;
+ spellId2 = 34764;
+ break;
+ case FORM_FLIGHT_EPIC:
+ spellId = 40122;
+ spellId2 = 40121;
+ break;
+ case FORM_METAMORPHOSIS:
+ spellId = 54817;
+ spellId2 = 54879;
+ break;
+ case FORM_SPIRITOFREDEMPTION:
+ spellId = 27792;
+ spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
+ break;
+ case FORM_SHADOW:
+ spellId = 49868;
+ break;
+ case FORM_GHOSTWOLF:
+ spellId = 67116;
+ break;
+ case FORM_GHOUL:
+ case FORM_AMBIENT:
+ case FORM_STEALTH:
+ case FORM_CREATURECAT:
+ case FORM_CREATUREBEAR:
+ break;
+ }
+
+ if(apply)
+ {
+ // Remove cooldown of spells triggered on stance change - they may share cooldown with stance spell
+ if (spellId)
+ {
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ ((Player *)target)->RemoveSpellCooldown(spellId);
+ target->CastSpell(target, spellId, true, NULL, this );
+ }
+
+ if (spellId2)
+ {
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ ((Player *)target)->RemoveSpellCooldown(spellId2);
+ target->CastSpell(target, spellId2, true, NULL, this);
+ }
+
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ {
+ const PlayerSpellMap& sp_list = ((Player *)target)->GetSpellMap();
+ for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
+ {
+ if(itr->second->state == PLAYERSPELL_REMOVED) continue;
+ if(itr->first==spellId || itr->first==spellId2) continue;
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
+ if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue;
+ if (spellInfo->Stances & (1<<(GetMiscValue()-1)))
+ target->CastSpell(target, itr->first, true, NULL, this);
+ }
+ // Leader of the Pack
+ if (((Player*)target)->HasSpell(17007))
+ {
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
+ if (spellInfo && spellInfo->Stances & (1<<(GetMiscValue()-1)))
+ target->CastSpell(target, 24932, true, NULL, this);
+ }
+ // Improved Barkskin - apply/remove armor bonus due to shapeshift
+ if (((Player*)target)->HasSpell(63410) || ((Player*)target)->HasSpell(63411))
+ {
+ target->RemoveAurasDueToSpell(66530);
+ if (GetMiscValue() == FORM_TRAVEL || GetMiscValue() == FORM_NONE) // "while in Travel Form or while not shapeshifted"
+ target->CastSpell(target, 66530, true);
+ }
+ // Heart of the Wild
+ if (HotWSpellId)
+ {
+ Unit::AuraEffectList const& mModTotalStatPct = target->GetAuraEffectsByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
+ for (Unit::AuraEffectList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
+ {
+ if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetMiscValue() == 3)
+ {
+ int32 HotWMod = (*i)->GetAmount();
+ if(GetMiscValue() == FORM_CAT)
+ HotWMod /= 2;
+
+ target->CastCustomSpell(target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
+ break;
+ }
+ }
+ }
+ switch(GetMiscValue())
+ {
+ case FORM_CAT:
+ // Nurturing Instinct
+ if (AuraEffect const * aurEff = target->GetAuraEffect(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, SPELLFAMILY_DRUID, 2254,0))
+ {
+ uint32 spellId = 0;
+ switch (aurEff->GetId())
+ {
+ case 33872:
+ spellId = 47179;
+ break;
+ case 33873:
+ spellId = 47180;
+ break;
+ }
+ target->CastSpell(target, spellId, true, NULL, this);
+ }
+ // Master Shapeshifter - Cat
+ if (AuraEffect const * aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
+ {
+ int32 bp = aurEff->GetAmount();
+ target->CastCustomSpell(target, 48420, &bp, NULL, NULL, true);
+ }
+ break;
+ case FORM_DIREBEAR:
+ case FORM_BEAR:
+ // Master Shapeshifter - Bear
+ if (AuraEffect const * aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
+ {
+ int32 bp = aurEff->GetAmount();
+ target->CastCustomSpell(target, 48418, &bp, NULL, NULL, true);
+ }
+ // Survival of the Fittest
+ if (AuraEffect const * aurEff = target->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE,SPELLFAMILY_DRUID, 961, 0))
+ {
+ int32 bp = target->CalculateSpellDamage(aurEff->GetSpellProto(),2,aurEff->GetSpellProto()->EffectBasePoints[2],target);
+ target->CastCustomSpell(target, 62069,&bp, NULL, NULL, true, 0, this);
+ }
+ break;
+ case FORM_MOONKIN:
+ // Master Shapeshifter - Moonkin
+ if (AuraEffect const * aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
+ {
+ int32 bp = aurEff->GetAmount();
+ target->CastCustomSpell(target, 48421, &bp, NULL, NULL, true);
+ }
+ break;
+ // Master Shapeshifter - Tree of Life
+ case FORM_TREE:
+ if (AuraEffect const * aurEff = target->GetDummyAuraEffect(SPELLFAMILY_GENERIC, 2851, 0))
+ {
+ int32 bp = aurEff->GetAmount();
+ target->CastCustomSpell(target, 48422, &bp, NULL, NULL, true);
+ }
+ break;
+ }
+ }
+ }
+ else
+ {
+ if (spellId)
+ target->RemoveAurasDueToSpell(spellId);
+ if (spellId2)
+ target->RemoveAurasDueToSpell(spellId2);
+
+ // Improved Barkskin - apply/remove armor bonus due to shapeshift
+ if (((Player*)target)->HasSpell(63410) || ((Player*)target)->HasSpell(63411))
+ {
+ target->RemoveAurasDueToSpell(66530);
+ target->CastSpell(target,66530,true);
+ }
+
+ Unit::AuraApplicationMap& tAuras = target->GetAppliedAuras();
+ for (Unit::AuraApplicationMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
+ {
+ if (itr->second->GetBase()->IsRemovedOnShapeLost(target))
+ target->RemoveAura(itr);
+ else
+ ++itr;
+ }
+ }
+}
+
+/*********************************************************/
+/*** AURA EFFECT HANDLERS ***/
+/*********************************************************/
+
+/**************************************/
+/*** VISIBILITY & PHASES ***/
+/**************************************/
+
+void AuraEffect::HandleInvisibilityDetect(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(apply)
+ {
+ target->m_detectInvisibilityMask |= (1 << GetMiscValue());
+ }
+ else
+ {
+ // recalculate value at modifier remove (current aura already removed)
+ target->m_detectInvisibilityMask = 0;
+ Unit::AuraEffectList const& auras = target->GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
+ for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ target->m_detectInvisibilityMask |= (1 << GetMiscValue());
+ }
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ target->SetToNotify();
+}
+
+void AuraEffect::HandleInvisibility(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(apply)
+ {
+ target->m_invisibilityMask |= (1 << GetMiscValue());
+
+ if (mode & AURA_EFFECT_HANDLE_REAL)
+ {
+ // drop flag at invisibiliy in bg
+ target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
+ }
+
+ // apply glow vision
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
+
+ target->SetToNotify();
+ }
+ else
+ {
+ // recalculate value at modifier remove (current aura already removed)
+ target->m_invisibilityMask = 0;
+ Unit::AuraEffectList const& auras = target->GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY);
+ for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ target->m_invisibilityMask |= (1 << GetMiscValue());
+
+ // if not have different invisibility auras.
+ // remove glow vision
+ if(!target->m_invisibilityMask && target->GetTypeId() == TYPEID_PLAYER)
+ target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
+
+ target->SetToNotify();
+ }
+}
+
+void AuraEffect::HandleModStealth(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(apply)
+ {
+ if (mode & AURA_EFFECT_HANDLE_REAL)
+ {
+ // drop flag at stealth in bg
+ target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
+ }
+
+ target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
+
+ // apply only if not in GM invisibility (and overwrite invisibility state)
+ if(target->GetVisibility() != VISIBILITY_OFF)
+ target->SetVisibility(VISIBILITY_GROUP_STEALTH);
+ }
+ else if(!target->HasAuraType(SPELL_AURA_MOD_STEALTH)) // if last SPELL_AURA_MOD_STEALTH
+ {
+ target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
+
+ if(target->GetVisibility() != VISIBILITY_OFF)
+ target->SetVisibility(VISIBILITY_ON);
+ }
+}
+
+void AuraEffect::HandleSpiritOfRedemption(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // prepare spirit state
+ if(apply)
+ {
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ {
+ // disable breath/etc timers
+ ((Player*)target)->StopMirrorTimers();
+
+ // set stand state (expected in this form)
+ if(!target->IsStandState())
+ target->SetStandState(UNIT_STAND_STATE_STAND);
+ }
+
+ target->SetHealth(1);
+ }
+ // die at aura end
+ else
+ target->setDeathState(JUST_DIED);
+}
+
+void AuraEffect::HandleAuraGhost(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if(apply)
+ target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
+ else
+ {
+ if (target->HasAuraType(SPELL_AURA_GHOST))
+ return;
+ target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
+ }
+}
+
+void AuraEffect::HandlePhase(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ // no-phase is also phase state so same code for apply and remove
+
+ // phase auras normally not expected at BG but anyway better check
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ {
+ // drop flag at invisible in bg
+ if(((Player*)target)->InBattleGround())
+ if(BattleGround *bg = ((Player*)target)->GetBattleGround())
+ bg->EventPlayerDroppedFlag((Player*)target);
+
+ // GM-mode have mask 0xFFFFFFFF
+ if(!((Player*)target)->isGameMaster())
+ target->SetPhaseMask((apply) ? GetMiscValue() : PHASEMASK_NORMAL,false);
+
+ ((Player*)target)->GetSession()->SendSetPhaseShift((apply) ? GetMiscValue() : PHASEMASK_NORMAL);
+ }
+ else
+ target->SetPhaseMask((apply) ? GetMiscValue() : PHASEMASK_NORMAL,false);
+
+ // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
+ if(target->GetVisibility()!=VISIBILITY_OFF)
+ target->SetVisibility(target->GetVisibility());
+}
+
+/**********************/
+/*** UNIT MODEL ***/
+/**********************/
+
+void AuraEffect::HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ uint32 modelid = 0;
+ Powers PowerType = POWER_MANA;
+ ShapeshiftForm form = ShapeshiftForm(GetMiscValue());
+ switch(form)
+ {
+ case FORM_CAT:
+ case FORM_GHOUL:
+ PowerType = POWER_ENERGY;
+ break;
+ case FORM_BEAR:
+ case FORM_DIREBEAR:
+ case FORM_BATTLESTANCE:
+ case FORM_BERSERKERSTANCE:
+ case FORM_DEFENSIVESTANCE:
+ PowerType = POWER_RAGE;
+ break;
+ case FORM_TRAVEL:
+ case FORM_AQUA:
+ case FORM_CREATUREBEAR:
+ case FORM_GHOSTWOLF:
+ case FORM_FLIGHT:
+ case FORM_MOONKIN:
+ case FORM_FLIGHT_EPIC:
+ case FORM_METAMORPHOSIS:
+ case FORM_MASTER_ANGLER:
+ case FORM_AMBIENT:
+ case FORM_SHADOW:
+ case FORM_STEALTH:
+ case FORM_UNDEAD:
+ case FORM_SHADOW_DANCE:
+ case FORM_TREE:
+ case FORM_SPIRITOFREDEMPTION:
+ break;
+ default:
+ sLog.outError("Auras: Unknown Shapeshift Type: %u", GetMiscValue());
+ }
+
+ modelid = target->GetModelForForm(form);
+
+ // remove polymorph before changing display id to keep new display id
+ switch ( form )
+ {
+ case FORM_CAT:
+ case FORM_TREE:
+ case FORM_TRAVEL:
+ case FORM_AQUA:
+ case FORM_BEAR:
+ case FORM_DIREBEAR:
+ case FORM_FLIGHT_EPIC:
+ case FORM_FLIGHT:
+ case FORM_MOONKIN:
+ {
+ // remove movement affects
+ target->RemoveMovementImpairingAuras();
+
+ // and polymorphic affects
+ if(target->IsPolymorphed())
+ target->RemoveAurasDueToSpell(target->getTransForm());
+ break;
+ }
+ default:
+ break;
+ }
+
+ if (apply)
+ {
+ // remove other shapeshift before applying a new one
+ if(target->m_ShapeShiftFormSpellId)
+ target->RemoveAurasDueToSpell(target->m_ShapeShiftFormSpellId);
+
+ target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
+
+ if (modelid > 0)
+ target->SetDisplayId(modelid);
+
+ if (PowerType != POWER_MANA)
+ {
+ uint32 oldPower = target->GetPower(PowerType);
+ // reset power to default values only at power change
+ if(target->getPowerType() != PowerType)
+ target->setPowerType(PowerType);
+
+ switch (form)
+ {
+ case FORM_CAT:
+ case FORM_BEAR:
+ case FORM_DIREBEAR:
+ {
+ // get furor proc chance
+ uint32 FurorChance = 0;
+ if (AuraEffect const *dummy = target->GetDummyAuraEffect(SPELLFAMILY_DRUID, 238, 0))
+ FurorChance = std::max(dummy->GetAmount(), 0);
+
+ switch (GetMiscValue())
+ {
+ case FORM_CAT:
+ {
+ int32 basePoints = int32(std::min(oldPower, FurorChance));
+ target->CastCustomSpell(target, 17099, &basePoints, NULL, NULL, true, NULL, this);
+ }
+ break;
+ case FORM_BEAR:
+ case FORM_DIREBEAR:
+ if (urand(0,99) < FurorChance)
+ target->CastSpell(target, 17057, true);
+ default:
+ {
+ uint32 newEnergy = std::min(target->GetPower(POWER_ENERGY), FurorChance);
+ target->SetPower(POWER_ENERGY, newEnergy);
+ }
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ target->m_ShapeShiftFormSpellId = GetId();
+ target->m_form = form;
+ }
+ else
+ {
+ if(modelid > 0)
+ target->SetDisplayId(target->GetNativeDisplayId());
+ target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
+ if(target->getClass() == CLASS_DRUID)
+ target->setPowerType(POWER_MANA);
+ target->m_ShapeShiftFormSpellId = 0;
+ target->m_form = FORM_NONE;
+
+ switch(form)
+ {
+ // Nordrassil Harness - bonus
+ case FORM_BEAR:
+ case FORM_DIREBEAR:
+ case FORM_CAT:
+ if(AuraEffect* dummy = target->GetAuraEffect(37315, 0) )
+ target->CastSpell(target,37316,true,NULL,dummy);
+ break;
+ // Nordrassil Regalia - bonus
+ case FORM_MOONKIN:
+ if(AuraEffect* dummy = target->GetAuraEffect(37324, 0) )
+ target->CastSpell(target,37325,true,NULL,dummy);
+ break;
+ case FORM_BATTLESTANCE:
+ case FORM_DEFENSIVESTANCE:
+ case FORM_BERSERKERSTANCE:
+ {
+ uint32 Rage_val = 0;
+ // Defensive Tactics
+ if (form == FORM_DEFENSIVESTANCE)
+ {
+ if (AuraEffect const * aurEff = target->IsScriptOverriden(m_spellProto,831))
+ Rage_val += aurEff->GetAmount() * 10;
+ }
+ // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ {
+ PlayerSpellMap const& sp_list = ((Player *)target)->GetSpellMap();
+ for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
+ {
+ if(itr->second->state == PLAYERSPELL_REMOVED) continue;
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
+ if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
+ Rage_val += target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],target) * 10;
+ }
+ }
+ if (target->GetPower(POWER_RAGE) > Rage_val)
+ target->SetPower(POWER_RAGE,Rage_val);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+
+ // adding/removing linked auras
+ // add/remove the shapeshift aura's boosts
+ HandleShapeshiftBoosts(target, apply);
+
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)target)->InitDataForForm();
+
+ if(target->getClass() == CLASS_DRUID)
+ {
+ // Dash
+ if(AuraEffect * aurEff =target->GetAuraEffect(SPELL_AURA_MOD_INCREASE_SPEED, SPELLFAMILY_DRUID, 0, 0, 0x8))
+ aurEff->RecalculateAmount();
+ }
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ {
+ SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
+ // Learn spells for shapeshift form - no need to send action bars or add spells to spellbook
+ for (uint8 i = 0; i<MAX_SHAPESHIFT_SPELLS; ++i)
+ {
+ if (!shapeInfo->stanceSpell[i])
+ continue;
+ if (apply)
+ ((Player*)target)->AddTemporarySpell(shapeInfo->stanceSpell[i]);
+ else
+ ((Player*)target)->RemoveTemporarySpell(shapeInfo->stanceSpell[i]);
+ }
+ }
+}
+
+void AuraEffect::HandleAuraTransform(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if (apply)
+ {
+ // special case (spell specific functionality)
+ if(GetMiscValue()==0)
+ {
+ // player applied only
+ if (target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ switch (GetId())
+ {
+ // Orb of Deception
+ case 16739:
+ {
+ uint32 orb_model = target->GetNativeDisplayId();
+ switch(orb_model)
+ {
+ // Troll Female
+ case 1479: target->SetDisplayId(10134); break;
+ // Troll Male
+ case 1478: target->SetDisplayId(10135); break;
+ // Tauren Male
+ case 59: target->SetDisplayId(10136); break;
+ // Human Male
+ case 49: target->SetDisplayId(10137); break;
+ // Human Female
+ case 50: target->SetDisplayId(10138); break;
+ // Orc Male
+ case 51: target->SetDisplayId(10139); break;
+ // Orc Female
+ case 52: target->SetDisplayId(10140); break;
+ // Dwarf Male
+ case 53: target->SetDisplayId(10141); break;
+ // Dwarf Female
+ case 54: target->SetDisplayId(10142); break;
+ // NightElf Male
+ case 55: target->SetDisplayId(10143); break;
+ // NightElf Female
+ case 56: target->SetDisplayId(10144); break;
+ // Undead Female
+ case 58: target->SetDisplayId(10145); break;
+ // Undead Male
+ case 57: target->SetDisplayId(10146); break;
+ // Tauren Female
+ case 60: target->SetDisplayId(10147); break;
+ // Gnome Male
+ case 1563: target->SetDisplayId(10148); break;
+ // Gnome Female
+ case 1564: target->SetDisplayId(10149); break;
+ // BloodElf Female
+ case 15475: target->SetDisplayId(17830); break;
+ // BloodElf Male
+ case 15476: target->SetDisplayId(17829); break;
+ // Dranei Female
+ case 16126: target->SetDisplayId(17828); break;
+ // Dranei Male
+ case 16125: target->SetDisplayId(17827); break;
+ default: break;
+ }
+ break;
+ }
+ // Murloc costume
+ case 42365: target->SetDisplayId(21723); break;
+ default: break;
+ }
+ }
+ else
+ {
+ CreatureInfo const * ci = objmgr.GetCreatureTemplate(GetMiscValue());
+ if(!ci)
+ {
+ target->SetDisplayId(16358); // pig pink ^_^
+ sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", GetMiscValue(), GetId());
+ }
+ else
+ {
+ uint32 model_id;
+
+ if (uint32 modelid = ci->GetRandomValidModelId())
+ model_id = modelid; // Will use the default model here
+
+ // Polymorph (sheep)
+ if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellProto()->SpellIconID == 82 && GetSpellProto()->SpellVisual[0] == 12978)
+ if (Unit * caster = GetCaster())
+ if (caster->HasAura(52648)) // Glyph of the Penguin
+ model_id = 26452;
+
+ target->SetDisplayId(model_id);
+
+ // Dragonmaw Illusion (set mount model also)
+ if(GetId()==42016 && target->GetMountID() && !target->GetAuraEffectsByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED).empty())
+ target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
+ }
+ }
+
+ // update active transform spell only not set or not overwriting negative by positive case
+ if (!target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(target->getTransForm()))
+ target->setTransForm(GetId());
+
+ // polymorph case
+ if ((mode & AURA_EFFECT_HANDLE_REAL) && target->GetTypeId() == TYPEID_PLAYER && target->IsPolymorphed())
+ {
+ // for players, start regeneration after 1s (in polymorph fast regeneration case)
+ // only if caster is Player (after patch 2.4.2)
+ if (IS_PLAYER_GUID(GetCasterGUID()) )
+ ((Player*)target)->setRegenTimerCount(1*IN_MILISECONDS);
+
+ //dismount polymorphed target (after patch 2.4.2)
+ if (target->IsMounted())
+ target->RemoveAurasByType(SPELL_AURA_MOUNTED);
+ }
+ }
+ else
+ {
+ // HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true) will reapply it if need
+ target->setTransForm(0);
+ target->SetDisplayId(target->GetNativeDisplayId());
+
+ // re-aplly some from still active with preference negative cases
+ Unit::AuraEffectList const& otherTransforms = target->GetAuraEffectsByType(SPELL_AURA_TRANSFORM);
+ if (!otherTransforms.empty())
+ {
+ // look for other transform auras
+ AuraEffect* handledAura = *otherTransforms.begin();
+ for (Unit::AuraEffectList::const_iterator i = otherTransforms.begin(); i != otherTransforms.end(); ++i)
+ {
+ // negative auras are preferred
+ if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
+ {
+ handledAura = *i;
+ break;
+ }
+ }
+ handledAura->HandleEffect(target, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
+ }
+
+ // Dragonmaw Illusion (restore mount model)
+ if (GetId() == 42016 && target->GetMountID() == 16314)
+ {
+ if (!target->GetAuraEffectsByType(SPELL_AURA_MOUNTED).empty())
+ {
+ uint32 cr_id = target->GetAuraEffectsByType(SPELL_AURA_MOUNTED).front()->GetMiscValue();
+ if(CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
+ {
+ uint32 team = 0;
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ team = ((Player*)target)->GetTeam();
+
+ uint32 display_id = objmgr.ChooseDisplayId(team,ci);
+ CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
+ if (minfo)
+ display_id = minfo->modelid;
+
+ target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,display_id);
+ }
+ }
+ }
+ }
+}
+
+void AuraEffect::HandleAuraModScale(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,GetAmount(),apply);
+}
+
+void AuraEffect::HandleAuraCloneCaster(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if (apply)
+ {
+ Unit * caster = GetCaster();
+ if (!caster)
+ return;
+ // Set display id (probably for portrait?)
+ target->SetDisplayId(caster->GetDisplayId());
+ target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_MIRROR_IMAGE);
+ }
+ else
+ {
+ target->SetDisplayId(target->GetNativeDisplayId());
+ target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_MIRROR_IMAGE);
+ }
+}
+
+/************************/
+/*** FIGHT ***/
+/************************/
+
+void AuraEffect::HandleFeignDeath(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if( apply )
+ {
+ /*
+ WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
+ data<<target->GetGUID();
+ data<<uint8(0);
+ target->SendMessageToSet(&data,true);
+ */
+
+ UnitList targets;
+ Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(target, target, target->GetMap()->GetVisibilityDistance());
+ Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(target, targets, u_check);
+ target->VisitNearbyObject(target->GetMap()->GetVisibilityDistance(), searcher);
+ for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
+ {
+ if(!(*iter)->hasUnitState(UNIT_STAT_CASTING))
+ continue;
+
+ for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
+ {
+ if((*iter)->GetCurrentSpell(i)
+ && (*iter)->GetCurrentSpell(i)->m_targets.getUnitTargetGUID() == target->GetGUID())
+ {
+ (*iter)->InterruptSpell(CurrentSpellTypes(i), false);
+ }
+ }
+ }
+ // blizz like 2.0.x
+ target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
+ // blizz like 2.0.x
+ target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
+ // blizz like 2.0.x
+ target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
+
+ target->addUnitState(UNIT_STAT_DIED);
+ target->CombatStop();
+ target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
+
+ // prevent interrupt message
+ if(GetCasterGUID()==target->GetGUID() && target->GetCurrentSpell(CURRENT_GENERIC_SPELL))
+ target->FinishSpell(CURRENT_GENERIC_SPELL, false);
+ target->InterruptNonMeleeSpells(true);
+ target->getHostilRefManager().deleteReferences();
+ }
+ else
+ {
+ /*
+ WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
+ data<<target->GetGUID();
+ data<<uint8(1);
+ target->SendMessageToSet(&data,true);
+ */
+ // blizz like 2.0.x
+ target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
+ // blizz like 2.0.x
+ target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
+ // blizz like 2.0.x
+ target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
+
+ target->clearUnitState(UNIT_STAT_DIED);
+ }
+}
+
+void AuraEffect::HandleModUnattackable(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(apply)
+ {
+ if (mode & AURA_EFFECT_HANDLE_REAL)
+ {
+ target->CombatStop();
+ target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
+ }
+ }
+ // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
+ else if (target->HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
+ return;
+
+ target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, apply);
+}
+
+void AuraEffect::HandleAuraModDisarm(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ AuraType type = GetAuraType();
+
+ //Prevent handling aura twice
+ if((apply) ? target->GetAuraEffectsByType(type).size() > 1 : target->HasAuraType(type))
+ return;
+
+ uint32 field, flag, slot;
+ WeaponAttackType attType;
+ switch (type)
+ {
+ case SPELL_AURA_MOD_DISARM:
+ field=UNIT_FIELD_FLAGS;
+ flag=UNIT_FLAG_DISARMED;
+ slot=EQUIPMENT_SLOT_MAINHAND;
+ attType=BASE_ATTACK;
+ break;
+ case SPELL_AURA_MOD_DISARM_OFFHAND:
+ field=UNIT_FIELD_FLAGS_2;
+ flag=UNIT_FLAG2_DISARM_OFFHAND;
+ slot=EQUIPMENT_SLOT_OFFHAND;
+ attType=OFF_ATTACK;
+ break;
+ case SPELL_AURA_MOD_DISARM_RANGED:
+ field=UNIT_FIELD_FLAGS_2;
+ flag=UNIT_FLAG2_DISARM_RANGED;
+ slot=EQUIPMENT_SLOT_RANGED;
+ attType=RANGED_ATTACK;
+ break;
+ default:
+ return;
+ }
+
+ if(!(apply))
+ target->RemoveFlag(field, flag);
+
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ {
+ // This is between the two because there is a check in _ApplyItemMods
+ // we must make sure that flag is always removed when call that function
+ // refer to DurabilityPointsLoss
+ if(Item *pItem = ((Player*)target)->GetItemByPos( INVENTORY_SLOT_BAG_0, slot ))
+ ((Player*)target)->_ApplyItemMods(pItem, slot, !apply);
+ }
+
+ if(apply)
+ target->SetFlag(field, flag);
+
+ if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->GetCurrentEquipmentId())
+ target->UpdateDamagePhysical(attType);
+}
+
+void AuraEffect::HandleAuraModSilence(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(apply)
+ {
+ target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
+ // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
+ for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
+ if (Spell* spell = target->GetCurrentSpell(CurrentSpellTypes(i)))
+ if(spell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
+ // Stop spells on prepare or casting state
+ target->InterruptSpell(CurrentSpellTypes(i), false);
+ }
+ else
+ {
+ // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
+ if(target->HasAuraType(SPELL_AURA_MOD_SILENCE) || target->HasAuraType(SPELL_AURA_MOD_PACIFY_SILENCE))
+ return;
+
+ target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
+ }
+}
+
+void AuraEffect::HandleAuraModPacify(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(apply)
+ target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
+ else
+ {
+ // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
+ if(target->HasAuraType(SPELL_AURA_MOD_PACIFY) || target->HasAuraType(SPELL_AURA_MOD_PACIFY_SILENCE))
+ return;
+ target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
+ }
+}
+
+void AuraEffect::HandleAuraModPacifyAndSilence(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ // Vengeance of the Blue Flight (TODO: REMOVE THIS!)
+ if(m_spellProto->Id == 45839)
+ {
+ if(apply)
+ target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ else
+ target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ }
+ if(!(apply))
+ {
+ // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
+ if(target->HasAuraType(SPELL_AURA_MOD_PACIFY_SILENCE))
+ return;
+ }
+ HandleAuraModPacify(aurApp, mode, apply);
+ HandleAuraModSilence(aurApp, mode, apply);
+}
+
+void AuraEffect::HandleAuraAllowOnlyAbility(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (apply)
+ target->SetFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY);
+ else
+ {
+ // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
+ if(target->HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY))
+ return;
+ target->RemoveFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY);
+ }
+ }
+}
+
+/****************************/
+/*** TRACKING ***/
+/****************************/
+
+void AuraEffect::HandleAuraTrackCreatures(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ target->SetUInt32Value(PLAYER_TRACK_CREATURES, (apply) ? ((uint32)1)<<(GetMiscValue()-1) : 0 );
+}
+
+void AuraEffect::HandleAuraTrackResources(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ target->SetUInt32Value(PLAYER_TRACK_RESOURCES, (apply) ? ((uint32)1)<<(GetMiscValue()-1): 0 );
+}
+
+void AuraEffect::HandleAuraTrackStealthed(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if(!(apply))
+ {
+ // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
+ if(target->HasAuraType(GetAuraType()))
+ return;
+ }
+ target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply);
+}
+
+void AuraEffect::HandleAuraModStalked(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
+ if(apply)
+ target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
+ else
+ {
+ // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
+ if(target->HasAuraType(GetAuraType()))
+ return;
+
+ target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
+ }
+}
+
+void AuraEffect::HandleAuraUntrackable(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(apply)
+ target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
+ else
+ {
+ // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
+ if(target->HasAuraType(GetAuraType()))
+ return;
+ target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
+ }
+}
+
+/****************************/
+/*** SKILLS & TALENTS ***/
+/****************************/
+
+void AuraEffect::HandleAuraModPetTalentsPoints(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // Recalculate pet talent points
+ if (Pet *pet = ((Player*)target)->GetPet())
+ pet->InitTalentForLevel();
+}
+
+void AuraEffect::HandleAuraModSkill(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ uint32 prot = GetSpellProto()->EffectMiscValue[m_effIndex];
+ int32 points = GetAmount();
+
+ ((Player*)target)->ModifySkillBonus(prot,((apply) ? points: -points),GetAuraType() == SPELL_AURA_MOD_SKILL_TALENT);
+ if(prot == SKILL_DEFENSE)
+ ((Player*)target)->UpdateDefenseBonusesMod();
+}
+
+/****************************/
+/*** MOVEMENT ***/
+/****************************/
+
+void AuraEffect::HandleAuraMounted(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(apply)
+ {
+ CreatureInfo const* ci = objmgr.GetCreatureTemplate(GetMiscValue());
+ if(!ci)
+ {
+ sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)",GetMiscValue());
+ return;
+ }
+
+ uint32 team = 0;
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ team = ((Player*)target)->GetTeam();
+
+ uint32 display_id = objmgr.ChooseDisplayId(team,ci);
+ CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
+ if (minfo)
+ display_id = minfo->modelid;
+
+ //some spell has one aura of mount and one of vehicle
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ if(GetSpellProto()->Effect[i] == SPELL_EFFECT_SUMMON
+ && GetSpellProto()->EffectMiscValue[i] == GetMiscValue())
+ display_id = 0;
+ target->Mount(display_id);
+ }
+ else
+ {
+ target->Unmount();
+ //some mounts like Headless Horseman's Mount or broom stick are skill based spell
+ // need to remove ALL arura related to mounts, this will stop client crash with broom stick
+ // and never endless flying after using Headless Horseman's Mount
+ if(mode & AURA_EFFECT_HANDLE_REAL)
+ target->RemoveAurasByType(SPELL_AURA_MOUNTED);
+ }
+}
+
+void AuraEffect::HandleAuraAllowFlight(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(!apply)
+ {
+ // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
+ if(target->HasAuraType(GetAuraType()) || target->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
+ return;
+ }
+
+ if(target->GetTypeId() == TYPEID_UNIT)
+ target->SetFlying(apply);
+
+ if(Player *plr = target->m_movedPlayer)
+ {
+ // allow fly
+ WorldPacket data;
+ if(apply)
+ data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
+ else
+ data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
+ data.append(target->GetPackGUID());
+ data << uint32(0); // unk
+ plr->SendDirectMessage(&data);
+ }
+}
+
+void AuraEffect::HandleAuraWaterWalk(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(!(apply))
+ {
+ // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
+ if(target->HasAuraType(GetAuraType()))
+ return;
+ }
+
+ WorldPacket data;
+ if(apply)
+ data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
+ else
+ data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
+ data.append(target->GetPackGUID());
+ data << uint32(0);
+ target->SendMessageToSet(&data,true);
+}
+
+void AuraEffect::HandleAuraFeatherFall(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(!(apply))
+ {
+ // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
+ if(target->HasAuraType(GetAuraType()))
+ return;
+ }
+
+ WorldPacket data;
+ if (apply)
+ data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
+ else
+ data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
+ data.append(target->GetPackGUID());
+ data << uint32(0);
+ target->SendMessageToSet(&data, true);
+
+ // start fall from current height
+ if(!apply && target->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)target)->SetFallInformation(0, target->GetPositionZ());
+}
+
+void AuraEffect::HandleAuraHover(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(!(apply))
+ {
+ // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
+ if(target->HasAuraType(GetAuraType()))
+ return;
+ }
+
+ WorldPacket data;
+ if(apply)
+ data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
+ else
+ data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
+ data.append(target->GetPackGUID());
+ data << uint32(0);
+ target->SendMessageToSet(&data,true);
+}
+
+void AuraEffect::HandleWaterBreathing(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ // update timers in client
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)target)->UpdateMirrorTimers();
+}
+
+void AuraEffect::HandleForceMoveForward(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if(apply)
+ target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
+ else
+ {
+ // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
+ if(target->HasAuraType(GetAuraType()))
+ return;
+ target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
+ }
+}
+
+/****************************/
+/*** THREAT ***/
+/****************************/
+
+void AuraEffect::HandleModThreat(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if (!target->isAlive())
+ return;
+
+ Unit * caster = GetCaster();
+ if (!caster || !caster->isAlive())
+ return;
+
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ for (int8 x=0; x < MAX_SPELL_SCHOOL; x++)
+ if (GetMiscValue() & int32(1<<x))
+ ApplyPercentModFloatVar(target->m_threatModifier[x], GetAmount(), apply);
+}
+
+void AuraEffect::HandleAuraModTotalThreat(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if (!target->isAlive() || target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ Unit * caster = GetCaster();
+ if (!caster || !caster->isAlive())
+ return;
+
+ float threatMod = (apply) ? float(GetAmount()) : float(-GetAmount());
+
+ target->getHostilRefManager().threatAssist(caster, threatMod);
+}
+
+void AuraEffect::HandleModTaunt(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if (!target->isAlive() || !target->CanHaveThreatList())
+ return;
+
+ Unit * caster = GetCaster();
+ if (!caster || !caster->isAlive())
+ return;
+
+ if (apply)
+ target->TauntApply(caster);
+ else
+ {
+ // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
+ target->TauntFadeOut(caster);
+ }
+}
+
+/*****************************/
+/*** CONTROL ***/
+/*****************************/
+
+void AuraEffect::HandleModConfuse(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->SetControlled(apply, UNIT_STAT_CONFUSED);
+}
+
+void AuraEffect::HandleModFear(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->SetControlled(apply, UNIT_STAT_FLEEING);
+}
+
+void AuraEffect::HandleAuraModStun(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->SetControlled(apply, UNIT_STAT_STUNNED);
+}
+
+void AuraEffect::HandleAuraModRoot(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->SetControlled(apply, UNIT_STAT_ROOT);
+}
+
+void AuraEffect::HandlePreventFleeing(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ Unit::AuraEffectList const& fearAuras = target->GetAuraEffectsByType(SPELL_AURA_MOD_FEAR);
+ if( !fearAuras.empty() )
+ target->SetControlled(!(apply), UNIT_STAT_FLEEING);
+}
+
+/***************************/
+/*** CHARM ***/
+/***************************/
+
+void AuraEffect::HandleModPossess(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ Unit * caster = GetCaster();
+ if(caster && caster->GetTypeId() == TYPEID_UNIT)
+ {
+ HandleModCharm(aurApp, mode, apply);
+ return;
+ }
+
+ if(apply)
+ target->SetCharmedBy(caster, CHARM_TYPE_POSSESS);
+ else
+ target->RemoveCharmedBy(caster);
+}
+
+// only one spell has this aura
+void AuraEffect::HandleModPossessPet(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ Unit * caster = GetCaster();
+ if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ //seems it may happen that when removing it is no longer owner's pet
+ //if(((Player*)caster)->GetPet() != target)
+ // return;
+
+ if(apply)
+ {
+ if(((Player*)caster)->GetPet() != target)
+ return;
+
+ target->SetCharmedBy(caster, CHARM_TYPE_POSSESS);
+ }
+ else
+ {
+ target->RemoveCharmedBy(caster);
+
+ // Reinitialize the pet bar and make the pet come back to the owner
+ ((Player*)caster)->PetSpellInitialize();
+ if(!target->getVictim())
+ {
+ target->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, target->GetFollowAngle());
+ //if(target->GetCharmInfo())
+ // target->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
+ }
+ }
+}
+
+void AuraEffect::HandleModCharm(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ Unit * caster = GetCaster();
+
+ if(apply)
+ target->SetCharmedBy(caster, CHARM_TYPE_CHARM);
+ else
+ target->RemoveCharmedBy(caster);
+}
+
+void AuraEffect::HandleCharmConvert(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ Unit * caster = GetCaster();
+
+ if(apply)
+ target->SetCharmedBy(caster, CHARM_TYPE_CONVERT);
+ else
+ target->RemoveCharmedBy(caster);
+}
+
+/**
+ * Such auras are applied from a caster(=player) to a vehicle.
+ * This has been verified using spell #49256
+ */
+void AuraEffect::HandleAuraControlVehicle(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(!target->IsVehicle())
+ return;
+
+ Unit * caster = GetCaster();
+
+ if(!caster || caster == target)
+ return;
+
+ if (apply)
+ {
+ //if(caster->GetTypeId() == TYPEID_PLAYER)
+ // if(Pet *pet = ((Player*)caster)->GetPet())
+ // pet->Remove(PET_SAVE_AS_CURRENT);
+ caster->EnterVehicle(target->GetVehicleKit(), m_amount - 1);
+ }
+ else
+ {
+ if(GetId() == 53111) // Devour Humanoid
+ {
+ target->Kill(caster);
+ if(caster->GetTypeId() == TYPEID_UNIT)
+ ((Creature*)caster)->RemoveCorpse();
+ }
+
+ // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
+ caster->RemoveAurasDueToSpell(GetId());
+ caster->ExitVehicle();
+ }
+}
+
+/*********************************************************/
+/*** MODIFY SPEED ***/
+/*********************************************************/
+void AuraEffect::HandleAuraModIncreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->UpdateSpeed(MOVE_RUN, true);
+}
+
+void AuraEffect::HandleAuraModIncreaseMountedSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->UpdateSpeed(MOVE_RUN, true);
+}
+
+void AuraEffect::HandleAuraModIncreaseFlightSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ // Enable Fly mode for flying mounts
+ if (GetAuraType() == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED)
+ {
+ // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
+ if (mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK && (apply || (!target->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !target->HasAuraType(SPELL_AURA_FLY))))
+ {
+ WorldPacket data;
+ if(apply)
+ data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
+ else
+ data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
+ data.append(target->GetPackGUID());
+ data << uint32(0); // unknown
+ target->SendMessageToSet(&data, true);
+ }
+
+ if (mode & AURA_EFFECT_HANDLE_REAL)
+ {
+ //Players on flying mounts must be immune to polymorph
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
+
+ // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
+ if( apply && target->HasAuraEffect(42016,0) && target->GetMountID())
+ target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
+ }
+ }
+
+ if(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK)
+ target->UpdateSpeed(MOVE_FLIGHT, true);
+}
+
+void AuraEffect::HandleAuraModIncreaseSwimSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->UpdateSpeed(MOVE_SWIM, true);
+}
+
+void AuraEffect::HandleAuraModDecreaseSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->UpdateSpeed(MOVE_RUN, true);
+ target->UpdateSpeed(MOVE_SWIM, true);
+ target->UpdateSpeed(MOVE_FLIGHT, true);
+ target->UpdateSpeed(MOVE_RUN_BACK, true);
+ target->UpdateSpeed(MOVE_SWIM_BACK, true);
+ target->UpdateSpeed(MOVE_FLIGHT_BACK, true);
+}
+
+void AuraEffect::HandleAuraModUseNormalSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->UpdateSpeed(MOVE_RUN, true);
+ target->UpdateSpeed(MOVE_SWIM, true);
+ target->UpdateSpeed(MOVE_FLIGHT, true);
+}
+
+/*********************************************************/
+/*** IMMUNITY ***/
+/*********************************************************/
+
+void AuraEffect::HandleModStateImmunityMask(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ std::list <AuraType> immunity_list;
+ if (GetMiscValue() & (1<<10))
+ immunity_list.push_back(SPELL_AURA_MOD_STUN);
+ if (GetMiscValue() & (1<<7))
+ immunity_list.push_back(SPELL_AURA_MOD_DISARM);
+ if (GetMiscValue() & (1<<1))
+ immunity_list.push_back(SPELL_AURA_TRANSFORM);
+
+ // These flag can be recognized wrong:
+ if (GetMiscValue() & (1<<6))
+ immunity_list.push_back(SPELL_AURA_MOD_DECREASE_SPEED);
+ if (GetMiscValue() & (1<<0))
+ immunity_list.push_back(SPELL_AURA_MOD_ROOT);
+ if (GetMiscValue() & (1<<2))
+ immunity_list.push_back(SPELL_AURA_MOD_CONFUSE);
+ if (GetMiscValue() & (1<<9))
+ immunity_list.push_back(SPELL_AURA_MOD_FEAR);
+
+ // Patch 3.0.3 Bladestorm now breaks all snares and roots on the warrior when activated.
+ // however not all mechanic specified in immunity
+ if (apply && GetId()==46924)
+ {
+ target->RemoveAurasByType(SPELL_AURA_MOD_ROOT);
+ target->RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
+ }
+
+ if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
+ {
+ for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter)
+ {
+ target->RemoveAurasByType(*iter);
+ }
+ }
+ for (std::list <AuraType>::iterator iter = immunity_list.begin(); iter != immunity_list.end(); ++iter)
+ {
+ target->ApplySpellImmune(GetId(),IMMUNITY_STATE,*iter, apply);
+ }
+}
+
+void AuraEffect::HandleModMechanicImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ uint32 mechanic;
+ mechanic = 1 << GetMiscValue();
+
+ //immune movement impairment and loss of control
+ if(GetId()==42292 || GetId()==59752)
+ mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
+ // Forbearance
+ // in DBC wrong mechanic immune since 3.0.x
+ else if (GetId() == 25771)
+ mechanic = 1 << MECHANIC_IMMUNE_SHIELD;
+
+ if (!mechanic)
+ return;
+
+ if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
+ {
+ Unit::AuraApplicationMap& Auras = target->GetAppliedAuras();
+ for (Unit::AuraApplicationMap::iterator iter = Auras.begin(); iter != Auras.end();)
+ {
+ SpellEntry const *spell = iter->second->GetBase()->GetSpellProto();
+ if (spell->Id != GetId())
+ {
+ //check for mechanic mask
+ if(GetAllSpellMechanicMask(spell) & mechanic)
+ {
+ target->RemoveAura(iter);
+ }
+ else
+ ++iter;
+ }
+ else
+ ++iter;
+ }
+ }
+
+ target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,GetMiscValue(), apply);
+
+ // Demonic Empowerment -- voidwalker -- missing movement impairing effects immunity
+ if (GetId() == 54508)
+ {
+ if (apply)
+ target->RemoveMovementImpairingAuras();
+
+ target->ApplySpellImmune(GetId(),IMMUNITY_STATE,SPELL_AURA_MOD_ROOT, apply);
+ target->ApplySpellImmune(GetId(),IMMUNITY_STATE,SPELL_AURA_MOD_DECREASE_SPEED, apply);
+ }
+}
+
+void AuraEffect::HandleAuraModEffectImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ // when removing flag aura, handle flag drop
+ if( !(apply) && target->GetTypeId() == TYPEID_PLAYER
+ && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
+ {
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(((Player*)target)->InBattleGround())
+ {
+ if( BattleGround *bg = ((Player*)target)->GetBattleGround() )
+ bg->EventPlayerDroppedFlag(((Player*)target));
+ }
+ else
+ sOutdoorPvPMgr.HandleDropFlag((Player*)target,GetSpellProto()->Id);
+ }
+ }
+
+ target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,GetMiscValue(),apply);
+}
+
+void AuraEffect::HandleAuraModStateImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if((apply) && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
+ {
+ target->RemoveAurasByType(AuraType(GetMiscValue()), NULL , GetBase());
+ }
+
+ target->ApplySpellImmune(GetId(), IMMUNITY_STATE, GetMiscValue(), apply);
+}
+
+void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if((apply) && GetMiscValue() == SPELL_SCHOOL_MASK_NORMAL)
+ target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
+
+ target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,GetMiscValue(),(apply));
+
+ // remove all flag auras (they are positive, but they must be removed when you are immune)
+ if( GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
+ && GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
+ target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
+
+ // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
+ if((apply)
+ && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
+ && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
+ {
+ uint32 school_mask = GetMiscValue();
+ Unit::AuraApplicationMap& Auras = target->GetAppliedAuras();
+ for (Unit::AuraApplicationMap::iterator iter = Auras.begin(); iter != Auras.end();)
+ {
+ SpellEntry const *spell = iter->second->GetBase()->GetSpellProto();
+ if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
+ && IsDispelableBySpell(GetSpellProto(),spell->Id, true)
+ && !iter->second->IsPositive() //Don't remove positive spells
+ && spell->Id != GetId() ) //Don't remove self
+ {
+ target->RemoveAura(iter);
+ }
+ else
+ ++iter;
+ }
+ }
+ if(GetSpellProto()->Mechanic == MECHANIC_BANISH)
+ {
+ if( apply )
+ target->addUnitState(UNIT_STAT_ISOLATED);
+ else
+ {
+ bool banishFound = false;
+ Unit::AuraEffectList const& banishAuras = target->GetAuraEffectsByType(GetAuraType());
+ for (Unit::AuraEffectList::const_iterator i = banishAuras.begin(); i != banishAuras.end(); ++i)
+ if ((*i)->GetSpellProto()->Mechanic == MECHANIC_BANISH)
+ {
+ banishFound = true;
+ break;
+ }
+ if (!banishFound)
+ target->clearUnitState(UNIT_STAT_ISOLATED);
+ }
+ }
+}
+
+void AuraEffect::HandleAuraModDmgImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,GetMiscValue(), apply);
+}
+
+void AuraEffect::HandleAuraModDispelImmunity(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->ApplySpellDispelImmunity(m_spellProto, DispelType(GetMiscValue()), (apply));
+}
+
+/*********************************************************/
+/*** MODIFY STATS ***/
+/*********************************************************/
+
+/********************************/
+/*** RESISTANCE ***/
+/********************************/
+
+void AuraEffect::HandleAuraModResistanceExclusive(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
+ {
+ if(GetMiscValue() & int32(1<<x))
+ {
+ target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(GetAmount()), apply);
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ target->ApplyResistanceBuffModsMod(SpellSchools(x),aurApp->IsPositive(),GetAmount(), apply);
+ }
+ }
+}
+
+void AuraEffect::HandleAuraModResistance(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
+ {
+ if(GetMiscValue() & int32(1<<x))
+ {
+ target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(GetAmount()), apply);
+ if(target->GetTypeId() == TYPEID_PLAYER || ((Creature*)target)->isPet())
+ target->ApplyResistanceBuffModsMod(SpellSchools(x),GetAmount() > 0,GetAmount(), apply);
+ }
+ }
+}
+
+void AuraEffect::HandleAuraModBaseResistancePCT(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ // only players have base stats
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ {
+ //pets only have base armor
+ if(((Creature*)target)->isPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
+ target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(GetAmount()), apply);
+ }
+ else
+ {
+ for (int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; x++)
+ {
+ if(GetMiscValue() & int32(1<<x))
+ target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(GetAmount()), apply);
+ }
+ }
+}
+
+void AuraEffect::HandleModResistancePercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ for (int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
+ {
+ if(GetMiscValue() & int32(1<<i))
+ {
+ target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(GetAmount()), apply);
+ if(target->GetTypeId() == TYPEID_PLAYER || ((Creature*)target)->isPet())
+ {
+ target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,GetAmount(), apply);
+ target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,GetAmount(), apply);
+ }
+ }
+ }
+}
+
+void AuraEffect::HandleModBaseResistance(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ // only players have base stats
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ {
+ //only pets have base stats
+ if(((Creature*)target)->isPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
+ target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(GetAmount()), apply);
+ }
+ else
+ {
+ for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
+ if(GetMiscValue() & (1<<i))
+ target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(GetAmount()), apply);
+ }
+}
+
+void AuraEffect::HandleModTargetResistance(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
+
+ // show armor penetration
+ if (target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
+ target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,GetAmount(), apply);
+
+ // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
+ if (target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
+ target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,GetAmount(), apply);
+}
+
+/********************************/
+/*** STAT ***/
+/********************************/
+
+void AuraEffect::HandleAuraModStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if (GetMiscValue() < -2 || GetMiscValue() > 4)
+ {
+ sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),GetMiscValue());
+ return;
+ }
+
+ for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
+ {
+ // -1 or -2 is all stats ( misc < -2 checked in function beginning )
+ if (GetMiscValue() < 0 || GetMiscValue() == i)
+ {
+ //target->ApplyStatMod(Stats(i), m_amount,apply);
+ target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(GetAmount()), apply);
+ if(target->GetTypeId() == TYPEID_PLAYER || ((Creature*)target)->isPet())
+ target->ApplyStatBuffMod(Stats(i),GetAmount(),apply);
+ }
+ }
+}
+
+void AuraEffect::HandleModPercentStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if (GetMiscValue() < -1 || GetMiscValue() > 4)
+ {
+ sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
+ return;
+ }
+
+ // only players have base stats
+ if (target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
+ {
+ if(GetMiscValue() == i || GetMiscValue() == -1)
+ target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_amount), apply);
+ }
+}
+
+void AuraEffect::HandleModSpellDamagePercentFromStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // Magic damage modifiers implemented in Unit::SpellDamageBonus
+ // This information for client side use only
+ // Recalculate bonus
+ ((Player*)target)->UpdateSpellDamageAndHealingBonus();
+}
+
+void AuraEffect::HandleModSpellHealingPercentFromStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // Recalculate bonus
+ ((Player*)target)->UpdateSpellDamageAndHealingBonus();
+}
+
+void AuraEffect::HandleModSpellDamagePercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // Magic damage modifiers implemented in Unit::SpellDamageBonus
+ // This information for client side use only
+ // Recalculate bonus
+ ((Player*)target)->UpdateSpellDamageAndHealingBonus();
+}
+
+void AuraEffect::HandleModSpellHealingPercentFromAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // Recalculate bonus
+ ((Player*)target)->UpdateSpellDamageAndHealingBonus();
+}
+
+void AuraEffect::HandleModHealingDone(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+ // implemented in Unit::SpellHealingBonus
+ // this information is for client side only
+ ((Player*)target)->UpdateSpellDamageAndHealingBonus();
+}
+
+void AuraEffect::HandleModTotalPercentStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if (GetMiscValue() < -1 || GetMiscValue() > 4)
+ {
+ sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
+ return;
+ }
+
+ //save current and max HP before applying aura
+ uint32 curHPValue = target->GetHealth();
+ uint32 maxHPValue = target->GetMaxHealth();
+
+ for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
+ {
+ if(GetMiscValue() == i || GetMiscValue() == -1)
+ {
+ target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(GetAmount()), apply);
+ if(target->GetTypeId() == TYPEID_PLAYER || ((Creature*)target)->isPet())
+ target->ApplyStatPercentBuffMod(Stats(i), GetAmount(), apply );
+ }
+ }
+
+ //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
+ if ((GetMiscValue() == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
+ {
+ // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
+ uint32 newHPValue = (target->GetMaxHealth() * curHPValue) / maxHPValue;
+ target->SetHealth(newHPValue);
+ }
+}
+
+void AuraEffect::HandleAuraModResistenceOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if(GetMiscValue() != SPELL_SCHOOL_MASK_NORMAL)
+ {
+ // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
+ // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
+ sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
+ return;
+ }
+
+ // Recalculate Armor
+ target->UpdateArmor();
+}
+
+void AuraEffect::HandleAuraModExpertise(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ ((Player*)target)->UpdateExpertise(BASE_ATTACK);
+ ((Player*)target)->UpdateExpertise(OFF_ATTACK);
+}
+
+/********************************/
+/*** HEAL & ENERGIZE ***/
+/********************************/
+void AuraEffect::HandleModPowerRegen(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if (target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // Update manaregen value
+ if (GetMiscValue() == POWER_MANA)
+ ((Player*)target)->UpdateManaRegen();
+ // other powers are not immediate effects - implemented in Player::Regenerate, Creature::Regenerate
+}
+
+void AuraEffect::HandleModPowerRegenPCT(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if (target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // Update manaregen value
+ if (GetMiscValue() == POWER_MANA)
+ ((Player*)target)->UpdateManaRegen();
+ // other powers are not immediate effects - implemented in Player::Regenerate, Creature::Regenerate
+}
+
+void AuraEffect::HandleModManaRegen(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if (target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ //Note: an increase in regen does NOT cause threat.
+ ((Player*)target)->UpdateManaRegen();
+}
+
+void AuraEffect::HandleAuraModIncreaseHealth(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(apply)
+ {
+ target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetAmount()), apply);
+ target->ModifyHealth(GetAmount());
+ }
+ else
+ {
+ if (int32(target->GetHealth()) > GetAmount())
+ target->ModifyHealth(-GetAmount());
+ else
+ target->SetHealth(1);
+ target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetAmount()), apply);
+ }
+}
+
+void AuraEffect::HandleAuraModIncreaseMaxHealth(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ uint32 oldhealth = target->GetHealth();
+ double healthPercentage = (double)oldhealth / (double)target->GetMaxHealth();
+
+ target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetAmount()), apply);
+
+ // refresh percentage
+ if(oldhealth > 0)
+ {
+ uint32 newhealth = uint32(ceil((double)target->GetMaxHealth() * healthPercentage));
+ if(newhealth==0)
+ newhealth = 1;
+
+ target->SetHealth(newhealth);
+ }
+}
+
+void AuraEffect::HandleAuraModIncreaseEnergy(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ Powers powerType = target->getPowerType();
+ if(int32(powerType) != GetMiscValue())
+ return;
+
+ UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
+
+ // Special case with temporary increase max/current power (percent)
+ if (GetId()==64904) // Hymn of Hope
+ {
+ if(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK)
+ target->SetPower(powerType, apply ? GetAmount() + target->GetPower(powerType) : target->GetPower(powerType) - GetAmount());
+ }
+
+ // generic flat case
+ target->HandleStatModifier(unitMod, TOTAL_VALUE, float(GetAmount()), apply);
+}
+
+void AuraEffect::HandleAuraModIncreaseEnergyPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ Powers powerType = target->getPowerType();
+ if(int32(powerType) != GetMiscValue())
+ return;
+
+ UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
+
+ target->HandleStatModifier(unitMod, TOTAL_PCT, float(GetAmount()), apply);
+}
+
+void AuraEffect::HandleAuraModIncreaseHealthPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ // Unit will keep hp% after MaxHealth being modified if unit is alive.
+ float percent = ((float)target->GetHealth()) / target->GetMaxHealth();
+ target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(GetAmount()), apply);
+ if (target->isAlive())
+ target->SetHealth(uint32(target->GetMaxHealth()*percent));
+}
+
+void AuraEffect::HandleAuraIncreaseBaseHealthPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(GetAmount()), apply);
+}
+
+/********************************/
+/*** FIGHT ***/
+/********************************/
+
+void AuraEffect::HandleAuraModParryPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ ((Player*)target)->UpdateParryPercentage();
+}
+
+void AuraEffect::HandleAuraModDodgePercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ ((Player*)target)->UpdateDodgePercentage();
+}
+
+void AuraEffect::HandleAuraModBlockPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ ((Player*)target)->UpdateBlockPercentage();
+}
+
+void AuraEffect::HandleAuraModRegenInterrupt(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ ((Player*)target)->UpdateManaRegen();
+}
+
+void AuraEffect::HandleAuraModWeaponCritPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ for (int i = 0; i < MAX_ATTACK; ++i)
+ if(Item* pItem = ((Player*)target)->GetWeaponForAttack(WeaponAttackType(i)))
+ ((Player*)target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply);
+
+ // mods must be applied base at equipped weapon class and subclass comparison
+ // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
+ // GetMiscValue() comparison with item generated damage types
+
+ if (GetSpellProto()->EquippedItemClass == -1)
+ {
+ ((Player*)target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
+ ((Player*)target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
+ ((Player*)target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
+ }
+ else
+ {
+ // done in Player::_ApplyWeaponDependentAuraMods
+ }
+}
+
+void AuraEffect::HandleModHitChance(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ {
+ ((Player*)target)->UpdateMeleeHitChances();
+ ((Player*)target)->UpdateRangedHitChances();
+ }
+ else
+ {
+ target->m_modMeleeHitChance += (apply) ? GetAmount() : (-GetAmount());
+ target->m_modRangedHitChance += (apply) ? GetAmount() : (-GetAmount());
+ }
+}
+
+void AuraEffect::HandleModSpellHitChance(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)target)->UpdateSpellHitChances();
+ else
+ target->m_modSpellHitChance += (apply) ? GetAmount(): (-GetAmount());
+}
+
+void AuraEffect::HandleModSpellCritChance(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)target)->UpdateAllSpellCritChances();
+ else
+ target->m_baseSpellCritChance += (apply) ? GetAmount():-GetAmount();
+}
+
+void AuraEffect::HandleModSpellCritChanceShool(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ for (int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
+ if (GetMiscValue() & (1<<school))
+ ((Player*)target)->UpdateSpellCritChance(school);
+}
+
+void AuraEffect::HandleAuraModCritPct(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ {
+ target->m_baseSpellCritChance += (apply) ? GetAmount():-GetAmount();
+ return;
+ }
+
+ ((Player*)target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
+ ((Player*)target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
+ ((Player*)target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (GetAmount()), apply);
+
+ // included in Player::UpdateSpellCritChance calculation
+ ((Player*)target)->UpdateAllSpellCritChances();
+}
+
+/********************************/
+/*** ATTACK SPEED ***/
+/********************************/
+
+void AuraEffect::HandleModCastingSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->ApplyCastTimePercentMod(GetAmount(),apply);
+}
+
+void AuraEffect::HandleModMeleeRangedSpeedPct(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->ApplyAttackTimePercentMod(BASE_ATTACK,GetAmount(),apply);
+ target->ApplyAttackTimePercentMod(OFF_ATTACK,GetAmount(),apply);
+ target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetAmount(), apply);
+}
+
+void AuraEffect::HandleModCombatSpeedPct(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->ApplyCastTimePercentMod(m_amount,apply);
+ target->ApplyAttackTimePercentMod(BASE_ATTACK,GetAmount(),apply);
+ target->ApplyAttackTimePercentMod(OFF_ATTACK,GetAmount(),apply);
+ target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetAmount(), apply);
+}
+
+void AuraEffect::HandleModAttackSpeed(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->ApplyAttackTimePercentMod(BASE_ATTACK,GetAmount(),apply);
+ target->UpdateDamagePhysical(BASE_ATTACK);
+}
+
+void AuraEffect::HandleHaste(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->ApplyAttackTimePercentMod(BASE_ATTACK, GetAmount(),apply);
+ target->ApplyAttackTimePercentMod(OFF_ATTACK, GetAmount(),apply);
+ target->ApplyAttackTimePercentMod(RANGED_ATTACK,GetAmount(),apply);
+}
+
+void AuraEffect::HandleAuraModRangedHaste(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetAmount(), apply);
+}
+
+void AuraEffect::HandleRangedAmmoHaste(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetAmount(), apply);
+}
+
+/********************************/
+/*** COMBAT RATING ***/
+/********************************/
+
+void AuraEffect::HandleModRating(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
+ if (GetMiscValue() & (1 << rating))
+ ((Player*)target)->ApplyRatingMod(CombatRating(rating), GetAmount(), apply);
+}
+
+void AuraEffect::HandleModRatingFromStat(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // Just recalculate ratings
+ for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
+ if (GetMiscValue() & (1 << rating))
+ ((Player*)target)->ApplyRatingMod(CombatRating(rating), 0, apply);
+}
+
+/********************************/
+/*** ATTACK POWER ***/
+/********************************/
+
+void AuraEffect::HandleAuraModAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(GetAmount()), apply);
+}
+
+void AuraEffect::HandleAuraModRangedAttackPower(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if((target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
+ return;
+
+ target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(GetAmount()), apply);
+}
+
+void AuraEffect::HandleAuraModAttackPowerPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
+ target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(GetAmount()), apply);
+}
+
+void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if((target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
+ return;
+
+ //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
+ target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(GetAmount()), apply);
+}
+
+void AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ // Recalculate bonus
+ if(target->GetTypeId() == TYPEID_PLAYER && !(target->getClassMask() & CLASSMASK_WAND_USERS))
+ ((Player*)target)->UpdateAttackPowerAndDamage(true);
+}
+
+void AuraEffect::HandleAuraModAttackPowerOfStatPercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ // Recalculate bonus
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)target)->UpdateAttackPowerAndDamage(false);
+}
+
+void AuraEffect::HandleAuraModAttackPowerOfArmor(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ // Recalculate bonus
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)target)->UpdateAttackPowerAndDamage(false);
+}
+/********************************/
+/*** DAMAGE BONUS ***/
+/********************************/
+void AuraEffect::HandleModDamageDone(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ // apply item specific bonuses for already equipped weapon
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ {
+ for (int i = 0; i < MAX_ATTACK; ++i)
+ if(Item* pItem = ((Player*)target)->GetWeaponForAttack(WeaponAttackType(i)))
+ ((Player*)target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
+ }
+
+ // GetMiscValue() is bitmask of spell schools
+ // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
+ // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
+ // 127 - full bitmask any damages
+ //
+ // mods must be applied base at equipped weapon class and subclass comparison
+ // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
+ // GetMiscValue() comparison with item generated damage types
+
+ if((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0)
+ {
+ // apply generic physical damage bonuses including wand case
+ if (GetSpellProto()->EquippedItemClass == -1 || target->GetTypeId() != TYPEID_PLAYER)
+ {
+ target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(GetAmount()), apply);
+ target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(GetAmount()), apply);
+ target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(GetAmount()), apply);
+ }
+ else
+ {
+ // done in Player::_ApplyWeaponDependentAuraMods
+ }
+
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(GetAmount() > 0)
+ target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,GetAmount(),apply);
+ else
+ target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,GetAmount(),apply);
+ }
+ }
+
+ // Skip non magic case for speedup
+ if((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0)
+ return;
+
+ if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
+ {
+ // wand magic case (skip generic to all item spell bonuses)
+ // done in Player::_ApplyWeaponDependentAuraMods
+
+ // Skip item specific requirements for not wand magic damage
+ return;
+ }
+
+ // Magic damage modifiers implemented in Unit::SpellDamageBonus
+ // This information for client side use only
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(GetAmount() > 0)
+ {
+ for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
+ {
+ if((GetMiscValue() & (1<<i)) != 0)
+ target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,GetAmount(),apply);
+ }
+ }
+ else
+ {
+ for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
+ {
+ if((GetMiscValue() & (1<<i)) != 0)
+ target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,GetAmount(),apply);
+ }
+ }
+ if(Guardian* pet = ((Player*)target)->GetGuardianPet())
+ pet->UpdateAttackPowerAndDamage();
+ }
+}
+
+void AuraEffect::HandleModDamagePercentDone(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", GetMiscValue(), GetAmount() > 0);
+
+ // apply item specific bonuses for already equipped weapon
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ {
+ for (int i = 0; i < MAX_ATTACK; ++i)
+ if(Item* pItem = ((Player*)target)->GetWeaponForAttack(WeaponAttackType(i)))
+ ((Player*)target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
+ }
+
+ // GetMiscValue() is bitmask of spell schools
+ // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
+ // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
+ // 127 - full bitmask any damages
+ //
+ // mods must be applied base at equipped weapon class and subclass comparison
+ // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
+ // GetMiscValue() comparison with item generated damage types
+
+ if((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) != 0)
+ {
+ // apply generic physical damage bonuses including wand case
+ if (GetSpellProto()->EquippedItemClass == -1 || target->GetTypeId() != TYPEID_PLAYER)
+ {
+ target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(GetAmount()), apply);
+ target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(GetAmount()), apply);
+ target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(GetAmount()), apply);
+ }
+ else
+ {
+ // done in Player::_ApplyWeaponDependentAuraMods
+ }
+ // For show in client
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,GetAmount()/100.0f,apply);
+ }
+
+ // Skip non magic case for speedup
+ if((GetMiscValue() & SPELL_SCHOOL_MASK_MAGIC) == 0)
+ return;
+
+ if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
+ {
+ // wand magic case (skip generic to all item spell bonuses)
+ // done in Player::_ApplyWeaponDependentAuraMods
+
+ // Skip item specific requirements for not wand magic damage
+ return;
+ }
+
+ // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
+ // Send info to client
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
+ target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,GetAmount()/100.0f,apply);
+}
+
+void AuraEffect::HandleModOffhandDamagePercent(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(GetAmount()), apply);
+}
+
+void AuraEffect::HandleShieldBlockValue(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ BaseModType modType = FLAT_MOD;
+ if(GetAuraType() == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
+ modType = PCT_MOD;
+
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(GetAmount()), apply);
+}
+
+/********************************/
+/*** POWER COST ***/
+/********************************/
+
+void AuraEffect::HandleModPowerCostPCT(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ float amount = GetAmount() /100.0f;
+ for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ if(GetMiscValue() & (1<<i))
+ target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply);
+}
+
+void AuraEffect::HandleModPowerCost(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
+ if(GetMiscValue() & (1<<i))
+ target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,GetAmount(),apply);
+}
+
+void AuraEffect::HandleArenaPreparation(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if (!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(apply)
+ target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
+ else
+ {
+ // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
+ if(target->HasAuraType(GetAuraType()))
+ return;
+ target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
+ }
+}
+
+void AuraEffect::HandleNoReagentUseAura(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if (!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ flag96 mask;
+ Unit::AuraEffectList const& noReagent = target->GetAuraEffectsByType(SPELL_AURA_NO_REAGENT_USE);
+ for (Unit::AuraEffectList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
+ mask |= (*i)->m_spellProto->EffectSpellClassMask[(*i)->m_effIndex];
+
+ target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]);
+ target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
+ target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
+}
+
+void AuraEffect::HandleAuraRetainComboPoints(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if (!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
+ // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
+ if( !(apply) && GetBase()->GetDuration()==0 && ((Player*)target)->GetComboTarget())
+ if(Unit* unit = ObjectAccessor::GetUnit(*target,((Player*)target)->GetComboTarget()))
+ ((Player*)target)->AddComboPoints(unit, -GetAmount());
+}
+
+/*********************************************************/
+/*** OTHERS ***/
+/*********************************************************/
+
+void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ Unit * caster = GetCaster();
+
+ if (mode & AURA_EFFECT_HANDLE_REAL)
+ {
+ // AT APPLY
+ if(apply)
+ {
+ // Overpower
+ if (caster && m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR &&
+ m_spellProto->SpellFamilyFlags[0] & 0x4)
+ {
+ // Must be casting target
+ if (target->IsNonMeleeSpellCasted(false, false, true))
+ {
+ if (AuraEffect * aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARRIOR, 2775, 0))
+ {
+ switch (aurEff->GetId())
+ {
+ // Unrelenting Assault, rank 1
+ case 46859:
+ target->CastSpell(target,64849,true,NULL,aurEff);
+ break;
+ // Unrelenting Assault, rank 2
+ case 46860:
+ target->CastSpell(target,64850,true,NULL,aurEff);
+ break;
+ }
+ }
+ }
+ }
+ switch(GetId())
+ {
+ case 1515: // Tame beast
+ // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
+ if( caster && target->CanHaveThreatList())
+ target->AddThreat(caster, 10.0f);
+ break;
+ case 13139: // net-o-matic
+ // root to self part of (root_target->charge->root_self sequence
+ if(caster)
+ caster->CastSpell(caster,13138,true,NULL,this);
+ break;
+ case 34026: // kill command
+ {
+ Unit * pet = target->GetGuardianPet();
+ if (!pet)
+ break;
+
+ target->CastSpell(target,34027,true,NULL,this);
+
+ // set 3 stacks and 3 charges (to make all auras not disappear at once)
+ Aura * owner_aura = target->GetAura(34027,GetCasterGUID());
+ Aura * pet_aura = pet->GetAura(58914, GetCasterGUID());
+ if( owner_aura )
+ {
+ owner_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount);
+ }
+ if( pet_aura )
+ {
+ pet_aura->SetCharges(0);
+ pet_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount);
+ }
+ break;
+ }
+ case 37096: // Blood Elf Illusion
+ {
+ if(caster)
+ {
+ switch(caster->getGender())
+ {
+ case GENDER_FEMALE:
+ caster->CastSpell(target,37095,true,NULL,this); // Blood Elf Disguise
+ break;
+ case GENDER_MALE:
+ caster->CastSpell(target,37093,true,NULL,this);
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ }
+ case 55198: // Tidal Force
+ {
+ target->CastSpell(target,55166,true,NULL,this);
+ // set 3 stacks and 3 charges (to make all auras not disappear at once)
+ Aura * owner_aura = target->GetAura(55166,GetCasterGUID());
+ if( owner_aura )
+ {
+ // This aura lasts 2 sec, need this hack to properly proc spells
+ // TODO: drop aura charges for ApplySpellMod in ProcDamageAndSpell
+ GetBase()->SetDuration(owner_aura->GetDuration());
+ // Make aura be not charged-this prevents removing charge on not crit spells
+ owner_aura->SetCharges(0);
+ owner_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount);
+ }
+ break;
+ }
+ case 39850: // Rocket Blast
+ if(roll_chance_i(20)) // backfire stun
+ target->CastSpell(target, 51581, true, NULL, this);
+ break;
+ case 43873: // Headless Horseman Laugh
+ target->PlayDistanceSound(11965);
+ break;
+ case 46354: // Blood Elf Illusion
+ if(caster)
+ {
+ switch(caster->getGender())
+ {
+ case GENDER_FEMALE:
+ caster->CastSpell(target,46356,true,NULL,this);
+ break;
+ case GENDER_MALE:
+ caster->CastSpell(target,46355,true,NULL,this);
+ break;
+ }
+ }
+ break;
+ case 46699: // Requires No Ammo
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)target)->RemoveAmmo(); // not use ammo and not allow use
+ break;
+ case 49028:
+ GetBase()->SetDuration(GetBase()->GetDuration() + (caster->GetPower(POWER_RUNIC_POWER) * 10));
+ caster->SetPower(POWER_RUNIC_POWER, 0);
+ break;
+ case 62061: // Festive Holiday Mount
+ if(target->HasAuraType(SPELL_AURA_MOUNTED))
+ target->CastSpell(target, 25860, true, NULL, this); // Reindeer Transformation
+ break;
+ case 52916: // Honor Among Thieves
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ if (Unit * spellTarget = ObjectAccessor::GetUnit(*target,((Player*)target)->GetComboTarget()))
+ target->CastSpell(spellTarget, 51699, true);
+ break;
+ case 28832: // Mark of Korth'azz
+ case 28833: // Mark of Blaumeux
+ case 28834: // Mark of Rivendare
+ case 28835: // Mark of Zeliek
+ if(caster) // actually we can also use cast(this, originalcasterguid)
+ {
+ int32 damage;
+ switch(GetBase()->GetStackAmount())
+ {
+ case 1: damage = 0; break;
+ case 2: damage = 500; break;
+ case 3: damage = 1000; break;
+ case 4: damage = 1500; break;
+ case 5: damage = 4000; break;
+ case 6: damage = 12000; break;
+ default:damage = 20000 + 1000 * (GetBase()->GetStackAmount() - 7); break;
+ }
+ if(damage)
+ caster->CastCustomSpell(28836, SPELLVALUE_BASE_POINT0, damage, target);
+ }
+ break;
+ }
+ }
+ // AT REMOVE
+ else
+ {
+ if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && target->isAlive())
+ {
+ uint32 finalSpelId = 0;
+ switch(GetId())
+ {
+ case 19548: finalSpelId = 19597; break;
+ case 19674: finalSpelId = 19677; break;
+ case 19687: finalSpelId = 19676; break;
+ case 19688: finalSpelId = 19678; break;
+ case 19689: finalSpelId = 19679; break;
+ case 19692: finalSpelId = 19680; break;
+ case 19693: finalSpelId = 19684; break;
+ case 19694: finalSpelId = 19681; break;
+ case 19696: finalSpelId = 19682; break;
+ case 19697: finalSpelId = 19683; break;
+ case 19699: finalSpelId = 19685; break;
+ case 19700: finalSpelId = 19686; break;
+ case 30646: finalSpelId = 30647; break;
+ case 30653: finalSpelId = 30648; break;
+ case 30654: finalSpelId = 30652; break;
+ case 30099: finalSpelId = 30100; break;
+ case 30102: finalSpelId = 30103; break;
+ case 30105: finalSpelId = 30104; break;
+ }
+
+ if(finalSpelId)
+ caster->CastSpell(target,finalSpelId,true,NULL,this);
+ }
+
+ switch(m_spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ switch(GetId())
+ {
+ case 2584: // Waiting to Resurrect
+ // Waiting to resurrect spell cancel, we must remove player from resurrect queue
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ if(BattleGround *bg = ((Player*)target)->GetBattleGround())
+ bg->RemovePlayerFromResurrectQueue(target->GetGUID());
+ break;
+ case 28169: // Mutating Injection
+ {
+ // Mutagen Explosion
+ target->CastSpell(target, 28206, true, NULL, this);
+ // Poison Cloud
+ target->CastSpell(target, 28240, true, NULL, this);
+ return;
+ }
+ case 36730: // Flame Strike
+ {
+ target->CastSpell(target, 36731, true, NULL, this);
+ break;
+ }
+ case 44191: // Flame Strike
+ {
+ if (target->GetMap()->IsDungeon())
+ {
+ uint32 spellId = target->GetMap()->IsHeroic() ? 46163 : 44190;
+
+ target->CastSpell(target, spellId, true, NULL, this);
+ }
+ break;
+ }
+ case 42783: // Wrath of the Astromancer
+ target->CastSpell(target,GetAmount(),true,NULL,this);
+ break;
+ case 46308: // Burning Winds casted only at creatures at spawn
+ target->CastSpell(target,47287,true,NULL,this);
+ break;
+ case 52172: // Coyote Spirit Despawn Aura
+ case 60244: // Blood Parrot Despawn Aura
+ target->CastSpell((Unit*)NULL, GetAmount(), true, NULL, this);
+ break;
+ }
+ break;
+ case SPELLFAMILY_MAGE:
+ // Living Bomb
+ if(m_spellProto->SpellFamilyFlags[1] & 0x20000)
+ {
+ AuraRemoveMode mode = aurApp->GetRemoveMode();
+ if(caster && (mode == AURA_REMOVE_BY_ENEMY_SPELL || mode == AURA_REMOVE_BY_EXPIRE))
+ caster->CastSpell(target, GetAmount(), true);
+ }
+ break;
+ case SPELLFAMILY_WARLOCK:
+ // Haunt
+ if(m_spellProto->SpellFamilyFlags[1] & 0x40000)
+ {
+ if(caster)
+ caster->CastCustomSpell(caster, 48210, &m_amount, 0, 0, true, NULL, this);
+ }
+ break;
+ case SPELLFAMILY_DRUID:
+ // Lifebloom
+ if ( GetSpellProto()->SpellFamilyFlags[1] & 0x10 )
+ {
+ if (!apply)
+ {
+ // Final heal only on dispelled or duration end
+ if (aurApp->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE && aurApp->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL)
+ return;
+
+ // final heal
+ target->CastCustomSpell(target,33778,&m_amount,NULL,NULL,true,NULL,this,GetCasterGUID());
+
+ // restore mana
+ if (caster)
+ {
+ int32 returnmana = (GetSpellProto()->ManaCostPercentage * caster->GetCreateMana() / 100) * GetBase()->GetStackAmount() / 2;
+ caster->CastCustomSpell(caster, 64372, &returnmana, NULL, NULL, true, NULL, this, GetCasterGUID());
+ }
+ }
+ }
+ break;
+ case SPELLFAMILY_PRIEST:
+ // Vampiric Touch
+ if (m_spellProto->SpellFamilyFlags[1] & 0x0400 && aurApp->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL)
+ {
+ if (AuraEffect const * aurEff = GetBase()->GetEffect(1))
+ {
+ int32 damage = aurEff->GetAmount()*4;
+ // backfire damage
+ target->CastCustomSpell(target, 64085, &damage, NULL, NULL, true, NULL, NULL,GetCasterGUID());
+ }
+ }
+ break;
+ case SPELLFAMILY_HUNTER:
+ // Misdirection
+ if(GetId()==34477)
+ target->SetReducedThreatPercent(0, 0);
+ break;
+ case SPELLFAMILY_DEATHKNIGHT:
+ // Summon Gargoyle ( will start feeding gargoyle )
+ if(GetId()==61777)
+ target->CastSpell(target,m_spellProto->EffectTriggerSpell[m_effIndex],true);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ // AT APPLY & REMOVE
+
+ switch(m_spellProto->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ {
+ if (!(mode & AURA_EFFECT_HANDLE_REAL))
+ break;
+ switch(GetId())
+ {
+ // Recently Bandaged
+ case 11196:
+ target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply);
+ break;
+ // Unstable Power
+ case 24658:
+ {
+ uint32 spellId = 24659;
+ if (apply && caster)
+ {
+ SpellEntry const * spell = sSpellStore.LookupEntry(spellId);
+
+ for (int i=0; i < spell->StackAmount; ++i)
+ caster->CastSpell(target, spell->Id, true, NULL, NULL, GetCasterGUID());
+ break;
+ }
+ target->RemoveAurasDueToSpell(spellId);
+ break;
+ }
+ // Restless Strength
+ case 24661:
+ {
+ uint32 spellId = 24662;
+ if (apply && caster)
+ {
+ SpellEntry const * spell = sSpellStore.LookupEntry(spellId);
+ for (int i=0; i < spell->StackAmount; ++i)
+ caster->CastSpell(target, spell->Id, true, NULL, NULL, GetCasterGUID());
+ break;
+ }
+ target->RemoveAurasDueToSpell(spellId);
+ break;
+ }
+ //Summon Fire Elemental
+ case 40133:
+ {
+ if (!caster)
+ break;
+
+ Unit *owner = caster->GetOwner();
+ if (owner && owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(apply)
+ owner->CastSpell(owner,8985,true);
+ else
+ ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
+ }
+ break;
+ }
+ //Summon Earth Elemental
+ case 40132 :
+ {
+ if (!caster)
+ break;
+
+ Unit *owner = caster->GetOwner();
+ if (owner && owner->GetTypeId() == TYPEID_PLAYER)
+ {
+ if(apply)
+ owner->CastSpell(owner,19704,true);
+ else
+ ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
+ }
+ break;
+ }
+ case 57723: // Exhaustion
+ case 57724: // Sated
+ {
+ switch(GetId())
+ {
+ case 57723: target->ApplySpellImmune(GetId(), IMMUNITY_ID, 32182, apply); break; // Heroism
+ case 57724: target->ApplySpellImmune(GetId(), IMMUNITY_ID, 2825, apply); break; // Bloodlust
+ }
+ break;
+ }
+ case 57819: // Argent Champion
+ case 57820: // Ebon Champion
+ case 57821: // Champion of the Kirin Tor
+ case 57822: // Wyrmrest Champion
+ {
+ if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
+ break;
+
+ uint32 FactionID = 0;
+
+ if(apply)
+ {
+ switch(m_spellProto->Id)
+ {
+ case 57819: FactionID = 1106; break; // Argent Crusade
+ case 57820: FactionID = 1098; break; // Knights of the Ebon Blade
+ case 57821: FactionID = 1090; break; // Kirin Tor
+ case 57822: FactionID = 1091; break; // The Wyrmrest Accord
+ }
+ }
+ ((Player*)caster)->SetChampioningFaction(FactionID);
+ break;
+ }
+ // LK Intro VO (1)
+ case 58204:
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ {
+ // Play part 1
+ if(apply)
+ target->PlayDirectSound(14970, (Player *)target);
+ // continue in 58205
+ else
+ target->CastSpell(target, 58205, true);
+ }
+ break;
+ // LK Intro VO (2)
+ case 58205:
+ if(target->GetTypeId() == TYPEID_PLAYER)
+ {
+ // Play part 2
+ if(apply)
+ target->PlayDirectSound(14971, (Player *)target);
+ // Play part 3
+ else
+ target->PlayDirectSound(14972, (Player *)target);
+ }
+ break;
+ }
+
+ break;
+ }
+ case SPELLFAMILY_MAGE:
+ {
+ //if (!(mode & AURA_EFFECT_HANDLE_REAL))
+ //break;
+ break;
+ }
+ case SPELLFAMILY_PRIEST:
+ {
+ //if (!(mode & AURA_EFFECT_HANDLE_REAL))
+ //break;
+ break;
+ }
+ case SPELLFAMILY_DRUID:
+ {
+ if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
+ break;
+ switch(GetId())
+ {
+ case 61336: // Survival Instincts
+ {
+ if (!(mode & AURA_EFFECT_HANDLE_REAL))
+ break;
+ if(apply)
+ {
+ if (!target->IsInFeralForm())
+ break;
+
+ int32 bp0 = int32(target->GetMaxHealth() * GetAmount() / 100);
+ target->CastCustomSpell(target, 50322, &bp0, NULL, NULL, true);
+ }
+ else
+ target-> RemoveAurasDueToSpell(50322);
+ break;
+ }
+ }
+ // Predatory Strikes
+ if(target->GetTypeId() == TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
+ {
+ ((Player*)target)->UpdateAttackPowerAndDamage();
+ }
+ break;
+ }
+ case SPELLFAMILY_SHAMAN:
+ {
+ if (!(mode & AURA_EFFECT_HANDLE_REAL))
+ break;
+ // Sentry Totem
+ if (GetId() == 6495 && caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (apply)
+ {
+ uint64 guid = caster->m_SummonSlot[3];
+ if (guid)
+ {
+ Creature *totem = caster->GetMap()->GetCreature(guid);
+ if (totem && totem->isTotem())
+ ((Player*)caster)->CastSpell(totem, 6277, true);
+ }
+ }
+ else
+ ((Player*)caster)->StopCastingBindSight();
+ return;
+ }
+ break;
+ }
+ case SPELLFAMILY_PALADIN:
+ switch (GetSpellProto()->SpellIconID)
+ {
+ // Blessing of Sanctuary
+ // Greater Blessing of Sanctuary
+ case 19:
+ case 1804:
+ {
+ if (!caster || !target)
+ return;
+
+ if (apply)
+ {
+ // Greater Blessing of Sanctuary does not provide strength bonus
+ int32 bp1 = 0;
+ caster->CastCustomSpell(target, 67480, NULL, (GetSpellProto()->SpellIconID == 1804) ? &bp1 : NULL, NULL, true);
+ }
+ else
+ target->RemoveAura(67480, GetCasterGUID());
+
+ return;
+ }
+ }
+ break;
+ }
+
+ if (mode & AURA_EFFECT_HANDLE_REAL)
+ {
+ // pet auras
+ if(PetAura const* petSpell = spellmgr.GetPetAura(GetId(), m_effIndex))
+ {
+ if(apply)
+ target->AddPetAura(petSpell);
+ else
+ target->RemovePetAura(petSpell);
+ }
+ }
+}
+
+void AuraEffect::HandleChannelDeathItem(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(!(apply))
+ {
+ Unit * caster = GetCaster();
+
+ if(!caster || caster->GetTypeId() != TYPEID_PLAYER)// || m_removeMode!=AURA_REMOVE_BY_DEATH)
+ return;
+
+ //we cannot check removemode = death
+ //talent will remove the caster's aura->interrupt channel->remove victim aura
+ if(target->GetHealth() > 0)
+ return;
+ // Item amount
+ if (GetAmount() <= 0)
+ return;
+
+ if(GetSpellProto()->EffectItemType[m_effIndex] == 0)
+ return;
+
+ // Soul Shard only from non-grey units
+ if( GetSpellProto()->EffectItemType[m_effIndex] == 6265 &&
+ (target->getLevel() <= Trinity::XP::GetGrayLevel(caster->getLevel()) ||
+ target->GetTypeId() == TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)target)) )
+ return;
+ //Adding items
+ uint32 noSpaceForCount = 0;
+ uint32 count = m_amount;
+
+ ItemPosCountVec dest;
+ uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, GetSpellProto()->EffectItemType[m_effIndex], count, &noSpaceForCount);
+ if( msg != EQUIP_ERR_OK )
+ {
+ count-=noSpaceForCount;
+ ((Player*)caster)->SendEquipError( msg, NULL, NULL );
+ if (count==0)
+ return;
+ }
+
+ Item* newitem = ((Player*)caster)->StoreNewItem(dest, GetSpellProto()->EffectItemType[m_effIndex], true);
+ ((Player*)caster)->SendNewItem(newitem, count, true, false);
+ }
+}
+
+void AuraEffect::HandleBindSight(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ Unit * caster = GetCaster();
+
+ if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ ((Player*)caster)->SetViewpoint(target, (apply));
+}
+
+void AuraEffect::HandleForceReaction(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ Player* player = (Player*)target;
+
+ uint32 faction_id = GetMiscValue();
+ ReputationRank faction_rank = ReputationRank(m_amount);
+
+ player->GetReputationMgr().ApplyForceReaction(faction_id,faction_rank,apply);
+ player->GetReputationMgr().SendForceReactions();
+
+ // stop fighting if at apply forced rank friendly or at remove real rank friendly
+ if (apply && faction_rank >= REP_FRIENDLY || !apply && player->GetReputationRank(faction_id) >= REP_FRIENDLY)
+ player->StopAttackFaction(faction_id);
+}
+
+void AuraEffect::HandleAuraEmpathy(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if (target->GetTypeId() != TYPEID_UNIT)
+ return;
+
+ if(!(apply))
+ {
+ // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
+ if(target->HasAuraType(GetAuraType()))
+ return;
+ }
+
+ CreatureInfo const * ci = objmgr.GetCreatureTemplate(target->GetEntry());
+ if(ci && ci->type == CREATURE_TYPE_BEAST)
+ target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
+}
+
+void AuraEffect::HandleComprehendLanguage(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(apply)
+ target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
+ else
+ {
+ if (target->HasAuraType(GetAuraType()))
+ return;
+
+ target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
+ }
+}
+
+void AuraEffect::HandleAuraConvertRune(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if(target->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ Player *plr = (Player*)target;
+
+ if(plr->getClass() != CLASS_DEATH_KNIGHT)
+ return;
+
+ uint32 runes = m_amount;
+ // convert number of runes specified in aura amount of rune type in miscvalue to runetype in miscvalueb
+ if(apply)
+ {
+ for (uint32 i = 0; i < MAX_RUNES && runes; ++i)
+ {
+ if (GetMiscValue() != plr->GetCurrentRune(i))
+ continue;
+ if(!plr->GetRuneCooldown(i))
+ {
+ // ConvertRune(i,
+ plr->AddRuneByAuraEffect(i, RuneType(GetMiscValueB()), this);
+ --runes;
+ }
+ }
+ }
+ else
+ plr->RemoveRunesByAuraEffect(this);
+}
+
+void AuraEffect::HandleAuraLinked(AuraApplication const * aurApp, uint8 mode, bool apply) const
+{
+ if(!(mode & AURA_EFFECT_HANDLE_REAL))
+ return;
+
+ Unit * target = aurApp->GetTarget();
+
+ if (apply)
+ {
+ Unit * caster = GetCaster();
+
+ if (!caster)
+ return;
+ // If amount avalible cast with basepoints (Crypt Fever for example)
+ if (GetAmount())
+ caster->CastCustomSpell(target, m_spellProto->EffectTriggerSpell[m_effIndex], &m_amount, NULL, NULL, true, NULL, this);
+ else
+ caster->CastSpell(target, m_spellProto->EffectTriggerSpell[m_effIndex],true, NULL, this);
+ }
+ else
+ target->RemoveAura(m_spellProto->EffectTriggerSpell[m_effIndex], GetCasterGUID(), 0, AuraRemoveMode(aurApp->GetRemoveMode()));
+}