diff options
Diffstat (limited to 'src/game/SpellMgr.cpp')
| -rw-r--r-- | src/game/SpellMgr.cpp | 4197 |
1 files changed, 2120 insertions, 2077 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 07a0df04450..97bf4b0d109 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1,2077 +1,2120 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "SpellMgr.h" -#include "ObjectMgr.h" -#include "SpellAuraDefines.h" -#include "ProgressBar.h" -#include "Database/DBCStores.h" -#include "World.h" -#include "Chat.h" -#include "Spell.h" - -SpellMgr::SpellMgr() -{ -} - -SpellMgr::~SpellMgr() -{ -} - -SpellMgr& SpellMgr::Instance() -{ - static SpellMgr spellMgr; - return spellMgr; -} - -int32 GetSpellDuration(SpellEntry const *spellInfo) -{ - if(!spellInfo) - return 0; - SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex); - if(!du) - return 0; - return (du->Duration[0] == -1) ? -1 : abs(du->Duration[0]); -} - -int32 GetSpellMaxDuration(SpellEntry const *spellInfo) -{ - if(!spellInfo) - return 0; - SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex); - if(!du) - return 0; - return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]); -} - -uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell) -{ - SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex); - - // not all spells have cast time index and this is all is pasiive abilities - if(!spellCastTimeEntry) - return 0; - - int32 castTime = spellCastTimeEntry->CastTime; - - if (spell) - { - if(Player* modOwner = spell->GetCaster()->GetSpellModOwner()) - modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell); - - if( !(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) ) - castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED)); - else - { - if (spell->IsRangedSpell() && !spell->IsAutoRepeat()) - castTime = int32(castTime * spell->GetCaster()->m_modAttackSpeedPct[RANGED_ATTACK]); - } - } - - if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !(spell->IsAutoRepeat()))) - castTime += 500; - - return (castTime > 0) ? uint32(castTime) : 0; -} - -bool IsPassiveSpell(uint32 spellId) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if (!spellInfo) - return false; - return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0; -} - -bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2) -{ - SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1); - SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); - if(!spellInfo_1 || !spellInfo_2) return false; - if(spellInfo_1->Id == spellId_2) return false; - - if (spellInfo_1->Effect[effIndex_1] != spellInfo_2->Effect[effIndex_2] || - spellInfo_1->EffectItemType[effIndex_1] != spellInfo_2->EffectItemType[effIndex_2] || - spellInfo_1->EffectMiscValue[effIndex_1] != spellInfo_2->EffectMiscValue[effIndex_2] || - spellInfo_1->EffectApplyAuraName[effIndex_1] != spellInfo_2->EffectApplyAuraName[effIndex_2]) - return false; - - return true; -} - -int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2) -{ - SpellEntry const*spellInfo_1 = sSpellStore.LookupEntry(spellId_1); - SpellEntry const*spellInfo_2 = sSpellStore.LookupEntry(spellId_2); - if(!spellInfo_1 || !spellInfo_2) return 0; - if (spellId_1 == spellId_2) return 0; - - int32 diff = spellInfo_1->EffectBasePoints[effIndex_1] - spellInfo_2->EffectBasePoints[effIndex_2]; - if (spellInfo_1->EffectBasePoints[effIndex_1]+1 < 0 && spellInfo_2->EffectBasePoints[effIndex_2]+1 < 0) return -diff; - else return diff; -} - -SpellSpecific GetSpellSpecific(uint32 spellId) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if(!spellInfo) - return SPELL_NORMAL; - - switch(spellInfo->SpellFamilyName) - { - case SPELLFAMILY_MAGE: - { - // family flags 18(Molten), 25(Frost/Ice), 28(Mage) - if (spellInfo->SpellFamilyFlags & 0x12040000) - return SPELL_MAGE_ARMOR; - - if ((spellInfo->SpellFamilyFlags & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) - return SPELL_MAGE_POLYMORPH; - - break; - } - case SPELLFAMILY_WARRIOR: - { - if (spellInfo->SpellFamilyFlags & 0x00008000010000LL) - return SPELL_POSITIVE_SHOUT; - - break; - } - case SPELLFAMILY_WARLOCK: - { - // only warlock curses have this - if (spellInfo->Dispel == DISPEL_CURSE) - return SPELL_CURSE; - - // family flag 37 (only part spells have family name) - if (spellInfo->SpellFamilyFlags & 0x2000000000LL) - return SPELL_WARLOCK_ARMOR; - - //seed of corruption and corruption - if (spellInfo->SpellFamilyFlags & 0x1000000002LL) - return SPELL_WARLOCK_CORRUPTION; - break; - } - case SPELLFAMILY_HUNTER: - { - // only hunter stings have this - if (spellInfo->Dispel == DISPEL_POISON) - return SPELL_STING; - - break; - } - case SPELLFAMILY_PALADIN: - { - if (IsSealSpell(spellInfo)) - return SPELL_SEAL; - - if (spellInfo->SpellFamilyFlags & 0x10000100LL) - return SPELL_BLESSING; - - if ((spellInfo->SpellFamilyFlags & 0x00000820180400LL) && (spellInfo->AttributesEx3 & 0x200)) - return SPELL_JUDGEMENT; - - for (int i = 0; i < 3; i++) - { - // only paladin auras have this - if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY) - return SPELL_AURA; - } - break; - } - case SPELLFAMILY_SHAMAN: - { - if (IsElementalShield(spellInfo)) - return SPELL_ELEMENTAL_SHIELD; - - break; - } - - case SPELLFAMILY_POTION: - return spellmgr.GetSpellElixirSpecific(spellInfo->Id); - } - - // only warlock armor/skin have this (in additional to family cases) - if( spellInfo->SpellVisual == 130 && spellInfo->SpellIconID == 89) - { - return SPELL_WARLOCK_ARMOR; - } - - // only hunter aspects have this (but not all aspects in hunter family) - if( spellInfo->activeIconID == 122 && (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NATURE) && - (spellInfo->Attributes & 0x50000) != 0 && (spellInfo->Attributes & 0x9000010) == 0) - { - return SPELL_ASPECT; - } - - for(int i = 0; i < 3; i++) - if( spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && ( - spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_CREATURES || - spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_RESOURCES || - spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_STEALTHED ) ) - return SPELL_TRACKER; - - // elixirs can have different families, but potion most ofc. - if(SpellSpecific sp = spellmgr.GetSpellElixirSpecific(spellInfo->Id)) - return sp; - - return SPELL_NORMAL; -} - -bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2) -{ - switch(spellSpec1) - { - case SPELL_SEAL: - case SPELL_BLESSING: - case SPELL_AURA: - case SPELL_STING: - case SPELL_CURSE: - case SPELL_ASPECT: - case SPELL_TRACKER: - case SPELL_WARLOCK_ARMOR: - case SPELL_MAGE_ARMOR: - case SPELL_ELEMENTAL_SHIELD: - case SPELL_MAGE_POLYMORPH: - case SPELL_POSITIVE_SHOUT: - case SPELL_JUDGEMENT: - case SPELL_WARLOCK_CORRUPTION: - return spellSpec1==spellSpec2; - case SPELL_BATTLE_ELIXIR: - return spellSpec2==SPELL_BATTLE_ELIXIR - || spellSpec2==SPELL_FLASK_ELIXIR; - case SPELL_GUARDIAN_ELIXIR: - return spellSpec2==SPELL_GUARDIAN_ELIXIR - || spellSpec2==SPELL_FLASK_ELIXIR; - case SPELL_FLASK_ELIXIR: - return spellSpec2==SPELL_BATTLE_ELIXIR - || spellSpec2==SPELL_GUARDIAN_ELIXIR - || spellSpec2==SPELL_FLASK_ELIXIR; - default: - return false; - } -} - -bool IsPositiveTarget(uint32 targetA, uint32 targetB) -{ - // non-positive targets - switch(targetA) - { - case TARGET_CHAIN_DAMAGE: - case TARGET_ALL_ENEMY_IN_AREA: - case TARGET_ALL_ENEMY_IN_AREA_INSTANT: - case TARGET_IN_FRONT_OF_CASTER: - case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: - case TARGET_CURRENT_ENEMY_COORDINATES: - case TARGET_SINGLE_ENEMY: - return false; - case TARGET_ALL_AROUND_CASTER: - return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER); - default: - break; - } - if (targetB) - return IsPositiveTarget(targetB, 0); - return true; -} - -bool IsPositiveEffect(uint32 spellId, uint32 effIndex) -{ - SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); - if (!spellproto) return false; - - switch(spellId) - { - case 23333: // BG spell - case 23335: // BG spell - case 34976: // BG spell - return true; - case 28441: // not positive dummy spell - case 37675: // Chaos Blast - return false; - } - - switch(spellproto->Effect[effIndex]) - { - // always positive effects (check before target checks that provided non-positive result in some case for positive effects) - case SPELL_EFFECT_HEAL: - case SPELL_EFFECT_LEARN_SPELL: - case SPELL_EFFECT_SKILL_STEP: - case SPELL_EFFECT_HEAL_PCT: - case SPELL_EFFECT_ENERGIZE_PCT: - return true; - - // non-positive aura use - case SPELL_EFFECT_APPLY_AURA: - case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: - { - switch(spellproto->EffectApplyAuraName[effIndex]) - { - case SPELL_AURA_DUMMY: - { - // dummy aura can be positive or negative dependent from casted spell - switch(spellproto->Id) - { - case 13139: // net-o-matic special effect - case 23445: // evil twin - case 38637: // Nether Exhaustion (red) - case 38638: // Nether Exhaustion (green) - case 38639: // Nether Exhaustion (blue) - return false; - default: - break; - } - } break; - case SPELL_AURA_MOD_STAT: - case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative) - case SPELL_AURA_MOD_HEALING_DONE: - { - if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) - return false; - break; - } - case SPELL_AURA_ADD_TARGET_TRIGGER: - return true; - case SPELL_AURA_PERIODIC_TRIGGER_SPELL: - if(spellId != spellproto->EffectTriggerSpell[effIndex]) - { - uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex]; - SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId); - - if(spellTriggeredProto) - { - // non-positive targets of main spell return early - for(int i = 0; i < 3; ++i) - { - // if non-positive trigger cast targeted to positive target this main cast is non-positive - // this will place this spell auras as debuffs - if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i)) - return false; - } - } - } - break; - case SPELL_AURA_PROC_TRIGGER_SPELL: - // many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example) - break; - case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment. - if(effIndex==0 && spellproto->Effect[1]==0 && spellproto->Effect[2]==0) - return false; // but all single stun aura spells is negative - - // Petrification - if(spellproto->Id == 17624) - return false; - break; - case SPELL_AURA_MOD_ROOT: - case SPELL_AURA_MOD_SILENCE: - case SPELL_AURA_GHOST: - case SPELL_AURA_PERIODIC_LEECH: - case SPELL_AURA_MOD_PACIFY_SILENCE: - case SPELL_AURA_MOD_STALKED: - case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: - return false; - case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also. - // part of negative spell if casted at self (prevent cancel) - if(spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF) - return false; - break; - case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also - // part of positive spell if casted at self - if(spellproto->EffectImplicitTargetA[effIndex] != TARGET_SELF) - return false; - // but not this if this first effect (don't found batter check) - if(spellproto->Attributes & 0x4000000 && effIndex==0) - return false; - break; - case SPELL_AURA_TRANSFORM: - // some spells negative - switch(spellproto->Id) - { - case 36897: // Transporter Malfunction (race mutation to horde) - case 36899: // Transporter Malfunction (race mutation to alliance) - return false; - } - break; - case SPELL_AURA_MOD_SCALE: - // some spells negative - switch(spellproto->Id) - { - case 36900: // Soul Split: Evil! - case 36901: // Soul Split: Good - case 36893: // Transporter Malfunction (decrease size case) - case 36895: // Transporter Malfunction (increase size case) - return false; - } - break; - case SPELL_AURA_MECHANIC_IMMUNITY: - { - // non-positive immunities - switch(spellproto->EffectMiscValue[effIndex]) - { - case MECHANIC_BANDAGE: - case MECHANIC_SHIELD: - case MECHANIC_MOUNT: - case MECHANIC_INVULNERABILITY: - return false; - default: - break; - } - } break; - case SPELL_AURA_ADD_FLAT_MODIFIER: // mods - case SPELL_AURA_ADD_PCT_MODIFIER: - { - // non-positive mods - switch(spellproto->EffectMiscValue[effIndex]) - { - case SPELLMOD_COST: // dependent from bas point sign (negative -> positive) - if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) > 0) - return false; - break; - default: - break; - } - } break; - case SPELL_AURA_MOD_HEALING_PCT: - if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) - return false; - break; - case SPELL_AURA_MOD_SKILL: - if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) - return false; - break; - case SPELL_AURA_FORCE_REACTION: - if(spellproto->Id==42792) // Recently Dropped Flag (prevent cancel) - return false; - break; - default: - break; - } - break; - } - default: - break; - } - - // non-positive targets - if(!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex])) - return false; - - // AttributesEx check - if(spellproto->AttributesEx & (1<<7)) - return false; - - // ok, positive - return true; -} - -bool IsPositiveSpell(uint32 spellId) -{ - SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); - if (!spellproto) return false; - - // spells with at least one negative effect are considered negative - // some self-applied spells have negative effects but in self casting case negative check ignored. - for (int i = 0; i < 3; i++) - if (!IsPositiveEffect(spellId, i)) - return false; - return true; -} - -bool IsSingleTargetSpell(SpellEntry const *spellInfo) -{ - // all other single target spells have if it has AttributesEx5 - if ( spellInfo->AttributesEx5 & SPELL_ATTR_EX5_SINGLE_TARGET_SPELL ) - return true; - - // TODO - need found Judgements rule - switch(GetSpellSpecific(spellInfo->Id)) - { - case SPELL_JUDGEMENT: - return true; - } - - // single target triggered spell. - // Not real client side single target spell, but it' not triggered until prev. aura expired. - // This is allow store it in single target spells list for caster for spell proc checking - if(spellInfo->Id==38324) // Regeneration (triggered by 38299 (HoTs on Heals)) - return true; - - return false; -} - -bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2) -{ - // TODO - need better check - // Equal icon and spellfamily - if( spellInfo1->SpellFamilyName == spellInfo2->SpellFamilyName && - spellInfo1->SpellIconID == spellInfo2->SpellIconID ) - return true; - - // TODO - need found Judgements rule - SpellSpecific spec1 = GetSpellSpecific(spellInfo1->Id); - // spell with single target specific types - switch(spec1) - { - case SPELL_JUDGEMENT: - if(GetSpellSpecific(spellInfo2->Id) == spec1) - return true; - break; - } - - return false; -} - -uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form) -{ - // talents that learn spells can have stance requirements that need ignore - // (this requirement only for client-side stance show in talent description) - if( GetTalentSpellCost(spellInfo->Id) > 0 && - (spellInfo->Effect[0]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[1]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[2]==SPELL_EFFECT_LEARN_SPELL) ) - return 0; - - uint32 stanceMask = (form ? 1 << (form - 1) : 0); - - if (stanceMask & spellInfo->StancesNot) // can explicitly not be casted in this stance - return SPELL_FAILED_NOT_SHAPESHIFT; - - if (stanceMask & spellInfo->Stances) // can explicitly be casted in this stance - return 0; - - bool actAsShifted = false; - if (form > 0) - { - SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form); - if (!shapeInfo) - { - sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form); - return 0; - } - actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells - } - - if(actAsShifted) - { - if (spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) // not while shapeshifted - return SPELL_FAILED_NOT_SHAPESHIFT; - else if (spellInfo->Stances != 0) // needs other shapeshift - return SPELL_FAILED_ONLY_SHAPESHIFT; - } - else - { - // needs shapeshift - if(!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0) - return SPELL_FAILED_ONLY_SHAPESHIFT; - } - - return 0; -} - -void SpellMgr::LoadSpellTargetPositions() -{ - mSpellTargetPositions.clear(); // need for reload case - - uint32 count = 0; - - // 0 1 2 3 4 5 - QueryResult *result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position"); - if( !result ) - { - - barGoLink bar( 1 ); - - bar.step(); - - sLog.outString(); - sLog.outString( ">> Loaded %u spell target coordinates", count ); - return; - } - - barGoLink bar( result->GetRowCount() ); - - do - { - Field *fields = result->Fetch(); - - bar.step(); - - ++count; - - uint32 Spell_ID = fields[0].GetUInt32(); - - SpellTargetPosition st; - - st.target_mapId = fields[1].GetUInt32(); - st.target_X = fields[2].GetFloat(); - st.target_Y = fields[3].GetFloat(); - st.target_Z = fields[4].GetFloat(); - st.target_Orientation = fields[5].GetFloat(); - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID); - if(!spellInfo) - { - sLog.outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.",Spell_ID); - continue; - } - - bool found = false; - for(int i = 0; i < 3; ++i) - { - if( spellInfo->EffectImplicitTargetA[i]==TARGET_TABLE_X_Y_Z_COORDINATES || spellInfo->EffectImplicitTargetB[i]==TARGET_TABLE_X_Y_Z_COORDINATES ) - { - found = true; - break; - } - } - if(!found) - { - sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_TABLE_X_Y_Z_COORDINATES (17).",Spell_ID); - continue; - } - - MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId); - if(!mapEntry) - { - sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId); - continue; - } - - if(st.target_X==0 && st.target_Y==0 && st.target_Z==0) - { - sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID); - continue; - } - - mSpellTargetPositions[Spell_ID] = st; - - } while( result->NextRow() ); - - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u spell teleport coordinates", count ); -} - -void SpellMgr::LoadSpellAffects() -{ - mSpellAffectMap.clear(); // need for reload case - - uint32 count = 0; - - // 0 1 2 - QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellFamilyMask FROM spell_affect"); - if( !result ) - { - - barGoLink bar( 1 ); - - bar.step(); - - sLog.outString(); - sLog.outString( ">> Loaded %u spell affect definitions", count ); - return; - } - - barGoLink bar( result->GetRowCount() ); - - do - { - Field *fields = result->Fetch(); - - bar.step(); - - uint16 entry = fields[0].GetUInt16(); - uint8 effectId = fields[1].GetUInt8(); - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry); - - if (!spellInfo) - { - sLog.outErrorDb("Spell %u listed in `spell_affect` does not exist", entry); - continue; - } - - if (effectId >= 3) - { - sLog.outErrorDb("Spell %u listed in `spell_affect` have invalid effect index (%u)", entry,effectId); - continue; - } - - if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA || - spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER && - spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER && - spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER ) - { - sLog.outErrorDb("Spell %u listed in `spell_affect` have not SPELL_AURA_ADD_FLAT_MODIFIER (%u) or SPELL_AURA_ADD_PCT_MODIFIER (%u) or SPELL_AURA_ADD_TARGET_TRIGGER (%u) for effect index (%u)", entry,SPELL_AURA_ADD_FLAT_MODIFIER,SPELL_AURA_ADD_PCT_MODIFIER,SPELL_AURA_ADD_TARGET_TRIGGER,effectId); - continue; - } - - uint64 spellAffectMask = fields[2].GetUInt64(); - - // Spell.dbc have own data for low part of SpellFamilyMask - if( spellInfo->EffectItemType[effectId]) - { - if(spellInfo->EffectItemType[effectId] == spellAffectMask) - { - sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectItemType%d) data for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId); - continue; - } - - // 24429 have wrong data in EffectItemType and overwrites by DB, possible bug in client - if(spellInfo->Id!=24429 && spellInfo->EffectItemType[effectId] != spellAffectMask) - { - sLog.outErrorDb("Spell %u listed in `spell_affect` have different low part from EffectItemType%d for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId); - continue; - } - } - - mSpellAffectMap.insert(SpellAffectMap::value_type((entry<<8) + effectId,spellAffectMask)); - - ++count; - } while( result->NextRow() ); - - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u spell affect definitions", count ); - - for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) - { - SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); - if (!spellInfo) - continue; - - for (int effectId = 0; effectId < 3; ++effectId) - { - if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA || - (spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER && - spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER && - spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER) ) - continue; - - if(spellInfo->EffectItemType[effectId] != 0) - continue; - - if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end()) - continue; - - sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDefaultDbcLocale()], effectId); - } - } -} - -bool SpellMgr::IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const -{ - // false for spellInfo == NULL - if (!spellInfo) - return false; - - SpellEntry const *affect_spell = sSpellStore.LookupEntry(spellId); - // false for affect_spell == NULL - if (!affect_spell) - return false; - - // False if spellFamily not equal - if (affect_spell->SpellFamilyName != spellInfo->SpellFamilyName) - return false; - - // If familyFlags == 0 - if (!familyFlags) - { - // Get it from spellAffect table - familyFlags = GetSpellAffectMask(spellId,effectId); - // false if familyFlags == 0 - if (!familyFlags) - return false; - } - - // true - if (familyFlags & spellInfo->SpellFamilyFlags) - return true; - - return false; -} - -void SpellMgr::LoadSpellProcEvents() -{ - mSpellProcEventMap.clear(); // need for reload case - - uint32 count = 0; - - // 0 1 2 3 4 5 6 7 8 - QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, Category, SkillID, SpellFamilyName, SpellFamilyMask, procFlags, ppmRate, cooldown FROM spell_proc_event"); - if( !result ) - { - - barGoLink bar( 1 ); - - bar.step(); - - sLog.outString(); - sLog.outString( ">> Loaded %u spell proc event conditions", count ); - return; - } - - barGoLink bar( result->GetRowCount() ); - - do - { - Field *fields = result->Fetch(); - - bar.step(); - - uint16 entry = fields[0].GetUInt16(); - - if (!sSpellStore.LookupEntry(entry)) - { - sLog.outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry); - continue; - } - - SpellProcEventEntry spe; - - spe.schoolMask = fields[1].GetUInt32(); - spe.category = fields[2].GetUInt32(); - spe.skillId = fields[3].GetUInt32(); - spe.spellFamilyName = fields[4].GetUInt32(); - spe.spellFamilyMask = fields[5].GetUInt64(); - spe.procFlags = fields[6].GetUInt32(); - spe.ppmRate = fields[7].GetFloat(); - spe.cooldown = fields[8].GetUInt32(); - - mSpellProcEventMap[entry] = spe; - - ++count; - } while( result->NextRow() ); - - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u spell proc event conditions", count ); - - /* - // Commented for now, as it still produces many errors (still quite many spells miss spell_proc_event) - for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) - { - SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); - if (!spellInfo) - continue; - - bool found = false; - for (int effectId = 0; effectId < 3; ++effectId) - { - // at this moment check only SPELL_AURA_PROC_TRIGGER_SPELL - if( spellInfo->EffectApplyAuraName[effectId] == SPELL_AURA_PROC_TRIGGER_SPELL ) - { - found = true; - break; - } - } - - if(!found) - continue; - - if(GetSpellProcEvent(id)) - continue; - - sLog.outErrorDb("Spell %u (%s) misses spell_proc_event",id,spellInfo->SpellName[sWorld.GetDBClang()]); - } - */ -} - -bool SpellMgr::IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags ) -{ - if((procFlags & spellProcEvent->procFlags) == 0) - return false; - - // Additional checks in case spell cast/hit/crit is the event - // Check (if set) school, category, skill line, spell talent mask - if(spellProcEvent->schoolMask && (!procSpell || (GetSpellSchoolMask(procSpell) & spellProcEvent->schoolMask) == 0)) - return false; - if(spellProcEvent->category && (!procSpell || procSpell->Category != spellProcEvent->category)) - return false; - if(spellProcEvent->skillId) - { - if (!procSpell) - return false; - - SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(procSpell->Id); - SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(procSpell->Id); - - bool found = false; - for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) - { - if(_spell_idx->second->skillId == spellProcEvent->skillId) - { - found = true; - break; - } - } - if (!found) - return false; - } - if(spellProcEvent->spellFamilyName && (!procSpell || spellProcEvent->spellFamilyName != procSpell->SpellFamilyName)) - return false; - if(spellProcEvent->spellFamilyMask && (!procSpell || (spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0)) - return false; - - return true; -} - -void SpellMgr::LoadSpellElixirs() -{ - mSpellElixirs.clear(); // need for reload case - - uint32 count = 0; - - // 0 1 - QueryResult *result = WorldDatabase.Query("SELECT entry, mask FROM spell_elixir"); - if( !result ) - { - - barGoLink bar( 1 ); - - bar.step(); - - sLog.outString(); - sLog.outString( ">> Loaded %u spell elixir definitions", count ); - return; - } - - barGoLink bar( result->GetRowCount() ); - - do - { - Field *fields = result->Fetch(); - - bar.step(); - - uint16 entry = fields[0].GetUInt16(); - uint8 mask = fields[1].GetUInt8(); - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry); - - if (!spellInfo) - { - sLog.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry); - continue; - } - - mSpellElixirs[entry] = mask; - - ++count; - } while( result->NextRow() ); - - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u spell elixir definitions", count ); -} - -void SpellMgr::LoadSpellThreats() -{ - sSpellThreatStore.Free(); // for reload - - sSpellThreatStore.Load(); - - sLog.outString( ">> Loaded %u aggro generating spells", sSpellThreatStore.RecordCount ); - sLog.outString(); -} - -bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const -{ - SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); - if(!spellInfo_1 || !spellInfo_2) return false; - if(spellInfo_1->Id == spellId_2) return false; - - return GetFirstSpellInChain(spellInfo_1->Id)==GetFirstSpellInChain(spellId_2); -} - -bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo) -{ - if(spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH) - return false; - if(IsProfessionSpell(spellInfo->Id)) - return false; - - // All stance spells. if any better way, change it. - for (int i = 0; i < 3; i++) - { - // Paladin aura Spell - if(spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN - && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY) - return false; - // Druid form Spell - if(spellInfo->SpellFamilyName == SPELLFAMILY_DRUID - && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA - && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) - return false; - // Rogue Stealth - if(spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE - && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA - && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) - return false; - } - return true; -} - -bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const -{ - if(spellId_1 == spellId_2) // auras due to the same spell - return false; - - SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1); - SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); - - if(!spellInfo_1 || !spellInfo_2) - return false; - - if(spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName) - return false; - - if(!spellInfo_1->SpellFamilyName) // generic spells - { - if(!spellInfo_1->SpellIconID - || spellInfo_1->SpellIconID != spellInfo_2->SpellIconID) - return false; - } - else if (spellInfo_1->SpellFamilyFlags != spellInfo_2->SpellFamilyFlags) - return false; - - for(uint32 i = 0; i < 3; ++i) - if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i] - || spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]) - return false; - - return true; -} - -bool SpellMgr::IsProfessionSpell(uint32 spellId) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if(!spellInfo) - return false; - - if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL) - return false; - - uint32 skill = spellInfo->EffectMiscValue[1]; - - return IsProfessionSkill(skill); -} - -bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if(!spellInfo) - return false; - - if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL) - return false; - - uint32 skill = spellInfo->EffectMiscValue[1]; - - return IsPrimaryProfessionSkill(skill); -} - -bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const -{ - return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1; -} - -SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const -{ - // ignore passive spells - if(IsPassiveSpell(spellInfo->Id)) - return spellInfo; - - bool needRankSelection = false; - for(int i=0;i<3;i++) - { - if( IsPositiveEffect(spellInfo->Id, i) && ( - spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || - spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY - ) ) - { - needRankSelection = true; - break; - } - } - - // not required - if(!needRankSelection) - return spellInfo; - - for(uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId)) - { - SpellEntry const *nextSpellInfo = sSpellStore.LookupEntry(nextSpellId); - if(!nextSpellInfo) - break; - - // if found appropriate level - if(playerLevel + 10 >= nextSpellInfo->spellLevel) - return nextSpellInfo; - - // one rank less then - } - - // not found - return NULL; -} - -void SpellMgr::LoadSpellChains() -{ - mSpellChains.clear(); // need for reload case - mSpellChainsNext.clear(); // need for reload case - - QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain"); - if(result == NULL) - { - barGoLink bar( 1 ); - bar.step(); - - sLog.outString(); - sLog.outString( ">> Loaded 0 spell chain records" ); - sLog.outErrorDb("`spell_chains` table is empty!"); - return; - } - - uint32 count = 0; - - barGoLink bar( result->GetRowCount() ); - do - { - bar.step(); - Field *fields = result->Fetch(); - - uint32 spell_id = fields[0].GetUInt32(); - - SpellChainNode node; - node.prev = fields[1].GetUInt32(); - node.first = fields[2].GetUInt32(); - node.rank = fields[3].GetUInt8(); - node.req = fields[4].GetUInt32(); - - if(!sSpellStore.LookupEntry(spell_id)) - { - sLog.outErrorDb("Spell %u listed in `spell_chain` does not exist",spell_id); - continue; - } - - if(node.prev!=0 && !sSpellStore.LookupEntry(node.prev)) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existed previous rank spell.", - spell_id,node.prev,node.first,node.rank,node.req); - continue; - } - - if(!sSpellStore.LookupEntry(node.first)) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.", - spell_id,node.prev,node.first,node.rank,node.req); - continue; - } - - // check basic spell chain data integrity (note: rank can be equal 0 or 1 for first/single spell) - if( (spell_id == node.first) != (node.rank <= 1) || - (spell_id == node.first) != (node.prev == 0) || - (node.rank <= 1) != (node.prev == 0) ) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not compatible chain data.", - spell_id,node.prev,node.first,node.rank,node.req); - continue; - } - - if(node.req!=0 && !sSpellStore.LookupEntry(node.req)) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.", - spell_id,node.prev,node.first,node.rank,node.req); - continue; - } - - // talents not required data in spell chain for work, but must be checked if present for intergrity - if(TalentSpellPos const* pos = GetTalentSpellPos(spell_id)) - { - if(node.rank!=pos->rank+1) - { - sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.", - spell_id,node.prev,node.first,node.rank,node.req); - continue; - } - - if(TalentEntry const* talentEntry = sTalentStore.LookupEntry(pos->talent_id)) - { - if(node.first!=talentEntry->RankID[0]) - { - sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.", - spell_id,node.prev,node.first,node.rank,node.req); - continue; - } - - if(node.rank > 1 && node.prev != talentEntry->RankID[node.rank-1-1]) - { - sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong prev rank spell.", - spell_id,node.prev,node.first,node.rank,node.req); - continue; - } - - if(node.req!=talentEntry->DependsOnSpell) - { - sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong required spell.", - spell_id,node.prev,node.first,node.rank,node.req); - continue; - } - } - } - - mSpellChains[spell_id] = node; - - if(node.prev) - mSpellChainsNext.insert(SpellChainMapNext::value_type(node.prev,spell_id)); - - if(node.req) - mSpellChainsNext.insert(SpellChainMapNext::value_type(node.req,spell_id)); - - ++count; - } while( result->NextRow() ); - - // additional integrity checks - for(SpellChainMap::iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i) - { - if(i->second.prev) - { - SpellChainMap::iterator i_prev = mSpellChains.find(i->second.prev); - if(i_prev == mSpellChains.end()) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found previous rank spell in table.", - i->first,i->second.prev,i->second.first,i->second.rank,i->second.req); - } - else if( i_prev->second.first != i->second.first ) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different first spell in chain compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).", - i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, - i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req); - } - else if( i_prev->second.rank+1 != i->second.rank ) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different rank compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).", - i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, - i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req); - } - } - - if(i->second.req) - { - SpellChainMap::iterator i_req = mSpellChains.find(i->second.req); - if(i_req == mSpellChains.end()) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found required rank spell in table.", - i->first,i->second.prev,i->second.first,i->second.rank,i->second.req); - } - else if( i_req->second.first == i->second.first ) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell from same spell chain (prev: %u, first: %u, rank: %d, req: %u).", - i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, - i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req); - } - else if( i_req->second.req ) - { - sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell with required spell (prev: %u, first: %u, rank: %d, req: %u).", - i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, - i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req); - } - } - } - - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u spell chain records", count ); -} - -void SpellMgr::LoadSpellLearnSkills() -{ - mSpellLearnSkills.clear(); // need for reload case - - // search auto-learned skills and add its to map also for use in unlearn spells/talents - uint32 dbc_count = 0; - for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) - { - SpellEntry const* entry = sSpellStore.LookupEntry(spell); - - if(!entry) - continue; - - for(int i = 0; i < 3; ++i) - { - if(entry->Effect[i]==SPELL_EFFECT_SKILL) - { - SpellLearnSkillNode dbc_node; - dbc_node.skill = entry->EffectMiscValue[i]; - if ( dbc_node.skill != SKILL_RIDING ) - dbc_node.value = 1; - else - dbc_node.value = (entry->EffectBasePoints[i]+1)*75; - dbc_node.maxvalue = (entry->EffectBasePoints[i]+1)*75; - - SpellLearnSkillNode const* db_node = GetSpellLearnSkill(spell); - - mSpellLearnSkills[spell] = dbc_node; - ++dbc_count; - break; - } - } - } - - sLog.outString(); - sLog.outString( ">> Loaded %u Spell Learn Skills from DBC", dbc_count ); -} - -void SpellMgr::LoadSpellLearnSpells() -{ - mSpellLearnSpells.clear(); // need for reload case - - QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID FROM spell_learn_spell"); - if(!result) - { - barGoLink bar( 1 ); - bar.step(); - - sLog.outString(); - sLog.outString( ">> Loaded 0 spell learn spells" ); - sLog.outErrorDb("`spell_learn_spell` table is empty!"); - return; - } - - uint32 count = 0; - - barGoLink bar( result->GetRowCount() ); - do - { - bar.step(); - Field *fields = result->Fetch(); - - uint32 spell_id = fields[0].GetUInt32(); - - SpellLearnSpellNode node; - node.spell = fields[1].GetUInt32(); - node.autoLearned= false; - - if(!sSpellStore.LookupEntry(spell_id)) - { - sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",spell_id); - continue; - } - - if(!sSpellStore.LookupEntry(node.spell)) - { - sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",node.spell); - continue; - } - - mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id,node)); - - ++count; - } while( result->NextRow() ); - - delete result; - - // search auto-learned spells and add its to map also for use in unlearn spells/talents - uint32 dbc_count = 0; - for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) - { - SpellEntry const* entry = sSpellStore.LookupEntry(spell); - - if(!entry) - continue; - - for(int i = 0; i < 3; ++i) - { - if(entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL) - { - SpellLearnSpellNode dbc_node; - dbc_node.spell = entry->EffectTriggerSpell[i]; - dbc_node.autoLearned = true; - - SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell); - SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell); - - bool found = false; - for(SpellLearnSpellMap::const_iterator itr = db_node_begin; itr != db_node_end; ++itr) - { - if(itr->second.spell == dbc_node.spell) - { - sLog.outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.", - spell,dbc_node.spell); - found = true; - break; - } - } - - if(!found) // add new spell-spell pair if not found - { - mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell,dbc_node)); - ++dbc_count; - } - } - } - } - - sLog.outString(); - sLog.outString( ">> Loaded %u spell learn spells + %u found in DBC", count, dbc_count ); -} - -void SpellMgr::LoadSpellScriptTarget() -{ - mSpellScriptTarget.clear(); // need for reload case - - uint32 count = 0; - - QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target"); - - if(!result) - { - barGoLink bar(1); - - bar.step(); - - sLog.outString(); - sLog.outErrorDb(">> Loaded 0 SpellScriptTarget. DB table `spell_script_target` is empty."); - return; - } - - barGoLink bar(result->GetRowCount()); - - do - { - Field *fields = result->Fetch(); - bar.step(); - - uint32 spellId = fields[0].GetUInt32(); - uint32 type = fields[1].GetUInt32(); - uint32 targetEntry = fields[2].GetUInt32(); - - SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId); - - if(!spellProto) - { - sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry); - continue; - } - - /*bool targetfound = false; - for(int i = 0; i <3; ++i) - { - if( spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT || - spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT || - spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT_COORDINATES || - spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT_COORDINATES ) - { - targetfound = true; - break; - } - } - if(!targetfound) - { - sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46).",spellId,targetEntry); - continue; - }*/ - - if( type >= MAX_SPELL_TARGET_TYPE ) - { - sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry); - continue; - } - - switch(type) - { - case SPELL_TARGET_TYPE_GAMEOBJECT: - { - if( targetEntry==0 ) - break; - - if(!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry)) - { - sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry); - continue; - } - break; - } - default: - { - if( targetEntry==0 ) - { - sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type); - continue; - } - if(!sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry)) - { - sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry); - continue; - } - const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry); - - if(spellId == 30427 && !cInfo->SkinLootId) - { - sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry); - continue; - } - break; - } - } - - mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellTargetType(type),targetEntry))); - - ++count; - } while (result->NextRow()); - - delete result; - - // Check all spells - /* Disabled (lot errors at this moment) - for(uint32 i = 1; i < sSpellStore.nCount; ++i) - { - SpellEntry const * spellInfo = sSpellStore.LookupEntry(i); - if(!spellInfo) - continue; - - bool found = false; - for(int j=0; j<3; ++j) - { - if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT ) - { - SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(spellInfo->Id); - SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(spellInfo->Id); - if(lower==upper) - { - sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT); - break; // effects of spell - } - } - } - } - */ - - sLog.outString(); - sLog.outString(">> Loaded %u Spell Script Targets", count); -} - -void SpellMgr::LoadSpellPetAuras() -{ - mSpellPetAuraMap.clear(); // need for reload case - - uint32 count = 0; - - // 0 1 2 - QueryResult *result = WorldDatabase.Query("SELECT spell, pet, aura FROM spell_pet_auras"); - if( !result ) - { - - barGoLink bar( 1 ); - - bar.step(); - - sLog.outString(); - sLog.outString( ">> Loaded %u spell pet auras", count ); - return; - } - - barGoLink bar( result->GetRowCount() ); - - do - { - Field *fields = result->Fetch(); - - bar.step(); - - uint16 spell = fields[0].GetUInt16(); - uint16 pet = fields[1].GetUInt16(); - uint16 aura = fields[2].GetUInt16(); - - SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find(spell); - if(itr != mSpellPetAuraMap.end()) - { - itr->second.AddAura(pet, aura); - } - else - { - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); - if (!spellInfo) - { - sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell); - continue; - } - int i = 0; - for(; i < 3; ++i) - if((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && - spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DUMMY) || - spellInfo->Effect[i] == SPELL_EFFECT_DUMMY) - break; - - if(i == 3) - { - sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell); - continue; - } - - SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura); - if (!spellInfo2) - { - sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura); - continue; - } - - PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[i] == TARGET_PET, spellInfo->EffectBasePoints[i] + spellInfo->EffectBaseDice[i]); - mSpellPetAuraMap[spell] = pa; - } - - ++count; - } while( result->NextRow() ); - - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u spell pet auras", count ); -} - -// set data in core for now -void SpellMgr::LoadSpellCustomAttr() -{ - SpellEntry *tempSpell; - for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) - { - tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(i); - if(!tempSpell) - continue; - - mSpellCustomAttrMap[tempSpell->Id] = 0; - - for(uint32 i = 0; i < 3; ++i) - { - switch(tempSpell->EffectApplyAuraName[i]) - { - case SPELL_AURA_PERIODIC_DAMAGE: - case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: - case SPELL_AURA_PERIODIC_LEECH: - mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_DAMAGE; - break; - case SPELL_AURA_PERIODIC_HEAL: - case SPELL_AURA_OBS_MOD_HEALTH: - mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_HEAL; - break; - default: - break; - } - } - - if(tempSpell->SpellVisual == 3879) - mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_BACK; - - switch(tempSpell->Id) - { - case 26029: // dark glare - case 37433: // spout - case 43140: case 43215: // flame breath - mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_LINE; - break; - case 24340: case 26558: case 28884: // Meteor - case 36837: case 38903: case 41276: // Meteor - case 26789: // Shard of the Fallen Star - case 31436: // Malevolent Cleave - case 35181: // Dive Bomb - case 40810: case 43267: case 43268: // Saber Lash - case 42384: // Brutal Swipe - case 45150: // Meteor Slash - mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_SHARE_DAMAGE; - break; - case 44978: case 45001: case 45002: // Wild Magic - case 45004: case 45006: case 45010: // Wild Magic - case 31347: // Doom - case 41635: // Prayer of Mending - case 44869: // Spectral Blast - case 45027: // Revitalize - case 45976: // Muru Portal Channel - mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY; - tempSpell->MaxAffectedTargets = 1; - break; - case 41376: // Spite - case 39992: // Needle Spine - mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY; - tempSpell->MaxAffectedTargets = 3; - break; - case 8122: case 8124: case 10888: case 10890: // Psychic Scream - tempSpell->Attributes |= SPELL_ATTR_BREAKABLE_BY_DAMAGE; - break; - default: - break; - } - } -} - -void SpellMgr::LoadSpellLinked() -{ - mSpellLinkedMap.clear(); // need for reload case - uint32 count = 0; - - // 0 1 2 - QueryResult *result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell"); - if( !result ) - { - barGoLink bar( 1 ); - bar.step(); - sLog.outString(); - sLog.outString( ">> Loaded %u linked spells", count ); - return; - } - - barGoLink bar( result->GetRowCount() ); - - do - { - Field *fields = result->Fetch(); - - bar.step(); - - int32 trigger = fields[0].GetInt32(); - int32 effect = fields[1].GetInt32(); - int32 type = fields[2].GetInt32(); - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(trigger)); - if (!spellInfo) - { - sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(trigger)); - continue; - } - spellInfo = sSpellStore.LookupEntry(abs(effect)); - if (!spellInfo) - { - sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(effect)); - continue; - } - - if(type) //we will find a better way when more types are needed - trigger += 1000000; - mSpellLinkedMap[trigger].push_back(effect); - - ++count; - } while( result->NextRow() ); - - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u linked spells", count ); -} - -/// Some checks for spells, to prevent adding depricated/broken spells for trainers, spell book, etc -bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) -{ - // not exist - if(!spellInfo) - return false; - - bool need_check_reagents = false; - - // check effects - for(int i=0; i<3; ++i) - { - switch(spellInfo->Effect[i]) - { - case 0: - continue; - - // craft spell for crafting non-existed item (break client recipes list show) - case SPELL_EFFECT_CREATE_ITEM: - { - if(!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] )) - { - if(msg) - { - if(pl) - ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]); - else - sLog.outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]); - } - return false; - } - - need_check_reagents = true; - break; - } - case SPELL_EFFECT_LEARN_SPELL: - { - SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[0]); - if( !IsSpellValid(spellInfo2,pl,msg) ) - { - if(msg) - { - if(pl) - ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]); - else - sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]); - } - return false; - } - break; - } - } - } - - if(need_check_reagents) - { - for(int j = 0; j < 8; ++j) - { - if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] )) - { - if(msg) - { - if(pl) - ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]); - else - sLog.outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]); - } - return false; - } - } - } - - return true; -} - -bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id) -{ - // normal case - if( spellInfo->AreaId && spellInfo->AreaId != zone_id && spellInfo->AreaId != area_id ) - return false; - - // elixirs (all area dependent elixirs have family SPELLFAMILY_POTION, use this for speedup) - if(spellInfo->SpellFamilyName==SPELLFAMILY_POTION) - { - if(uint32 mask = spellmgr.GetSpellElixirMask(spellInfo->Id)) - { - if(mask & ELIXIR_UNSTABLE_MASK) - { - // in the Blade's Edge Mountains Plateaus and Gruul's Lair. - return zone_id ==3522 || map_id==565; - } - if(mask & ELIXIR_SHATTRATH_MASK) - { - // in Tempest Keep, Serpentshrine Cavern, Caverns of Time: Mount Hyjal, Black Temple - // TODO: and the Sunwell Plateau - if(zone_id ==3607 || map_id==534 || map_id==564) - return true; - - MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); - if(!mapEntry) - return false; - - return mapEntry->multimap_id==206; - } - - // elixirs not have another limitations - return true; - } - } - - // special cases zone check (maps checked by multimap common id) - switch(spellInfo->Id) - { - case 41618: - case 41620: - { - MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); - if(!mapEntry) - return false; - - return mapEntry->multimap_id==206; - } - - case 41617: - case 41619: - { - MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); - if(!mapEntry) - return false; - - return mapEntry->multimap_id==207; - } - // Dragonmaw Illusion - case 40216: - case 42016: - { - if ( area_id != 3759 && area_id != 3966 && area_id != 3939 ) - return false; - break; - } - } - - return true; -} - -void SpellMgr::LoadSkillLineAbilityMap() -{ - mSkillLineAbilityMap.clear(); - - uint32 count = 0; - - for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++) - { - SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i); - if(!SkillInfo) - continue; - - mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo)); - ++count; - } - - sLog.outString(); - sLog.outString(">> Loaded %u SkillLineAbility MultiMap", count); -} - -DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered) -{ - // Explicit Diminishing Groups - switch(spellproto->SpellFamilyName) - { - case SPELLFAMILY_MAGE: - { - // Polymorph - if ((spellproto->SpellFamilyFlags & 0x00001000000LL) && spellproto->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) - return DIMINISHING_POLYMORPH; - break; - } - case SPELLFAMILY_ROGUE: - { - // Kidney Shot - if (spellproto->SpellFamilyFlags & 0x00000200000LL) - return DIMINISHING_KIDNEYSHOT; - // Blind - else if (spellproto->SpellFamilyFlags & 0x00001000000LL) - return DIMINISHING_BLIND_CYCLONE; - break; - } - case SPELLFAMILY_WARLOCK: - { - // Death Coil - if (spellproto->SpellFamilyFlags & 0x00000080000LL) - return DIMINISHING_DEATHCOIL; - // Fear - else if (spellproto->SpellFamilyFlags & 0x40840000000LL) - return DIMINISHING_WARLOCK_FEAR; - // Curses/etc - else if (spellproto->SpellFamilyFlags & 0x00080000000LL) - return DIMINISHING_LIMITONLY; - break; - } - case SPELLFAMILY_DRUID: - { - // Cyclone - if (spellproto->SpellFamilyFlags & 0x02000000000LL) - return DIMINISHING_BLIND_CYCLONE; - break; - } - case SPELLFAMILY_WARRIOR: - { - // Hamstring - limit duration to 10s in PvP - if (spellproto->SpellFamilyFlags & 0x00000000002LL) - return DIMINISHING_LIMITONLY; - break; - } - default: - break; - } - - // Get by mechanic - for (uint8 i=0;i<3;++i) - { - if (spellproto->Mechanic == MECHANIC_STUN || spellproto->EffectMechanic[i] == MECHANIC_STUN) - return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN; - else if (spellproto->Mechanic == MECHANIC_SLEEP || spellproto->EffectMechanic[i] == MECHANIC_SLEEP) - return DIMINISHING_SLEEP; - else if (spellproto->Mechanic == MECHANIC_ROOT || spellproto->EffectMechanic[i] == MECHANIC_ROOT) - return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT; - else if (spellproto->Mechanic == MECHANIC_FEAR || spellproto->EffectMechanic[i] == MECHANIC_FEAR) - return DIMINISHING_FEAR; - else if (spellproto->Mechanic == MECHANIC_CHARM || spellproto->EffectMechanic[i] == MECHANIC_CHARM) - return DIMINISHING_CHARM; - else if (spellproto->Mechanic == MECHANIC_SILENCE || spellproto->EffectMechanic[i] == MECHANIC_SILENCE) - return DIMINISHING_SILENCE; - else if (spellproto->Mechanic == MECHANIC_DISARM || spellproto->EffectMechanic[i] == MECHANIC_DISARM) - return DIMINISHING_DISARM; - else if (spellproto->Mechanic == MECHANIC_FREEZE || spellproto->EffectMechanic[i] == MECHANIC_FREEZE) - return DIMINISHING_FREEZE; - else if (spellproto->Mechanic == MECHANIC_KNOCKOUT|| spellproto->EffectMechanic[i] == MECHANIC_KNOCKOUT || - spellproto->Mechanic == MECHANIC_SAPPED || spellproto->EffectMechanic[i] == MECHANIC_SAPPED) - return DIMINISHING_KNOCKOUT; - else if (spellproto->Mechanic == MECHANIC_BANISH || spellproto->EffectMechanic[i] == MECHANIC_BANISH) - return DIMINISHING_BANISH; - } - - return DIMINISHING_NONE; -} - -bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group) -{ - switch(group) - { - case DIMINISHING_CONTROL_STUN: - case DIMINISHING_TRIGGER_STUN: - case DIMINISHING_KIDNEYSHOT: - case DIMINISHING_SLEEP: - case DIMINISHING_CONTROL_ROOT: - case DIMINISHING_TRIGGER_ROOT: - case DIMINISHING_FEAR: - case DIMINISHING_WARLOCK_FEAR: - case DIMINISHING_CHARM: - case DIMINISHING_POLYMORPH: - case DIMINISHING_FREEZE: - case DIMINISHING_KNOCKOUT: - case DIMINISHING_BLIND_CYCLONE: - case DIMINISHING_BANISH: - case DIMINISHING_LIMITONLY: - return true; - } - return false; -} - -DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group) -{ - switch(group) - { - case DIMINISHING_BLIND_CYCLONE: - case DIMINISHING_CONTROL_STUN: - case DIMINISHING_TRIGGER_STUN: - case DIMINISHING_KIDNEYSHOT: - return DRTYPE_ALL; - case DIMINISHING_SLEEP: - case DIMINISHING_CONTROL_ROOT: - case DIMINISHING_TRIGGER_ROOT: - case DIMINISHING_FEAR: - case DIMINISHING_CHARM: - case DIMINISHING_POLYMORPH: - case DIMINISHING_SILENCE: - case DIMINISHING_DISARM: - case DIMINISHING_DEATHCOIL: - case DIMINISHING_FREEZE: - case DIMINISHING_BANISH: - case DIMINISHING_WARLOCK_FEAR: - case DIMINISHING_KNOCKOUT: - return DRTYPE_PLAYER; - } - - return DRTYPE_NONE; -} +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "SpellMgr.h"
+#include "ObjectMgr.h"
+#include "SpellAuraDefines.h"
+#include "ProgressBar.h"
+#include "Database/DBCStores.h"
+#include "World.h"
+#include "Chat.h"
+#include "Spell.h"
+
+SpellMgr::SpellMgr()
+{
+}
+
+SpellMgr::~SpellMgr()
+{
+}
+
+SpellMgr& SpellMgr::Instance()
+{
+ static SpellMgr spellMgr;
+ return spellMgr;
+}
+
+int32 GetSpellDuration(SpellEntry const *spellInfo)
+{
+ if(!spellInfo)
+ return 0;
+ SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
+ if(!du)
+ return 0;
+ return (du->Duration[0] == -1) ? -1 : abs(du->Duration[0]);
+}
+
+int32 GetSpellMaxDuration(SpellEntry const *spellInfo)
+{
+ if(!spellInfo)
+ return 0;
+ SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
+ if(!du)
+ return 0;
+ return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]);
+}
+
+uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell)
+{
+ SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex);
+
+ // not all spells have cast time index and this is all is pasiive abilities
+ if(!spellCastTimeEntry)
+ return 0;
+
+ int32 castTime = spellCastTimeEntry->CastTime;
+
+ if (spell)
+ {
+ if(Player* modOwner = spell->GetCaster()->GetSpellModOwner())
+ modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell);
+
+ if( !(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) )
+ castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED));
+ else
+ {
+ if (spell->IsRangedSpell() && !spell->IsAutoRepeat())
+ castTime = int32(castTime * spell->GetCaster()->m_modAttackSpeedPct[RANGED_ATTACK]);
+ }
+ }
+
+ if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !(spell->IsAutoRepeat())))
+ castTime += 500;
+
+ return (castTime > 0) ? uint32(castTime) : 0;
+}
+
+bool IsPassiveSpell(uint32 spellId)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if (!spellInfo)
+ return false;
+ return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0;
+}
+/*not used for now so commented out
+bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
+{
+ SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
+ SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
+ if(!spellInfo_1 || !spellInfo_2) return false;
+ if(spellInfo_1->Id == spellId_2) return false;
+
+ if (spellInfo_1->Effect[effIndex_1] != spellInfo_2->Effect[effIndex_2] ||
+ spellInfo_1->EffectMiscValue[effIndex_1] != spellInfo_2->EffectMiscValue[effIndex_2] ||
+ spellInfo_1->EffectApplyAuraName[effIndex_1] != spellInfo_2->EffectApplyAuraName[effIndex_2])
+ return false;
+
+ return true;
+}*/
+
+int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
+{
+ SpellEntry const*spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
+ SpellEntry const*spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
+ if(!spellInfo_1 || !spellInfo_2) return 0;
+ if (spellId_1 == spellId_2) return 0;
+
+ int32 diff = spellInfo_1->EffectBasePoints[effIndex_1] - spellInfo_2->EffectBasePoints[effIndex_2];
+ if (spellInfo_1->EffectBasePoints[effIndex_1]+1 < 0 && spellInfo_2->EffectBasePoints[effIndex_2]+1 < 0) return -diff;
+ else return diff;
+}
+
+SpellSpecific GetSpellSpecific(uint32 spellId)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if(!spellInfo)
+ return SPELL_NORMAL;
+
+ switch(spellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_MAGE:
+ {
+ // family flags 18(Molten), 25(Frost/Ice), 28(Mage)
+ if (spellInfo->SpellFamilyFlags & 0x12040000)
+ return SPELL_MAGE_ARMOR;
+
+ if ((spellInfo->SpellFamilyFlags & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE)
+ return SPELL_MAGE_POLYMORPH;
+
+ break;
+ }
+ case SPELLFAMILY_WARRIOR:
+ {
+ if (spellInfo->SpellFamilyFlags & 0x00008000010000LL)
+ return SPELL_POSITIVE_SHOUT;
+
+ break;
+ }
+ case SPELLFAMILY_WARLOCK:
+ {
+ // only warlock curses have this
+ if (spellInfo->Dispel == DISPEL_CURSE)
+ return SPELL_CURSE;
+
+ // family flag 37 (only part spells have family name)
+ if (spellInfo->SpellFamilyFlags & 0x2000000000LL)
+ return SPELL_WARLOCK_ARMOR;
+
+ //seed of corruption and corruption
+ if (spellInfo->SpellFamilyFlags & 0x1000000002LL)
+ return SPELL_WARLOCK_CORRUPTION;
+ break;
+ }
+ case SPELLFAMILY_HUNTER:
+ {
+ // only hunter stings have this
+ if (spellInfo->Dispel == DISPEL_POISON)
+ return SPELL_STING;
+
+ break;
+ }
+ case SPELLFAMILY_PALADIN:
+ {
+ if (IsSealSpell(spellInfo))
+ return SPELL_SEAL;
+
+ if (spellInfo->SpellFamilyFlags & 0x10000100LL)
+ return SPELL_BLESSING;
+
+ if ((spellInfo->SpellFamilyFlags & 0x00000820180400LL) && (spellInfo->AttributesEx3 & 0x200))
+ return SPELL_JUDGEMENT;
+
+ for (int i = 0; i < 3; i++)
+ {
+ // only paladin auras have this
+ if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
+ return SPELL_AURA;
+ }
+ break;
+ }
+ case SPELLFAMILY_SHAMAN:
+ {
+ if (IsElementalShield(spellInfo))
+ return SPELL_ELEMENTAL_SHIELD;
+
+ break;
+ }
+
+ case SPELLFAMILY_POTION:
+ return spellmgr.GetSpellElixirSpecific(spellInfo->Id);
+ }
+
+ // only warlock armor/skin have this (in additional to family cases)
+ if( spellInfo->SpellVisual == 130 && spellInfo->SpellIconID == 89)
+ {
+ return SPELL_WARLOCK_ARMOR;
+ }
+
+ // only hunter aspects have this (but not all aspects in hunter family)
+ if( spellInfo->activeIconID == 122 && (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NATURE) &&
+ (spellInfo->Attributes & 0x50000) != 0 && (spellInfo->Attributes & 0x9000010) == 0)
+ {
+ return SPELL_ASPECT;
+ }
+
+ for(int i = 0; i < 3; i++)
+ if( spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && (
+ spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_CREATURES ||
+ spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_RESOURCES ||
+ spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_STEALTHED ) )
+ return SPELL_TRACKER;
+
+ // elixirs can have different families, but potion most ofc.
+ if(SpellSpecific sp = spellmgr.GetSpellElixirSpecific(spellInfo->Id))
+ return sp;
+
+ return SPELL_NORMAL;
+}
+
+bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2)
+{
+ switch(spellSpec1)
+ {
+ case SPELL_SEAL:
+ case SPELL_BLESSING:
+ case SPELL_AURA:
+ case SPELL_STING:
+ case SPELL_CURSE:
+ case SPELL_ASPECT:
+ case SPELL_POSITIVE_SHOUT:
+ case SPELL_JUDGEMENT:
+ case SPELL_WARLOCK_CORRUPTION:
+ return spellSpec1==spellSpec2;
+ default:
+ return false;
+ }
+}
+
+bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1,uint32 spellSpec2)
+{
+ switch(spellSpec1)
+ {
+ case SPELL_TRACKER:
+ case SPELL_WARLOCK_ARMOR:
+ case SPELL_MAGE_ARMOR:
+ case SPELL_ELEMENTAL_SHIELD:
+ case SPELL_MAGE_POLYMORPH:
+ return spellSpec1==spellSpec2;
+ case SPELL_BATTLE_ELIXIR:
+ return spellSpec2==SPELL_BATTLE_ELIXIR
+ || spellSpec2==SPELL_FLASK_ELIXIR;
+ case SPELL_GUARDIAN_ELIXIR:
+ return spellSpec2==SPELL_GUARDIAN_ELIXIR
+ || spellSpec2==SPELL_FLASK_ELIXIR;
+ case SPELL_FLASK_ELIXIR:
+ return spellSpec2==SPELL_BATTLE_ELIXIR
+ || spellSpec2==SPELL_GUARDIAN_ELIXIR
+ || spellSpec2==SPELL_FLASK_ELIXIR;
+ default:
+ return false;
+ }
+}
+
+bool IsPositiveTarget(uint32 targetA, uint32 targetB)
+{
+ // non-positive targets
+ switch(targetA)
+ {
+ case TARGET_CHAIN_DAMAGE:
+ case TARGET_ALL_ENEMY_IN_AREA:
+ case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
+ case TARGET_IN_FRONT_OF_CASTER:
+ case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
+ case TARGET_CURRENT_ENEMY_COORDINATES:
+ case TARGET_SINGLE_ENEMY:
+ return false;
+ case TARGET_ALL_AROUND_CASTER:
+ return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER);
+ default:
+ break;
+ }
+ if (targetB)
+ return IsPositiveTarget(targetB, 0);
+ return true;
+}
+
+bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
+{
+ SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
+ if (!spellproto) return false;
+
+ switch(spellId)
+ {
+ case 23333: // BG spell
+ case 23335: // BG spell
+ case 34976: // BG spell
+ return true;
+ case 28441: // not positive dummy spell
+ case 37675: // Chaos Blast
+ return false;
+ }
+
+ switch(spellproto->Effect[effIndex])
+ {
+ // always positive effects (check before target checks that provided non-positive result in some case for positive effects)
+ case SPELL_EFFECT_HEAL:
+ case SPELL_EFFECT_LEARN_SPELL:
+ case SPELL_EFFECT_SKILL_STEP:
+ case SPELL_EFFECT_HEAL_PCT:
+ case SPELL_EFFECT_ENERGIZE_PCT:
+ return true;
+
+ // non-positive aura use
+ case SPELL_EFFECT_APPLY_AURA:
+ case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
+ {
+ switch(spellproto->EffectApplyAuraName[effIndex])
+ {
+ case SPELL_AURA_DUMMY:
+ {
+ // dummy aura can be positive or negative dependent from casted spell
+ switch(spellproto->Id)
+ {
+ case 13139: // net-o-matic special effect
+ case 23445: // evil twin
+ case 38637: // Nether Exhaustion (red)
+ case 38638: // Nether Exhaustion (green)
+ case 38639: // Nether Exhaustion (blue)
+ return false;
+ default:
+ break;
+ }
+ } break;
+ case SPELL_AURA_MOD_STAT:
+ case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative)
+ case SPELL_AURA_MOD_HEALING_DONE:
+ {
+ if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
+ return false;
+ break;
+ }
+ case SPELL_AURA_ADD_TARGET_TRIGGER:
+ return true;
+ case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
+ if(spellId != spellproto->EffectTriggerSpell[effIndex])
+ {
+ uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex];
+ SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId);
+
+ if(spellTriggeredProto)
+ {
+ // non-positive targets of main spell return early
+ for(int i = 0; i < 3; ++i)
+ {
+ // if non-positive trigger cast targeted to positive target this main cast is non-positive
+ // this will place this spell auras as debuffs
+ if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i))
+ return false;
+ }
+ }
+ }
+ break;
+ case SPELL_AURA_PROC_TRIGGER_SPELL:
+ // many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example)
+ break;
+ case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment.
+ if(effIndex==0 && spellproto->Effect[1]==0 && spellproto->Effect[2]==0)
+ return false; // but all single stun aura spells is negative
+
+ // Petrification
+ if(spellproto->Id == 17624)
+ return false;
+ break;
+ case SPELL_AURA_MOD_ROOT:
+ case SPELL_AURA_MOD_SILENCE:
+ case SPELL_AURA_GHOST:
+ case SPELL_AURA_PERIODIC_LEECH:
+ case SPELL_AURA_MOD_PACIFY_SILENCE:
+ case SPELL_AURA_MOD_STALKED:
+ case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
+ return false;
+ case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also.
+ // part of negative spell if casted at self (prevent cancel)
+ if(spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF)
+ return false;
+ break;
+ case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also
+ // part of positive spell if casted at self
+ if(spellproto->EffectImplicitTargetA[effIndex] != TARGET_SELF)
+ return false;
+ // but not this if this first effect (don't found batter check)
+ if(spellproto->Attributes & 0x4000000 && effIndex==0)
+ return false;
+ break;
+ case SPELL_AURA_TRANSFORM:
+ // some spells negative
+ switch(spellproto->Id)
+ {
+ case 36897: // Transporter Malfunction (race mutation to horde)
+ case 36899: // Transporter Malfunction (race mutation to alliance)
+ return false;
+ }
+ break;
+ case SPELL_AURA_MOD_SCALE:
+ // some spells negative
+ switch(spellproto->Id)
+ {
+ case 36900: // Soul Split: Evil!
+ case 36901: // Soul Split: Good
+ case 36893: // Transporter Malfunction (decrease size case)
+ case 36895: // Transporter Malfunction (increase size case)
+ return false;
+ }
+ break;
+ case SPELL_AURA_MECHANIC_IMMUNITY:
+ {
+ // non-positive immunities
+ switch(spellproto->EffectMiscValue[effIndex])
+ {
+ case MECHANIC_BANDAGE:
+ case MECHANIC_SHIELD:
+ case MECHANIC_MOUNT:
+ case MECHANIC_INVULNERABILITY:
+ return false;
+ default:
+ break;
+ }
+ } break;
+ case SPELL_AURA_ADD_FLAT_MODIFIER: // mods
+ case SPELL_AURA_ADD_PCT_MODIFIER:
+ {
+ // non-positive mods
+ switch(spellproto->EffectMiscValue[effIndex])
+ {
+ case SPELLMOD_COST: // dependent from bas point sign (negative -> positive)
+ if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) > 0)
+ return false;
+ break;
+ default:
+ break;
+ }
+ } break;
+ case SPELL_AURA_MOD_HEALING_PCT:
+ if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
+ return false;
+ break;
+ case SPELL_AURA_MOD_SKILL:
+ if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
+ return false;
+ break;
+ case SPELL_AURA_FORCE_REACTION:
+ if(spellproto->Id==42792) // Recently Dropped Flag (prevent cancel)
+ return false;
+ break;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ // non-positive targets
+ if(!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex]))
+ return false;
+
+ // AttributesEx check
+ if(spellproto->AttributesEx & (1<<7))
+ return false;
+
+ // ok, positive
+ return true;
+}
+
+bool IsPositiveSpell(uint32 spellId)
+{
+ SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
+ if (!spellproto) return false;
+
+ // spells with at least one negative effect are considered negative
+ // some self-applied spells have negative effects but in self casting case negative check ignored.
+ for (int i = 0; i < 3; i++)
+ if (!IsPositiveEffect(spellId, i))
+ return false;
+ return true;
+}
+
+bool IsSingleTargetSpell(SpellEntry const *spellInfo)
+{
+ // all other single target spells have if it has AttributesEx5
+ if ( spellInfo->AttributesEx5 & SPELL_ATTR_EX5_SINGLE_TARGET_SPELL )
+ return true;
+
+ // TODO - need found Judgements rule
+ switch(GetSpellSpecific(spellInfo->Id))
+ {
+ case SPELL_JUDGEMENT:
+ return true;
+ }
+
+ // single target triggered spell.
+ // Not real client side single target spell, but it' not triggered until prev. aura expired.
+ // This is allow store it in single target spells list for caster for spell proc checking
+ if(spellInfo->Id==38324) // Regeneration (triggered by 38299 (HoTs on Heals))
+ return true;
+
+ return false;
+}
+
+bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2)
+{
+ // TODO - need better check
+ // Equal icon and spellfamily
+ if( spellInfo1->SpellFamilyName == spellInfo2->SpellFamilyName &&
+ spellInfo1->SpellIconID == spellInfo2->SpellIconID )
+ return true;
+
+ // TODO - need found Judgements rule
+ SpellSpecific spec1 = GetSpellSpecific(spellInfo1->Id);
+ // spell with single target specific types
+ switch(spec1)
+ {
+ case SPELL_JUDGEMENT:
+ if(GetSpellSpecific(spellInfo2->Id) == spec1)
+ return true;
+ break;
+ }
+
+ return false;
+}
+
+uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form)
+{
+ // talents that learn spells can have stance requirements that need ignore
+ // (this requirement only for client-side stance show in talent description)
+ if( GetTalentSpellCost(spellInfo->Id) > 0 &&
+ (spellInfo->Effect[0]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[1]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[2]==SPELL_EFFECT_LEARN_SPELL) )
+ return 0;
+
+ uint32 stanceMask = (form ? 1 << (form - 1) : 0);
+
+ if (stanceMask & spellInfo->StancesNot) // can explicitly not be casted in this stance
+ return SPELL_FAILED_NOT_SHAPESHIFT;
+
+ if (stanceMask & spellInfo->Stances) // can explicitly be casted in this stance
+ return 0;
+
+ bool actAsShifted = false;
+ if (form > 0)
+ {
+ SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
+ if (!shapeInfo)
+ {
+ sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form);
+ return 0;
+ }
+ actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells
+ }
+
+ if(actAsShifted)
+ {
+ if (spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) // not while shapeshifted
+ return SPELL_FAILED_NOT_SHAPESHIFT;
+ else if (spellInfo->Stances != 0) // needs other shapeshift
+ return SPELL_FAILED_ONLY_SHAPESHIFT;
+ }
+ else
+ {
+ // needs shapeshift
+ if(!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0)
+ return SPELL_FAILED_ONLY_SHAPESHIFT;
+ }
+
+ return 0;
+}
+
+void SpellMgr::LoadSpellTargetPositions()
+{
+ mSpellTargetPositions.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1 2 3 4 5
+ QueryResult *result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell target coordinates", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ ++count;
+
+ uint32 Spell_ID = fields[0].GetUInt32();
+
+ SpellTargetPosition st;
+
+ st.target_mapId = fields[1].GetUInt32();
+ st.target_X = fields[2].GetFloat();
+ st.target_Y = fields[3].GetFloat();
+ st.target_Z = fields[4].GetFloat();
+ st.target_Orientation = fields[5].GetFloat();
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID);
+ if(!spellInfo)
+ {
+ sLog.outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.",Spell_ID);
+ continue;
+ }
+
+ bool found = false;
+ for(int i = 0; i < 3; ++i)
+ {
+ if( spellInfo->EffectImplicitTargetA[i]==TARGET_TABLE_X_Y_Z_COORDINATES || spellInfo->EffectImplicitTargetB[i]==TARGET_TABLE_X_Y_Z_COORDINATES )
+ {
+ found = true;
+ break;
+ }
+ }
+ if(!found)
+ {
+ sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_TABLE_X_Y_Z_COORDINATES (17).",Spell_ID);
+ continue;
+ }
+
+ MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
+ if(!mapEntry)
+ {
+ sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId);
+ continue;
+ }
+
+ if(st.target_X==0 && st.target_Y==0 && st.target_Z==0)
+ {
+ sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID);
+ continue;
+ }
+
+ mSpellTargetPositions[Spell_ID] = st;
+
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell teleport coordinates", count );
+}
+
+void SpellMgr::LoadSpellAffects()
+{
+ mSpellAffectMap.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1 2
+ QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellFamilyMask FROM spell_affect");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell affect definitions", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ uint16 entry = fields[0].GetUInt16();
+ uint8 effectId = fields[1].GetUInt8();
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
+
+ if (!spellInfo)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_affect` does not exist", entry);
+ continue;
+ }
+
+ if (effectId >= 3)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_affect` have invalid effect index (%u)", entry,effectId);
+ continue;
+ }
+
+ if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
+ spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
+ spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
+ spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER )
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_affect` have not SPELL_AURA_ADD_FLAT_MODIFIER (%u) or SPELL_AURA_ADD_PCT_MODIFIER (%u) or SPELL_AURA_ADD_TARGET_TRIGGER (%u) for effect index (%u)", entry,SPELL_AURA_ADD_FLAT_MODIFIER,SPELL_AURA_ADD_PCT_MODIFIER,SPELL_AURA_ADD_TARGET_TRIGGER,effectId);
+ continue;
+ }
+
+ uint64 spellAffectMask = fields[2].GetUInt64();
+
+ // Spell.dbc have own data for low part of SpellFamilyMask
+ if( spellInfo->EffectItemType[effectId])
+ {
+ if(spellInfo->EffectItemType[effectId] == spellAffectMask)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectItemType%d) data for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId);
+ continue;
+ }
+
+ // 24429 have wrong data in EffectItemType and overwrites by DB, possible bug in client
+ if(spellInfo->Id!=24429 && spellInfo->EffectItemType[effectId] != spellAffectMask)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_affect` have different low part from EffectItemType%d for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId);
+ continue;
+ }
+ }
+
+ mSpellAffectMap.insert(SpellAffectMap::value_type((entry<<8) + effectId,spellAffectMask));
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell affect definitions", count );
+
+ for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)
+ {
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
+ if (!spellInfo)
+ continue;
+
+ for (int effectId = 0; effectId < 3; ++effectId)
+ {
+ if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
+ (spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
+ spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
+ spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER) )
+ continue;
+
+ if(spellInfo->EffectItemType[effectId] != 0)
+ continue;
+
+ if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end())
+ continue;
+
+ sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDefaultDbcLocale()], effectId);
+ }
+ }
+}
+
+bool SpellMgr::IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const
+{
+ // false for spellInfo == NULL
+ if (!spellInfo)
+ return false;
+
+ SpellEntry const *affect_spell = sSpellStore.LookupEntry(spellId);
+ // false for affect_spell == NULL
+ if (!affect_spell)
+ return false;
+
+ // False if spellFamily not equal
+ if (affect_spell->SpellFamilyName != spellInfo->SpellFamilyName)
+ return false;
+
+ // If familyFlags == 0
+ if (!familyFlags)
+ {
+ // Get it from spellAffect table
+ familyFlags = GetSpellAffectMask(spellId,effectId);
+ // false if familyFlags == 0
+ if (!familyFlags)
+ return false;
+ }
+
+ // true
+ if (familyFlags & spellInfo->SpellFamilyFlags)
+ return true;
+
+ return false;
+}
+
+void SpellMgr::LoadSpellProcEvents()
+{
+ mSpellProcEventMap.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1 2 3 4 5 6 7 8
+ QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, Category, SkillID, SpellFamilyName, SpellFamilyMask, procFlags, ppmRate, cooldown FROM spell_proc_event");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell proc event conditions", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ uint16 entry = fields[0].GetUInt16();
+
+ if (!sSpellStore.LookupEntry(entry))
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry);
+ continue;
+ }
+
+ SpellProcEventEntry spe;
+
+ spe.schoolMask = fields[1].GetUInt32();
+ spe.category = fields[2].GetUInt32();
+ spe.skillId = fields[3].GetUInt32();
+ spe.spellFamilyName = fields[4].GetUInt32();
+ spe.spellFamilyMask = fields[5].GetUInt64();
+ spe.procFlags = fields[6].GetUInt32();
+ spe.ppmRate = fields[7].GetFloat();
+ spe.cooldown = fields[8].GetUInt32();
+
+ mSpellProcEventMap[entry] = spe;
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell proc event conditions", count );
+
+ /*
+ // Commented for now, as it still produces many errors (still quite many spells miss spell_proc_event)
+ for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)
+ {
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
+ if (!spellInfo)
+ continue;
+
+ bool found = false;
+ for (int effectId = 0; effectId < 3; ++effectId)
+ {
+ // at this moment check only SPELL_AURA_PROC_TRIGGER_SPELL
+ if( spellInfo->EffectApplyAuraName[effectId] == SPELL_AURA_PROC_TRIGGER_SPELL )
+ {
+ found = true;
+ break;
+ }
+ }
+
+ if(!found)
+ continue;
+
+ if(GetSpellProcEvent(id))
+ continue;
+
+ sLog.outErrorDb("Spell %u (%s) misses spell_proc_event",id,spellInfo->SpellName[sWorld.GetDBClang()]);
+ }
+ */
+}
+
+bool SpellMgr::IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags )
+{
+ if((procFlags & spellProcEvent->procFlags) == 0)
+ return false;
+
+ // Additional checks in case spell cast/hit/crit is the event
+ // Check (if set) school, category, skill line, spell talent mask
+ if(spellProcEvent->schoolMask && (!procSpell || (GetSpellSchoolMask(procSpell) & spellProcEvent->schoolMask) == 0))
+ return false;
+ if(spellProcEvent->category && (!procSpell || procSpell->Category != spellProcEvent->category))
+ return false;
+ if(spellProcEvent->skillId)
+ {
+ if (!procSpell)
+ return false;
+
+ SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(procSpell->Id);
+ SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(procSpell->Id);
+
+ bool found = false;
+ for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
+ {
+ if(_spell_idx->second->skillId == spellProcEvent->skillId)
+ {
+ found = true;
+ break;
+ }
+ }
+ if (!found)
+ return false;
+ }
+ if(spellProcEvent->spellFamilyName && (!procSpell || spellProcEvent->spellFamilyName != procSpell->SpellFamilyName))
+ return false;
+ if(spellProcEvent->spellFamilyMask && (!procSpell || (spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0))
+ return false;
+
+ return true;
+}
+
+void SpellMgr::LoadSpellElixirs()
+{
+ mSpellElixirs.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1
+ QueryResult *result = WorldDatabase.Query("SELECT entry, mask FROM spell_elixir");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell elixir definitions", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ uint16 entry = fields[0].GetUInt16();
+ uint8 mask = fields[1].GetUInt8();
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
+
+ if (!spellInfo)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry);
+ continue;
+ }
+
+ mSpellElixirs[entry] = mask;
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell elixir definitions", count );
+}
+
+void SpellMgr::LoadSpellThreats()
+{
+ sSpellThreatStore.Free(); // for reload
+
+ sSpellThreatStore.Load();
+
+ sLog.outString( ">> Loaded %u aggro generating spells", sSpellThreatStore.RecordCount );
+ sLog.outString();
+}
+
+bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const
+{
+ SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
+ if(!spellInfo_1 || !spellInfo_2) return false;
+ if(spellInfo_1->Id == spellId_2) return false;
+
+ return GetFirstSpellInChain(spellInfo_1->Id)==GetFirstSpellInChain(spellId_2);
+}
+
+bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo)
+{
+ if(spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH)
+ return false;
+ if(IsProfessionSpell(spellInfo->Id))
+ return false;
+
+ // All stance spells. if any better way, change it.
+ for (int i = 0; i < 3; i++)
+ {
+ // Paladin aura Spell
+ if(spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN
+ && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
+ return false;
+ // Druid form Spell
+ if(spellInfo->SpellFamilyName == SPELLFAMILY_DRUID
+ && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA
+ && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
+ return false;
+ // Rogue Stealth
+ if(spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE
+ && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA
+ && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
+ return false;
+ }
+ return true;
+}
+
+bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool isFromTheSameCaster ) const
+{
+ SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
+ SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
+
+ if(!spellInfo_1 || !spellInfo_2)
+ return false;
+
+ SpellSpecific spellId_spec_1 = GetSpellSpecific(spellId_1);
+ SpellSpecific spellId_spec_2 = GetSpellSpecific(spellId_2);
+ if (spellId_spec_1 && spellId_spec_2)
+ if (IsSingleFromSpellSpecificPerTarget(spellId_spec_1,spellId_spec_2)
+ || (IsSingleFromSpellSpecificPerCaster(spellId_spec_1,spellId_spec_2) && isFromTheSameCaster))
+ return true;
+
+ if(spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName)
+ return false;
+
+ if(!spellInfo_1->SpellFamilyName) // generic spells
+ {
+ if(!spellInfo_1->SpellIconID
+ || spellInfo_1->SpellIconID != spellInfo_2->SpellIconID)
+ return false;
+ }
+
+ //if both elixirs are not battle/guardian/potions/flasks then always stack
+ else if ((spellInfo_1->SpellFamilyName == SPELLFAMILY_POTION)
+ &&(spellId_spec_1 || spellId_spec_2))
+ return false;
+
+ else if (spellInfo_1->SpellFamilyFlags != spellInfo_2->SpellFamilyFlags)
+ return false;
+
+ for(uint32 i = 0; i < 3; ++i)
+ {
+ if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i])
+ return false;
+ if (spellInfo_1->EffectApplyAuraName[i] || spellInfo_2->EffectApplyAuraName[i])
+ {
+ if(spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]
+ || spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i])
+ // need itemtype check? need to find an example
+ return false;
+ else if (!isFromTheSameCaster)
+ switch(spellInfo_1->EffectApplyAuraName[i])
+ {
+ //spells with these auras from different casters will stack
+ case SPELL_AURA_PERIODIC_DAMAGE:
+ case SPELL_AURA_PERIODIC_HEAL:
+ case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
+ case SPELL_AURA_PERIODIC_ENERGIZE:
+ case SPELL_AURA_PERIODIC_MANA_LEECH:
+ case SPELL_AURA_PERIODIC_LEECH:
+ //exception for shaman positive totems with these auras
+ if ((spellInfo_1->SpellFamilyName != SPELLFAMILY_SHAMAN)
+ ||(spellInfo_1->Effect[i]!=SPELL_AURA_MOD_INCREASE_ENERGY))
+ return false;
+ default:
+ break;
+ }
+ }
+ }
+ return true;
+}
+
+bool SpellMgr::IsProfessionSpell(uint32 spellId)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if(!spellInfo)
+ return false;
+
+ if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
+ return false;
+
+ uint32 skill = spellInfo->EffectMiscValue[1];
+
+ return IsProfessionSkill(skill);
+}
+
+bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if(!spellInfo)
+ return false;
+
+ if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
+ return false;
+
+ uint32 skill = spellInfo->EffectMiscValue[1];
+
+ return IsPrimaryProfessionSkill(skill);
+}
+
+bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const
+{
+ return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1;
+}
+
+SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const
+{
+ // ignore passive spells
+ if(IsPassiveSpell(spellInfo->Id))
+ return spellInfo;
+
+ bool needRankSelection = false;
+ for(int i=0;i<3;i++)
+ {
+ if( IsPositiveEffect(spellInfo->Id, i) && (
+ spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
+ spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY
+ ) )
+ {
+ needRankSelection = true;
+ break;
+ }
+ }
+
+ // not required
+ if(!needRankSelection)
+ return spellInfo;
+
+ for(uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId))
+ {
+ SpellEntry const *nextSpellInfo = sSpellStore.LookupEntry(nextSpellId);
+ if(!nextSpellInfo)
+ break;
+
+ // if found appropriate level
+ if(playerLevel + 10 >= nextSpellInfo->spellLevel)
+ return nextSpellInfo;
+
+ // one rank less then
+ }
+
+ // not found
+ return NULL;
+}
+
+void SpellMgr::LoadSpellChains()
+{
+ mSpellChains.clear(); // need for reload case
+ mSpellChainsNext.clear(); // need for reload case
+
+ QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
+ if(result == NULL)
+ {
+ barGoLink bar( 1 );
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded 0 spell chain records" );
+ sLog.outErrorDb("`spell_chains` table is empty!");
+ return;
+ }
+
+ uint32 count = 0;
+
+ barGoLink bar( result->GetRowCount() );
+ do
+ {
+ bar.step();
+ Field *fields = result->Fetch();
+
+ uint32 spell_id = fields[0].GetUInt32();
+
+ SpellChainNode node;
+ node.prev = fields[1].GetUInt32();
+ node.first = fields[2].GetUInt32();
+ node.rank = fields[3].GetUInt8();
+ node.req = fields[4].GetUInt32();
+
+ if(!sSpellStore.LookupEntry(spell_id))
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_chain` does not exist",spell_id);
+ continue;
+ }
+
+ if(node.prev!=0 && !sSpellStore.LookupEntry(node.prev))
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existed previous rank spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ if(!sSpellStore.LookupEntry(node.first))
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ // check basic spell chain data integrity (note: rank can be equal 0 or 1 for first/single spell)
+ if( (spell_id == node.first) != (node.rank <= 1) ||
+ (spell_id == node.first) != (node.prev == 0) ||
+ (node.rank <= 1) != (node.prev == 0) )
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not compatible chain data.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ if(node.req!=0 && !sSpellStore.LookupEntry(node.req))
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ // talents not required data in spell chain for work, but must be checked if present for intergrity
+ if(TalentSpellPos const* pos = GetTalentSpellPos(spell_id))
+ {
+ if(node.rank!=pos->rank+1)
+ {
+ sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ if(TalentEntry const* talentEntry = sTalentStore.LookupEntry(pos->talent_id))
+ {
+ if(node.first!=talentEntry->RankID[0])
+ {
+ sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ if(node.rank > 1 && node.prev != talentEntry->RankID[node.rank-1-1])
+ {
+ sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong prev rank spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ if(node.req!=talentEntry->DependsOnSpell)
+ {
+ sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong required spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+ }
+ }
+
+ mSpellChains[spell_id] = node;
+
+ if(node.prev)
+ mSpellChainsNext.insert(SpellChainMapNext::value_type(node.prev,spell_id));
+
+ if(node.req)
+ mSpellChainsNext.insert(SpellChainMapNext::value_type(node.req,spell_id));
+
+ ++count;
+ } while( result->NextRow() );
+
+ // additional integrity checks
+ for(SpellChainMap::iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i)
+ {
+ if(i->second.prev)
+ {
+ SpellChainMap::iterator i_prev = mSpellChains.find(i->second.prev);
+ if(i_prev == mSpellChains.end())
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found previous rank spell in table.",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req);
+ }
+ else if( i_prev->second.first != i->second.first )
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different first spell in chain compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
+ i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req);
+ }
+ else if( i_prev->second.rank+1 != i->second.rank )
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different rank compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
+ i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req);
+ }
+ }
+
+ if(i->second.req)
+ {
+ SpellChainMap::iterator i_req = mSpellChains.find(i->second.req);
+ if(i_req == mSpellChains.end())
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found required rank spell in table.",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req);
+ }
+ else if( i_req->second.first == i->second.first )
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell from same spell chain (prev: %u, first: %u, rank: %d, req: %u).",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
+ i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
+ }
+ else if( i_req->second.req )
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell with required spell (prev: %u, first: %u, rank: %d, req: %u).",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
+ i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
+ }
+ }
+ }
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell chain records", count );
+}
+
+void SpellMgr::LoadSpellLearnSkills()
+{
+ mSpellLearnSkills.clear(); // need for reload case
+
+ // search auto-learned skills and add its to map also for use in unlearn spells/talents
+ uint32 dbc_count = 0;
+ for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
+ {
+ SpellEntry const* entry = sSpellStore.LookupEntry(spell);
+
+ if(!entry)
+ continue;
+
+ for(int i = 0; i < 3; ++i)
+ {
+ if(entry->Effect[i]==SPELL_EFFECT_SKILL)
+ {
+ SpellLearnSkillNode dbc_node;
+ dbc_node.skill = entry->EffectMiscValue[i];
+ if ( dbc_node.skill != SKILL_RIDING )
+ dbc_node.value = 1;
+ else
+ dbc_node.value = (entry->EffectBasePoints[i]+1)*75;
+ dbc_node.maxvalue = (entry->EffectBasePoints[i]+1)*75;
+
+ SpellLearnSkillNode const* db_node = GetSpellLearnSkill(spell);
+
+ mSpellLearnSkills[spell] = dbc_node;
+ ++dbc_count;
+ break;
+ }
+ }
+ }
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u Spell Learn Skills from DBC", dbc_count );
+}
+
+void SpellMgr::LoadSpellLearnSpells()
+{
+ mSpellLearnSpells.clear(); // need for reload case
+
+ QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID FROM spell_learn_spell");
+ if(!result)
+ {
+ barGoLink bar( 1 );
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded 0 spell learn spells" );
+ sLog.outErrorDb("`spell_learn_spell` table is empty!");
+ return;
+ }
+
+ uint32 count = 0;
+
+ barGoLink bar( result->GetRowCount() );
+ do
+ {
+ bar.step();
+ Field *fields = result->Fetch();
+
+ uint32 spell_id = fields[0].GetUInt32();
+
+ SpellLearnSpellNode node;
+ node.spell = fields[1].GetUInt32();
+ node.autoLearned= false;
+
+ if(!sSpellStore.LookupEntry(spell_id))
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",spell_id);
+ continue;
+ }
+
+ if(!sSpellStore.LookupEntry(node.spell))
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",node.spell);
+ continue;
+ }
+
+ mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id,node));
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ // search auto-learned spells and add its to map also for use in unlearn spells/talents
+ uint32 dbc_count = 0;
+ for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
+ {
+ SpellEntry const* entry = sSpellStore.LookupEntry(spell);
+
+ if(!entry)
+ continue;
+
+ for(int i = 0; i < 3; ++i)
+ {
+ if(entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL)
+ {
+ SpellLearnSpellNode dbc_node;
+ dbc_node.spell = entry->EffectTriggerSpell[i];
+ dbc_node.autoLearned = true;
+
+ SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell);
+ SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell);
+
+ bool found = false;
+ for(SpellLearnSpellMap::const_iterator itr = db_node_begin; itr != db_node_end; ++itr)
+ {
+ if(itr->second.spell == dbc_node.spell)
+ {
+ sLog.outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.",
+ spell,dbc_node.spell);
+ found = true;
+ break;
+ }
+ }
+
+ if(!found) // add new spell-spell pair if not found
+ {
+ mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell,dbc_node));
+ ++dbc_count;
+ }
+ }
+ }
+ }
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell learn spells + %u found in DBC", count, dbc_count );
+}
+
+void SpellMgr::LoadSpellScriptTarget()
+{
+ mSpellScriptTarget.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target");
+
+ if(!result)
+ {
+ barGoLink bar(1);
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outErrorDb(">> Loaded 0 SpellScriptTarget. DB table `spell_script_target` is empty.");
+ return;
+ }
+
+ barGoLink bar(result->GetRowCount());
+
+ do
+ {
+ Field *fields = result->Fetch();
+ bar.step();
+
+ uint32 spellId = fields[0].GetUInt32();
+ uint32 type = fields[1].GetUInt32();
+ uint32 targetEntry = fields[2].GetUInt32();
+
+ SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
+
+ if(!spellProto)
+ {
+ sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry);
+ continue;
+ }
+
+ /*bool targetfound = false;
+ for(int i = 0; i <3; ++i)
+ {
+ if( spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT ||
+ spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT ||
+ spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT_COORDINATES ||
+ spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT_COORDINATES )
+ {
+ targetfound = true;
+ break;
+ }
+ }
+ if(!targetfound)
+ {
+ sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46).",spellId,targetEntry);
+ continue;
+ }*/
+
+ if( type >= MAX_SPELL_TARGET_TYPE )
+ {
+ sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry);
+ continue;
+ }
+
+ switch(type)
+ {
+ case SPELL_TARGET_TYPE_GAMEOBJECT:
+ {
+ if( targetEntry==0 )
+ break;
+
+ if(!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry))
+ {
+ sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry);
+ continue;
+ }
+ break;
+ }
+ default:
+ {
+ if( targetEntry==0 )
+ {
+ sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type);
+ continue;
+ }
+ if(!sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry))
+ {
+ sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry);
+ continue;
+ }
+ const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry);
+
+ if(spellId == 30427 && !cInfo->SkinLootId)
+ {
+ sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry);
+ continue;
+ }
+ break;
+ }
+ }
+
+ mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellTargetType(type),targetEntry)));
+
+ ++count;
+ } while (result->NextRow());
+
+ delete result;
+
+ // Check all spells
+ /* Disabled (lot errors at this moment)
+ for(uint32 i = 1; i < sSpellStore.nCount; ++i)
+ {
+ SpellEntry const * spellInfo = sSpellStore.LookupEntry(i);
+ if(!spellInfo)
+ continue;
+
+ bool found = false;
+ for(int j=0; j<3; ++j)
+ {
+ if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT )
+ {
+ SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(spellInfo->Id);
+ SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(spellInfo->Id);
+ if(lower==upper)
+ {
+ sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT);
+ break; // effects of spell
+ }
+ }
+ }
+ }
+ */
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u Spell Script Targets", count);
+}
+
+void SpellMgr::LoadSpellPetAuras()
+{
+ mSpellPetAuraMap.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1 2
+ QueryResult *result = WorldDatabase.Query("SELECT spell, pet, aura FROM spell_pet_auras");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell pet auras", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ uint16 spell = fields[0].GetUInt16();
+ uint16 pet = fields[1].GetUInt16();
+ uint16 aura = fields[2].GetUInt16();
+
+ SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find(spell);
+ if(itr != mSpellPetAuraMap.end())
+ {
+ itr->second.AddAura(pet, aura);
+ }
+ else
+ {
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
+ if (!spellInfo)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell);
+ continue;
+ }
+ int i = 0;
+ for(; i < 3; ++i)
+ if((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
+ spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DUMMY) ||
+ spellInfo->Effect[i] == SPELL_EFFECT_DUMMY)
+ break;
+
+ if(i == 3)
+ {
+ sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
+ continue;
+ }
+
+ SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura);
+ if (!spellInfo2)
+ {
+ sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura);
+ continue;
+ }
+
+ PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[i] == TARGET_PET, spellInfo->EffectBasePoints[i] + spellInfo->EffectBaseDice[i]);
+ mSpellPetAuraMap[spell] = pa;
+ }
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell pet auras", count );
+}
+
+// set data in core for now
+void SpellMgr::LoadSpellCustomAttr()
+{
+ SpellEntry *tempSpell;
+ for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
+ {
+ tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(i);
+ if(!tempSpell)
+ continue;
+
+ mSpellCustomAttrMap[tempSpell->Id] = 0;
+
+ for(uint32 i = 0; i < 3; ++i)
+ {
+ switch(tempSpell->EffectApplyAuraName[i])
+ {
+ case SPELL_AURA_PERIODIC_DAMAGE:
+ case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
+ case SPELL_AURA_PERIODIC_LEECH:
+ mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_DAMAGE;
+ break;
+ case SPELL_AURA_PERIODIC_HEAL:
+ case SPELL_AURA_OBS_MOD_HEALTH:
+ mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_HEAL;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if(tempSpell->SpellVisual == 3879)
+ mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_BACK;
+
+ switch(tempSpell->Id)
+ {
+ case 26029: // dark glare
+ case 37433: // spout
+ case 43140: case 43215: // flame breath
+ mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_LINE;
+ break;
+ case 24340: case 26558: case 28884: // Meteor
+ case 36837: case 38903: case 41276: // Meteor
+ case 26789: // Shard of the Fallen Star
+ case 31436: // Malevolent Cleave
+ case 35181: // Dive Bomb
+ case 40810: case 43267: case 43268: // Saber Lash
+ case 42384: // Brutal Swipe
+ case 45150: // Meteor Slash
+ mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_SHARE_DAMAGE;
+ break;
+ case 44978: case 45001: case 45002: // Wild Magic
+ case 45004: case 45006: case 45010: // Wild Magic
+ case 31347: // Doom
+ case 41635: // Prayer of Mending
+ case 44869: // Spectral Blast
+ case 45027: // Revitalize
+ case 45976: // Muru Portal Channel
+ mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY;
+ tempSpell->MaxAffectedTargets = 1;
+ break;
+ case 41376: // Spite
+ case 39992: // Needle Spine
+ mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY;
+ tempSpell->MaxAffectedTargets = 3;
+ break;
+ case 8122: case 8124: case 10888: case 10890: // Psychic Scream
+ tempSpell->Attributes |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+void SpellMgr::LoadSpellLinked()
+{
+ mSpellLinkedMap.clear(); // need for reload case
+ uint32 count = 0;
+
+ // 0 1 2
+ QueryResult *result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell");
+ if( !result )
+ {
+ barGoLink bar( 1 );
+ bar.step();
+ sLog.outString();
+ sLog.outString( ">> Loaded %u linked spells", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ int32 trigger = fields[0].GetInt32();
+ int32 effect = fields[1].GetInt32();
+ int32 type = fields[2].GetInt32();
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(trigger));
+ if (!spellInfo)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(trigger));
+ continue;
+ }
+ spellInfo = sSpellStore.LookupEntry(abs(effect));
+ if (!spellInfo)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(effect));
+ continue;
+ }
+
+ if(type) //we will find a better way when more types are needed
+ trigger += 1000000;
+ mSpellLinkedMap[trigger].push_back(effect);
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u linked spells", count );
+}
+
+/// Some checks for spells, to prevent adding depricated/broken spells for trainers, spell book, etc
+bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
+{
+ // not exist
+ if(!spellInfo)
+ return false;
+
+ bool need_check_reagents = false;
+
+ // check effects
+ for(int i=0; i<3; ++i)
+ {
+ switch(spellInfo->Effect[i])
+ {
+ case 0:
+ continue;
+
+ // craft spell for crafting non-existed item (break client recipes list show)
+ case SPELL_EFFECT_CREATE_ITEM:
+ {
+ if(!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] ))
+ {
+ if(msg)
+ {
+ if(pl)
+ ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
+ else
+ sLog.outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
+ }
+ return false;
+ }
+
+ need_check_reagents = true;
+ break;
+ }
+ case SPELL_EFFECT_LEARN_SPELL:
+ {
+ SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[0]);
+ if( !IsSpellValid(spellInfo2,pl,msg) )
+ {
+ if(msg)
+ {
+ if(pl)
+ ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]);
+ else
+ sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]);
+ }
+ return false;
+ }
+ break;
+ }
+ }
+ }
+
+ if(need_check_reagents)
+ {
+ for(int j = 0; j < 8; ++j)
+ {
+ if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] ))
+ {
+ if(msg)
+ {
+ if(pl)
+ ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
+ else
+ sLog.outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
+ }
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id)
+{
+ // normal case
+ if( spellInfo->AreaId && spellInfo->AreaId != zone_id && spellInfo->AreaId != area_id )
+ return false;
+
+ // elixirs (all area dependent elixirs have family SPELLFAMILY_POTION, use this for speedup)
+ if(spellInfo->SpellFamilyName==SPELLFAMILY_POTION)
+ {
+ if(uint32 mask = spellmgr.GetSpellElixirMask(spellInfo->Id))
+ {
+ if(mask & ELIXIR_UNSTABLE_MASK)
+ {
+ // in the Blade's Edge Mountains Plateaus and Gruul's Lair.
+ return zone_id ==3522 || map_id==565;
+ }
+ if(mask & ELIXIR_SHATTRATH_MASK)
+ {
+ // in Tempest Keep, Serpentshrine Cavern, Caverns of Time: Mount Hyjal, Black Temple
+ // TODO: and the Sunwell Plateau
+ if(zone_id ==3607 || map_id==534 || map_id==564)
+ return true;
+
+ MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
+ if(!mapEntry)
+ return false;
+
+ return mapEntry->multimap_id==206;
+ }
+
+ // elixirs not have another limitations
+ return true;
+ }
+ }
+
+ // special cases zone check (maps checked by multimap common id)
+ switch(spellInfo->Id)
+ {
+ case 41618:
+ case 41620:
+ {
+ MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
+ if(!mapEntry)
+ return false;
+
+ return mapEntry->multimap_id==206;
+ }
+
+ case 41617:
+ case 41619:
+ {
+ MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
+ if(!mapEntry)
+ return false;
+
+ return mapEntry->multimap_id==207;
+ }
+ // Dragonmaw Illusion
+ case 40216:
+ case 42016:
+ {
+ if ( area_id != 3759 && area_id != 3966 && area_id != 3939 )
+ return false;
+ break;
+ }
+ }
+
+ return true;
+}
+
+void SpellMgr::LoadSkillLineAbilityMap()
+{
+ mSkillLineAbilityMap.clear();
+
+ uint32 count = 0;
+
+ for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++)
+ {
+ SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
+ if(!SkillInfo)
+ continue;
+
+ mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo));
+ ++count;
+ }
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u SkillLineAbility MultiMap", count);
+}
+
+DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered)
+{
+ // Explicit Diminishing Groups
+ switch(spellproto->SpellFamilyName)
+ {
+ case SPELLFAMILY_MAGE:
+ {
+ // Polymorph
+ if ((spellproto->SpellFamilyFlags & 0x00001000000LL) && spellproto->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE)
+ return DIMINISHING_POLYMORPH;
+ break;
+ }
+ case SPELLFAMILY_ROGUE:
+ {
+ // Kidney Shot
+ if (spellproto->SpellFamilyFlags & 0x00000200000LL)
+ return DIMINISHING_KIDNEYSHOT;
+ // Blind
+ else if (spellproto->SpellFamilyFlags & 0x00001000000LL)
+ return DIMINISHING_BLIND_CYCLONE;
+ break;
+ }
+ case SPELLFAMILY_WARLOCK:
+ {
+ // Death Coil
+ if (spellproto->SpellFamilyFlags & 0x00000080000LL)
+ return DIMINISHING_DEATHCOIL;
+ // Fear
+ else if (spellproto->SpellFamilyFlags & 0x40840000000LL)
+ return DIMINISHING_WARLOCK_FEAR;
+ // Curses/etc
+ else if (spellproto->SpellFamilyFlags & 0x00080000000LL)
+ return DIMINISHING_LIMITONLY;
+ break;
+ }
+ case SPELLFAMILY_DRUID:
+ {
+ // Cyclone
+ if (spellproto->SpellFamilyFlags & 0x02000000000LL)
+ return DIMINISHING_BLIND_CYCLONE;
+ break;
+ }
+ case SPELLFAMILY_WARRIOR:
+ {
+ // Hamstring - limit duration to 10s in PvP
+ if (spellproto->SpellFamilyFlags & 0x00000000002LL)
+ return DIMINISHING_LIMITONLY;
+ break;
+ }
+ default:
+ break;
+ }
+
+ // Get by mechanic
+ for (uint8 i=0;i<3;++i)
+ {
+ if (spellproto->Mechanic == MECHANIC_STUN || spellproto->EffectMechanic[i] == MECHANIC_STUN)
+ return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN;
+ else if (spellproto->Mechanic == MECHANIC_SLEEP || spellproto->EffectMechanic[i] == MECHANIC_SLEEP)
+ return DIMINISHING_SLEEP;
+ else if (spellproto->Mechanic == MECHANIC_ROOT || spellproto->EffectMechanic[i] == MECHANIC_ROOT)
+ return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT;
+ else if (spellproto->Mechanic == MECHANIC_FEAR || spellproto->EffectMechanic[i] == MECHANIC_FEAR)
+ return DIMINISHING_FEAR;
+ else if (spellproto->Mechanic == MECHANIC_CHARM || spellproto->EffectMechanic[i] == MECHANIC_CHARM)
+ return DIMINISHING_CHARM;
+ else if (spellproto->Mechanic == MECHANIC_SILENCE || spellproto->EffectMechanic[i] == MECHANIC_SILENCE)
+ return DIMINISHING_SILENCE;
+ else if (spellproto->Mechanic == MECHANIC_DISARM || spellproto->EffectMechanic[i] == MECHANIC_DISARM)
+ return DIMINISHING_DISARM;
+ else if (spellproto->Mechanic == MECHANIC_FREEZE || spellproto->EffectMechanic[i] == MECHANIC_FREEZE)
+ return DIMINISHING_FREEZE;
+ else if (spellproto->Mechanic == MECHANIC_KNOCKOUT|| spellproto->EffectMechanic[i] == MECHANIC_KNOCKOUT ||
+ spellproto->Mechanic == MECHANIC_SAPPED || spellproto->EffectMechanic[i] == MECHANIC_SAPPED)
+ return DIMINISHING_KNOCKOUT;
+ else if (spellproto->Mechanic == MECHANIC_BANISH || spellproto->EffectMechanic[i] == MECHANIC_BANISH)
+ return DIMINISHING_BANISH;
+ }
+
+ return DIMINISHING_NONE;
+}
+
+bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
+{
+ switch(group)
+ {
+ case DIMINISHING_CONTROL_STUN:
+ case DIMINISHING_TRIGGER_STUN:
+ case DIMINISHING_KIDNEYSHOT:
+ case DIMINISHING_SLEEP:
+ case DIMINISHING_CONTROL_ROOT:
+ case DIMINISHING_TRIGGER_ROOT:
+ case DIMINISHING_FEAR:
+ case DIMINISHING_WARLOCK_FEAR:
+ case DIMINISHING_CHARM:
+ case DIMINISHING_POLYMORPH:
+ case DIMINISHING_FREEZE:
+ case DIMINISHING_KNOCKOUT:
+ case DIMINISHING_BLIND_CYCLONE:
+ case DIMINISHING_BANISH:
+ case DIMINISHING_LIMITONLY:
+ return true;
+ }
+ return false;
+}
+
+DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
+{
+ switch(group)
+ {
+ case DIMINISHING_BLIND_CYCLONE:
+ case DIMINISHING_CONTROL_STUN:
+ case DIMINISHING_TRIGGER_STUN:
+ case DIMINISHING_KIDNEYSHOT:
+ return DRTYPE_ALL;
+ case DIMINISHING_SLEEP:
+ case DIMINISHING_CONTROL_ROOT:
+ case DIMINISHING_TRIGGER_ROOT:
+ case DIMINISHING_FEAR:
+ case DIMINISHING_CHARM:
+ case DIMINISHING_POLYMORPH:
+ case DIMINISHING_SILENCE:
+ case DIMINISHING_DISARM:
+ case DIMINISHING_DEATHCOIL:
+ case DIMINISHING_FREEZE:
+ case DIMINISHING_BANISH:
+ case DIMINISHING_WARLOCK_FEAR:
+ case DIMINISHING_KNOCKOUT:
+ return DRTYPE_PLAYER;
+ }
+
+ return DRTYPE_NONE;
+}
|
