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-rw-r--r--src/game/SpellEffects.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 86c2235cdb5..a1cf876fc6c 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -315,7 +315,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
//Gore
if(m_spellInfo->SpellIconID == 2269 )
{
- damage+= rand()%2 ? damage : 0;
+ damage+= (uint32)unitTarget->GetMap()->rand32()%2 ? damage : 0;
}
// Meteor like spells (divided damage to targets)
@@ -563,7 +563,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
// Steady Shot
else if(m_spellInfo->SpellFamilyFlags & 0x100000000LL)
{
- int32 base = irand((int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE),(int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE));
+ int32 base = m_caster->GetMap()->irand((int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE),(int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE));
damage += int32(float(base)/m_caster->GetAttackTime(RANGED_ATTACK)*2800 + m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.2f);
bool found = false;
@@ -708,7 +708,7 @@ void Spell::EffectDummy(uint32 i)
return;
uint32 spell_id = 0;
- switch(urand(1,5))
+ switch(m_caster->GetMap()->urand(1,5))
{
case 1: spell_id = 8064; break; // Sleepy
case 2: spell_id = 8065; break; // Invigorate
@@ -725,7 +725,7 @@ void Spell::EffectDummy(uint32 i)
return;
uint32 spell_id = 0;
- switch(urand(1,2))
+ switch(m_caster->GetMap()->urand(1,2))
{
// Flip Out - ninja
case 1: spell_id = (m_caster->getGender() == GENDER_MALE ? 8219 : 8220); break;
@@ -785,7 +785,7 @@ void Spell::EffectDummy(uint32 i)
uint32 spell_id = 0;
- uint32 roll = urand(0, 99);
+ uint32 roll = m_caster->GetMap()->urand(0, 99);
if(roll < 2) // 2% for 30 sec self root (off-like chance unknown)
spell_id = 16566;
@@ -856,7 +856,7 @@ void Spell::EffectDummy(uint32 i)
return;
uint32 spell_id = 0;
- switch(urand(1,3))
+ switch(m_caster->GetMap()->urand(1,3))
{
case 1: spell_id = 16595; break;
case 2: spell_id = 16593; break;
@@ -932,7 +932,7 @@ void Spell::EffectDummy(uint32 i)
return;
case 23448: // Ultrasafe Transporter: Gadgetzan - backfires
{
- int32 r = irand(0, 119);
+ int32 r = m_caster->GetMap()->irand(0, 119);
if ( r < 20 ) // 1/6 polymorph
m_caster->CastSpell(m_caster,23444,true);
else if ( r < 100 ) // 4/6 evil twin
@@ -1033,7 +1033,7 @@ void Spell::EffectDummy(uint32 i)
uint32 spell_id = 0;
- switch(urand(1,5))
+ switch(m_caster->GetMap()->urand(1,5))
{
case 1: spell_id = 33053; break;
case 2: spell_id = 33057; break;
@@ -1071,7 +1071,7 @@ void Spell::EffectDummy(uint32 i)
{
// selecting one from Bloodstained Fortune item
uint32 newitemid;
- switch(urand(1,20))
+ switch(m_caster->GetMap()->urand(1,20))
{
case 1: newitemid = 32688; break;
case 2: newitemid = 32689; break;
@@ -1145,7 +1145,7 @@ void Spell::EffectDummy(uint32 i)
tempSummon->UnSummon();
- Creature* pCreature = m_caster->SummonCreature(entry_list[urand(0, 2)], x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,180000);
+ Creature* pCreature = m_caster->SummonCreature(entry_list[m_caster->GetMap()->urand(0, 2)], x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,180000);
if (!pCreature)
return;
@@ -1297,7 +1297,7 @@ void Spell::EffectDummy(uint32 i)
{
//Polymorph Cast Visual Rank 1
const uint32 spell_list[6] = {32813, 32816, 32817, 32818, 32819, 32820};
- unitTarget->CastSpell( unitTarget, spell_list[urand(0, 5)], true);
+ unitTarget->CastSpell( unitTarget, spell_list[m_caster->GetMap()->urand(0, 5)], true);
}
return;
}
@@ -2039,7 +2039,7 @@ void Spell::EffectTeleportUnits(uint32 i)
// Dimensional Ripper - Everlook
case 23442:
{
- int32 r = irand(0, 119);
+ int32 r = m_caster->GetMap()->irand(0, 119);
if ( r >= 70 ) // 7/12 success
{
if ( r < 100 ) // 4/12 evil twin
@@ -2054,7 +2054,7 @@ void Spell::EffectTeleportUnits(uint32 i)
{
if ( roll_chance_i(50) ) // 50% success
{
- int32 rand_eff = urand(1,7);
+ int32 rand_eff = m_caster->GetMap()->urand(1,7);
switch ( rand_eff )
{
case 1:
@@ -2099,7 +2099,7 @@ void Spell::EffectTeleportUnits(uint32 i)
{
if ( roll_chance_i(50) ) // 50% success
{
- int32 rand_eff = urand(1,4);
+ int32 rand_eff = m_caster->GetMap()->urand(1,4);
switch ( rand_eff )
{
case 1:
@@ -2557,7 +2557,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
/*int32 basePoints = m_currentBasePoints[i];
int32 randomPoints = m_spellInfo->EffectDieSides[i];
if (randomPoints)
- num_to_add = basePoints + irand(1, randomPoints);
+ num_to_add = basePoints + m_caster->GetMap()->irand(1, randomPoints);
else
num_to_add = basePoints + 1;*/
}
@@ -2747,7 +2747,7 @@ void Spell::EffectEnergize(uint32 i)
if (!elixirs.empty())
{
// cast random elixir on target
- uint32 rand_spell = urand(0,elixirs.size()-1);
+ uint32 rand_spell = m_caster->GetMap()->urand(0,elixirs.size()-1);
m_caster->CastSpell(unitTarget,elixirs[rand_spell],true,m_CastItem);
}
}
@@ -3292,7 +3292,7 @@ void Spell::EffectDispel(uint32 i)
for (int32 count=0; count < damage && list_size > 0; ++count)
{
// Random select buff for dispel
- Aura *aur = dispel_list[urand(0, list_size-1)];
+ Aura *aur = dispel_list[m_caster->GetMap()->urand(0, list_size-1)];
SpellEntry const* spellInfo = aur->GetSpellProto();
// Base dispel chance
@@ -3440,7 +3440,7 @@ void Spell::EffectPickPocket(uint32 /*i*/)
{
int32 chance = 10 + int32(m_caster->getLevel()) - int32(unitTarget->getLevel());
- if (chance > irand(0, 19))
+ if (chance > m_caster->GetMap()->irand(0, 19))
{
// Stealing successful
//sLog.outDebug("Sending loot from pickpocket");
@@ -4485,7 +4485,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
uint32 iTmpSpellId;
- switch(urand(0,3))
+ switch(m_caster->GetMap()->urand(0,3))
{
case 0:
iTmpSpellId = 26272;
@@ -4513,7 +4513,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
return;
uint32 spell_id = 0;
- switch(urand(1,5))
+ switch(m_caster->GetMap()->urand(1,5))
{
case 1: spell_id = 8854; break;
default: spell_id = 8855; break;
@@ -4682,7 +4682,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
for(uint8 i=0; i<5; i++)
if(unitTarget->HasAura(spellid+i, 0))
return;
- unitTarget->CastSpell(unitTarget, spellid+urand(0, 4), true);
+ unitTarget->CastSpell(unitTarget, spellid+m_caster->GetMap()->urand(0, 4), true);
break;
}
@@ -4702,7 +4702,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case 29830:
{
uint32 item = 0;
- switch ( urand(1,6) )
+ switch ( m_caster->GetMap()->urand(1,6) )
{
case 1: case 2: case 3: item = 23584; break;// Loch Modan Lager
case 4: case 5: item = 23585; break;// Stouthammer Lite
@@ -4746,7 +4746,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
return;
uint32 spellId;
- switch(rand()%4)
+ switch((uint32)m_caster->GetMap()->rand32()%4)
{
case 0:
spellId=46740;
@@ -5747,7 +5747,7 @@ void Spell::EffectKnockBack(uint32 i)
float vcos, vsin;
if(dx < 0.001f && dy < 0.001f)
{
- float angle = rand_norm()*2*M_PI;
+ float angle = m_caster->GetMap()->rand_norm()*2*M_PI;
vcos = cos(angle);
vsin = sin(angle);
}
@@ -5991,7 +5991,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
{
float min_dis = GetSpellMinRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
float max_dis = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
- float dis = rand_norm() * (max_dis - min_dis) + min_dis;
+ float dis = m_caster->GetMap()->rand_norm() * (max_dis - min_dis) + min_dis;
m_caster->GetClosePoint(fx,fy,fz,DEFAULT_WORLD_OBJECT_SIZE, dis);
}
@@ -6041,7 +6041,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
// end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
// start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME)
int32 lastSec;
- switch(urand(0, 3))
+ switch(m_caster->GetMap()->urand(0, 3))
{
case 0: lastSec = 3; break;
case 1: lastSec = 7; break;
@@ -6221,7 +6221,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
for (int32 count=0; count < damage && list_size > 0; ++count)
{
// Random select buff for dispel
- Aura *aur = steal_list[urand(0, list_size-1)];
+ Aura *aur = steal_list[m_caster->GetMap()->urand(0, list_size-1)];
// Not use chance for steal
// TODO possible need do it
success_list.push_back( std::pair<uint32,uint64>(aur->GetId(),aur->GetCasterGUID()));