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-rw-r--r--src/game/SpellEffects.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 0d91cbc49fa..4785d5db806 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2105,7 +2105,7 @@ void Spell::EffectDummy(uint32 i)
spell_id=48289;
}
// Raise dead - take reagents and trigger summon spells
- else if (m_spellInfo->Id == 48289)
+ else if (m_spellInfo->Id == 48289)
{
if (m_targets.HasDst())
targets.setDst(&m_targets.m_dstPos);
@@ -3051,7 +3051,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
if (canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum))
{
// roll with this chance till we roll not to create or we create the max num
- while (roll_chance_f(additionalCreateChance) && items_count<=additionalMaxNum)
+ while (roll_chance_f(additionalCreateChance) && items_count <= additionalMaxNum)
++items_count;
}
@@ -4156,15 +4156,15 @@ void Spell::EffectEnchantItemTmp(uint32 i)
switch(damage)
{
// Rank 1
- case 2: spell_id = 36744; break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
+ case 2: spell_id = 36744; break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
// Rank 2
- case 4: spell_id = 36753; break; // 0% [ 7% == 4, 14% == 4]
+ case 4: spell_id = 36753; break; // 0% [ 7% == 4, 14% == 4]
case 5: spell_id = 36751; break; // 20%
// Rank 3
- case 6: spell_id = 36754; break; // 0% [ 7% == 6, 14% == 6]
+ case 6: spell_id = 36754; break; // 0% [ 7% == 6, 14% == 6]
case 7: spell_id = 36755; break; // 20%
// Rank 4
- case 9: spell_id = 36761; break; // 0% [ 7% == 6]
+ case 9: spell_id = 36761; break; // 0% [ 7% == 6]
case 10: spell_id = 36758; break; // 14%
case 11: spell_id = 36760; break; // 20%
default: