diff options
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r-- | src/game/SpellMgr.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index f398f224286..02ff2395c1e 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -742,8 +742,6 @@ void SpellMgr::LoadSpellAffects() sLog.outString(); sLog.outString( ">> Loaded %u spell affect definitions", count ); - /* - // Commented for now, as it still produces many errors (still quite many spells miss spell_affect) for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); @@ -764,10 +762,9 @@ void SpellMgr::LoadSpellAffects() if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end()) continue; - sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDBClang()], effectId); + sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDefaultDbcLocale()], effectId); } } - */ } bool SpellMgr::IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const |