diff options
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index c1e08006ad9..dd7bb3fe3e7 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -4262,7 +4262,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) // multiple weapon dmg effect workaround // execute only the last weapon damage // and handle all effects at once - for (int j = 0; j < 3; ++j) + for (int j = i+i; j < 3; ++j) { switch(m_spellInfo->Effect[j]) { @@ -4270,8 +4270,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: - if (j < i) // we must calculate only at last weapon effect - return; + return; // we must calculate only at last weapon effect break; } } @@ -4539,7 +4538,9 @@ void Spell::SpellDamageWeaponDmg(uint32 i) case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break; } - float weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT); + float weapon_total_pct = 1.0f; + if ( m_spellInfo->SchoolMask & SPELL_SCHOOL_MASK_NORMAL ) + weapon_total_pct = m_caster->GetModifierValue(unitMod, TOTAL_PCT); if(fixed_bonus) fixed_bonus = int32(fixed_bonus * weapon_total_pct); @@ -4547,7 +4548,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) spell_bonus = int32(spell_bonus * weapon_total_pct); } - int32 weaponDamage = m_caster->CalculateDamage(m_attackType, normalized); + int32 weaponDamage = m_caster->CalculateDamage(m_attackType, normalized, true); // Sequence is important for (int j = 0; j < 3; ++j) |