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-rw-r--r--src/game/SpellHandler.cpp111
1 files changed, 4 insertions, 107 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index b8aa4469472..31eb05ae802 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -17,7 +17,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#include "Common.h"
#include "DBCStores.h"
#include "WorldPacket.h"
@@ -32,61 +31,50 @@
#include "TemporarySummon.h"
#include "SpellAuras.h"
#include "CreatureAI.h"
-
void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
{
// TODO: add targets.read() check
Player* pUser = _player;
-
// ignore for remote control state
if(pUser->m_mover != pUser)
return;
-
uint8 bagIndex, slot;
uint8 unk_flags; // flags (if 0x02 - some additional data are received)
uint8 cast_count; // next cast if exists (single or not)
uint64 item_guid;
uint32 glyphIndex; // something to do with glyphs?
uint32 spellid; // casted spell id
-
recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex >> unk_flags;
-
Item *pItem = pUser->GetUseableItemByPos(bagIndex, slot);
if(!pItem)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
-
if(pItem->GetGUID() != item_guid)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
-
sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size());
-
ItemPrototype const *proto = pItem->GetProto();
if(!proto)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
return;
}
-
// some item classes can be used only in equipped state
if(proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
return;
}
-
uint8 msg = pUser->CanUseItem(pItem);
if( msg != EQUIP_ERR_OK )
{
pUser->SendEquipError( msg, pItem, NULL );
return;
}
-
// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
if( proto->Class == ITEM_CLASS_CONSUMABLE &&
!(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) &&
@@ -95,7 +83,6 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL);
return;
}
-
if (pUser->isInCombat())
{
for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
@@ -110,7 +97,6 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
}
}
}
-
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
if( pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
{
@@ -120,31 +106,26 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
pItem->SetBinding( true );
}
}
-
SpellCastTargets targets;
if (!targets.read(&recvPacket, pUser))
return;
-
targets.Update(pUser);
-
if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
{
// free gray item after use fail
pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
-
// send spell error
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
{
- // for implicit area/coord target spells
+ // for implicit area/coord target spells
if(!targets.getUnitTarget())
Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
- // for explicit target spells
+ // for explicit target spells
else
- Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
+ Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
}
return;
}
-
//Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
if(!Script->ItemUse(pUser,pItem,targets))
{
@@ -152,59 +133,46 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex);
}
}
-
#define OPEN_CHEST 11437
#define OPEN_SAFE 11535
#define OPEN_CAGE 11792
#define OPEN_BOOTY_CHEST 5107
#define OPEN_STRONGBOX 8517
-
void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
{
sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size());
-
Player* pUser = _player;
-
// ignore for remote control state
if(pUser->m_mover != pUser)
return;
-
uint8 bagIndex, slot;
-
recvPacket >> bagIndex >> slot;
-
sLog.outDetail("bagIndex: %u, slot: %u",bagIndex,slot);
-
Item *pItem = pUser->GetItemByPos(bagIndex, slot);
if(!pItem)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
-
ItemPrototype const *proto = pItem->GetProto();
if(!proto)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
return;
}
-
if(!pUser->GetSession()->HandleOnItemOpen(pItem))
return;
-
// locked item
uint32 lockId = proto->LockID;
if(lockId)
{
LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
-
if (!lockInfo)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL );
sLog.outError( "WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow() , lockId);
return;
}
-
// required picklocking
if(lockInfo->Skill[1] || lockInfo->Skill[0])
{
@@ -212,7 +180,6 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
return;
}
}
-
if(pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped?
{
QueryResult *result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
@@ -221,7 +188,6 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 flags = fields[1].GetUInt32();
-
pItem->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0);
pItem->SetEntry(entry);
pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
@@ -239,51 +205,36 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
else
pUser->SendLoot(pItem->GetGUID(),LOOT_CORPSE);
}
-
void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
{
uint64 guid;
-
recv_data >> guid;
-
sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
-
// ignore for remote control state
if(_player->m_mover != _player)
return;
-
GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid);
-
if(!obj)
return;
-
if (Script->GOHello(_player, obj))
return;
-
obj->Use(_player);
}
-
void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
{
uint64 guid;
recvPacket >> guid;
-
sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
-
// ignore for remote control state
if(_player->m_mover != _player)
return;
-
GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
if(!go)
return;
-
if(!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
return;
-
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
}
-
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
@@ -291,7 +242,6 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
recvPacket >> cast_count;
recvPacket >> spellId;
recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received)
-
// ignore for remote control state (for player case)
Unit* mover = _player->m_mover;
if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
@@ -299,19 +249,15 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
-
sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
spellId, cast_count, unk_flags, (uint32)recvPacket.size());
-
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
-
if(!spellInfo)
{
sLog.outError("WORLD: unknown spell id %u", spellId);
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
-
if(mover->GetTypeId()==TYPEID_PLAYER)
{
// not have spell in spellbook or spell passive and not casted by client
@@ -332,17 +278,14 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
return;
}
}
-
// Client is resending autoshot cast opcode when other spell is casted during shoot rotation
// Skip it to prevent "interrupt" message
if (IsAutoRepeatRangedSpell(spellInfo) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
&& _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
return;
-
// can't use our own spells when we're in possession of another unit,
if(_player->isPossessing())
return;
-
// client provided targets
SpellCastTargets targets;
if(!targets.read(&recvPacket,mover))
@@ -350,7 +293,6 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
-
// some spell cast packet including more data (for projectiles?)
if (unk_flags & 0x02)
{
@@ -361,46 +303,36 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
MovementInfo movementInfo;
ReadMovementInfo(recvPacket, &movementInfo);
}
-
// auto-selection buff level base at target level (in spellInfo)
if(targets.getUnitTarget())
{
SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel());
-
// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
if(actualSpellInfo)
spellInfo = actualSpellInfo;
}
-
Spell *spell = new Spell(mover, spellInfo, false);
spell->m_cast_count = cast_count; // set count of casts
spell->prepare(&targets);
}
-
void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
-
recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
recvPacket >> spellId;
-
if(_player->IsNonMeleeSpellCasted(false))
_player->InterruptNonMeleeSpells(false,spellId,false);
}
-
void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
{
uint32 spellId;
recvPacket >> spellId;
-
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
return;
-
// not allow remove non positive spells and spells with attr SPELL_ATTR_CANT_CANCEL
if(!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL))
return;
-
// channeled spell case (it currently casted then)
if (IsChanneledSpell(spellInfo))
{
@@ -409,124 +341,96 @@ void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
return;
}
-
// non channeled case
// maybe should only remove one buff when there are multiple?
_player->RemoveAurasDueToSpell(spellId, 0, AURA_REMOVE_BY_CANCEL);
}
-
void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket)
{
uint64 guid;
uint32 spellId;
-
recvPacket >> guid;
recvPacket >> spellId;
-
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
if(!spellInfo)
{
sLog.outError("WORLD: unknown PET spell id %u", spellId);
return;
}
-
Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);
-
if(!pet)
{
sLog.outError( "Pet %u not exist.", uint32(GUID_LOPART(guid)) );
return;
}
-
if(pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
{
sLog.outError( "HandlePetCancelAura.Pet %u isn't pet of player %s", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
return;
}
-
if(!pet->isAlive())
{
pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
return;
}
-
pet->RemoveAurasDueToSpell(spellId);
-
pet->AddCreatureSpellCooldown(spellId);
}
-
void WorldSession::HandleCancelGrowthAuraOpcode( WorldPacket& /*recvPacket*/)
{
// nothing do
}
-
void WorldSession::HandleCancelAutoRepeatSpellOpcode( WorldPacket& /*recvPacket*/)
{
// may be better send SMSG_CANCEL_AUTO_REPEAT?
// cancel and prepare for deleting
_player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
}
-
void WorldSession::HandleCancelChanneling( WorldPacket & recv_data)
{
recv_data.read_skip<uint32>(); // spellid, not used
-
// ignore for remote control state (for player case)
Unit* mover = _player->m_mover;
if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
return;
-
mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
}
-
void WorldSession::HandleTotemDestroyed( WorldPacket& recvPacket)
{
// ignore for remote control state
if(_player->m_mover != _player)
return;
-
uint8 slotId;
-
recvPacket >> slotId;
-
++slotId;
if (slotId >= MAX_TOTEM_SLOT)
return;
-
if(!_player->m_SummonSlot[slotId])
return;
-
Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
// Don't unsummon sentry totem
if(totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY)
((Totem*)totem)->UnSummon();
}
-
void WorldSession::HandleSelfResOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("WORLD: CMSG_SELF_RES"); // empty opcode
-
if(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
if(spellInfo)
_player->CastSpell(_player,spellInfo,false,0);
-
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
}
}
-
void WorldSession::HandleSpellClick( WorldPacket & recv_data )
{
uint64 guid;
recv_data >> guid;
-
// this will get something not in world. crash
Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
-
if(!unit)
return;
-
// TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
if(!unit->IsInWorld())
{
@@ -534,7 +438,6 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
assert(false);
return;
}
-
SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(unit->GetEntry());
for(SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
{
@@ -546,19 +449,15 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
caster->CastSpell(target, itr->second.spellId, true, NULL, NULL, origCasterGUID);
}
}
-
if(unit->IsVehicle())
_player->EnterVehicle(unit);
-
unit->AI()->DoAction(EVENT_SPELLCLICK);
}
-
void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_GET_MIRRORIMAGE_DATA");
uint64 guid;
recv_data >> guid;
-
// Get unit for which data is needed by client
Unit *unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
if(!unit)
@@ -577,14 +476,12 @@ void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data )
data << (uint8)pCreator->getGender();
data << (uint8)pCreator->getClass();
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 0); // skin
-
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 1); // face
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 2); // hair
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 3); // haircolor
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES_2, 0); // facialhair
-
data << (uint32)pCreator->GetGuildId(); // unk
- static const EquipmentSlots ItemSlots[] =
+ static const EquipmentSlots ItemSlots[] =
{
EQUIPMENT_SLOT_HEAD,
EQUIPMENT_SLOT_SHOULDERS,