diff options
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 9a37b07ee4f..c8f5c91156a 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1,5 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -8,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" @@ -48,6 +50,7 @@ #include "BattleGround.h" #include "BattleGroundEY.h" #include "BattleGroundWS.h" +#include "OutdoorPvPMgr.h" #include "VMapFactory.h" #include "Language.h" #include "SocialMgr.h" @@ -220,7 +223,7 @@ void Spell::EffectNULL(uint32 /*i*/) void Spell::EffectUnused(uint32 /*i*/) { - // NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN MANGOS + // NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN TRINITY } void Spell::EffectResurrectNew(uint32 i) @@ -2861,6 +2864,10 @@ void Spell::EffectOpenLock(uint32 /*i*/) return; } } + // handle outdoor pvp object opening, return true if go was registered for handling + // these objects must have been spawned by outdoorpvp! + else if(gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr.HandleOpenGo(player, gameObjTarget->GetGUID())) + return; lockId = gameObjTarget->GetLockId(); guid = gameObjTarget->GetGUID(); } |