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-rw-r--r--src/game/SpellEffects.cpp200
1 files changed, 100 insertions, 100 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 2d156744e75..2763c9b881c 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -521,7 +521,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
case SPELLFAMILY_PRIEST:
{
// Shadow Word: Death - deals damage equal to damage done to caster
- if ((m_spellInfo->SpellFamilyFlags[1] & 0x2 ))
+ if ((m_spellInfo->SpellFamilyFlags[1] & 0x2))
{
int32 back_damage = m_caster->SpellDamageBonus(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE);
// Pain and Suffering reduces damage
@@ -960,7 +960,7 @@ void Spell::EffectDummy(uint32 i)
{
WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8);
data << uint64(unitTarget->GetGUID());
- m_originalCaster->ToPlayer()->GetSession()->SendPacket( &data );
+ m_originalCaster->ToPlayer()->GetSession()->SendPacket(&data);
}
return;
}
@@ -1013,16 +1013,16 @@ void Spell::EffectDummy(uint32 i)
case 23448: // Transporter Arrival - Ultrasafe Transporter: Gadgetzan - backfires
{
int32 r = irand(0, 119);
- if ( r < 20 ) // Transporter Malfunction - 1/6 polymorph
+ if (r < 20) // Transporter Malfunction - 1/6 polymorph
m_caster->CastSpell(m_caster, 23444, true);
- else if ( r < 100 ) // Evil Twin - 4/6 evil twin
+ else if (r < 100) // Evil Twin - 4/6 evil twin
m_caster->CastSpell(m_caster, 23445, true);
else // Transporter Malfunction - 1/6 miss the target
m_caster->CastSpell(m_caster, 36902, true);
return;
}
case 23453: // Gnomish Transporter - Ultrasafe Transporter: Gadgetzan
- if ( roll_chance_i(50) ) // Gadgetzan Transporter - success
+ if (roll_chance_i(50)) // Gadgetzan Transporter - success
m_caster->CastSpell(m_caster, 23441, true);
else // Gadgetzan Transporter Failure - failure
m_caster->CastSpell(m_caster, 23446, true);
@@ -1068,7 +1068,7 @@ void Spell::EffectDummy(uint32 i)
return;
case 28006: // Arcane Cloaking
{
- if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER )
+ if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
// Naxxramas Entry Flag Effect DND
m_caster->CastSpell(unitTarget, 29294, true);
return;
@@ -1085,7 +1085,7 @@ void Spell::EffectDummy(uint32 i)
break;
case 29200: // Purify Helboar Meat
{
- if ( m_caster->GetTypeId() != TYPEID_PLAYER )
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = roll_chance_i(50)
@@ -1465,7 +1465,7 @@ void Spell::EffectDummy(uint32 i)
break;
}
case SPELLFAMILY_MAGE:
- switch(m_spellInfo->Id )
+ switch(m_spellInfo->Id)
{
case 11958: // Cold Snap
{
@@ -1478,9 +1478,9 @@ void Spell::EffectDummy(uint32 i)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
- if ( spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
+ if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
(GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) &&
- spellInfo->Id != 11958 && GetSpellRecoveryTime(spellInfo) > 0 )
+ spellInfo->Id != 11958 && GetSpellRecoveryTime(spellInfo) > 0)
{
m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
}
@@ -1491,7 +1491,7 @@ void Spell::EffectDummy(uint32 i)
}
case 32826: // Polymorph Cast Visual
{
- if ( unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT )
+ if (unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT)
{
//Polymorph Cast Visual Rank 1
const uint32 spell_list[6] = {
@@ -1502,7 +1502,7 @@ void Spell::EffectDummy(uint32 i)
32819, // Worgen Form
32820 // Sheep Form
};
- unitTarget->CastSpell( unitTarget, spell_list[urand(0, 5)], true);
+ unitTarget->CastSpell(unitTarget, spell_list[urand(0, 5)], true);
}
return;
}
@@ -1708,7 +1708,7 @@ void Spell::EffectDummy(uint32 i)
m_caster->CastSpell(m_caster, 63848, true);
break;
}
- switch(m_spellInfo->Id )
+ switch(m_spellInfo->Id)
{
case 5938: // Shiv
{
@@ -1799,7 +1799,7 @@ void Spell::EffectDummy(uint32 i)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
- if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->Id != 23989 && spellInfo->Id != 19574 && GetSpellRecoveryTime(spellInfo) > 0 )
+ if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->Id != 23989 && spellInfo->Id != 19574 && GetSpellRecoveryTime(spellInfo) > 0)
m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first,true);
else
++itr;
@@ -2079,7 +2079,7 @@ void Spell::EffectDummy(uint32 i)
}
else if (m_spellInfo->Id == 46584) // Raise dead
{
- if ( m_caster->GetTypeId() != TYPEID_PLAYER)
+ if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// Do we have talent Master of Ghouls?
@@ -2097,7 +2097,7 @@ void Spell::EffectDummy(uint32 i)
else
{
targets.setDst(m_caster);
- // Corpse not found - take reagents ( only not triggered cast can take them)
+ // Corpse not found - take reagents (only not triggered cast can take them)
triggered = false;
}
// Remove cooldown - summon spellls have category
@@ -2135,7 +2135,7 @@ void Spell::EffectDummy(uint32 i)
// Set corpse look
unitTarget->SetDisplayId(25537+urand(0,3));
}
- // Runic Power Feed ( keeping Gargoyle alive )
+ // Runic Power Feed (keeping Gargoyle alive)
else if (m_spellInfo->Id == 50524)
{
// No power, dismiss Gargoyle
@@ -2152,7 +2152,7 @@ void Spell::EffectDummy(uint32 i)
//spells triggered by dummy effect should not miss
if (spell_id)
{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry( spell_id );
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
if (!spellInfo)
{
@@ -2188,7 +2188,7 @@ void Spell::EffectTriggerSpellWithValue(uint32 i)
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i];
// normal case
- SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(triggered_spell_id);
if (!spellInfo)
{
@@ -2205,7 +2205,7 @@ void Spell::EffectTriggerSpellWithValue(uint32 i)
void Spell::EffectTriggerRitualOfSummoning(uint32 i)
{
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i];
- SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(triggered_spell_id);
if (!spellInfo)
{
@@ -2220,13 +2220,13 @@ void Spell::EffectTriggerRitualOfSummoning(uint32 i)
void Spell::EffectForceCast(uint32 i)
{
- if ( !unitTarget )
+ if (!unitTarget)
return;
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i];
// normal case
- SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(triggered_spell_id);
if (!spellInfo)
{
@@ -2406,7 +2406,7 @@ void Spell::EffectTriggerSpell(uint32 effIndex)
}
// normal case
- SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(triggered_spell_id);
if (!spellInfo)
{
sLog.outError("EffectTriggerSpell of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
@@ -2431,7 +2431,7 @@ void Spell::EffectTriggerMissileSpell(uint32 effect_idx)
uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[effect_idx];
// normal case
- SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(triggered_spell_id);
if (!spellInfo)
{
@@ -2494,7 +2494,7 @@ void Spell::EffectJump(uint32 i)
}
else
{
- sLog.outError( "Spell::EffectJump - unsupported target mode for spell ID %u", m_spellInfo->Id );
+ sLog.outError("Spell::EffectJump - unsupported target mode for spell ID %u", m_spellInfo->Id);
return;
}
@@ -2518,7 +2518,7 @@ void Spell::EffectTeleportUnits(uint32 i)
// If not exist data for dest location - return
if (!m_targets.HasDst())
{
- sLog.outError( "Spell::EffectTeleportUnits - does not have destination for spell ID %u\n", m_spellInfo->Id );
+ sLog.outError("Spell::EffectTeleportUnits - does not have destination for spell ID %u\n", m_spellInfo->Id);
return;
}
@@ -2544,9 +2544,9 @@ void Spell::EffectTeleportUnits(uint32 i)
case 23442:
{
int32 r = irand(0, 119);
- if ( r >= 70 ) // 7/12 success
+ if (r >= 70) // 7/12 success
{
- if ( r < 100 ) // 4/12 evil twin
+ if (r < 100) // 4/12 evil twin
m_caster->CastSpell(m_caster, 23445, true);
else // 1/12 fire
m_caster->CastSpell(m_caster, 23449, true);
@@ -2556,10 +2556,10 @@ void Spell::EffectTeleportUnits(uint32 i)
// Ultrasafe Transporter: Toshley's Station
case 36941:
{
- if ( roll_chance_i(50) ) // 50% success
+ if (roll_chance_i(50)) // 50% success
{
int32 rand_eff = urand(1, 7);
- switch ( rand_eff )
+ switch (rand_eff)
{
case 1:
// soul split - evil
@@ -2580,7 +2580,7 @@ void Spell::EffectTeleportUnits(uint32 i)
case 5:
// Transform
{
- if (m_caster->ToPlayer()->GetTeam() == ALLIANCE )
+ if (m_caster->ToPlayer()->GetTeam() == ALLIANCE)
m_caster->CastSpell(m_caster, 36897, true);
else
m_caster->CastSpell(m_caster, 36899, true);
@@ -2601,10 +2601,10 @@ void Spell::EffectTeleportUnits(uint32 i)
// Dimensional Ripper - Area 52
case 36890:
{
- if ( roll_chance_i(50) ) // 50% success
+ if (roll_chance_i(50)) // 50% success
{
int32 rand_eff = urand(1, 4);
- switch ( rand_eff )
+ switch (rand_eff)
{
case 1:
// soul split - evil
@@ -2621,7 +2621,7 @@ void Spell::EffectTeleportUnits(uint32 i)
case 4:
// Transform
{
- if (m_caster->ToPlayer()->GetTeam() == ALLIANCE )
+ if (m_caster->ToPlayer()->GetTeam() == ALLIANCE)
m_caster->CastSpell(m_caster, 36897, true);
else
m_caster->CastSpell(m_caster, 36899, true);
@@ -2650,7 +2650,7 @@ void Spell::EffectApplyAreaAura(uint32 i)
m_spellAura->_ApplyEffectForTargets(i);
}
-void Spell::EffectUnlearnSpecialization( uint32 i )
+void Spell::EffectUnlearnSpecialization(uint32 i)
{
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
@@ -2660,7 +2660,7 @@ void Spell::EffectUnlearnSpecialization( uint32 i )
_player->removeSpell(spellToUnlearn);
- sLog.outDebug( "Spell: Player %u has unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow() );
+ sLog.outDebug("Spell: Player %u has unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow());
}
void Spell::EffectPowerDrain(uint32 i)
@@ -2784,13 +2784,13 @@ void Spell::EffectPowerBurn(uint32 i)
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_FEAR);
}
-void Spell::EffectHeal( uint32 /*i*/ )
+void Spell::EffectHeal(uint32 /*i*/)
{
}
void Spell::SpellDamageHeal(uint32 /*i*/)
{
- if ( unitTarget && unitTarget->isAlive() && damage >= 0)
+ if (unitTarget && unitTarget->isAlive() && damage >= 0)
{
// Try to get original caster
Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
@@ -2895,9 +2895,9 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
}
}
-void Spell::EffectHealPct( uint32 /*i*/ )
+void Spell::EffectHealPct(uint32 /*i*/)
{
- if ( unitTarget && unitTarget->isAlive() && damage >= 0)
+ if (unitTarget && unitTarget->isAlive() && damage >= 0)
{
// Try to get original caster
Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
@@ -2919,10 +2919,10 @@ void Spell::EffectHealPct( uint32 /*i*/ )
}
}
-void Spell::EffectHealMechanical( uint32 /*i*/ )
+void Spell::EffectHealMechanical(uint32 /*i*/)
{
// Mechanic creature type should be correctly checked by targetCreatureType field
- if ( unitTarget && unitTarget->isAlive() && damage >= 0)
+ if (unitTarget && unitTarget->isAlive() && damage >= 0)
{
// Try to get original caster
Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
@@ -2960,7 +2960,7 @@ void Spell::EffectHealthLeech(uint32 i)
else
new_damage = int32(damage*multiplier);
uint32 curHealth = unitTarget->GetHealth();
- new_damage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, new_damage );
+ new_damage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, new_damage);
if (curHealth < new_damage)
new_damage = curHealth;
@@ -2984,10 +2984,10 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
Player* player = (Player*)unitTarget;
uint32 newitemid = itemtype;
- ItemPrototype const *pProto = objmgr.GetItemPrototype( newitemid );
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(newitemid);
if (!pProto)
{
- player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
+ player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
@@ -3048,10 +3048,10 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
// the maximum number of created additional items
uint8 additionalMaxNum=0;
// get the chance and maximum number for creating extra items
- if ( canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum) )
+ if (canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum))
{
// roll with this chance till we roll not to create or we create the max num
- while ( roll_chance_f(additionalCreateChance) && items_count<=additionalMaxNum )
+ while (roll_chance_f(additionalCreateChance) && items_count<=additionalMaxNum)
++items_count;
}
@@ -3061,16 +3061,16 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
// can the player store the new item?
ItemPosCountVec dest;
uint32 no_space = 0;
- uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, newitemid, num_to_add, &no_space );
- if ( msg != EQUIP_ERR_OK )
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, newitemid, num_to_add, &no_space);
+ if (msg != EQUIP_ERR_OK)
{
// convert to possible store amount
- if ( msg == EQUIP_ERR_INVENTORY_FULL || msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS )
+ if (msg == EQUIP_ERR_INVENTORY_FULL || msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
num_to_add -= no_space;
else
{
// if not created by another reason from full inventory or unique items amount limitation
- player->SendEquipError( msg, NULL, NULL );
+ player->SendEquipError(msg, NULL, NULL);
return;
}
}
@@ -3078,12 +3078,12 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
if (num_to_add)
{
// create the new item and store it
- Item* pItem = player->StoreNewItem( dest, newitemid, true, Item::GenerateItemRandomPropertyId(newitemid));
+ Item* pItem = player->StoreNewItem(dest, newitemid, true, Item::GenerateItemRandomPropertyId(newitemid));
// was it successful? return error if not
if (!pItem)
{
- player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
+ player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
@@ -3374,7 +3374,7 @@ void Spell::EffectOpenLock(uint32 effIndex)
{
if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
{
- sLog.outDebug( "WORLD: Open Lock - No Player Caster!");
+ sLog.outDebug("WORLD: Open Lock - No Player Caster!");
return;
}
@@ -3388,8 +3388,8 @@ void Spell::EffectOpenLock(uint32 effIndex)
{
GameObjectInfo const* goInfo = gameObjTarget->GetGOInfo();
// Arathi Basin banner opening !
- if ( goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune ||
- goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK )
+ if (goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune ||
+ goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK)
{
//CanUseBattleGroundObject() already called in CheckCast()
// in battleground check
@@ -3428,7 +3428,7 @@ void Spell::EffectOpenLock(uint32 effIndex)
}
else
{
- sLog.outDebug( "WORLD: Open Lock - No GameObject/Item Target!");
+ sLog.outDebug("WORLD: Open Lock - No GameObject/Item Target!");
return;
}
@@ -3454,9 +3454,9 @@ void Spell::EffectOpenLock(uint32 effIndex)
if (gameObjTarget)
{
// Allow one skill-up until respawned
- if ( !gameObjTarget->IsInSkillupList( player->GetGUIDLow() ) &&
- player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue) )
- gameObjTarget->AddToSkillupList( player->GetGUIDLow() );
+ if (!gameObjTarget->IsInSkillupList(player->GetGUIDLow()) &&
+ player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue))
+ gameObjTarget->AddToSkillupList(player->GetGUIDLow());
}
else if (itemTarget)
{
@@ -3505,7 +3505,7 @@ void Spell::EffectSummonChangeItem(uint32 i)
if (player->IsInventoryPos(pos))
{
ItemPosCountVec dest;
- uint8 msg = player->CanStoreItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true );
+ uint8 msg = player->CanStoreItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true);
if (msg == EQUIP_ERR_OK)
{
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
@@ -3780,7 +3780,7 @@ void Spell::EffectDispel(uint32 i)
// Create dispel mask by dispel type
uint32 dispel_type = m_spellInfo->EffectMiscValue[i];
- uint32 dispelMask = GetDispellMask( DispelType(dispel_type));
+ uint32 dispelMask = GetDispellMask(DispelType(dispel_type));
Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
@@ -4060,7 +4060,7 @@ void Spell::EffectEnchantItemPerm(uint32 effect_idx)
if (!item_owner)
return;
- if (item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
+ if (item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
@@ -4119,7 +4119,7 @@ void Spell::EffectEnchantItemPrismatic(uint32 effect_idx)
if (!item_owner)
return;
- if (item_owner != p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
+ if (item_owner != p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
@@ -4188,7 +4188,7 @@ void Spell::EffectEnchantItemTmp(uint32 i)
{
Spell *spell = new Spell(m_caster, spellInfo, true);
SpellCastTargets targets;
- targets.setItemTarget( item );
+ targets.setItemTarget(item);
spell->prepare(&targets);
}
}
@@ -4247,7 +4247,7 @@ void Spell::EffectEnchantItemTmp(uint32 i)
if (!item_owner)
return;
- if (item_owner != p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
+ if (item_owner != p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(), p_caster->GetSession()->GetAccountId(),
@@ -4361,7 +4361,7 @@ void Spell::EffectSummonPet(uint32 i)
//OldSummon->SetMap(owner->GetMap());
//owner->GetMap()->Add(OldSummon->ToCreature());
- if (owner->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled() )
+ if (owner->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled())
owner->ToPlayer()->PetSpellInitialize();
return;
@@ -4694,7 +4694,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
}
float weapon_total_pct = 1.0f;
- if ( m_spellInfo->SchoolMask & SPELL_SCHOOL_MASK_NORMAL )
+ if (m_spellInfo->SchoolMask & SPELL_SCHOOL_MASK_NORMAL)
weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT);
if (fixed_bonus)
@@ -4794,7 +4794,7 @@ void Spell::EffectInterruptCast(uint32 i)
// check if we can interrupt spell
if ((spell->getState() == SPELL_STATE_CASTING
|| spell->getState() == SPELL_STATE_PREPARING && spell->GetCastTime() > 0.0f)
- && curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT && curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE )
+ && curSpellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_INTERRUPT && curSpellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
{
if (m_originalCaster)
{
@@ -4814,7 +4814,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
GameObject* pGameObj = new GameObject;
WorldObject* target = focusObject;
- if ( !target )
+ if (!target)
target = m_caster;
float x, y, z;
@@ -5145,7 +5145,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case 29830:
{
uint32 item = 0;
- switch ( urand(1, 6) )
+ switch (urand(1, 6))
{
case 1:
case 2:
@@ -5808,7 +5808,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
default:
return;
}
- DoCreateItem( effIndex, itemtype );
+ DoCreateItem(effIndex, itemtype);
return;
}
// Everlasting Affliction
@@ -6097,7 +6097,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case SPELLFAMILY_DEATHKNIGHT:
{
// Pestilence
- if ( m_spellInfo->SpellFamilyFlags[1]&0x10000 )
+ if (m_spellInfo->SpellFamilyFlags[1]&0x10000)
{
// Get diseases on target of spell
if (m_targets.getUnitTarget() && // Glyph of Disease - cast on unit target too to refresh aura
@@ -6195,27 +6195,27 @@ void Spell::EffectDuel(uint32 i)
Player *target = (Player*)unitTarget;
// caster or target already have requested duel
- if ( caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUIDLow()) )
+ if (caster->duel || target->duel || !target->GetSocial() || target->GetSocial()->HasIgnore(caster->GetGUIDLow()))
return;
// Players can only fight a duel with each other outside (=not inside dungeons and not in capital cities)
// Don't have to check the target's map since you cannot challenge someone across maps
if (caster->GetMap()->Instanceable())
- //if ( mapid != 0 && mapid != 1 && mapid != 530 && mapid != 571 && mapid != 609)
+ //if (mapid != 0 && mapid != 1 && mapid != 530 && mapid != 571 && mapid != 609)
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;
}
AreaTableEntry const* casterAreaEntry = GetAreaEntryByAreaID(caster->GetZoneId());
- if (casterAreaEntry && (casterAreaEntry->flags & AREA_FLAG_CAPITAL) )
+ if (casterAreaEntry && (casterAreaEntry->flags & AREA_FLAG_CAPITAL))
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;
}
AreaTableEntry const* targetAreaEntry = GetAreaEntryByAreaID(target->GetZoneId());
- if (targetAreaEntry && (targetAreaEntry->flags & AREA_FLAG_CAPITAL) )
+ if (targetAreaEntry && (targetAreaEntry->flags & AREA_FLAG_CAPITAL))
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;
@@ -6238,8 +6238,8 @@ void Spell::EffectDuel(uint32 i)
return;
}
- pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->getFaction() );
- pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()+1 );
+ pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->getFaction());
+ pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()+1);
int32 duration = GetSpellDuration(m_spellInfo);
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
pGameObj->SetSpellId(m_spellInfo->Id);
@@ -6389,7 +6389,7 @@ void Spell::EffectEnchantHeldItem(uint32 i)
Player* item_owner = (Player*)unitTarget;
Item* item = item_owner->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
- if (!item )
+ if (!item)
return;
// must be equipped
@@ -6514,7 +6514,7 @@ void Spell::EffectSummonObject(uint32 i)
if (guid != 0)
{
GameObject* obj = NULL;
- if ( m_caster )
+ if (m_caster)
obj = m_caster->GetMap()->GetGameObject(guid);
if (obj)
@@ -6607,14 +6607,14 @@ void Spell::EffectAddExtraAttacks(uint32 /*i*/)
if (!unitTarget || !unitTarget->isAlive())
return;
- if ( unitTarget->m_extraAttacks )
+ if (unitTarget->m_extraAttacks)
return;
Unit *victim = unitTarget->getVictim();
// attack prevented
// fixme, some attacks may not target current victim, this is right now not handled
- if (!victim || !unitTarget->IsWithinMeleeRange(victim) || !unitTarget->HasInArc( 2*M_PI/3, victim ))
+ if (!victim || !unitTarget->IsWithinMeleeRange(victim) || !unitTarget->HasInArc(2*M_PI/3, victim))
return;
// Only for proc/log informations
@@ -6759,17 +6759,17 @@ void Spell::EffectSelfResurrect(uint32 i)
Player *plr = unitTarget->ToPlayer();
plr->ResurrectPlayer(0.0f);
- plr->SetHealth( health );
- plr->SetPower(POWER_MANA, mana );
- plr->SetPower(POWER_RAGE, 0 );
- plr->SetPower(POWER_ENERGY, plr->GetMaxPower(POWER_ENERGY) );
+ plr->SetHealth(health);
+ plr->SetPower(POWER_MANA, mana);
+ plr->SetPower(POWER_RAGE, 0);
+ plr->SetPower(POWER_ENERGY, plr->GetMaxPower(POWER_ENERGY));
plr->SpawnCorpseBones();
}
void Spell::EffectSkinning(uint32 /*i*/)
{
- if (unitTarget->GetTypeId() != TYPEID_UNIT )
+ if (unitTarget->GetTypeId() != TYPEID_UNIT)
return;
if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
return;
@@ -6787,7 +6787,7 @@ void Spell::EffectSkinning(uint32 /*i*/)
int32 skillValue = m_caster->ToPlayer()->GetPureSkillValue(skill);
// Double chances for elites
- m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1 );
+ m_caster->ToPlayer()->UpdateGatherSkill(skill, skillValue, reqValue, creature->isElite() ? 2 : 1);
}
void Spell::EffectCharge(uint32 /*i*/)
@@ -6804,7 +6804,7 @@ void Spell::EffectCharge(uint32 /*i*/)
m_caster->GetMotionMaster()->MoveCharge(x, y, z);
// not all charge effects used in negative spells
- if ( !IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER)
+ if (!IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->Attack(target, true);
}
@@ -6917,7 +6917,7 @@ void Spell::EffectDispelMechanic(uint32 i)
continue;
if ((GetAllSpellMechanicMask(aura->GetSpellProto()) & (1<<(mechanic))) && GetDispelChance(aura->GetCaster(), aura->GetId()))
{
- dispel_list.push(std::make_pair(aura->GetId(), aura->GetCasterGUID() ) );
+ dispel_list.push(std::make_pair(aura->GetId(), aura->GetCasterGUID()));
}
}
@@ -6946,9 +6946,9 @@ void Spell::EffectSummonDeadPet(uint32 /*i*/)
pet->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
pet->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
- pet->setDeathState( ALIVE );
+ pet->setDeathState(ALIVE);
pet->clearUnitState(UNIT_STAT_ALL_STATE);
- pet->SetHealth( uint32(pet->GetMaxHealth()*(float(damage)/100)));
+ pet->SetHealth(uint32(pet->GetMaxHealth()*(float(damage)/100)));
//pet->AIM_Initialize();
//_player->PetSpellInitialize();
@@ -7080,7 +7080,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
fx = 36.69+irand(-8,8);//random place for the bobber
fy = -416.38+irand(-8,8);
fz = -19.9645;//serpentshrine water level
- }else if ( !cMap->IsInWater(fx, fy, fz-0.5f, 0.5f)) // Hack to prevent fishing bobber from failing to land on fishing hole
+ }else if (!cMap->IsInWater(fx, fy, fz-0.5f, 0.5f)) // Hack to prevent fishing bobber from failing to land on fishing hole
{ // but this is not proper, we really need to ignore not materialized objects
SendCastResult(SPELL_FAILED_NOT_HERE);
SendChannelUpdate(0);
@@ -7194,7 +7194,7 @@ void Spell::EffectProspecting(uint32 /*i*/)
if (itemTarget->GetCount() < 5)
return;
- if ( sWorld.getConfig(CONFIG_SKILL_PROSPECTING))
+ if (sWorld.getConfig(CONFIG_SKILL_PROSPECTING))
{
uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_JEWELCRAFTING);
uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank;
@@ -7216,7 +7216,7 @@ void Spell::EffectMilling(uint32 /*i*/)
if (itemTarget->GetCount() < 5)
return;
- if ( sWorld.getConfig(CONFIG_SKILL_MILLING))
+ if (sWorld.getConfig(CONFIG_SKILL_MILLING))
{
uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION);
uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank;
@@ -7256,10 +7256,10 @@ void Spell::EffectSpiritHeal(uint32 /*i*/)
void Spell::EffectSkinPlayerCorpse(uint32 /*i*/)
{
sLog.outDebug("Effect: SkinPlayerCorpse");
- if ( (m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->isAlive()) )
+ if ((m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->isAlive()))
return;
- unitTarget->ToPlayer()->RemovedInsignia( (Player*)m_caster );
+ unitTarget->ToPlayer()->RemovedInsignia((Player*)m_caster);
}
void Spell::EffectStealBeneficialBuff(uint32 i)
@@ -7271,7 +7271,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
Unit::AuraList steal_list;
// Create dispel mask by dispel type
- uint32 dispelMask = GetDispellMask( DispelType(m_spellInfo->EffectMiscValue[i]) );
+ uint32 dispelMask = GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
@@ -7651,7 +7651,7 @@ void Spell::EffectRechargeManaGem(uint32 i)
ItemPrototype const *pProto = objmgr.GetItemPrototype(item_id);
if (!pProto)
{
- player->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
+ player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}