diff options
Diffstat (limited to 'src/game/SpellHandler.cpp')
-rw-r--r-- | src/game/SpellHandler.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp index b390becd356..13d469c918b 100644 --- a/src/game/SpellHandler.cpp +++ b/src/game/SpellHandler.cpp @@ -289,12 +289,6 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) recvPacket >> spellId; recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received) - if(_player->getDeathState() == DEAD) // If DEAD player is casting spells, they're hacking. Better fix would be to prevent this from happening in the first place. - { - recvPacket.rpos(recvPacket.wpos()); // prevent warnings spam - return; - } - // ignore for remote control state (for player case) Unit* mover = _player->m_mover; if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER) |