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-rw-r--r--src/game/SpellEffects.cpp338
1 files changed, 141 insertions, 197 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index e1fcae5f1a0..80885d05575 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3238,6 +3238,38 @@ void Spell::EffectSummonType(uint32 i)
return;
}
+ if(!m_originalCaster)
+ return;
+
+ int32 duration = GetSpellDuration(m_spellInfo);
+ if(Player* modOwner = m_originalCaster->GetSpellModOwner())
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
+
+ float x, y, z;
+ GetSummonPosition(x, y, z);
+
+ /*//totem must be at same Z in case swimming caster and etc.
+ if( fabs( z - m_caster->GetPositionZ() ) > 5 )
+ z = m_caster->GetPositionZ();
+
+ uint32 level = m_caster->getLevel();
+
+ // level of creature summoned using engineering item based at engineering skill level
+ if(m_caster->GetTypeId()==TYPEID_PLAYER && m_CastItem)
+ {
+ ItemPrototype const *proto = m_CastItem->GetProto();
+ if(proto && proto->RequiredSkill == SKILL_ENGINERING)
+ {
+ uint16 skill202 = ((Player*)m_caster)->GetSkillValue(SKILL_ENGINERING);
+ if(skill202)
+ {
+ level = skill202/5;
+ }
+ }
+ }*/
+
+ TempSummon *summon = NULL;
+
switch(properties->Category)
{
default:
@@ -3250,28 +3282,130 @@ void Spell::EffectSummonType(uint32 i)
break;
case SUMMON_TYPE_VEHICLE:
case SUMMON_TYPE_VEHICLE2:
- SummonVehicle(entry, properties);
+ {
+ Vehicle *vehicle = m_caster->SummonVehicle(entry, x, y, z, m_caster->GetOrientation());
+ if(!vehicle)
+ return;
+
+ vehicle->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_caster->GetGUID());
+ vehicle->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
break;
+ }
case SUMMON_TYPE_TOTEM:
- SummonTotem(entry, properties);
+ {
+ summon = m_caster->GetMap()->SummonCreature(entry, x, y, z, m_caster->GetOrientation(), properties, duration, m_originalCaster);
+ if(!summon || !summon->isTotem())
+ return;
+
+ summon->SetOwner(m_originalCaster, true);
+
+ if(damage) // if not spell info, DB values used
+ {
+ summon->SetMaxHealth(damage);
+ summon->SetHealth(damage);
+ }
+
+ if(m_originalCaster->GetTypeId() == TYPEID_PLAYER
+ && properties->Slot >= SUMMON_SLOT_TOTEM
+ && properties->Slot < MAX_TOTEM_SLOT)
+ {
+ WorldPacket data(SMSG_TOTEM_CREATED, 1+8+4+4);
+ data << uint8(properties->Slot-1);
+ data << uint64(m_originalCaster->GetGUID());
+ data << uint32(duration);
+ data << uint32(m_spellInfo->Id);
+ ((Player*)m_originalCaster)->SendDirectMessage(&data);
+ }
break;
+ }
case SUMMON_TYPE_MINIPET:
- EffectSummonCritter(i);
+ {
+ summon = m_caster->GetMap()->SummonCreature(entry, x, y, z, m_caster->GetOrientation(), properties, duration, m_originalCaster);
+ if(!summon)
+ return;
+
+ summon->SetOwner(m_originalCaster, true);
+ summon->SetCreatorGUID(m_originalCaster->GetGUID());
+ summon->setFaction(m_originalCaster->getFaction());
+
+ //summon->InitPetCreateSpells(); // e.g. disgusting oozeling has a create spell as summon...
+ summon->SetMaxHealth(1);
+ summon->SetHealth(1);
+ summon->SetLevel(1);
+
+ summon->SetReactState(REACT_PASSIVE);
+ summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+
+ summon->GetMotionMaster()->MoveTargetedHome();
+
+ std::string name = m_originalCaster->GetName();
+ name.append(petTypeSuffix[3]);
+ summon->SetName( name );
break;
+ }
default:
- EffectSummonWild(i);
+ {
+ float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+
+ int32 amount = damage > 0 ? damage : 1;
+
+ for(int32 count = 0; count < amount; ++count)
+ {
+ float px, py, pz;
+ GetSummonPosition(px, py, pz, radius, count);
+
+ TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
+
+ m_originalCaster->SummonCreature(entry,px,py,pz,m_caster->GetOrientation(),summonType,duration);
+ }
break;
- }
+ }
+ }//switch
break;
case SUMMON_CATEGORY_PET:
SummonGuardian(entry, properties);
break;
case SUMMON_CATEGORY_POSSESSED:
- SummonPossessed(entry, properties);
+ {
+ if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ float x, y, z;
+ m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
+
+ int32 duration = GetSpellDuration(m_spellInfo);
+
+ Pet* pet = ((Player*)m_caster)->SummonPet(entry, x, y, z, m_caster->GetOrientation(), POSSESSED_PET, duration);
+ if(!pet)
+ return;
+
+ pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
+ pet->SetCharmedOrPossessedBy(m_caster, true);
break;
+ }
case SUMMON_CATEGORY_VEHICLE:
- SummonVehicle(entry, properties);
+ {
+ float x, y, z;
+ m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
+ Vehicle *vehicle = m_caster->SummonVehicle(entry, x, y, z, m_caster->GetOrientation());
+ if(!vehicle)
+ return;
+
+ vehicle->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_caster->GetGUID());
+ vehicle->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
+
+ if(damage)
+ {
+ m_caster->CastSpell(vehicle, damage, true);
+ m_caster->EnterVehicle(vehicle);
+ }
break;
+ }
+ }
+
+ if(summon)
+ {
+ summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
}
}
@@ -3504,48 +3638,6 @@ void Spell::EffectAddFarsight(uint32 i)
((Player*)m_caster)->UpdateVisibilityOf(dynObj);
}
-void Spell::EffectSummonWild(uint32 i)
-{
- uint32 creature_entry = m_spellInfo->EffectMiscValue[i];
- if(!creature_entry)
- return;
-
- uint32 level = m_caster->getLevel();
-
- // level of creature summoned using engineering item based at engineering skill level
- if(m_caster->GetTypeId()==TYPEID_PLAYER && m_CastItem)
- {
- ItemPrototype const *proto = m_CastItem->GetProto();
- if(proto && proto->RequiredSkill == SKILL_ENGINERING)
- {
- uint16 skill202 = ((Player*)m_caster)->GetSkillValue(SKILL_ENGINERING);
- if(skill202)
- {
- level = skill202/5;
- }
- }
- }
-
- float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
-
- int32 amount = damage > 0 ? damage : 1;
-
- for(int32 count = 0; count < amount; ++count)
- {
- float px, py, pz;
- GetSummonPosition(px, py, pz, radius, count);
-
- int32 duration = GetSpellDuration(m_spellInfo);
-
- TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
-
- if(m_originalCaster)
- m_originalCaster->SummonCreature(creature_entry,px,py,pz,m_caster->GetOrientation(),summonType,duration);
- else
- m_caster->SummonCreature(creature_entry,px,py,pz,m_caster->GetOrientation(),summonType,duration);
- }
-}
-
void Spell::EffectTeleUnitsFaceCaster(uint32 i)
{
if(!unitTarget)
@@ -5723,44 +5815,6 @@ void Spell::EffectCharge(uint32 /*i*/)
m_caster->Attack(target, true);
}
-void Spell::EffectSummonCritter(uint32 i)
-{
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
- Player* player = (Player*)m_caster;
-
- uint32 pet_entry = m_spellInfo->EffectMiscValue[i];
- if(!pet_entry)
- return;
-
- float x,y,z;
- GetSummonPosition(x, y, z);
-
- int32 duration = GetSpellDuration(m_spellInfo);
- TempSummon *critter = m_caster->GetMap()->SummonCreature(pet_entry, x, y, z, m_caster->GetOrientation(), sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]), duration, m_caster);
- if(!critter)
- return;
-
- critter->SetOwner(m_caster, true);
- critter->SetCreatorGUID(m_caster->GetGUID());
- critter->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,m_caster->getFaction());
- critter->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
-
- //critter->InitPetCreateSpells(); // e.g. disgusting oozeling has a create spell as critter...
- critter->SetMaxHealth(1);
- critter->SetHealth(1);
- critter->SetLevel(1);
-
- critter->SetReactState(REACT_PASSIVE);
- critter->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
-
- critter->GetMotionMaster()->MoveTargetedHome();
-
- std::string name = player->GetName();
- name.append(petTypeSuffix[3]);
- critter->SetName( name );
-}
-
void Spell::EffectKnockBack(uint32 i)
{
if(!unitTarget)
@@ -6366,78 +6420,6 @@ void Spell::EffectRedirectThreat(uint32 /*i*/)
m_caster->SetReducedThreatPercent((uint32)damage, unitTarget->GetGUID());
}
-void Spell::SummonTotem(uint32 entry, SummonPropertiesEntry const *properties)
-{
- int8 slot = (int8)properties->Slot;
-
- if(slot >= SUMMON_SLOT_TOTEM && slot < MAX_TOTEM_SLOT)
- {
- uint64 guid = m_caster->m_SummonSlot[slot];
- if(guid != 0)
- {
- Creature *OldTotem = m_caster->GetMap()->GetCreature(guid);
- if(OldTotem && OldTotem->isTotem())
- ((Totem*)OldTotem)->UnSummon();
- }
- }
-
- uint32 team = 0;
- if (m_caster->GetTypeId()==TYPEID_PLAYER)
- team = ((Player*)m_caster)->GetTeam();
-
- Totem* pTotem = new Totem(properties, m_caster);
-
- if(!pTotem->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), m_caster->GetMap(), m_caster->GetPhaseMask(),
- entry, team ))
- {
- delete pTotem;
- return;
- }
-
- float x,y,z;
- GetSummonPosition(x, y, z);
-
- // totem must be at same Z in case swimming caster and etc.
- if( fabs( z - m_caster->GetPositionZ() ) > 5 )
- z = m_caster->GetPositionZ();
-
- pTotem->Relocate(x, y, z, m_caster->GetOrientation());
-
- if(slot >= SUMMON_SLOT_TOTEM && slot < MAX_TOTEM_SLOT)
- m_caster->m_SummonSlot[slot] = pTotem->GetGUID();
-
- pTotem->SetOwner(m_caster);
- pTotem->SetTypeBySummonSpell(m_spellInfo); // must be after Create call where m_spells initilized
-
- int32 duration=GetSpellDuration(m_spellInfo);
- if(Player* modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id,SPELLMOD_DURATION, duration);
- pTotem->SetDuration(duration);
-
- if (damage) // if not spell info, DB values used
- {
- pTotem->SetMaxHealth(damage);
- pTotem->SetHealth(damage);
- }
-
- pTotem->SetUInt32Value(UNIT_CREATED_BY_SPELL,m_spellInfo->Id);
-
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- pTotem->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE);
-
- pTotem->Summon(m_caster);
-
- if(slot >= SUMMON_SLOT_TOTEM && slot < MAX_TOTEM_SLOT && m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- WorldPacket data(SMSG_TOTEM_CREATED, 1+8+4+4);
- data << uint8(slot-1);
- data << uint64(pTotem->GetGUID());
- data << uint32(duration);
- data << uint32(m_spellInfo->Id);
- ((Player*)m_caster)->SendDirectMessage(&data);
- }
-}
-
void Spell::SummonGuardian(uint32 entry, SummonPropertiesEntry const *properties)
{
Unit *caster = m_originalCaster;
@@ -6486,44 +6468,6 @@ void Spell::SummonGuardian(uint32 entry, SummonPropertiesEntry const *properties
}
}
-void Spell::SummonPossessed(uint32 entry, SummonPropertiesEntry const *properties)
-{
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- uint32 level = m_caster->getLevel();
-
- float x, y, z;
- m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
-
- int32 duration = GetSpellDuration(m_spellInfo);
-
- Pet* pet = ((Player*)m_caster)->SummonPet(entry, x, y, z, m_caster->GetOrientation(), POSSESSED_PET, duration);
- if(!pet)
- return;
-
- pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
- pet->SetCharmedOrPossessedBy(m_caster, true);
-}
-
-void Spell::SummonVehicle(uint32 entry, SummonPropertiesEntry const *properties)
-{
- float x, y, z;
- m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
- Vehicle *vehicle = m_caster->SummonVehicle(entry, x, y, z, m_caster->GetOrientation());
- if(!vehicle)
- return;
-
- vehicle->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_caster->GetGUID());
- vehicle->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
-
- if(damage)
- {
- m_caster->CastSpell(vehicle, damage, true);
- m_caster->EnterVehicle(vehicle);
- }
-}
-
void Spell::GetSummonPosition(float &x, float &y, float &z, float radius, uint32 count)
{
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)