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-rw-r--r--src/game/SpellEffects.cpp27
1 files changed, 1 insertions, 26 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 26fd94a3ef6..ca6d666f15b 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1892,37 +1892,12 @@ void Spell::EffectDummy(uint32 i)
}
case 31789: // Righteous Defense (step 1)
{
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- {
- SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT);
- return;
- }
-
- // 31989 -> dummy effect (step 1) + dummy effect (step 2) -> 31709 (taunt like spell for each target)
-
- Unit* friendTarget = !unitTarget || unitTarget->IsFriendlyTo(m_caster) ? unitTarget : unitTarget->getVictim();
- if (friendTarget)
- {
- Player* player = friendTarget->GetCharmerOrOwnerPlayerOrPlayerItself();
- if (!player || !player->IsInSameRaidWith((Player*)m_caster))
- friendTarget = NULL;
- }
-
- // non-standard cast requirement check
- if (!friendTarget || friendTarget->getAttackers().empty())
- {
- ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
- SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT);
- return;
- }
-
- // Righteous Defense (step 2) (in old version 31980 dummy effect)
// Clear targets for eff 1
for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
ihit->effectMask &= ~(1<<1);
// not empty (checked), copy
- Unit::AttackerSet attackers = friendTarget->getAttackers();
+ Unit::AttackerSet attackers = unitTarget->getAttackers();
// selected from list 3
for(int i = 0; i < std::min(size_t(3),attackers.size()); ++i)