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-rw-r--r--src/game/SpellMgr.cpp33
1 files changed, 16 insertions, 17 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 4894d520a9e..f88b0a50760 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -36,8 +36,8 @@ SpellMgr::SpellMgr()
case SPELL_EFFECT_PERSISTENT_AREA_AURA: //27
case SPELL_EFFECT_SUMMON: //28
case SPELL_EFFECT_TRIGGER_MISSILE: //32
- case SPELL_EFFECT_SUMMON_WILD: //41
- case SPELL_EFFECT_SUMMON_GUARDIAN: //42
+ //case SPELL_EFFECT_SUMMON_WILD: //41 not 303
+ //case SPELL_EFFECT_SUMMON_GUARDIAN: //42 not 303
case SPELL_EFFECT_TRANS_DOOR: //50 summon object
case SPELL_EFFECT_SUMMON_PET: //56
case SPELL_EFFECT_ADD_FARSIGHT: //72
@@ -48,13 +48,13 @@ SpellMgr::SpellMgr()
//case SPELL_EFFECT_SUMMON_TOTEM_SLOT2: //88
//case SPELL_EFFECT_SUMMON_TOTEM_SLOT3: //89
//case SPELL_EFFECT_SUMMON_TOTEM_SLOT4: //90
- case SPELL_EFFECT_SUMMON_CRITTER: //97
+ //case SPELL_EFFECT_SUMMON_CRITTER: //97 not 303
case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: //104
case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: //105
case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: //106
case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: //107
case SPELL_EFFECT_SUMMON_DEAD_PET: //109
- case SPELL_EFFECT_SUMMON_DEMON: //112
+ //case SPELL_EFFECT_SUMMON_DEMON: //112 not 303
case SPELL_EFFECT_TRIGGER_SPELL_2: //151 ritual of summon
EffectTargetType[i] = SPELL_REQUIRE_DEST;
break;
@@ -1019,15 +1019,12 @@ void SpellMgr::LoadSpellProcEvents()
uint32 count = 0;
- // 0 1 2 3 4 5 6 7 8
- QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
+ // 0 1 2 3 4 5 6 7 8 9 10
+ QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
if( !result )
{
-
barGoLink bar( 1 );
-
bar.step();
-
sLog.outString();
sLog.outString( ">> Loaded %u spell proc event conditions", count );
return;
@@ -1054,12 +1051,13 @@ void SpellMgr::LoadSpellProcEvents()
spe.schoolMask = fields[1].GetUInt32();
spe.spellFamilyName = fields[2].GetUInt32();
- spe.spellFamilyMask = fields[3].GetUInt64();
- spe.procFlags = fields[4].GetUInt32();
- spe.procEx = fields[5].GetUInt32();
- spe.ppmRate = fields[6].GetFloat();
- spe.customChance = fields[7].GetFloat();
- spe.cooldown = fields[8].GetUInt32();
+ spe.spellFamilyMask = (uint64)fields[3].GetUInt32()|((uint64)fields[4].GetUInt32()<<32);
+ spe.spellFamilyMask2= fields[5].GetUInt32();
+ spe.procFlags = fields[6].GetUInt32();
+ spe.procEx = fields[7].GetUInt32();
+ spe.ppmRate = fields[8].GetFloat();
+ spe.customChance = fields[9].GetFloat();
+ spe.cooldown = fields[10].GetUInt32();
mSpellProcEventMap[entry] = spe;
@@ -1120,9 +1118,10 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellP
return false;
// spellFamilyName is Ok need check for spellFamilyMask if present
- if(spellProcEvent->spellFamilyMask)
+ if(spellProcEvent->spellFamilyMask || spellProcEvent->spellFamilyMask2)
{
- if ((spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0)
+ if ((spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags ) == 0 &&
+ (spellProcEvent->spellFamilyMask2 & procSpell->SpellFamilyFlags2) == 0)
return false;
active = true; // Spell added manualy -> so its active spell
}