diff options
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r-- | src/game/SpellEffects.cpp | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 147973874bf..24c2ded7321 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -3742,11 +3742,15 @@ void Spell::EffectDispel(uint32 i) for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) { Aura * aura = itr->second; + AuraApplication * aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID()); + if (!aurApp) + continue; + if ((1<<aura->GetSpellProto()->Dispel) & dispelMask) { if(aura->GetSpellProto()->Dispel == DISPEL_MAGIC) { - bool positive = aura->IsPositive(unitTarget) ? (!(aura->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_NEGATIVE)) : false; + bool positive = aurApp->IsPositive() ? (!(aura->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_NEGATIVE)) : false; // do not remove positive auras if friendly target // negative auras if non-friendly target @@ -6812,10 +6816,12 @@ void Spell::EffectDispelMechanic(uint32 i) std::queue < std::pair < uint32, uint64 > > dispel_list; - Unit::AuraMap& Auras = unitTarget->GetOwnedAuras(); - for (Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); iter++) + Unit::AuraMap const& auras = unitTarget->GetOwnedAuras(); + for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) { - Aura * aura = iter->second; + Aura * aura = itr->second; + if (!aura->GetApplicationOfTarget(unitTarget->GetGUID())) + continue; if((GetAllSpellMechanicMask(aura->GetSpellProto()) & (1<<(mechanic))) && GetDispelChance(aura->GetCaster(), aura->GetId())) { dispel_list.push(std::make_pair(aura->GetId(), aura->GetCasterGUID() ) ); @@ -7173,10 +7179,14 @@ void Spell::EffectStealBeneficialBuff(uint32 i) for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) { Aura * aura = itr->second; + AuraApplication * aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID()); + if (!aurApp) + continue; + if ((1<<aura->GetSpellProto()->Dispel) & dispelMask) { // Need check for passive? this - if (!aura->IsPositive(unitTarget) || aura->IsPassive() || aura->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_NOT_STEALABLE) + if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_NOT_STEALABLE) continue; bool dispel_charges = aura->GetSpellProto()->AttributesEx7 & SPELL_ATTR_EX7_DISPEL_CHARGES; |