diff options
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 97 |
1 files changed, 61 insertions, 36 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 04a93bfb77c..7b591306c89 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -302,6 +302,10 @@ void Spell::EffectEnvirinmentalDMG(uint32 i) void Spell::EffectSchoolDMG(uint32 effect_idx) { +} + +void Spell::SpellDamageSchoolDmg(uint32 effect_idx) +{ if( unitTarget && unitTarget->isAlive()) { switch(m_spellInfo->SpellFamilyName) @@ -395,6 +399,22 @@ void Spell::EffectSchoolDMG(uint32 effect_idx) if(unitTarget->HasAuraState(AURA_STATE_IMMOLATE)) damage += int32(damage*0.25); } + + // Conflagrate - consumes immolate + if (m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) + { + // for caster applied auras only + Unit::AuraList const &mPeriodic = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); + for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i) + { + if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) && + (*i)->GetCasterGUID()==m_caster->GetGUID() ) + { + unitTarget->RemoveAurasDueToCasterSpell((*i)->GetId(), m_caster->GetGUID()); + break; + } + } + } break; } case SPELLFAMILY_DRUID: @@ -532,6 +552,23 @@ void Spell::EffectSchoolDMG(uint32 effect_idx) { int32 base = irand((int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE),(int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE)); damage += int32(float(base)/m_caster->GetAttackTime(RANGED_ATTACK)*2800 + m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.2f); + + bool found = false; + + // check dazed affect + Unit::AuraList const& decSpeedList = unitTarget->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED); + for(Unit::AuraList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter) + { + if((*iter)->GetSpellProto()->SpellIconID==15 && (*iter)->GetSpellProto()->Dispel==0) + { + found = true; + break; + } + } + + //TODO: should this be put on taken but not done? + if(found) + m_damage += m_spellInfo->EffectBasePoints[1]; } //Explosive Trap Effect else if(m_spellInfo->SpellFamilyFlags & 0x00000004) @@ -1258,7 +1295,7 @@ void Spell::EffectDummy(uint32 i) //Life Tap (only it have this with dummy effect) if (m_spellInfo->SpellFamilyFlags == 0x40000) { - float cost = m_currentBasePoints[0];//+1; + float cost = damage; if(Player* modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, cost,this); @@ -1378,29 +1415,6 @@ void Spell::EffectDummy(uint32 i) } break; case SPELLFAMILY_HUNTER: - // Steady Shot - if(m_spellInfo->SpellFamilyFlags & 0x100000000LL) - { - if( !unitTarget || !unitTarget->isAlive()) - return; - - bool found = false; - - // check dazed affect - Unit::AuraList const& decSpeedList = unitTarget->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED); - for(Unit::AuraList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter) - { - if((*iter)->GetSpellProto()->SpellIconID==15 && (*iter)->GetSpellProto()->Dispel==0) - { - found = true; - break; - } - } - - if(found) - m_damage+= damage; - return; - } // Kill command if(m_spellInfo->SpellFamilyFlags & 0x00080000000000LL) { @@ -2077,7 +2091,7 @@ void Spell::EffectApplyAura(uint32 i) sLog.outDebug("Spell: Aura is: %u", m_spellInfo->EffectApplyAuraName[i]); - Aura* Aur = CreateAura(m_spellInfo, i, &m_currentBasePoints[i], unitTarget, caster, m_CastItem); + Aura* Aur = CreateAura(m_spellInfo, i, &damage, unitTarget, caster, m_CastItem); // Now Reduce spell duration using data received at spell hit int32 duration = Aur->GetAuraMaxDuration(); @@ -2127,7 +2141,7 @@ void Spell::EffectApplyAura(uint32 i) if (AdditionalSpellInfo) { // applied at target by target - Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, 0, &m_currentBasePoints[0], unitTarget,unitTarget, 0); + Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, 0, NULL, unitTarget,unitTarget, 0); unitTarget->AddAura(AdditionalAura); sLog.outDebug("Spell: Additional Aura is: %u", AdditionalSpellInfo->EffectApplyAuraName[0]); } @@ -2294,11 +2308,17 @@ void Spell::EffectPowerBurn(uint32 i) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier); new_damage = int32(new_damage*multiplier); - m_damage+=new_damage; + //m_damage+=new_damage; should not apply spell bonus + //TODO: no log + unitTarget->ModifyHealth(-new_damage); } void Spell::EffectHeal( uint32 /*i*/ ) { +} + +void Spell::SpellDamageHeal(uint32 /*i*/) +{ if( unitTarget && unitTarget->isAlive() && damage >= 0) { // Try to get original caster @@ -2369,7 +2389,7 @@ void Spell::EffectHeal( uint32 /*i*/ ) else addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth,HEAL, unitTarget); - m_healing+=addhealth; + m_damage -= addhealth; } } @@ -2470,7 +2490,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype) // TODO: maybe all this can be replaced by using correct calculated `damage` value if(pProto->Class != ITEM_CLASS_CONSUMABLE || m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE) { - num_to_add = m_currentBasePoints[i]; + num_to_add = damage; /*int32 basePoints = m_currentBasePoints[i]; int32 randomPoints = m_spellInfo->EffectDieSides[i]; if (randomPoints) @@ -2482,7 +2502,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype) num_to_add = 1; else if(player->getLevel() >= m_spellInfo->spellLevel) { - num_to_add = m_currentBasePoints[i]; + num_to_add = damage; /*int32 basePoints = m_currentBasePoints[i]; float pointPerLevel = m_spellInfo->EffectRealPointsPerLevel[i]; num_to_add = basePoints + 1 + uint32((player->getLevel() - m_spellInfo->spellLevel)*pointPerLevel);*/ @@ -3076,7 +3096,7 @@ void Spell::EffectApplyAreaAura(uint32 i) if(!unitTarget->isAlive()) return; - AreaAura* Aur = new AreaAura(m_spellInfo, i, &m_currentBasePoints[i], unitTarget, m_caster, m_CastItem); + AreaAura* Aur = new AreaAura(m_spellInfo, i, &damage, unitTarget, m_caster, m_CastItem); unitTarget->AddAura(Aur); } @@ -4179,6 +4199,10 @@ void Spell::EffectTaunt(uint32 /*i*/) void Spell::EffectWeaponDmg(uint32 i) { +} + +void Spell::SpellDamageWeaponDmg(uint32 i) +{ if(!unitTarget) return; if(!unitTarget->isAlive()) @@ -4464,9 +4488,10 @@ void Spell::EffectHealMaxHealth(uint32 /*i*/) if(!unitTarget->isAlive()) return; - uint32 heal = m_caster->GetMaxHealth(); - - m_healing+=heal; + uint32 addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth(); + unitTarget->SetHealth(unitTarget->GetMaxHealth()); + if(m_originalCaster) + m_originalCaster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, false); } void Spell::EffectInterruptCast(uint32 i) @@ -5306,7 +5331,7 @@ void Spell::EffectEnchantHeldItem(uint32 i) uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; int32 duration = GetSpellDuration(m_spellInfo); //Try duration index first .. if(!duration) - duration = m_currentBasePoints[i];//+1; //Base points after .. + duration = damage;//+1; //Base points after .. if(!duration) duration = 10; //10 seconds for enchants which don't have listed duration @@ -5612,7 +5637,7 @@ void Spell::EffectReputation(uint32 i) Player *_player = (Player*)unitTarget; - int32 rep_change = m_currentBasePoints[i];//+1; // field store reputation change -1 + int32 rep_change = damage;//+1; // field store reputation change -1 uint32 faction_id = m_spellInfo->EffectMiscValue[i]; |