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-rw-r--r--src/game/SpellMgr.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index fb482f9daab..ccc6cc85f5a 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -513,7 +513,7 @@ bool IsPositiveTarget(uint32 targetA, uint32 targetB)
return true;
}
-bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
+bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep)
{
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
if (!spellproto) return false;
@@ -702,11 +702,14 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
if(spellproto->AttributesEx & SPELL_ATTR_EX_NEGATIVE)
return false;
+ if (!deep && spellproto->EffectTriggerSpell[effIndex] && !IsPositiveSpell(spellproto->EffectTriggerSpell[effIndex], true))
+ return false;
+
// ok, positive
return true;
}
-bool IsPositiveSpell(uint32 spellId)
+bool IsPositiveSpell(uint32 spellId, bool deep)
{
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
if (!spellproto) return false;
@@ -714,7 +717,7 @@ bool IsPositiveSpell(uint32 spellId)
// spells with at least one negative effect are considered negative
// some self-applied spells have negative effects but in self casting case negative check ignored.
for (int i = 0; i < 3; i++)
- if (!IsPositiveEffect(spellId, i))
+ if (!IsPositiveEffect(spellId, i, deep))
return false;
return true;
}