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-rw-r--r--src/game/SpellEffects.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 9816f683b05..06607e90fd8 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1465,7 +1465,7 @@ void Spell::EffectDummy(uint32 i)
if(!spell_proto)
return;
- if( !unitTarget->hasUnitState(UNIT_STAT_STUNDED) && m_caster->GetTypeId()==TYPEID_PLAYER)
+ if( !unitTarget->hasUnitState(UNIT_STAT_STUNNED) && m_caster->GetTypeId()==TYPEID_PLAYER)
{
// decreased damage (/2) for non-stunned target.
SpellModifier *mod = new SpellModifier;
@@ -3401,7 +3401,7 @@ void Spell::EffectDistract(uint32 /*i*/)
return;
// target must be OK to do this
- if( unitTarget->hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNDED | UNIT_STAT_FLEEING ) )
+ if( unitTarget->hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING ) )
return;
float angle = unitTarget->GetAngle(m_targets.m_destX, m_targets.m_destY);