diff options
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index d86cf091a5e..a3c291bc5bb 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -385,7 +385,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) if(unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER) return; - float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0])); + float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0])); if(!radius) return; float distance = m_caster->GetDistance2d(unitTarget); damage = (distance > radius ) ? 0 : (int32)(m_spellInfo->EffectBasePoints[0]*((radius - distance)/radius)); @@ -2798,7 +2798,7 @@ void Spell::EffectCreateItem2(uint32 i) void Spell::EffectPersistentAA(uint32 i) { - float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); if(Player* modOwner = m_originalCaster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius); @@ -3665,7 +3665,7 @@ void Spell::EffectAddFarsight(uint32 i) if (m_caster->GetTypeId() != TYPEID_PLAYER) return; - float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); int32 duration = GetSpellDuration(m_spellInfo); DynamicObject* dynObj = new DynamicObject; if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, i, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius)) @@ -3715,7 +3715,7 @@ void Spell::EffectSummonWild(uint32 i) float center_y = m_targets.m_destY; float center_z = m_targets.m_destZ; - float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); int32 amount = damage > 0 ? damage : 1; @@ -3804,7 +3804,7 @@ void Spell::EffectSummonGuardian(uint32 i) float center_y = m_targets.m_destY; float center_z = m_targets.m_destZ; - float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); int32 amount = damage > 0 ? damage : 1; @@ -3908,7 +3908,7 @@ void Spell::EffectTeleUnitsFaceCaster(uint32 i) return; uint32 mapid = m_caster->GetMapId(); - float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + float dis = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); float fx,fy,fz; m_caster->GetClosePoint(fx,fy,fz,unitTarget->GetObjectSize(),dis); @@ -6002,7 +6002,7 @@ void Spell::EffectMomentMove(uint32 i) return; uint32 mapid = m_caster->GetMapId(); - float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + float dis = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); // src point float *fx = new float[11], *fy = new float[11], *fz = new float[11]; @@ -6520,13 +6520,14 @@ void Spell::EffectTransmitted(uint32 effIndex) //FIXME: this can be better check for most objects but still hack else if(m_spellInfo->EffectRadiusIndex[effIndex] && m_spellInfo->speed==0) { - float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex])); + float dis = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex])); m_caster->GetClosePoint(fx,fy,fz,DEFAULT_WORLD_OBJECT_SIZE, dis); } else { - float min_dis = GetSpellMinRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); - float max_dis = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); + //GO is always friendly to it's creator, get range for friends + float min_dis = GetSpellMinRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); + float max_dis = GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); float dis = rand_norm() * (max_dis - min_dis) + min_dis; m_caster->GetClosePoint(fx,fy,fz,DEFAULT_WORLD_OBJECT_SIZE, dis); |