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-rw-r--r--src/game/SpellHandler.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index b390becd356..13d469c918b 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -289,12 +289,6 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
recvPacket >> spellId;
recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received)
- if(_player->getDeathState() == DEAD) // If DEAD player is casting spells, they're hacking. Better fix would be to prevent this from happening in the first place.
- {
- recvPacket.rpos(recvPacket.wpos()); // prevent warnings spam
- return;
- }
-
// ignore for remote control state (for player case)
Unit* mover = _player->m_mover;
if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER)