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Diffstat (limited to 'src/game/SpellHandler.cpp')
| -rw-r--r-- | src/game/SpellHandler.cpp | 649 |
1 files changed, 0 insertions, 649 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp deleted file mode 100644 index b8a4a127824..00000000000 --- a/src/game/SpellHandler.cpp +++ /dev/null @@ -1,649 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "DBCStores.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "ObjectMgr.h" -#include "SpellMgr.h" -#include "Log.h" -#include "Opcodes.h" -#include "Spell.h" -#include "Totem.h" -#include "TemporarySummon.h" -#include "SpellAuras.h" -#include "CreatureAI.h" -#include "ScriptMgr.h" - -void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) -{ - // TODO: add targets.read() check - Player* pUser = _player; - - // ignore for remote control state - if (pUser->m_mover != pUser) - return; - - uint8 bagIndex, slot; - uint8 unk_flags; // flags (if 0x02 - some additional data are received) - uint8 cast_count; // next cast if exists (single or not) - uint64 item_guid; - uint32 glyphIndex; // something to do with glyphs? - uint32 spellid; // casted spell id - - recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex >> unk_flags; - - if (glyphIndex >= MAX_GLYPH_SLOT_INDEX) - { - pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); - return; - } - - Item *pItem = pUser->GetUseableItemByPos(bagIndex, slot); - if (!pItem) - { - pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); - return; - } - - if (pItem->GetGUID() != item_guid) - { - pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); - return; - } - - sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size()); - - ItemPrototype const *proto = pItem->GetProto(); - if (!proto) - { - pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL); - return; - } - - // some item classes can be used only in equipped state - if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped()) - { - pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL); - return; - } - - uint8 msg = pUser->CanUseItem(pItem); - if (msg != EQUIP_ERR_OK) - { - pUser->SendEquipError(msg, pItem, NULL); - return; - } - - // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB) - if (proto->Class == ITEM_CLASS_CONSUMABLE && !(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) && pUser->InArena()) - { - pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL); - return; - } - - if (pUser->isInCombat()) - { - for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) - { - if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId)) - { - if (IsNonCombatSpell(spellInfo)) - { - pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL); - return; - } - } - } - } - - // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory) - if (pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM) - { - if (!pItem->IsSoulBound()) - { - pItem->SetState(ITEM_CHANGED, pUser); - pItem->SetBinding(true); - } - } - - SpellCastTargets targets; - if (!targets.read(&recvPacket, pUser)) - return; - - targets.Update(pUser); - - if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget())) - { - // free gray item after use fail - pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL); - - // send spell error - if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid)) - { - // for implicit area/coord target spells - if (!targets.getUnitTarget()) - Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS); - // for explicit target spells - else - Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS); - } - return; - } - - //Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state. - if (!sScriptMgr.ItemUse(pUser,pItem,targets)) - { - // no script or script not process request by self - pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex); - } -} - -#define OPEN_CHEST 11437 -#define OPEN_SAFE 11535 -#define OPEN_CAGE 11792 -#define OPEN_BOOTY_CHEST 5107 -#define OPEN_STRONGBOX 8517 - -void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) -{ - sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size()); - - Player* pUser = _player; - - // ignore for remote control state - if (pUser->m_mover != pUser) - return; - - uint8 bagIndex, slot; - - recvPacket >> bagIndex >> slot; - - sLog.outDetail("bagIndex: %u, slot: %u",bagIndex,slot); - - Item *pItem = pUser->GetItemByPos(bagIndex, slot); - if (!pItem) - { - pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); - return; - } - - ItemPrototype const *proto = pItem->GetProto(); - if (!proto) - { - pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL); - return; - } - - if (!pUser->GetSession()->HandleOnItemOpen(pItem)) - return; - - // locked item - uint32 lockId = proto->LockID; - if (lockId) - { - LockEntry const *lockInfo = sLockStore.LookupEntry(lockId); - - if (!lockInfo) - { - pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL); - sLog.outError("WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow(), lockId); - return; - } - - // required picklocking - if (lockInfo->Skill[1] || lockInfo->Skill[0]) - { - pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL); - return; - } - } - - if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped? - { - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow()); - if (result) - { - Field *fields = result->Fetch(); - uint32 entry = fields[0].GetUInt32(); - uint32 flags = fields[1].GetUInt32(); - - pItem->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0); - pItem->SetEntry(entry); - pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags); - pItem->SetState(ITEM_CHANGED, pUser); - } - else - { - sLog.outError("Wrapped item %u don't have record in character_gifts table and will deleted", pItem->GetGUIDLow()); - pUser->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true); - return; - } - CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow()); - } - else - pUser->SendLoot(pItem->GetGUID(),LOOT_CORPSE); -} - -void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recv_data) -{ - uint64 guid; - - recv_data >> guid; - - sLog.outDebug("WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid)); - - // ignore for remote control state - if (_player->m_mover != _player) - return; - - GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid); - - if (!obj) - return; - - if (sScriptMgr.GOHello(_player, obj)) - return; - - obj->Use(_player); -} - -void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket) -{ - uint64 guid; - recvPacket >> guid; - - sLog.outDebug("WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid)); - - // ignore for remote control state - if (_player->m_mover != _player) - return; - - GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid); - if (!go) - return; - - if (!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)) - return; - - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry()); -} - -void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) -{ - uint32 spellId; - uint8 cast_count, unk_flags; - recvPacket >> cast_count; - recvPacket >> spellId; - recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received) - - // ignore for remote control state (for player case) - Unit* mover = _player->m_mover; - if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) - { - recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet - return; - } - - sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i", spellId, cast_count, unk_flags, (uint32)recvPacket.size()); - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - - if (!spellInfo) - { - sLog.outError("WORLD: unknown spell id %u", spellId); - recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet - return; - } - - if (mover->GetTypeId() == TYPEID_PLAYER) - { - // not have spell in spellbook or spell passive and not casted by client - if (!mover->ToPlayer()->HasActiveSpell (spellId) || IsPassiveSpell(spellId)) - { - //cheater? kick? ban? - recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet - return; - } - } - else - { - // not have spell in spellbook or spell passive and not casted by client - if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || IsPassiveSpell(spellId)) - { - //cheater? kick? ban? - recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet - return; - } - } - - // Client is resending autoshot cast opcode when other spell is casted during shoot rotation - // Skip it to prevent "interrupt" message - if (IsAutoRepeatRangedSpell(spellInfo) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL) - && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo) - return; - - // can't use our own spells when we're in possession of another unit, - if (_player->isPossessing()) - return; - - // client provided targets - SpellCastTargets targets; - if (!targets.read(&recvPacket,mover)) - { - recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet - return; - } - - // some spell cast packet including more data (for projectiles?) - if (unk_flags & 0x02) - { - //recvPacket.read_skip<float>(); // unk1, coords? - //recvPacket.read_skip<float>(); // unk1, coords? - uint8 unk1; - recvPacket >> unk1; // >> 1 or 0 - if (unk1) - { - recvPacket.read_skip<uint32>(); // >> MSG_MOVE_STOP - uint64 guid; // guid - unused - if (!recvPacket.readPackGUID(guid)) - return; - - MovementInfo movementInfo; - ReadMovementInfo(recvPacket, &movementInfo); - } - } - - // auto-selection buff level base at target level (in spellInfo) - if (targets.getUnitTarget()) - { - SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel()); - - // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message - if (actualSpellInfo) - spellInfo = actualSpellInfo; - } - - Spell *spell = new Spell(mover, spellInfo, false); - spell->m_cast_count = cast_count; // set count of casts - spell->prepare(&targets); -} - -void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket) -{ - uint32 spellId; - - recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now - recvPacket >> spellId; - - if (_player->IsNonMeleeSpellCasted(false)) - _player->InterruptNonMeleeSpells(false,spellId,false); -} - -void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket) -{ - uint32 spellId; - recvPacket >> spellId; - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if (!spellInfo) - return; - - // not allow remove non positive spells and spells with attr SPELL_ATTR_CANT_CANCEL - if (!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL)) - return; - - // channeled spell case (it currently casted then) - if (IsChanneledSpell(spellInfo)) - { - if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) - if (curSpell->m_spellInfo->Id == spellId) - _player->InterruptSpell(CURRENT_CHANNELED_SPELL); - return; - } - - // non channeled case - // maybe should only remove one buff when there are multiple? - _player->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL); -} - -void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket) -{ - uint64 guid; - uint32 spellId; - - recvPacket >> guid; - recvPacket >> spellId; - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if (!spellInfo) - { - sLog.outError("WORLD: unknown PET spell id %u", spellId); - return; - } - - Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid); - - if (!pet) - { - sLog.outError("Pet %u not exist.", uint32(GUID_LOPART(guid))); - return; - } - - if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm()) - { - sLog.outError("HandlePetCancelAura.Pet %u isn't pet of player %s", uint32(GUID_LOPART(guid)),GetPlayer()->GetName()); - return; - } - - if (!pet->isAlive()) - { - pet->SendPetActionFeedback(FEEDBACK_PET_DEAD); - return; - } - - pet->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL); - - pet->AddCreatureSpellCooldown(spellId); -} - -void WorldSession::HandleCancelGrowthAuraOpcode(WorldPacket& /*recvPacket*/) -{ -} - -void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPacket& /*recvPacket*/) -{ - // may be better send SMSG_CANCEL_AUTO_REPEAT? - // cancel and prepare for deleting - _player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); -} - -void WorldSession::HandleCancelChanneling(WorldPacket & recv_data) -{ - recv_data.read_skip<uint32>(); // spellid, not used - - // ignore for remote control state (for player case) - Unit* mover = _player->m_mover; - if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) - return; - - mover->InterruptSpell(CURRENT_CHANNELED_SPELL); -} - -void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket) -{ - // ignore for remote control state - if (_player->m_mover != _player) - return; - - uint8 slotId; - - recvPacket >> slotId; - - ++slotId; - if (slotId >= MAX_TOTEM_SLOT) - return; - - if (!_player->m_SummonSlot[slotId]) - return; - - Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]); - // Don't unsummon sentry totem - if (totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY) - totem->ToTotem()->UnSummon(); -} - -void WorldSession::HandleSelfResOpcode(WorldPacket & /*recv_data*/) -{ - sLog.outDebug("WORLD: CMSG_SELF_RES"); // empty opcode - - if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL)) - { - SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL)); - if (spellInfo) - _player->CastSpell(_player,spellInfo,false,0); - - _player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0); - } -} - -void WorldSession::HandleSpellClick(WorldPacket & recv_data) -{ - uint64 guid; - recv_data >> guid; - - // this will get something not in world. crash - Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid); - - if (!unit) - return; - - // TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash - if (!unit->IsInWorld()) - { - sLog.outCrash("Spell click target %u is not in world!", unit->GetEntry()); - assert(false); - return; - } - - SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(unit->GetEntry()); - for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr) - { - if (itr->second.IsFitToRequirements(_player, unit)) - { - Unit *caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_PLAYER) ? (Unit*)_player : (Unit*)unit; - Unit *target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_PLAYER) ? (Unit*)_player : (Unit*)unit; - uint64 origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? unit->GetOwnerGUID() : 0; - caster->CastSpell(target, itr->second.spellId, true, NULL, NULL, origCasterGUID); - } - } - - if (unit->IsVehicle()) - { - if (unit->CheckPlayerCondition(_player)) - _player->EnterVehicle(unit); - } - - unit->AI()->DoAction(EVENT_SPELLCLICK); -} - -void WorldSession::HandleMirrrorImageDataRequest(WorldPacket & recv_data) -{ - sLog.outDebug("WORLD: CMSG_GET_MIRRORIMAGE_DATA"); - uint64 guid; - recv_data >> guid; - - // Get unit for which data is needed by client - Unit *unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL); - if (!unit) - return; - - // Get creator of the unit - Unit *creator = ObjectAccessor::GetObjectInWorld(unit->GetCreatorGUID(),(Unit*)NULL); - if (!creator) - return; - - WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68); - data << uint64(guid); - data << uint32(creator->GetDisplayId()); - if (creator->GetTypeId() == TYPEID_PLAYER) - { - Player * pCreator = creator->ToPlayer(); - data << uint8(pCreator->getRace()); - data << uint8(pCreator->getGender()); - data << uint8(pCreator->getClass()); - data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 0)); // skin - data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 1)); // face - data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 2)); // hair - data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 3)); // haircolor - data << uint8(pCreator->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair - data << uint32(pCreator->GetGuildId()); // unk - - static const EquipmentSlots ItemSlots[] = - { - EQUIPMENT_SLOT_HEAD, - EQUIPMENT_SLOT_SHOULDERS, - EQUIPMENT_SLOT_BODY, - EQUIPMENT_SLOT_CHEST, - EQUIPMENT_SLOT_WAIST, - EQUIPMENT_SLOT_LEGS, - EQUIPMENT_SLOT_FEET, - EQUIPMENT_SLOT_WRISTS, - EQUIPMENT_SLOT_HANDS, - EQUIPMENT_SLOT_BACK, - EQUIPMENT_SLOT_TABARD, - EQUIPMENT_SLOT_END - }; - - // Display items in visible slots - for (EquipmentSlots const* itr = &ItemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr) - { - if (*itr == EQUIPMENT_SLOT_HEAD && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM)) - data << uint32(0); - else if (*itr == EQUIPMENT_SLOT_BACK && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK)) - data << uint32(0); - else if (Item const *item = pCreator->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr)) - data << uint32(item->GetProto()->DisplayInfoID); - else - data << uint32(0); - } - } - else - { - // Skip player data for creatures - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(0); - } - - SendPacket(&data); -} |
