diff options
Diffstat (limited to 'src/game/SpellAuras.h')
-rw-r--r-- | src/game/SpellAuras.h | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h index 54beccf9dbf..3d8fbc4b340 100644 --- a/src/game/SpellAuras.h +++ b/src/game/SpellAuras.h @@ -1,5 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -8,15 +10,15 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef MANGOS_SPELLAURAS_H -#define MANGOS_SPELLAURAS_H +#ifndef TRINITY_SPELLAURAS_H +#define TRINITY_SPELLAURAS_H #include "SpellAuraDefines.h" @@ -55,11 +57,11 @@ typedef void(Aura::*pAuraHandler)(bool Apply, bool Real); // (percent auras, stats mods, etc) // Second rule: Code must be guarded by if(Real) check if it modifies object state (start/stop attack, send packets to client, etc) // -// Other case choice: each code line moved under if(Real) check is mangos speedup, -// each setting object update field code line moved under if(Real) check is significant mangos speedup, and less server->client data sends -// each packet sending code moved under if(Real) check is _large_ mangos speedup, and lot less server->client data sends +// Other case choice: each code line moved under if(Real) check is Trinity speedup, +// each setting object update field code line moved under if(Real) check is significant Trinity speedup, and less server->client data sends +// each packet sending code moved under if(Real) check is _large_ Trinity speedup, and lot less server->client data sends -class MANGOS_DLL_SPEC Aura +class TRINITY_DLL_SPEC Aura { friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem); @@ -340,7 +342,7 @@ class MANGOS_DLL_SPEC Aura void SetAuraApplication(uint32 slot, int8 count); }; -class MANGOS_DLL_SPEC AreaAura : public Aura +class TRINITY_DLL_SPEC AreaAura : public Aura { public: AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL); @@ -351,7 +353,7 @@ class MANGOS_DLL_SPEC AreaAura : public Aura AreaAuraType m_areaAuraType; }; -class MANGOS_DLL_SPEC PersistentAreaAura : public Aura +class TRINITY_DLL_SPEC PersistentAreaAura : public Aura { public: PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL); @@ -359,7 +361,7 @@ class MANGOS_DLL_SPEC PersistentAreaAura : public Aura void Update(uint32 diff); }; -class MANGOS_DLL_SPEC SingleEnemyTargetAura : public Aura +class TRINITY_DLL_SPEC SingleEnemyTargetAura : public Aura { friend Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem); |