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-rw-r--r--src/game/SpellHandler.cpp460
1 files changed, 460 insertions, 0 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Database/DBCStores.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "SpellMgr.h"
+#include "Log.h"
+#include "Opcodes.h"
+#include "Spell.h"
+#include "SpellAuras.h"
+#include "BattleGround.h"
+#include "MapManager.h"
+#include "ScriptCalls.h"
+#include "Totem.h"
+
+void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
+{
+ // TODO: add targets.read() check
+ CHECK_PACKET_SIZE(recvPacket,1+1+1+1+8);
+
+ Player* pUser = _player;
+ uint8 bagIndex, slot;
+ uint8 spell_count; // number of spells at item, not used
+ uint8 cast_count; // next cast if exists (single or not)
+ uint64 item_guid;
+
+ recvPacket >> bagIndex >> slot >> spell_count >> cast_count >> item_guid;
+
+ Item *pItem = pUser->GetItemByPos(bagIndex, slot);
+ if(!pItem)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
+ return;
+ }
+
+ sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, spell_count: %u , cast_count: %u, Item: %u, data length = %i", bagIndex, slot, spell_count, cast_count, pItem->GetEntry(), recvPacket.size());
+
+ ItemPrototype const *proto = pItem->GetProto();
+ if(!proto)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
+ return;
+ }
+
+ // some item classes can be used only in equipped state
+ if(proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
+ return;
+ }
+
+ uint8 msg = pUser->CanUseItem(pItem);
+ if( msg != EQUIP_ERR_OK )
+ {
+ pUser->SendEquipError( msg, pItem, NULL );
+ return;
+ }
+
+ // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
+ if( proto->Class == ITEM_CLASS_CONSUMABLE &&
+ !(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) &&
+ pUser->InArena())
+ {
+ pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL);
+ return;
+ }
+
+ if (pUser->isInCombat())
+ {
+ for(int i = 0; i < 5; ++i)
+ {
+ if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
+ {
+ if (IsNonCombatSpell(spellInfo))
+ {
+ pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL);
+ return;
+ }
+ }
+ }
+ }
+
+ // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
+ if( pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
+ {
+ if (!pItem->IsSoulBound())
+ {
+ pItem->SetState(ITEM_CHANGED, pUser);
+ pItem->SetBinding( true );
+ }
+ }
+
+ SpellCastTargets targets;
+ if(!targets.read(&recvPacket, pUser))
+ return;
+
+ //Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
+ if(!Script->ItemUse(pUser,pItem,targets))
+ {
+ // no script or script not process request by self
+
+ // special learning case
+ if(pItem->GetProto()->Spells[0].SpellId==SPELL_ID_GENERIC_LEARN)
+ {
+ uint32 learning_spell_id = pItem->GetProto()->Spells[1].SpellId;
+
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(SPELL_ID_GENERIC_LEARN);
+ if(!spellInfo)
+ {
+ sLog.outError("Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, SPELL_ID_GENERIC_LEARN);
+ pUser->SendEquipError(EQUIP_ERR_NONE,pItem,NULL);
+ return;
+ }
+
+ Spell *spell = new Spell(pUser, spellInfo, false);
+ spell->m_CastItem = pItem;
+ spell->m_cast_count = cast_count; //set count of casts
+ spell->m_currentBasePoints[0] = learning_spell_id;
+ spell->prepare(&targets);
+ return;
+ }
+
+ // use triggered flag only for items with many spell casts and for not first cast
+ int count = 0;
+
+ for(int i = 0; i < 5; ++i)
+ {
+ _Spell const& spellData = pItem->GetProto()->Spells[i];
+
+ // no spell
+ if(!spellData.SpellId)
+ continue;
+
+ // wrong triggering type
+ if( spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
+ continue;
+
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId);
+ if(!spellInfo)
+ {
+ sLog.outError("Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, spellData.SpellId);
+ continue;
+ }
+
+ Spell *spell = new Spell(pUser, spellInfo, (count > 0));
+ spell->m_CastItem = pItem;
+ spell->m_cast_count = cast_count; //set count of casts
+ spell->prepare(&targets);
+
+ ++count;
+ }
+ }
+}
+
+#define OPEN_CHEST 11437
+#define OPEN_SAFE 11535
+#define OPEN_CAGE 11792
+#define OPEN_BOOTY_CHEST 5107
+#define OPEN_STRONGBOX 8517
+
+void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
+{
+ CHECK_PACKET_SIZE(recvPacket,1+1);
+
+ sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",recvPacket.size());
+
+ Player* pUser = _player;
+ uint8 bagIndex, slot;
+
+ recvPacket >> bagIndex >> slot;
+
+ sLog.outDetail("bagIndex: %u, slot: %u",bagIndex,slot);
+
+ Item *pItem = pUser->GetItemByPos(bagIndex, slot);
+ if(!pItem)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
+ return;
+ }
+
+ ItemPrototype const *proto = pItem->GetProto();
+ if(!proto)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
+ return;
+ }
+
+ // locked item
+ uint32 lockId = proto->LockID;
+ if(lockId)
+ {
+ LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
+
+ if (!lockInfo)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL );
+ sLog.outError( "WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow() , lockId);
+ return;
+ }
+
+ // required picklocking
+ if(lockInfo->requiredlockskill || lockInfo->requiredminingskill)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL );
+ return;
+ }
+ }
+
+ if(pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped?
+ {
+ QueryResult *result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
+ if (result)
+ {
+ Field *fields = result->Fetch();
+ uint32 entry = fields[0].GetUInt32();
+ uint32 flags = fields[1].GetUInt32();
+
+ pItem->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0);
+ pItem->SetUInt32Value(OBJECT_FIELD_ENTRY, entry);
+ pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
+ pItem->SetState(ITEM_CHANGED, pUser);
+ delete result;
+ }
+ else
+ {
+ sLog.outError("Wrapped item %u don't have record in character_gifts table and will deleted", pItem->GetGUIDLow());
+ pUser->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
+ return;
+ }
+ CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
+ }
+ else
+ pUser->SendLoot(pItem->GetGUID(),LOOT_CORPSE);
+}
+
+void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8);
+
+ uint64 guid;
+ uint32 spellId = OPEN_CHEST;
+
+ recv_data >> guid;
+
+ sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", guid);
+ GameObject *obj = ObjectAccessor::GetGameObject(*_player, guid);
+
+ if(!obj)
+ return;
+
+ if (Script->GOHello(_player, obj))
+ return;
+
+ obj->Use(_player);
+}
+
+void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
+{
+ CHECK_PACKET_SIZE(recvPacket,4+1+2);
+
+ uint32 spellId;
+ uint8 cast_count;
+ recvPacket >> spellId;
+ recvPacket >> cast_count;
+
+ sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u data length = %i",
+ spellId, cast_count, recvPacket.size());
+
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
+
+ if(!spellInfo)
+ {
+ sLog.outError("WORLD: unknown spell id %u", spellId);
+ return;
+ }
+
+ // not have spell or spell passive and not casted by client
+ if ( !_player->HasSpell (spellId) || IsPassiveSpell(spellId) )
+ {
+ //cheater? kick? ban?
+ return;
+ }
+
+ // client provided targets
+ SpellCastTargets targets;
+ if(!targets.read(&recvPacket,_player))
+ return;
+
+ // auto-selection buff level base at target level (in spellInfo)
+ if(targets.getUnitTarget())
+ {
+ SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel());
+
+ // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
+ if(actualSpellInfo)
+ spellInfo = actualSpellInfo;
+ }
+
+ Spell *spell = new Spell(_player, spellInfo, false);
+ spell->m_cast_count = cast_count; //set count of casts
+ spell->prepare(&targets);
+}
+
+void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
+{
+ CHECK_PACKET_SIZE(recvPacket,4);
+
+ uint32 spellId;
+ recvPacket >> spellId;
+
+ //FIXME: hack, ignore unexpected client cancel Deadly Throw cast
+ if(spellId==26679)
+ return;
+
+ if(_player->IsNonMeleeSpellCasted(false))
+ _player->InterruptNonMeleeSpells(false,spellId);
+}
+
+void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
+{
+ CHECK_PACKET_SIZE(recvPacket,4);
+
+ uint32 spellId;
+ recvPacket >> spellId;
+
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if (!spellInfo)
+ return;
+
+ // not allow remove non positive spells and spells with attr SPELL_ATTR_CANT_CANCEL
+ if(!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL))
+ return;
+
+ _player->RemoveAurasDueToSpellByCancel(spellId);
+
+ if (spellId == 2584) // Waiting to resurrect spell cancel, we must remove player from resurrect queue
+ {
+ BattleGround *bg = _player->GetBattleGround();
+ if(!bg)
+ return;
+ bg->RemovePlayerFromResurrectQueue(_player->GetGUID());
+ }
+}
+
+void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket)
+{
+ CHECK_PACKET_SIZE(recvPacket, 8+4);
+
+ uint64 guid;
+ uint32 spellId;
+
+ recvPacket >> guid;
+ recvPacket >> spellId;
+
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
+ if(!spellInfo)
+ {
+ sLog.outError("WORLD: unknown PET spell id %u", spellId);
+ return;
+ }
+
+ Creature* pet=ObjectAccessor::GetCreatureOrPet(*_player,guid);
+
+ if(!pet)
+ {
+ sLog.outError( "Pet %u not exist.", uint32(GUID_LOPART(guid)) );
+ return;
+ }
+
+ if(pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm())
+ {
+ sLog.outError( "HandlePetCancelAura.Pet %u isn't pet of player %s", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
+ return;
+ }
+
+ if(!pet->isAlive())
+ {
+ pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
+ return;
+ }
+
+ pet->RemoveAurasDueToSpell(spellId);
+
+ pet->AddCreatureSpellCooldown(spellId);
+}
+
+void WorldSession::HandleCancelGrowthAuraOpcode( WorldPacket& /*recvPacket*/)
+{
+ // nothing do
+}
+
+void WorldSession::HandleCancelAutoRepeatSpellOpcode( WorldPacket& /*recvPacket*/)
+{
+ // may be better send SMSG_CANCEL_AUTO_REPEAT?
+ // cancel and prepare for deleting
+ _player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
+}
+
+/// \todo Complete HandleCancelChanneling function
+void WorldSession::HandleCancelChanneling( WorldPacket & /*recv_data */)
+{
+ /*
+ CHECK_PACKET_SIZE(recv_data, 4);
+
+ uint32 spellid;
+ recv_data >> spellid;
+ */
+}
+
+void WorldSession::HandleTotemDestroy( WorldPacket& recvPacket)
+{
+ CHECK_PACKET_SIZE(recvPacket, 1);
+
+ uint8 slotId;
+
+ recvPacket >> slotId;
+
+ if (slotId >= MAX_TOTEM)
+ return;
+
+ if(!_player->m_TotemSlot[slotId])
+ return;
+
+ Creature* totem = ObjectAccessor::GetCreature(*_player,_player->m_TotemSlot[slotId]);
+ if(totem && totem->isTotem())
+ ((Totem*)totem)->UnSummon();
+}
+
+void WorldSession::HandleSelfResOpcode( WorldPacket & /*recv_data*/ )
+{
+ sLog.outDebug("WORLD: CMSG_SELF_RES"); // empty opcode
+
+ if(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
+ {
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
+ if(spellInfo)
+ _player->CastSpell(_player,spellInfo,false,0);
+
+ _player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
+ }
+}