diff options
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 066252c6de8..846ab8ddf13 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -3500,8 +3500,8 @@ void Spell::EffectAddFarsight(uint32 i) Map* map = dynObj->GetMap(); map->LoadGrid(dynObj->GetPositionX(), dynObj->GetPositionY()); // In case the spell is casted into a different grid by player map->Add(dynObj); - map->SwitchGridContainers(dynObj, true); // Needed for forwarding player packets dynObj->setActive(true); // Keep the grid updated even if there are no players in it + map->SwitchGridContainers(dynObj, true); // Needed for forwarding player packets // Need to update visibility of object for client to accept farsight guid ((Player*)m_caster)->UpdateVisibilityOf(dynObj); |