diff options
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 23 |
1 files changed, 7 insertions, 16 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index a4fc30cb2f7..8f23f5e6f81 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -896,9 +896,8 @@ void Spell::EffectDummy(uint32 i) return; Creature* creatureTarget = (Creature*)unitTarget; - creatureTarget->setDeathState(JUST_DIED); - creatureTarget->RemoveCorpse(); - creatureTarget->SetHealth(0); // just for nice GM-mode view + + creatureTarget->ForcedDespawn(); return; } case 16589: // Noggenfogger Elixir @@ -956,9 +955,7 @@ void Spell::EffectDummy(uint32 i) GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL)); sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019"); - creatureTarget->setDeathState(JUST_DIED); - creatureTarget->RemoveCorpse(); - creatureTarget->SetHealth(0); // just for nice GM-mode view + creatureTarget->ForcedDespawn(); WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8); data << uint64(Crystal_Prison->GetGUID()); @@ -1176,9 +1173,7 @@ void Spell::EffectDummy(uint32 i) Creature* creatureTarget = (Creature*)unitTarget; - creatureTarget->setDeathState(JUST_DIED); - creatureTarget->RemoveCorpse(); - creatureTarget->SetHealth(0); // just for nice GM-mode view + creatureTarget->ForcedDespawn(); //cast spell Raptor Capture Credit m_caster->CastSpell(m_caster, 42337, true, NULL); @@ -1267,9 +1262,7 @@ void Spell::EffectDummy(uint32 i) Creature* creatureTarget = (Creature*)unitTarget; - creatureTarget->setDeathState(JUST_DIED); - creatureTarget->RemoveCorpse(); - creatureTarget->SetHealth(0); // just for nice GM-mode view + creatureTarget->ForcedDespawn(); return; } @@ -4018,10 +4011,8 @@ void Spell::EffectTameCreature(uint32 /*i*/) if(!pet) // in versy specific state like near world end/etc. return; - // kill original creature - creatureTarget->setDeathState(JUST_DIED); - creatureTarget->RemoveCorpse(); - creatureTarget->SetHealth(0); // just for nice GM-mode view + // "kill" original creature + creatureTarget->ForcedDespawn(); uint32 level = (creatureTarget->getLevel() < (m_caster->getLevel() - 5)) ? (m_caster->getLevel() - 5) : creatureTarget->getLevel(); |