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-rw-r--r--src/game/SpellEffects.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 469f3f45357..468e79cb510 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3591,11 +3591,8 @@ void Spell::EffectAddFarsight(uint32 i)
dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x80000002);
m_caster->AddDynObject(dynObj);
- Map* map = dynObj->GetMap();
- map->LoadGrid(dynObj->GetPositionX(), dynObj->GetPositionY()); // In case the spell is casted into a different grid by player
- map->Add(dynObj);
- map->SwitchGridContainers(dynObj, true); // Needed for forwarding player packets
- dynObj->setActive(true); // Keep the grid updated even if there are no players in it
+ dynObj->setActive(true); //must before add to map to be put in world container
+ dynObj->GetMap()->Add(dynObj); //grid will also be loaded
// Need to update visibility of object for client to accept farsight guid
((Player*)m_caster)->UpdateVisibilityOf(dynObj);