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-rw-r--r--src/game/SpellHandler.cpp649
1 files changed, 0 insertions, 649 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
deleted file mode 100644
index b8a4a127824..00000000000
--- a/src/game/SpellHandler.cpp
+++ /dev/null
@@ -1,649 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "DBCStores.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "ObjectMgr.h"
-#include "SpellMgr.h"
-#include "Log.h"
-#include "Opcodes.h"
-#include "Spell.h"
-#include "Totem.h"
-#include "TemporarySummon.h"
-#include "SpellAuras.h"
-#include "CreatureAI.h"
-#include "ScriptMgr.h"
-
-void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
-{
- // TODO: add targets.read() check
- Player* pUser = _player;
-
- // ignore for remote control state
- if (pUser->m_mover != pUser)
- return;
-
- uint8 bagIndex, slot;
- uint8 unk_flags; // flags (if 0x02 - some additional data are received)
- uint8 cast_count; // next cast if exists (single or not)
- uint64 item_guid;
- uint32 glyphIndex; // something to do with glyphs?
- uint32 spellid; // casted spell id
-
- recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex >> unk_flags;
-
- if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
- {
- pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
- return;
- }
-
- Item *pItem = pUser->GetUseableItemByPos(bagIndex, slot);
- if (!pItem)
- {
- pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
- return;
- }
-
- if (pItem->GetGUID() != item_guid)
- {
- pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
- return;
- }
-
- sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size());
-
- ItemPrototype const *proto = pItem->GetProto();
- if (!proto)
- {
- pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
- return;
- }
-
- // some item classes can be used only in equipped state
- if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
- {
- pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
- return;
- }
-
- uint8 msg = pUser->CanUseItem(pItem);
- if (msg != EQUIP_ERR_OK)
- {
- pUser->SendEquipError(msg, pItem, NULL);
- return;
- }
-
- // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
- if (proto->Class == ITEM_CLASS_CONSUMABLE && !(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) && pUser->InArena())
- {
- pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL);
- return;
- }
-
- if (pUser->isInCombat())
- {
- for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
- {
- if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
- {
- if (IsNonCombatSpell(spellInfo))
- {
- pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL);
- return;
- }
- }
- }
- }
-
- // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
- if (pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM)
- {
- if (!pItem->IsSoulBound())
- {
- pItem->SetState(ITEM_CHANGED, pUser);
- pItem->SetBinding(true);
- }
- }
-
- SpellCastTargets targets;
- if (!targets.read(&recvPacket, pUser))
- return;
-
- targets.Update(pUser);
-
- if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
- {
- // free gray item after use fail
- pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
-
- // send spell error
- if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
- {
- // for implicit area/coord target spells
- if (!targets.getUnitTarget())
- Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
- // for explicit target spells
- else
- Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
- }
- return;
- }
-
- //Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
- if (!sScriptMgr.ItemUse(pUser,pItem,targets))
- {
- // no script or script not process request by self
- pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex);
- }
-}
-
-#define OPEN_CHEST 11437
-#define OPEN_SAFE 11535
-#define OPEN_CAGE 11792
-#define OPEN_BOOTY_CHEST 5107
-#define OPEN_STRONGBOX 8517
-
-void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
-{
- sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size());
-
- Player* pUser = _player;
-
- // ignore for remote control state
- if (pUser->m_mover != pUser)
- return;
-
- uint8 bagIndex, slot;
-
- recvPacket >> bagIndex >> slot;
-
- sLog.outDetail("bagIndex: %u, slot: %u",bagIndex,slot);
-
- Item *pItem = pUser->GetItemByPos(bagIndex, slot);
- if (!pItem)
- {
- pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
- return;
- }
-
- ItemPrototype const *proto = pItem->GetProto();
- if (!proto)
- {
- pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
- return;
- }
-
- if (!pUser->GetSession()->HandleOnItemOpen(pItem))
- return;
-
- // locked item
- uint32 lockId = proto->LockID;
- if (lockId)
- {
- LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
-
- if (!lockInfo)
- {
- pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL);
- sLog.outError("WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow(), lockId);
- return;
- }
-
- // required picklocking
- if (lockInfo->Skill[1] || lockInfo->Skill[0])
- {
- pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL);
- return;
- }
- }
-
- if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped?
- {
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
- if (result)
- {
- Field *fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- uint32 flags = fields[1].GetUInt32();
-
- pItem->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0);
- pItem->SetEntry(entry);
- pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
- pItem->SetState(ITEM_CHANGED, pUser);
- }
- else
- {
- sLog.outError("Wrapped item %u don't have record in character_gifts table and will deleted", pItem->GetGUIDLow());
- pUser->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
- return;
- }
- CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
- }
- else
- pUser->SendLoot(pItem->GetGUID(),LOOT_CORPSE);
-}
-
-void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recv_data)
-{
- uint64 guid;
-
- recv_data >> guid;
-
- sLog.outDebug("WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
-
- // ignore for remote control state
- if (_player->m_mover != _player)
- return;
-
- GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid);
-
- if (!obj)
- return;
-
- if (sScriptMgr.GOHello(_player, obj))
- return;
-
- obj->Use(_player);
-}
-
-void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
-{
- uint64 guid;
- recvPacket >> guid;
-
- sLog.outDebug("WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
-
- // ignore for remote control state
- if (_player->m_mover != _player)
- return;
-
- GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
- if (!go)
- return;
-
- if (!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
- return;
-
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
-}
-
-void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
-{
- uint32 spellId;
- uint8 cast_count, unk_flags;
- recvPacket >> cast_count;
- recvPacket >> spellId;
- recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received)
-
- // ignore for remote control state (for player case)
- Unit* mover = _player->m_mover;
- if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
- {
- recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
- return;
- }
-
- sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i", spellId, cast_count, unk_flags, (uint32)recvPacket.size());
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
-
- if (!spellInfo)
- {
- sLog.outError("WORLD: unknown spell id %u", spellId);
- recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
- return;
- }
-
- if (mover->GetTypeId() == TYPEID_PLAYER)
- {
- // not have spell in spellbook or spell passive and not casted by client
- if (!mover->ToPlayer()->HasActiveSpell (spellId) || IsPassiveSpell(spellId))
- {
- //cheater? kick? ban?
- recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
- return;
- }
- }
- else
- {
- // not have spell in spellbook or spell passive and not casted by client
- if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || IsPassiveSpell(spellId))
- {
- //cheater? kick? ban?
- recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
- return;
- }
- }
-
- // Client is resending autoshot cast opcode when other spell is casted during shoot rotation
- // Skip it to prevent "interrupt" message
- if (IsAutoRepeatRangedSpell(spellInfo) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
- && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
- return;
-
- // can't use our own spells when we're in possession of another unit,
- if (_player->isPossessing())
- return;
-
- // client provided targets
- SpellCastTargets targets;
- if (!targets.read(&recvPacket,mover))
- {
- recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
- return;
- }
-
- // some spell cast packet including more data (for projectiles?)
- if (unk_flags & 0x02)
- {
- //recvPacket.read_skip<float>(); // unk1, coords?
- //recvPacket.read_skip<float>(); // unk1, coords?
- uint8 unk1;
- recvPacket >> unk1; // >> 1 or 0
- if (unk1)
- {
- recvPacket.read_skip<uint32>(); // >> MSG_MOVE_STOP
- uint64 guid; // guid - unused
- if (!recvPacket.readPackGUID(guid))
- return;
-
- MovementInfo movementInfo;
- ReadMovementInfo(recvPacket, &movementInfo);
- }
- }
-
- // auto-selection buff level base at target level (in spellInfo)
- if (targets.getUnitTarget())
- {
- SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel());
-
- // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
- if (actualSpellInfo)
- spellInfo = actualSpellInfo;
- }
-
- Spell *spell = new Spell(mover, spellInfo, false);
- spell->m_cast_count = cast_count; // set count of casts
- spell->prepare(&targets);
-}
-
-void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
-{
- uint32 spellId;
-
- recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
- recvPacket >> spellId;
-
- if (_player->IsNonMeleeSpellCasted(false))
- _player->InterruptNonMeleeSpells(false,spellId,false);
-}
-
-void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
-{
- uint32 spellId;
- recvPacket >> spellId;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if (!spellInfo)
- return;
-
- // not allow remove non positive spells and spells with attr SPELL_ATTR_CANT_CANCEL
- if (!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL))
- return;
-
- // channeled spell case (it currently casted then)
- if (IsChanneledSpell(spellInfo))
- {
- if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
- if (curSpell->m_spellInfo->Id == spellId)
- _player->InterruptSpell(CURRENT_CHANNELED_SPELL);
- return;
- }
-
- // non channeled case
- // maybe should only remove one buff when there are multiple?
- _player->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
-}
-
-void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
-{
- uint64 guid;
- uint32 spellId;
-
- recvPacket >> guid;
- recvPacket >> spellId;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if (!spellInfo)
- {
- sLog.outError("WORLD: unknown PET spell id %u", spellId);
- return;
- }
-
- Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);
-
- if (!pet)
- {
- sLog.outError("Pet %u not exist.", uint32(GUID_LOPART(guid)));
- return;
- }
-
- if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
- {
- sLog.outError("HandlePetCancelAura.Pet %u isn't pet of player %s", uint32(GUID_LOPART(guid)),GetPlayer()->GetName());
- return;
- }
-
- if (!pet->isAlive())
- {
- pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
- return;
- }
-
- pet->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
-
- pet->AddCreatureSpellCooldown(spellId);
-}
-
-void WorldSession::HandleCancelGrowthAuraOpcode(WorldPacket& /*recvPacket*/)
-{
-}
-
-void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPacket& /*recvPacket*/)
-{
- // may be better send SMSG_CANCEL_AUTO_REPEAT?
- // cancel and prepare for deleting
- _player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
-}
-
-void WorldSession::HandleCancelChanneling(WorldPacket & recv_data)
-{
- recv_data.read_skip<uint32>(); // spellid, not used
-
- // ignore for remote control state (for player case)
- Unit* mover = _player->m_mover;
- if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
- return;
-
- mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
-}
-
-void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket)
-{
- // ignore for remote control state
- if (_player->m_mover != _player)
- return;
-
- uint8 slotId;
-
- recvPacket >> slotId;
-
- ++slotId;
- if (slotId >= MAX_TOTEM_SLOT)
- return;
-
- if (!_player->m_SummonSlot[slotId])
- return;
-
- Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
- // Don't unsummon sentry totem
- if (totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY)
- totem->ToTotem()->UnSummon();
-}
-
-void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/)
-{
- sLog.outDebug("WORLD: CMSG_SELF_RES"); // empty opcode
-
- if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
- {
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
- if (spellInfo)
- _player->CastSpell(_player,spellInfo,false,0);
-
- _player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
- }
-}
-
-void WorldSession::HandleSpellClick(WorldPacket & recv_data)
-{
- uint64 guid;
- recv_data >> guid;
-
- // this will get something not in world. crash
- Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
-
- if (!unit)
- return;
-
- // TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
- if (!unit->IsInWorld())
- {
- sLog.outCrash("Spell click target %u is not in world!", unit->GetEntry());
- assert(false);
- return;
- }
-
- SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(unit->GetEntry());
- for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
- {
- if (itr->second.IsFitToRequirements(_player, unit))
- {
- Unit *caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_PLAYER) ? (Unit*)_player : (Unit*)unit;
- Unit *target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_PLAYER) ? (Unit*)_player : (Unit*)unit;
- uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? unit->GetOwnerGUID() : 0;
- caster->CastSpell(target, itr->second.spellId, true, NULL, NULL, origCasterGUID);
- }
- }
-
- if (unit->IsVehicle())
- {
- if (unit->CheckPlayerCondition(_player))
- _player->EnterVehicle(unit);
- }
-
- unit->AI()->DoAction(EVENT_SPELLCLICK);
-}
-
-void WorldSession::HandleMirrrorImageDataRequest(WorldPacket & recv_data)
-{
- sLog.outDebug("WORLD: CMSG_GET_MIRRORIMAGE_DATA");
- uint64 guid;
- recv_data >> guid;
-
- // Get unit for which data is needed by client
- Unit *unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
- if (!unit)
- return;
-
- // Get creator of the unit
- Unit *creator = ObjectAccessor::GetObjectInWorld(unit->GetCreatorGUID(),(Unit*)NULL);
- if (!creator)
- return;
-
- WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
- data << uint64(guid);
- data << uint32(creator->GetDisplayId());
- if (creator->GetTypeId() == TYPEID_PLAYER)
- {
- Player * pCreator = creator->ToPlayer();
- data << uint8(pCreator->getRace());
- data << uint8(pCreator->getGender());
- data << uint8(pCreator->getClass());
- data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 0)); // skin
- data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 1)); // face
- data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 2)); // hair
- data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 3)); // haircolor
- data << uint8(pCreator->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
- data << uint32(pCreator->GetGuildId()); // unk
-
- static const EquipmentSlots ItemSlots[] =
- {
- EQUIPMENT_SLOT_HEAD,
- EQUIPMENT_SLOT_SHOULDERS,
- EQUIPMENT_SLOT_BODY,
- EQUIPMENT_SLOT_CHEST,
- EQUIPMENT_SLOT_WAIST,
- EQUIPMENT_SLOT_LEGS,
- EQUIPMENT_SLOT_FEET,
- EQUIPMENT_SLOT_WRISTS,
- EQUIPMENT_SLOT_HANDS,
- EQUIPMENT_SLOT_BACK,
- EQUIPMENT_SLOT_TABARD,
- EQUIPMENT_SLOT_END
- };
-
- // Display items in visible slots
- for (EquipmentSlots const* itr = &ItemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr)
- {
- if (*itr == EQUIPMENT_SLOT_HEAD && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
- data << uint32(0);
- else if (*itr == EQUIPMENT_SLOT_BACK && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
- data << uint32(0);
- else if (Item const *item = pCreator->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
- data << uint32(item->GetProto()->DisplayInfoID);
- else
- data << uint32(0);
- }
- }
- else
- {
- // Skip player data for creatures
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- }
-
- SendPacket(&data);
-}