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-rw-r--r--src/game/SpellAuras.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 955539b4c53..5fedc013188 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -935,8 +935,7 @@ void Aura::_AddAura()
// set infinity cooldown state for spells
if(caster && caster->GetTypeId() == TYPEID_PLAYER)
{
- // Do not apply cooldown for caster passive spells (needed by Reincarnation)
- if (!(caster->HasSpell(GetId()) && IsPassive()) && !(m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE))
+ if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
{
Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);