diff options
author | megamage <none@none> | 2009-02-25 20:52:20 -0600 |
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committer | megamage <none@none> | 2009-02-25 20:52:20 -0600 |
commit | bf66375bc73c2b9dd7c2d26d7af25b111734c622 (patch) | |
tree | 67c3cf601faf32a03d16dfe7b02b2a938ec76ae7 /src/game/SpellEffects.cpp | |
parent | ccde296fd3822898e8959c009211fe880a0429f7 (diff) |
*Update active object code. By VladimirMangos.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 066252c6de8..846ab8ddf13 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -3500,8 +3500,8 @@ void Spell::EffectAddFarsight(uint32 i) Map* map = dynObj->GetMap(); map->LoadGrid(dynObj->GetPositionX(), dynObj->GetPositionY()); // In case the spell is casted into a different grid by player map->Add(dynObj); - map->SwitchGridContainers(dynObj, true); // Needed for forwarding player packets dynObj->setActive(true); // Keep the grid updated even if there are no players in it + map->SwitchGridContainers(dynObj, true); // Needed for forwarding player packets // Need to update visibility of object for client to accept farsight guid ((Player*)m_caster)->UpdateVisibilityOf(dynObj); |