diff options
Diffstat (limited to 'src/game/SpellEffects.cpp')
| -rw-r--r-- | src/game/SpellEffects.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 079ebd059b4..739fa96cee2 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -809,7 +809,7 @@ void Spell::EffectDummy(uint32 i) } case 13567: // Dummy Trigger { - // can be used for different aura triggreing, so select by aura + // can be used for different aura triggering, so select by aura if(!m_triggeredByAuraSpell || !unitTarget) return; @@ -1352,7 +1352,7 @@ void Spell::EffectDummy(uint32 i) case 19266: spellid = 19254; break; // Rank 6 case 25461: spellid = 25460; break; // Rank 7 default: - sLog.outError("Spell::EffectDummy: Spell 28598 triggered by unhandeled spell %u",m_triggeredByAuraSpell->Id); + sLog.outError("Spell::EffectDummy: Spell 28598 triggered by unhandled spell %u",m_triggeredByAuraSpell->Id); return; } m_caster->CastSpell(unitTarget, spellid, true, NULL); @@ -2665,31 +2665,31 @@ void Spell::EffectEnergize(uint32 i) return; // Some level depends spells - int multipler = 0; + int multiplier = 0; int level_diff = 0; switch (m_spellInfo->Id) { // Restore Energy case 9512: level_diff = m_caster->getLevel() - 40; - multipler = 2; + multiplier = 2; break; // Blood Fury case 24571: level_diff = m_caster->getLevel() - 60; - multipler = 10; + multiplier = 10; break; // Burst of Energy case 24532: level_diff = m_caster->getLevel() - 60; - multipler = 4; + multiplier = 4; break; default: break; } if (level_diff > 0) - damage -= multipler * level_diff; + damage -= multiplier * level_diff; if(damage < 0) return; @@ -3292,7 +3292,7 @@ void Spell::EffectDispel(uint32 i) if(!unitTarget) return; - // Fill possible dispell list + // Fill possible dispel list std::vector <Aura *> dispel_list; // Create dispel mask by dispel type @@ -3327,7 +3327,7 @@ void Spell::EffectDispel(uint32 i) std::list < std::pair<uint32,uint64> > success_list;// (spell_id,casterGuid) std::list < uint32 > fail_list; // spell_id int32 list_size = dispel_list.size(); - // Dispell N = damage buffs (or while exist buffs for dispel) + // dispel N = damage buffs (or while exist buffs for dispel) for (int32 count=0; count < damage && list_size > 0; ++count) { // Random select buff for dispel @@ -3351,8 +3351,8 @@ void Spell::EffectDispel(uint32 i) // Remove buff from list for prevent doubles for (std::vector<Aura *>::iterator j = dispel_list.begin(); j != dispel_list.end(); ) { - Aura *dispeled = *j; - if (dispeled->GetId() == aur->GetId() && dispeled->GetCasterGUID() == aur->GetCasterGUID()) + Aura *dispelled = *j; + if (dispelled->GetId() == aur->GetId() && dispelled->GetCasterGUID() == aur->GetCasterGUID()) { j = dispel_list.erase(j); --list_size; @@ -3368,14 +3368,14 @@ void Spell::EffectDispel(uint32 i) WorldPacket data(SMSG_SPELLDISPELLOG, 8+8+4+1+4+count*5); data.append(unitTarget->GetPackGUID()); // Victim GUID data.append(m_caster->GetPackGUID()); // Caster GUID - data << uint32(m_spellInfo->Id); // Dispell spell id + data << uint32(m_spellInfo->Id); // dispel spell id data << uint8(0); // not used data << uint32(count); // count for (std::list<std::pair<uint32,uint64> >::iterator j = success_list.begin(); j != success_list.end(); ++j) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(j->first); data << uint32(spellInfo->Id); // Spell Id - data << uint8(0); // 0 - dispeled !=0 cleansed + data << uint8(0); // 0 - dispelled !=0 cleansed unitTarget->RemoveAurasDueToSpellByDispel(spellInfo->Id, j->second, m_caster); } m_caster->SendMessageToSet(&data, true); @@ -3408,7 +3408,7 @@ void Spell::EffectDispel(uint32 i) WorldPacket data(SMSG_DISPEL_FAILED, 8+8+4+4*fail_list.size()); data << uint64(m_caster->GetGUID()); // Caster GUID data << uint64(unitTarget->GetGUID()); // Victim GUID - data << uint32(m_spellInfo->Id); // Dispell spell id + data << uint32(m_spellInfo->Id); // dispel spell id for (std::list< uint32 >::iterator j = fail_list.begin(); j != fail_list.end(); ++j) data << uint32(*j); // Spell Id m_caster->SendMessageToSet(&data, true); @@ -6224,7 +6224,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i) { std::list < std::pair<uint32,uint64> > success_list; int32 list_size = steal_list.size(); - // Dispell N = damage buffs (or while exist buffs for dispel) + // dispel N = damage buffs (or while exist buffs for dispel) for (int32 count=0; count < damage && list_size > 0; ++count) { // Random select buff for dispel @@ -6253,7 +6253,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i) WorldPacket data(SMSG_SPELLSTEALLOG, 8+8+4+1+4+count*5); data.append(unitTarget->GetPackGUID()); // Victim GUID data.append(m_caster->GetPackGUID()); // Caster GUID - data << uint32(m_spellInfo->Id); // Dispell spell id + data << uint32(m_spellInfo->Id); // dispel spell id data << uint8(0); // not used data << uint32(count); // count for (std::list<std::pair<uint32,uint64> >::iterator j = success_list.begin(); j != success_list.end(); ++j) |
