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-rw-r--r--src/game/SpellEffects.cpp15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 9a37b07ee4f..c8f5c91156a 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1,5 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -8,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
@@ -48,6 +50,7 @@
#include "BattleGround.h"
#include "BattleGroundEY.h"
#include "BattleGroundWS.h"
+#include "OutdoorPvPMgr.h"
#include "VMapFactory.h"
#include "Language.h"
#include "SocialMgr.h"
@@ -220,7 +223,7 @@ void Spell::EffectNULL(uint32 /*i*/)
void Spell::EffectUnused(uint32 /*i*/)
{
- // NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN MANGOS
+ // NOT USED BY ANY SPELL OR USELESS OR IMPLEMENTED IN DIFFERENT WAY IN TRINITY
}
void Spell::EffectResurrectNew(uint32 i)
@@ -2861,6 +2864,10 @@ void Spell::EffectOpenLock(uint32 /*i*/)
return;
}
}
+ // handle outdoor pvp object opening, return true if go was registered for handling
+ // these objects must have been spawned by outdoorpvp!
+ else if(gameObjTarget->GetGOInfo()->type == GAMEOBJECT_TYPE_GOOBER && sOutdoorPvPMgr.HandleOpenGo(player, gameObjTarget->GetGUID()))
+ return;
lockId = gameObjTarget->GetLockId();
guid = gameObjTarget->GetGUID();
}