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-rw-r--r--src/game/SpellMgr.cpp74
1 files changed, 60 insertions, 14 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index a7096b818d1..5ff242537d0 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1473,6 +1473,19 @@ void SpellMgr::LoadSpellChains()
{
mSpellChains.clear(); // need for reload case
+ std::vector<uint32> ChainedSpells;
+ for (uint32 ability_id=0;ability_id<sSkillLineAbilityStore.GetNumRows();ability_id++)
+ {
+ SkillLineAbilityEntry const *AbilityInfo=sSkillLineAbilityStore.LookupEntry(ability_id);
+ if (!AbilityInfo)
+ continue;
+ if (AbilityInfo->spellId==20154) //exception to these rules (not needed in 3.0.3)
+ continue;
+ if (!AbilityInfo->forward_spellid)
+ continue;
+ ChainedSpells.push_back(AbilityInfo->forward_spellid);
+ }
+
std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry> RankMap;
for (uint32 ability_id=0;ability_id<sSkillLineAbilityStore.GetNumRows();ability_id++)
@@ -1483,6 +1496,17 @@ void SpellMgr::LoadSpellChains()
//get only spell with lowest ability_id to prevent doubles
uint32 spell_id=AbilityInfo->spellId;
+ if (spell_id==20154) //exception to these rules (not needed in 3.0.3)
+ continue;
+ bool found=false;
+ for (uint32 i=0; i<ChainedSpells.size(); i++)
+ {
+ if (ChainedSpells.at(i)==spell_id)
+ found=true;
+ }
+ if (found)
+ continue;
+
if(mSkillLineAbilityMap.lower_bound(spell_id)->second->id!=ability_id)
continue;
SpellEntry const *SpellInfo=sSpellStore.LookupEntry(spell_id);
@@ -1491,6 +1515,9 @@ void SpellMgr::LoadSpellChains()
std::string sRank = SpellInfo->Rank[sWorld.GetDefaultDbcLocale()];
if(sRank.empty())
continue;
+ //exception to polymorph spells-make pig and turtle other chain than sheep
+ if ((SpellInfo->SpellFamilyName==SPELLFAMILY_MAGE) && (SpellInfo->SpellFamilyFlags & 0x1000000) && (SpellInfo->SpellIconID!=82))
+ continue;
SpellRankEntry entry;
SpellRankValue value;
@@ -1503,10 +1530,18 @@ void SpellMgr::LoadSpellChains()
entry.TargetAuraState=SpellInfo->TargetAuraState;
entry.SpellVisual=SpellInfo->SpellVisual[0];
entry.ManaCost=SpellInfo->manaCost;
-
- value.Id=spell_id;
- value.Rank=SpellInfo->Rank[sWorld.GetDefaultDbcLocale()];
- RankMap.insert(std::pair<SpellRankEntry, SpellRankValue>(entry,value));
+
+ for (;;)
+ {
+ AbilityInfo=mSkillLineAbilityMap.lower_bound(spell_id)->second;
+ value.Id=spell_id;
+ value.Rank=SpellInfo->Rank[sWorld.GetDefaultDbcLocale()];
+ RankMap.insert(std::pair<SpellRankEntry, SpellRankValue>(entry,value));
+ spell_id=AbilityInfo->forward_spellid;
+ SpellInfo=sSpellStore.LookupEntry(spell_id);
+ if (!SpellInfo)
+ break;
+ }
}
barGoLink bar(RankMap.size());
@@ -1531,17 +1566,13 @@ void SpellMgr::LoadSpellChains()
for (itr2 = RankErrorMap.lower_bound(err_entry);itr2!=RankErrorMap.upper_bound(err_entry);itr2++)
{
sLog.outDebug("There is a duplicate rank entry (%s) for spell: %u",itr2->first,itr2->second->second.Id);
- if (itr2->second->second.Id!=21084) //only one exception to these rules (not needed in 3.0.3)
- {
- sLog.outDebug("Spell %u removed from chain data.",itr2->second->second.Id);
- RankMap.erase(itr2->second);
- itr=RankMap.lower_bound(entry);
- }
+ sLog.outDebug("Spell %u removed from chain data.",itr2->second->second.Id);
+ RankMap.erase(itr2->second);
+ itr=RankMap.lower_bound(entry);
}
else
itr2++;
}
-
//do not proceed for spells with less than 2 ranks
uint32 spell_max_rank=RankMap.count(entry);
if (spell_max_rank<2)
@@ -1619,6 +1650,10 @@ void SpellMgr::LoadSpellChains()
}
}
+//uncomment these two lines to print yourself list of spell_chains on startup
+// for (UNORDERED_MAP<uint32, SpellChainNode>::iterator itr=mSpellChains.begin();itr!=mSpellChains.end();itr++)
+// sLog.outString( "Id: %u, Rank: %d , %s",itr->first,itr->second.rank, sSpellStore.LookupEntry(itr->first)->Rank[sWorld.GetDefaultDbcLocale()]);
+
sLog.outString();
sLog.outString( ">> Loaded %u spell chains",count);
}
@@ -2063,18 +2098,29 @@ void SpellMgr::LoadSpellCustomAttr()
break;
case 41376: // Spite
case 39992: // Needle Spine
+ case 29576: //Multi-Shot
+ case 40816: //Saber Lash
+ case 37790: //Spread Shot
spellInfo->MaxAffectedTargets = 3;
break;
+ case 38310: //Multi-Shot
+ spellInfo->MaxAffectedTargets = 4;
+ break;
case 42005: // Bloodboil
+ case 38296: //Spitfire Totem
+ case 37676: //Insidious Whisper
spellInfo->MaxAffectedTargets = 5;
break;
+ case 40827: //Sinful Beam
+ case 40859: //Sinister Beam
+ case 40860: //Vile Beam
+ case 40861: //Wicked Beam
+ spellInfo->MaxAffectedTargets = 10;
+ break;
case 8122: case 8124: case 10888: case 10890: // Psychic Scream
case 12494: // Frostbite
spellInfo->Attributes |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
break;
- //case 5530: // Mace spec (this will not be needed in 303
- // spellInfo->rangeIndex = 13; //inf
- // break;
default:
break;
}