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-rw-r--r--src/game/SpellEffects.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index ebb372c84a0..bcd1634ec1c 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1606,8 +1606,8 @@ void Spell::EffectDummy(uint32 i)
if (!unitTarget || !unitTarget->isAlive())
return;
- int hurt = 0;
- int heal = 0;
+ uint32 hurt = 0;
+ uint32 heal = 0;
switch(m_spellInfo->Id)
{
case 47540: hurt = 47758; heal = 47757; break;
@@ -1630,15 +1630,15 @@ void Spell::EffectDummy(uint32 i)
if (m_spellInfo->SpellFamilyFlags[2] & 0x100)
{
//Shapeshifting into an animal form or mounting cancels the effect.
- if(m_caster->GetCreatureType() == CREATURE_TYPE_BEAST || m_caster->IsMounted())
+ if (m_caster->GetCreatureType() == CREATURE_TYPE_BEAST || m_caster->IsMounted())
{
- if(m_triggeredByAuraSpell)
+ if (m_triggeredByAuraSpell)
m_caster->RemoveAurasDueToSpell(m_triggeredByAuraSpell->Id);
return;
}
//Any effect which causes you to lose control of your character will supress the starfall effect.
- if(m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED))
+ if (m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED))
return;
m_caster->CastSpell(unitTarget, damage, true);
@@ -1652,35 +1652,35 @@ void Spell::EffectDummy(uint32 i)
m_caster->CastSpell(m_caster, 63848, true);
break;
}
- switch(m_spellInfo->Id )
+ switch(m_spellInfo->Id)
{
case 5938: // Shiv
{
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
Player *pCaster = ((Player*)m_caster);
Item *item = pCaster->GetWeaponForAttack(OFF_ATTACK);
- if(!item)
+ if (!item)
return;
// all poison enchantments is temporary
uint32 enchant_id = item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT);
- if(!enchant_id)
+ if (!enchant_id)
return;
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
- if(!pEnchant)
+ if (!pEnchant)
return;
- for (int s=0; s<3; s++)
+ for (uint8 s = 0; s < 3; ++s)
{
- if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
+ if(pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
- SpellEntry const* combatEntry = sSpellStore.LookupEntry(pEnchant->spellid[s]);
- if(!combatEntry || combatEntry->Dispel != DISPEL_POISON)
+ SpellEntry const *combatEntry = sSpellStore.LookupEntry(pEnchant->spellid[s]);
+ if (!combatEntry || combatEntry->Dispel != DISPEL_POISON)
continue;
m_caster->CastSpell(unitTarget, combatEntry, true, item);
@@ -1691,7 +1691,7 @@ void Spell::EffectDummy(uint32 i)
}
case 14185: // Preparation
{
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
//immediately finishes the cooldown on certain Rogue abilities