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-rw-r--r--src/game/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index b849f13c5a1..147f8dddc9e 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -438,7 +438,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100);
// Shield Slam
else if (m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->Category == 1209)
- damage += int32(m_caster->GetShieldBlockValue());
+ damage += m_caster->ApplyEffectModifiers(m_spellInfo,effect_idx,int32(m_caster->GetShieldBlockValue()));
// Victory Rush
else if (m_spellInfo->SpellFamilyFlags[1] & 0x100)
{