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-rw-r--r--src/game/SpellEffects.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 079ebd059b4..739fa96cee2 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -809,7 +809,7 @@ void Spell::EffectDummy(uint32 i)
}
case 13567: // Dummy Trigger
{
- // can be used for different aura triggreing, so select by aura
+ // can be used for different aura triggering, so select by aura
if(!m_triggeredByAuraSpell || !unitTarget)
return;
@@ -1352,7 +1352,7 @@ void Spell::EffectDummy(uint32 i)
case 19266: spellid = 19254; break; // Rank 6
case 25461: spellid = 25460; break; // Rank 7
default:
- sLog.outError("Spell::EffectDummy: Spell 28598 triggered by unhandeled spell %u",m_triggeredByAuraSpell->Id);
+ sLog.outError("Spell::EffectDummy: Spell 28598 triggered by unhandled spell %u",m_triggeredByAuraSpell->Id);
return;
}
m_caster->CastSpell(unitTarget, spellid, true, NULL);
@@ -2665,31 +2665,31 @@ void Spell::EffectEnergize(uint32 i)
return;
// Some level depends spells
- int multipler = 0;
+ int multiplier = 0;
int level_diff = 0;
switch (m_spellInfo->Id)
{
// Restore Energy
case 9512:
level_diff = m_caster->getLevel() - 40;
- multipler = 2;
+ multiplier = 2;
break;
// Blood Fury
case 24571:
level_diff = m_caster->getLevel() - 60;
- multipler = 10;
+ multiplier = 10;
break;
// Burst of Energy
case 24532:
level_diff = m_caster->getLevel() - 60;
- multipler = 4;
+ multiplier = 4;
break;
default:
break;
}
if (level_diff > 0)
- damage -= multipler * level_diff;
+ damage -= multiplier * level_diff;
if(damage < 0)
return;
@@ -3292,7 +3292,7 @@ void Spell::EffectDispel(uint32 i)
if(!unitTarget)
return;
- // Fill possible dispell list
+ // Fill possible dispel list
std::vector <Aura *> dispel_list;
// Create dispel mask by dispel type
@@ -3327,7 +3327,7 @@ void Spell::EffectDispel(uint32 i)
std::list < std::pair<uint32,uint64> > success_list;// (spell_id,casterGuid)
std::list < uint32 > fail_list; // spell_id
int32 list_size = dispel_list.size();
- // Dispell N = damage buffs (or while exist buffs for dispel)
+ // dispel N = damage buffs (or while exist buffs for dispel)
for (int32 count=0; count < damage && list_size > 0; ++count)
{
// Random select buff for dispel
@@ -3351,8 +3351,8 @@ void Spell::EffectDispel(uint32 i)
// Remove buff from list for prevent doubles
for (std::vector<Aura *>::iterator j = dispel_list.begin(); j != dispel_list.end(); )
{
- Aura *dispeled = *j;
- if (dispeled->GetId() == aur->GetId() && dispeled->GetCasterGUID() == aur->GetCasterGUID())
+ Aura *dispelled = *j;
+ if (dispelled->GetId() == aur->GetId() && dispelled->GetCasterGUID() == aur->GetCasterGUID())
{
j = dispel_list.erase(j);
--list_size;
@@ -3368,14 +3368,14 @@ void Spell::EffectDispel(uint32 i)
WorldPacket data(SMSG_SPELLDISPELLOG, 8+8+4+1+4+count*5);
data.append(unitTarget->GetPackGUID()); // Victim GUID
data.append(m_caster->GetPackGUID()); // Caster GUID
- data << uint32(m_spellInfo->Id); // Dispell spell id
+ data << uint32(m_spellInfo->Id); // dispel spell id
data << uint8(0); // not used
data << uint32(count); // count
for (std::list<std::pair<uint32,uint64> >::iterator j = success_list.begin(); j != success_list.end(); ++j)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(j->first);
data << uint32(spellInfo->Id); // Spell Id
- data << uint8(0); // 0 - dispeled !=0 cleansed
+ data << uint8(0); // 0 - dispelled !=0 cleansed
unitTarget->RemoveAurasDueToSpellByDispel(spellInfo->Id, j->second, m_caster);
}
m_caster->SendMessageToSet(&data, true);
@@ -3408,7 +3408,7 @@ void Spell::EffectDispel(uint32 i)
WorldPacket data(SMSG_DISPEL_FAILED, 8+8+4+4*fail_list.size());
data << uint64(m_caster->GetGUID()); // Caster GUID
data << uint64(unitTarget->GetGUID()); // Victim GUID
- data << uint32(m_spellInfo->Id); // Dispell spell id
+ data << uint32(m_spellInfo->Id); // dispel spell id
for (std::list< uint32 >::iterator j = fail_list.begin(); j != fail_list.end(); ++j)
data << uint32(*j); // Spell Id
m_caster->SendMessageToSet(&data, true);
@@ -6224,7 +6224,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
{
std::list < std::pair<uint32,uint64> > success_list;
int32 list_size = steal_list.size();
- // Dispell N = damage buffs (or while exist buffs for dispel)
+ // dispel N = damage buffs (or while exist buffs for dispel)
for (int32 count=0; count < damage && list_size > 0; ++count)
{
// Random select buff for dispel
@@ -6253,7 +6253,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
WorldPacket data(SMSG_SPELLSTEALLOG, 8+8+4+1+4+count*5);
data.append(unitTarget->GetPackGUID()); // Victim GUID
data.append(m_caster->GetPackGUID()); // Caster GUID
- data << uint32(m_spellInfo->Id); // Dispell spell id
+ data << uint32(m_spellInfo->Id); // dispel spell id
data << uint8(0); // not used
data << uint32(count); // count
for (std::list<std::pair<uint32,uint64> >::iterator j = success_list.begin(); j != success_list.end(); ++j)