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-rw-r--r--src/game/SpellEffects.cpp89
1 files changed, 85 insertions, 4 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 349051b727a..12a7aa2078f 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -929,7 +929,7 @@ void Spell::EffectDummy(uint32 i)
return;
GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL));
- sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019\n");
+ sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019");
creatureTarget->setDeathState(JUST_DIED);
creatureTarget->RemoveCorpse();
@@ -1772,7 +1772,7 @@ void Spell::EffectDummy(uint32 i)
if(!spellInfo)
{
- sLog.outError("WORLD: unknown spell id %i\n", spell_id);
+ sLog.outError("WORLD: unknown spell id %i", spell_id);
return;
}
@@ -1919,7 +1919,7 @@ void Spell::EffectTriggerSpellWithValue(uint32 i)
if(!spellInfo)
{
- sLog.outError("EffectTriggerSpellWithValue of spell %u: triggering unknown spell id %i\n", m_spellInfo->Id,triggered_spell_id);
+ sLog.outError("EffectTriggerSpellWithValue of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
return;
}
@@ -2168,6 +2168,7 @@ void Spell::EffectTeleportUnits(uint32 i)
// If not exist data for dest location - return
if(!m_targets.HasDest())
{
+<<<<<<< HEAD:src/game/SpellEffects.cpp
sLog.outError( "Spell::EffectTeleportUnits - does not have destination for spell ID %u\n", m_spellInfo->Id );
return;
}
@@ -2188,6 +2189,86 @@ void Spell::EffectTeleportUnits(uint32 i)
WorldPacket data;
unitTarget->BuildTeleportAckMsg(&data, x, y, z, orientation);
unitTarget->SendMessageToSet(&data, false);
+=======
+ case TARGET_INNKEEPER_COORDINATES:
+ {
+ // Only players can teleport to innkeeper
+ if (unitTarget->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ ((Player*)unitTarget)->TeleportTo(((Player*)unitTarget)->m_homebindMapId,((Player*)unitTarget)->m_homebindX,((Player*)unitTarget)->m_homebindY,((Player*)unitTarget)->m_homebindZ,unitTarget->GetOrientation(),unitTarget==m_caster ? TELE_TO_SPELL : 0);
+ return;
+ }
+ case TARGET_TABLE_X_Y_Z_COORDINATES:
+ {
+ // TODO: Only players can teleport?
+ if (unitTarget->GetTypeId() != TYPEID_PLAYER)
+ return;
+ SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
+ if(!st)
+ {
+ sLog.outError( "Spell::EffectTeleportUnits - unknown Teleport coordinates for spell ID %u", m_spellInfo->Id );
+ return;
+ }
+ ((Player*)unitTarget)->TeleportTo(st->target_mapId,st->target_X,st->target_Y,st->target_Z,st->target_Orientation,unitTarget==m_caster ? TELE_TO_SPELL : 0);
+ break;
+ }
+ case TARGET_BEHIND_VICTIM:
+ {
+ // Get selected target for player (or victim for units)
+ Unit *pTarget = NULL;
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
+ pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
+ else
+ pTarget = m_caster->getVictim();
+ // No target present - return
+ if (!pTarget)
+ return;
+ // Init dest coordinates
+ uint32 mapid = m_caster->GetMapId();
+ float x = m_targets.m_destX;
+ float y = m_targets.m_destY;
+ float z = m_targets.m_destZ;
+ float orientation = pTarget->GetOrientation();
+ // Teleport
+ if(unitTarget->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
+ else
+ {
+ m_caster->GetMap()->CreatureRelocation((Creature*)unitTarget, x, y, z, orientation);
+ WorldPacket data;
+ unitTarget->BuildTeleportAckMsg(&data, x, y, z, orientation);
+ unitTarget->SendMessageToSet(&data, false);
+ }
+ return;
+ }
+ default:
+ {
+ // If not exist data for dest location - return
+ if(!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
+ {
+ sLog.outError( "Spell::EffectTeleportUnits - unknown EffectImplicitTargetB[%u] = %u for spell ID %u", i, m_spellInfo->EffectImplicitTargetB[i], m_spellInfo->Id );
+ return;
+ }
+ // Init dest coordinates
+ uint32 mapid = m_caster->GetMapId();
+ float x = m_targets.m_destX;
+ float y = m_targets.m_destY;
+ float z = m_targets.m_destZ;
+ float orientation = unitTarget->GetOrientation();
+ // Teleport
+ if(unitTarget->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
+ else
+ {
+ m_caster->GetMap()->CreatureRelocation((Creature*)unitTarget, x, y, z, orientation);
+ WorldPacket data;
+ unitTarget->BuildTeleportAckMsg(&data, x, y, z, orientation);
+ unitTarget->SendMessageToSet(&data, false);
+ }
+ return;
+ }
+>>>>>>> 49353326cacc281efc169f4e4e8ccb517157ff23:src/game/SpellEffects.cpp
}
// post effects for TARGET_TABLE_X_Y_Z_COORDINATES
@@ -6485,7 +6566,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() );
pGameObj->SetSpellId(m_spellInfo->Id);
- DEBUG_LOG("AddObject at SpellEfects.cpp EffectTransmitted\n");
+ DEBUG_LOG("AddObject at SpellEfects.cpp EffectTransmitted");
//m_caster->AddGameObject(pGameObj);
//m_ObjToDel.push_back(pGameObj);