aboutsummaryrefslogtreecommitdiff
path: root/src/game/SpellHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/SpellHandler.cpp')
-rw-r--r--src/game/SpellHandler.cpp28
1 files changed, 27 insertions, 1 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index 7e72fd4e749..b3655448a1a 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -123,9 +123,29 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
}
SpellCastTargets targets;
- if(!targets.read(&recvPacket, pUser))
+ if (!targets.read(&recvPacket, pUser))
return;
+ targets.Update(pUser);
+
+ if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
+ {
+ // free greay item aftre use faul
+ pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
+
+ // send spell error
+ if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
+ {
+ // for implicit area/coord target spells
+ if(!targets.getUnitTarget())
+ Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
+ // for explicit target spells
+ else
+ Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
+ }
+ return;
+ }
+
//Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
if(!Script->ItemUse(pUser,pItem,targets))
{
@@ -313,6 +333,12 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
}
}
+ // Client is resending autoshot cast opcode when other spell is casted during shoot rotation
+ // Skip it to prevent "interrupt" message
+ if (IsAutoRepeatRangedSpell(spellInfo) && _player->m_currentSpells[CURRENT_AUTOREPEAT_SPELL]
+ && _player->m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo == spellInfo)
+ return;
+
// can't use our own spells when we're in possession of another unit,
if(_player->isPossessing())
return;