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-rw-r--r--src/game/SpellMgr.cpp2268
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diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "SpellMgr.h"
+#include "ObjectMgr.h"
+#include "SpellAuraDefines.h"
+#include "ProgressBar.h"
+#include "Database/DBCStores.h"
+#include "World.h"
+#include "Chat.h"
+#include "Spell.h"
+
+SpellMgr::SpellMgr()
+{
+}
+
+SpellMgr::~SpellMgr()
+{
+}
+
+SpellMgr& SpellMgr::Instance()
+{
+ static SpellMgr spellMgr;
+ return spellMgr;
+}
+
+int32 GetSpellDuration(SpellEntry const *spellInfo)
+{
+ if(!spellInfo)
+ return 0;
+ SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
+ if(!du)
+ return 0;
+ return (du->Duration[0] == -1) ? -1 : abs(du->Duration[0]);
+}
+
+int32 GetSpellMaxDuration(SpellEntry const *spellInfo)
+{
+ if(!spellInfo)
+ return 0;
+ SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
+ if(!du)
+ return 0;
+ return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]);
+}
+
+uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell)
+{
+ SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex);
+
+ // not all spells have cast time index and this is all is pasiive abilities
+ if(!spellCastTimeEntry)
+ return 0;
+
+ int32 castTime = spellCastTimeEntry->CastTime;
+
+ if (spell)
+ {
+ if(Player* modOwner = spell->GetCaster()->GetSpellModOwner())
+ modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell);
+
+ if( !(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) )
+ castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED));
+ else
+ {
+ if (spell->IsRangedSpell() && !spell->IsAutoRepeat())
+ castTime = int32(castTime * spell->GetCaster()->m_modAttackSpeedPct[RANGED_ATTACK]);
+ }
+ }
+
+ if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !(spell->IsAutoRepeat())))
+ castTime += 500;
+
+ return (castTime > 0) ? uint32(castTime) : 0;
+}
+
+bool IsPassiveSpell(uint32 spellId)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if (!spellInfo)
+ return false;
+ return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0;
+}
+
+bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
+{
+ SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
+ SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
+ if(!spellInfo_1 || !spellInfo_2) return false;
+ if(spellInfo_1->Id == spellId_2) return false;
+
+ if (spellInfo_1->Effect[effIndex_1] != spellInfo_2->Effect[effIndex_2] ||
+ spellInfo_1->EffectItemType[effIndex_1] != spellInfo_2->EffectItemType[effIndex_2] ||
+ spellInfo_1->EffectMiscValue[effIndex_1] != spellInfo_2->EffectMiscValue[effIndex_2] ||
+ spellInfo_1->EffectApplyAuraName[effIndex_1] != spellInfo_2->EffectApplyAuraName[effIndex_2])
+ return false;
+
+ return true;
+}
+
+int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
+{
+ SpellEntry const*spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
+ SpellEntry const*spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
+ if(!spellInfo_1 || !spellInfo_2) return 0;
+ if (spellId_1 == spellId_2) return 0;
+
+ int32 diff = spellInfo_1->EffectBasePoints[effIndex_1] - spellInfo_2->EffectBasePoints[effIndex_2];
+ if (spellInfo_1->EffectBasePoints[effIndex_1]+1 < 0 && spellInfo_2->EffectBasePoints[effIndex_2]+1 < 0) return -diff;
+ else return diff;
+}
+
+SpellSpecific GetSpellSpecific(uint32 spellId)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if(!spellInfo)
+ return SPELL_NORMAL;
+
+ switch(spellInfo->SpellFamilyName)
+ {
+ case SPELLFAMILY_MAGE:
+ {
+ // family flags 18(Molten), 25(Frost/Ice), 28(Mage)
+ if (spellInfo->SpellFamilyFlags & 0x12040000)
+ return SPELL_MAGE_ARMOR;
+
+ if ((spellInfo->SpellFamilyFlags & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE)
+ return SPELL_MAGE_POLYMORPH;
+
+ break;
+ }
+ case SPELLFAMILY_WARRIOR:
+ {
+ if (spellInfo->SpellFamilyFlags & 0x00008000010000LL)
+ return SPELL_POSITIVE_SHOUT;
+
+ break;
+ }
+ case SPELLFAMILY_WARLOCK:
+ {
+ // only warlock curses have this
+ if (spellInfo->Dispel == DISPEL_CURSE)
+ return SPELL_CURSE;
+
+ // family flag 37 (only part spells have family name)
+ if (spellInfo->SpellFamilyFlags & 0x2000000000LL)
+ return SPELL_WARLOCK_ARMOR;
+
+ break;
+ }
+ case SPELLFAMILY_HUNTER:
+ {
+ // only hunter stings have this
+ if (spellInfo->Dispel == DISPEL_POISON)
+ return SPELL_STING;
+
+ break;
+ }
+ case SPELLFAMILY_PALADIN:
+ {
+ if (IsSealSpell(spellInfo))
+ return SPELL_SEAL;
+
+ if (spellInfo->SpellFamilyFlags & 0x10000100LL)
+ return SPELL_BLESSING;
+
+ if ((spellInfo->SpellFamilyFlags & 0x00000820180400LL) && (spellInfo->AttributesEx3 & 0x200))
+ return SPELL_JUDGEMENT;
+
+ for (int i = 0; i < 3; i++)
+ {
+ // only paladin auras have this
+ if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
+ return SPELL_AURA;
+ }
+ break;
+ }
+ case SPELLFAMILY_SHAMAN:
+ {
+ if (IsElementalShield(spellInfo))
+ return SPELL_ELEMENTAL_SHIELD;
+
+ break;
+ }
+
+ case SPELLFAMILY_POTION:
+ return spellmgr.GetSpellElixirSpecific(spellInfo->Id);
+ }
+
+ // only warlock armor/skin have this (in additional to family cases)
+ if( spellInfo->SpellVisual == 130 && spellInfo->SpellIconID == 89)
+ {
+ return SPELL_WARLOCK_ARMOR;
+ }
+
+ // only hunter aspects have this (but not all aspects in hunter family)
+ if( spellInfo->activeIconID == 122 && (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NATURE) &&
+ (spellInfo->Attributes & 0x50000) != 0 && (spellInfo->Attributes & 0x9000010) == 0)
+ {
+ return SPELL_ASPECT;
+ }
+
+ for(int i = 0; i < 3; i++)
+ if( spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && (
+ spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_CREATURES ||
+ spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_RESOURCES ||
+ spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_STEALTHED ) )
+ return SPELL_TRACKER;
+
+ // elixirs can have different families, but potion most ofc.
+ if(SpellSpecific sp = spellmgr.GetSpellElixirSpecific(spellInfo->Id))
+ return sp;
+
+ return SPELL_NORMAL;
+}
+
+bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2)
+{
+ switch(spellSpec1)
+ {
+ case SPELL_SEAL:
+ case SPELL_BLESSING:
+ case SPELL_AURA:
+ case SPELL_STING:
+ case SPELL_CURSE:
+ case SPELL_ASPECT:
+ case SPELL_TRACKER:
+ case SPELL_WARLOCK_ARMOR:
+ case SPELL_MAGE_ARMOR:
+ case SPELL_MAGE_POLYMORPH:
+ case SPELL_POSITIVE_SHOUT:
+ case SPELL_JUDGEMENT:
+ return spellSpec1==spellSpec2;
+ case SPELL_BATTLE_ELIXIR:
+ return spellSpec2==SPELL_BATTLE_ELIXIR
+ || spellSpec2==SPELL_FLASK_ELIXIR;
+ case SPELL_GUARDIAN_ELIXIR:
+ return spellSpec2==SPELL_GUARDIAN_ELIXIR
+ || spellSpec2==SPELL_FLASK_ELIXIR;
+ case SPELL_FLASK_ELIXIR:
+ return spellSpec2==SPELL_BATTLE_ELIXIR
+ || spellSpec2==SPELL_GUARDIAN_ELIXIR
+ || spellSpec2==SPELL_FLASK_ELIXIR;
+ default:
+ return false;
+ }
+}
+
+bool IsPositiveTarget(uint32 targetA, uint32 targetB)
+{
+ // non-positive targets
+ switch(targetA)
+ {
+ case TARGET_CHAIN_DAMAGE:
+ case TARGET_ALL_ENEMY_IN_AREA:
+ case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
+ case TARGET_IN_FRONT_OF_CASTER:
+ case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
+ case TARGET_CURRENT_ENEMY_COORDINATES:
+ case TARGET_SINGLE_ENEMY:
+ return false;
+ case TARGET_ALL_AROUND_CASTER:
+ return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER);
+ default:
+ break;
+ }
+ if (targetB)
+ return IsPositiveTarget(targetB, 0);
+ return true;
+}
+
+bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
+{
+ SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
+ if (!spellproto) return false;
+
+ switch(spellId)
+ {
+ case 23333: // BG spell
+ case 23335: // BG spell
+ case 34976: // BG spell
+ return true;
+ case 28441: // not positive dummy spell
+ case 37675: // Chaos Blast
+ return false;
+ }
+
+ switch(spellproto->Effect[effIndex])
+ {
+ // always positive effects (check before target checks that provided non-positive result in some case for positive effects)
+ case SPELL_EFFECT_HEAL:
+ case SPELL_EFFECT_LEARN_SPELL:
+ case SPELL_EFFECT_SKILL_STEP:
+ case SPELL_EFFECT_HEAL_PCT:
+ case SPELL_EFFECT_ENERGIZE_PCT:
+ return true;
+
+ // non-positive aura use
+ case SPELL_EFFECT_APPLY_AURA:
+ case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
+ {
+ switch(spellproto->EffectApplyAuraName[effIndex])
+ {
+ case SPELL_AURA_DUMMY:
+ {
+ // dummy aura can be positive or negative dependent from casted spell
+ switch(spellproto->Id)
+ {
+ case 13139: // net-o-matic special effect
+ case 23445: // evil twin
+ return false;
+ default:
+ break;
+ }
+ } break;
+ case SPELL_AURA_MOD_STAT:
+ case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative)
+ case SPELL_AURA_MOD_HEALING_DONE:
+ {
+ if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
+ return false;
+ break;
+ }
+ case SPELL_AURA_ADD_TARGET_TRIGGER:
+ return true;
+ case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
+ if(spellId != spellproto->EffectTriggerSpell[effIndex])
+ {
+ uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex];
+ SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId);
+
+ if(spellTriggeredProto)
+ {
+ // non-positive targets of main spell return early
+ for(int i = 0; i < 3; ++i)
+ {
+ // if non-positive trigger cast targeted to positive target this main cast is non-positive
+ // this will place this spell auras as debuffs
+ if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i))
+ return false;
+ }
+ }
+ }
+ break;
+ case SPELL_AURA_PROC_TRIGGER_SPELL:
+ // many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example)
+ break;
+ case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment.
+ if(effIndex==0 && spellproto->Effect[1]==0 && spellproto->Effect[2]==0)
+ return false; // but all single stun aura spells is negative
+
+ // Petrification
+ if(spellproto->Id == 17624)
+ return false;
+ break;
+ case SPELL_AURA_MOD_ROOT:
+ case SPELL_AURA_MOD_SILENCE:
+ case SPELL_AURA_GHOST:
+ case SPELL_AURA_PERIODIC_LEECH:
+ case SPELL_AURA_MOD_PACIFY_SILENCE:
+ case SPELL_AURA_MOD_STALKED:
+ case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
+ return false;
+ case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also.
+ // part of negative spell if casted at self (prevent cancel)
+ if(spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF)
+ return false;
+ break;
+ case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also
+ // part of positive spell if casted at self
+ if(spellproto->EffectImplicitTargetA[effIndex] != TARGET_SELF)
+ return false;
+ // but not this if this first effect (don't found batter check)
+ if(spellproto->Attributes & 0x4000000 && effIndex==0)
+ return false;
+ break;
+ case SPELL_AURA_TRANSFORM:
+ // some spells negative
+ switch(spellproto->Id)
+ {
+ case 36897: // Transporter Malfunction (race mutation to horde)
+ case 36899: // Transporter Malfunction (race mutation to alliance)
+ return false;
+ }
+ break;
+ case SPELL_AURA_MOD_SCALE:
+ // some spells negative
+ switch(spellproto->Id)
+ {
+ case 36900: // Soul Split: Evil!
+ case 36901: // Soul Split: Good
+ case 36893: // Transporter Malfunction (decrease size case)
+ case 36895: // Transporter Malfunction (increase size case)
+ return false;
+ }
+ break;
+ case SPELL_AURA_MECHANIC_IMMUNITY:
+ {
+ // non-positive immunities
+ switch(spellproto->EffectMiscValue[effIndex])
+ {
+ case MECHANIC_BANDAGE:
+ case MECHANIC_SHIELD:
+ case MECHANIC_MOUNT:
+ case MECHANIC_INVULNERABILITY:
+ return false;
+ default:
+ break;
+ }
+ } break;
+ case SPELL_AURA_ADD_FLAT_MODIFIER: // mods
+ case SPELL_AURA_ADD_PCT_MODIFIER:
+ {
+ // non-positive mods
+ switch(spellproto->EffectMiscValue[effIndex])
+ {
+ case SPELLMOD_COST: // dependent from bas point sign (negative -> positive)
+ if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) > 0)
+ return false;
+ break;
+ default:
+ break;
+ }
+ } break;
+ case SPELL_AURA_MOD_HEALING_PCT:
+ if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
+ return false;
+ break;
+ case SPELL_AURA_MOD_SKILL:
+ if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
+ return false;
+ break;
+ case SPELL_AURA_FORCE_REACTION:
+ if(spellproto->Id==42792) // Recently Dropped Flag (prevent cancel)
+ return false;
+ break;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ // non-positive targets
+ if(!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex]))
+ return false;
+
+ // AttributesEx check
+ if(spellproto->AttributesEx & (1<<7))
+ return false;
+
+ // ok, positive
+ return true;
+}
+
+bool IsPositiveSpell(uint32 spellId)
+{
+ SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
+ if (!spellproto) return false;
+
+ // spells with atleast one negative effect are considered negative
+ // some self-applied spells have negative effects but in self casting case negative check ignored.
+ for (int i = 0; i < 3; i++)
+ if (!IsPositiveEffect(spellId, i))
+ return false;
+ return true;
+}
+
+bool IsSingleTargetSpell(SpellEntry const *spellInfo)
+{
+ // all other single target spells have if it has AttributesEx5
+ if ( spellInfo->AttributesEx5 & SPELL_ATTR_EX5_SINGLE_TARGET_SPELL )
+ return true;
+
+ // TODO - need found Judgements rule
+ switch(GetSpellSpecific(spellInfo->Id))
+ {
+ case SPELL_JUDGEMENT:
+ return true;
+ }
+
+ // single target triggered spell.
+ // Not real client side single target spell, but it' not triggered until prev. aura expired.
+ // This is allow store it in single target spells list for caster for spell proc checking
+ if(spellInfo->Id==38324) // Regeneration (triggered by 38299 (HoTs on Heals))
+ return true;
+
+ return false;
+}
+
+bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2)
+{
+ // TODO - need better check
+ // Equal icon and spellfamily
+ if( spellInfo1->SpellFamilyName == spellInfo2->SpellFamilyName &&
+ spellInfo1->SpellIconID == spellInfo2->SpellIconID )
+ return true;
+
+ // TODO - need found Judgements rule
+ SpellSpecific spec1 = GetSpellSpecific(spellInfo1->Id);
+ // spell with single target specific types
+ switch(spec1)
+ {
+ case SPELL_JUDGEMENT:
+ if(GetSpellSpecific(spellInfo2->Id) == spec1)
+ return true;
+ break;
+ }
+
+ return false;
+}
+
+uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form)
+{
+ // talents that learn spells can have stance requirements that need ignore
+ // (this requirement only for client-side stance show in talent description)
+ if( GetTalentSpellCost(spellInfo->Id) > 0 &&
+ (spellInfo->Effect[0]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[1]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[2]==SPELL_EFFECT_LEARN_SPELL) )
+ return 0;
+
+ uint32 stanceMask = (form ? 1 << (form - 1) : 0);
+
+ if (stanceMask & spellInfo->StancesNot) // can explicitly not be casted in this stance
+ return SPELL_FAILED_NOT_SHAPESHIFT;
+
+ if (stanceMask & spellInfo->Stances) // can explicitly be casted in this stance
+ return 0;
+
+ bool actAsShifted = false;
+ if (form > 0)
+ {
+ SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
+ if (!shapeInfo)
+ {
+ sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form);
+ return 0;
+ }
+ actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells
+ }
+
+ if(actAsShifted)
+ {
+ if (spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) // not while shapeshifted
+ return SPELL_FAILED_NOT_SHAPESHIFT;
+ else if (spellInfo->Stances != 0) // needs other shapeshift
+ return SPELL_FAILED_ONLY_SHAPESHIFT;
+ }
+ else
+ {
+ // needs shapeshift
+ if(!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0)
+ return SPELL_FAILED_ONLY_SHAPESHIFT;
+ }
+
+ return 0;
+}
+
+void SpellMgr::LoadSpellTargetPositions()
+{
+ mSpellTargetPositions.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1 2 3 4 5
+ QueryResult *result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell target coordinates", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ ++count;
+
+ uint32 Spell_ID = fields[0].GetUInt32();
+
+ SpellTargetPosition st;
+
+ st.target_mapId = fields[1].GetUInt32();
+ st.target_X = fields[2].GetFloat();
+ st.target_Y = fields[3].GetFloat();
+ st.target_Z = fields[4].GetFloat();
+ st.target_Orientation = fields[5].GetFloat();
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID);
+ if(!spellInfo)
+ {
+ sLog.outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.",Spell_ID);
+ continue;
+ }
+
+ bool found = false;
+ for(int i = 0; i < 3; ++i)
+ {
+ if( spellInfo->EffectImplicitTargetA[i]==TARGET_TABLE_X_Y_Z_COORDINATES || spellInfo->EffectImplicitTargetB[i]==TARGET_TABLE_X_Y_Z_COORDINATES )
+ {
+ found = true;
+ break;
+ }
+ }
+ if(!found)
+ {
+ sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_TABLE_X_Y_Z_COORDINATES (17).",Spell_ID);
+ continue;
+ }
+
+ MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
+ if(!mapEntry)
+ {
+ sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId);
+ continue;
+ }
+
+ if(st.target_X==0 && st.target_Y==0 && st.target_Z==0)
+ {
+ sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID);
+ continue;
+ }
+
+ mSpellTargetPositions[Spell_ID] = st;
+
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell teleport coordinates", count );
+}
+
+void SpellMgr::LoadSpellAffects()
+{
+ mSpellAffectMap.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1 2
+ QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellFamilyMask FROM spell_affect");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell affect definitions", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ uint16 entry = fields[0].GetUInt16();
+ uint8 effectId = fields[1].GetUInt8();
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
+
+ if (!spellInfo)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_affect` does not exist", entry);
+ continue;
+ }
+
+ if (effectId >= 3)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_affect` have invalid effect index (%u)", entry,effectId);
+ continue;
+ }
+
+ if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
+ spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
+ spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
+ spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER )
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_affect` have not SPELL_AURA_ADD_FLAT_MODIFIER (%u) or SPELL_AURA_ADD_PCT_MODIFIER (%u) or SPELL_AURA_ADD_TARGET_TRIGGER (%u) for effect index (%u)", entry,SPELL_AURA_ADD_FLAT_MODIFIER,SPELL_AURA_ADD_PCT_MODIFIER,SPELL_AURA_ADD_TARGET_TRIGGER,effectId);
+ continue;
+ }
+
+ uint64 spellAffectMask = fields[2].GetUInt64();
+
+ // Spell.dbc have own data for low part of SpellFamilyMask
+ if( spellInfo->EffectItemType[effectId])
+ {
+ if(spellInfo->EffectItemType[effectId] == spellAffectMask)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectItemType%d) data for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId);
+ continue;
+ }
+
+ // 24429 have wrong data in EffectItemType and overwrites by DB, possible bug in client
+ if(spellInfo->Id!=24429 && spellInfo->EffectItemType[effectId] != spellAffectMask)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_affect` have different low part from EffectItemType%d for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId);
+ continue;
+ }
+ }
+
+ mSpellAffectMap.insert(SpellAffectMap::value_type((entry<<8) + effectId,spellAffectMask));
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell affect definitions", count );
+
+ /*
+ // Commented for now, as it still produces many errors (still quite many spells miss spell_affect)
+ for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)
+ {
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
+ if (!spellInfo)
+ continue;
+
+ for (int effectId = 0; effectId < 3; ++effectId)
+ {
+ if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
+ (spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
+ spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
+ spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER) )
+ continue;
+
+ if(spellInfo->EffectItemType[effectId] != 0)
+ continue;
+
+ if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end())
+ continue;
+
+ sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDBClang()], effectId);
+ }
+ }
+ */
+}
+
+bool SpellMgr::IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const
+{
+ // false for spellInfo == NULL
+ if (!spellInfo)
+ return false;
+
+ SpellEntry const *affect_spell = sSpellStore.LookupEntry(spellId);
+ // false for affect_spell == NULL
+ if (!affect_spell)
+ return false;
+
+ // False if spellFamily not equal
+ if (affect_spell->SpellFamilyName != spellInfo->SpellFamilyName)
+ return false;
+
+ // If familyFlags == 0
+ if (!familyFlags)
+ {
+ // Get it from spellAffect table
+ familyFlags = GetSpellAffectMask(spellId,effectId);
+ // false if familyFlags == 0
+ if (!familyFlags)
+ return false;
+ }
+
+ // true
+ if (familyFlags & spellInfo->SpellFamilyFlags)
+ return true;
+
+ return false;
+}
+
+void SpellMgr::LoadSpellProcEvents()
+{
+ mSpellProcEventMap.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1 2 3 4 5 6 7 8
+ QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, Category, SkillID, SpellFamilyName, SpellFamilyMask, procFlags, ppmRate, cooldown FROM spell_proc_event");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell proc event conditions", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ uint16 entry = fields[0].GetUInt16();
+
+ if (!sSpellStore.LookupEntry(entry))
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry);
+ continue;
+ }
+
+ SpellProcEventEntry spe;
+
+ spe.schoolMask = fields[1].GetUInt32();
+ spe.category = fields[2].GetUInt32();
+ spe.skillId = fields[3].GetUInt32();
+ spe.spellFamilyName = fields[4].GetUInt32();
+ spe.spellFamilyMask = fields[5].GetUInt64();
+ spe.procFlags = fields[6].GetUInt32();
+ spe.ppmRate = fields[7].GetFloat();
+ spe.cooldown = fields[8].GetUInt32();
+
+ mSpellProcEventMap[entry] = spe;
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell proc event conditions", count );
+
+ /*
+ // Commented for now, as it still produces many errors (still quite many spells miss spell_proc_event)
+ for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)
+ {
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
+ if (!spellInfo)
+ continue;
+
+ bool found = false;
+ for (int effectId = 0; effectId < 3; ++effectId)
+ {
+ // at this moment check only SPELL_AURA_PROC_TRIGGER_SPELL
+ if( spellInfo->EffectApplyAuraName[effectId] == SPELL_AURA_PROC_TRIGGER_SPELL )
+ {
+ found = true;
+ break;
+ }
+ }
+
+ if(!found)
+ continue;
+
+ if(GetSpellProcEvent(id))
+ continue;
+
+ sLog.outErrorDb("Spell %u (%s) misses spell_proc_event",id,spellInfo->SpellName[sWorld.GetDBClang()]);
+ }
+ */
+}
+
+bool SpellMgr::IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags )
+{
+ if((procFlags & spellProcEvent->procFlags) == 0)
+ return false;
+
+ // Additional checks in case spell cast/hit/crit is the event
+ // Check (if set) school, category, skill line, spell talent mask
+ if(spellProcEvent->schoolMask && (!procSpell || (GetSpellSchoolMask(procSpell) & spellProcEvent->schoolMask) == 0))
+ return false;
+ if(spellProcEvent->category && (!procSpell || procSpell->Category != spellProcEvent->category))
+ return false;
+ if(spellProcEvent->skillId)
+ {
+ if (!procSpell)
+ return false;
+
+ SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(procSpell->Id);
+ SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(procSpell->Id);
+
+ bool found = false;
+ for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
+ {
+ if(_spell_idx->second->skillId == spellProcEvent->skillId)
+ {
+ found = true;
+ break;
+ }
+ }
+ if (!found)
+ return false;
+ }
+ if(spellProcEvent->spellFamilyName && (!procSpell || spellProcEvent->spellFamilyName != procSpell->SpellFamilyName))
+ return false;
+ if(spellProcEvent->spellFamilyMask && (!procSpell || (spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0))
+ return false;
+
+ return true;
+}
+
+void SpellMgr::LoadSpellElixirs()
+{
+ mSpellElixirs.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1
+ QueryResult *result = WorldDatabase.Query("SELECT entry, mask FROM spell_elixir");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell elixir definitions", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ uint16 entry = fields[0].GetUInt16();
+ uint8 mask = fields[1].GetUInt8();
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
+
+ if (!spellInfo)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry);
+ continue;
+ }
+
+ mSpellElixirs[entry] = mask;
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell elixir definitions", count );
+}
+
+void SpellMgr::LoadSpellThreats()
+{
+ sSpellThreatStore.Free(); // for reload
+
+ sSpellThreatStore.Load();
+
+ sLog.outString( ">> Loaded %u aggro generating spells", sSpellThreatStore.RecordCount );
+ sLog.outString();
+}
+
+bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const
+{
+ SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
+ if(!spellInfo_1 || !spellInfo_2) return false;
+ if(spellInfo_1->Id == spellId_2) return false;
+
+ return GetFirstSpellInChain(spellInfo_1->Id)==GetFirstSpellInChain(spellId_2);
+}
+
+bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo)
+{
+ if(spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH)
+ return false;
+ if(IsProfessionSpell(spellInfo->Id))
+ return false;
+
+ // All stance spells. if any better way, change it.
+ for (int i = 0; i < 3; i++)
+ {
+ // Paladin aura Spell
+ if(spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN
+ && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
+ return false;
+ // Druid form Spell
+ if(spellInfo->SpellFamilyName == SPELLFAMILY_DRUID
+ && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA
+ && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
+ return false;
+ // Rogue Stealth
+ if(spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE
+ && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA
+ && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
+ return false;
+ }
+ return true;
+}
+
+bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const
+{
+ SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
+ SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
+
+ if(!spellInfo_1 || !spellInfo_2)
+ return false;
+
+ if(spellInfo_1->Id == spellId_2)
+ return false;
+
+ //I think we don't check this correctly because i need a exception for spell:
+ //72,11327,18461...(called from 1856,1857...) Call Aura 16,31, after trigger another spell who call aura 77 and 77 remove 16 and 31, this should not happen.
+ if(spellInfo_2->SpellFamilyFlags == 2048)
+ return false;
+
+ // Resurrection sickness
+ if((spellInfo_1->Id == SPELL_ID_PASSIVE_RESURRECTION_SICKNESS) != (spellInfo_2->Id==SPELL_ID_PASSIVE_RESURRECTION_SICKNESS))
+ return false;
+
+ // Specific spell family spells
+ switch(spellInfo_1->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC:
+ switch(spellInfo_2->SpellFamilyName)
+ {
+ case SPELLFAMILY_GENERIC: // same family case
+ {
+ // Thunderfury
+ if( spellInfo_1->Id == 21992 && spellInfo_2->Id == 27648 || spellInfo_2->Id == 21992 && spellInfo_1->Id == 27648 )
+ return false;
+
+ // Lightning Speed (Mongoose) and Fury of the Crashing Waves (Tsunami Talisman)
+ if( spellInfo_1->Id == 28093 && spellInfo_2->Id == 42084 ||
+ spellInfo_2->Id == 28093 && spellInfo_1->Id == 42084 )
+ return false;
+
+ // Soulstone Resurrection and Twisting Nether (resurrector)
+ if( spellInfo_1->SpellIconID == 92 && spellInfo_2->SpellIconID == 92 && (
+ spellInfo_1->SpellVisual == 99 && spellInfo_2->SpellVisual == 0 ||
+ spellInfo_2->SpellVisual == 99 && spellInfo_1->SpellVisual == 0 ) )
+ return false;
+
+ // Heart of the Wild and (Primal Instinct (Idol of Terror) triggering spell or Agility)
+ if( spellInfo_1->SpellIconID == 240 && spellInfo_2->SpellIconID == 240 && (
+ spellInfo_1->SpellVisual == 0 && spellInfo_2->SpellVisual == 78 ||
+ spellInfo_2->SpellVisual == 0 && spellInfo_1->SpellVisual == 78 ) )
+ return false;
+
+ // Personalized Weather (thunder effect should overwrite rainy aura)
+ if(spellInfo_1->SpellIconID == 2606 && spellInfo_2->SpellIconID == 2606)
+ return false;
+
+ // Brood Affliction: Bronze
+ if( (spellInfo_1->Id == 23170 && spellInfo_2->Id == 23171) ||
+ (spellInfo_2->Id == 23170 && spellInfo_1->Id == 23171) )
+ return false;
+
+ break;
+ }
+ case SPELLFAMILY_WARRIOR:
+ {
+ // Scroll of Protection and Defensive Stance (multi-family check)
+ if( spellInfo_1->SpellIconID == 276 && spellInfo_1->SpellVisual == 196 && spellInfo_2->Id == 71)
+ return false;
+
+ // Improved Hamstring -> Hamstring (multi-family check)
+ if( (spellInfo_2->SpellFamilyFlags & 2) && spellInfo_1->Id == 23694 )
+ return false;
+
+ break;
+ }
+ case SPELLFAMILY_DRUID:
+ {
+ // Scroll of Stamina and Leader of the Pack (multi-family check)
+ if( spellInfo_1->SpellIconID == 312 && spellInfo_1->SpellVisual == 216 && spellInfo_2->Id == 24932 )
+ return false;
+
+ // Dragonmaw Illusion (multi-family check)
+ if (spellId_1 == 40216 && spellId_2 == 42016 )
+ return false;
+
+ break;
+ }
+ case SPELLFAMILY_ROGUE:
+ {
+ // Garrote-Silence -> Garrote (multi-family check)
+ if( spellInfo_1->SpellIconID == 498 && spellInfo_1->SpellVisual == 0 && spellInfo_2->SpellIconID == 498 )
+ return false;
+
+ break;
+ }
+ case SPELLFAMILY_HUNTER:
+ {
+ // Concussive Shot and Imp. Concussive Shot (multi-family check)
+ if( spellInfo_1->Id == 19410 && spellInfo_2->Id == 5116 )
+ return false;
+
+ // Improved Wing Clip -> Wing Clip (multi-family check)
+ if( (spellInfo_2->SpellFamilyFlags & 0x40) && spellInfo_1->Id == 19229 )
+ return false;
+ break;
+ }
+ case SPELLFAMILY_PALADIN:
+ {
+ // Unstable Currents and other -> *Sanctity Aura (multi-family check)
+ if( spellInfo_2->SpellIconID==502 && spellInfo_1->SpellIconID==502 && spellInfo_1->SpellVisual==969 )
+ return false;
+
+ // *Band of Eternal Champion and Seal of Command(multi-family check)
+ if( spellId_1 == 35081 && spellInfo_2->SpellIconID==561 && spellInfo_2->SpellVisual==7992)
+ return false;
+
+ break;
+ }
+ }
+ break;
+ case SPELLFAMILY_MAGE:
+ if( spellInfo_2->SpellFamilyName == SPELLFAMILY_MAGE )
+ {
+ // Blizzard & Chilled (and some other stacked with blizzard spells
+ if( (spellInfo_1->SpellFamilyFlags & 0x80) && (spellInfo_2->SpellFamilyFlags & 0x100000) ||
+ (spellInfo_2->SpellFamilyFlags & 0x80) && (spellInfo_1->SpellFamilyFlags & 0x100000) )
+ return false;
+
+ // Blink & Improved Blink
+ if( (spellInfo_1->SpellFamilyFlags & 0x0000000000010000LL) && (spellInfo_2->SpellVisual == 72 && spellInfo_2->SpellIconID == 1499) ||
+ (spellInfo_2->SpellFamilyFlags & 0x0000000000010000LL) && (spellInfo_1->SpellVisual == 72 && spellInfo_1->SpellIconID == 1499) )
+ return false;
+ }
+ // Detect Invisibility and Mana Shield (multi-family check)
+ if( spellInfo_2->Id == 132 && spellInfo_1->SpellIconID == 209 && spellInfo_1->SpellVisual == 968 )
+ return false;
+
+ // Combustion and Fire Protection Aura (multi-family check)
+ if( spellInfo_1->Id == 11129 && spellInfo_2->SpellIconID == 33 && spellInfo_2->SpellVisual == 321 )
+ return false;
+
+ break;
+ case SPELLFAMILY_WARLOCK:
+ if( spellInfo_2->SpellFamilyName == SPELLFAMILY_WARLOCK )
+ {
+ // Siphon Life and Drain Life
+ if( spellInfo_1->SpellIconID == 152 && spellInfo_2->SpellIconID == 546 ||
+ spellInfo_2->SpellIconID == 152 && spellInfo_1->SpellIconID == 546 )
+ return false;
+
+ //Corruption & Seed of corruption
+ if( spellInfo_1->SpellIconID == 313 && spellInfo_2->SpellIconID == 1932 ||
+ spellInfo_2->SpellIconID == 313 && spellInfo_1->SpellIconID == 1932 )
+ if(spellInfo_1->SpellVisual != 0 && spellInfo_2->SpellVisual != 0)
+ return true; // can't be stacked
+
+ // Corruption and Unstable Affliction
+ if( spellInfo_1->SpellIconID == 313 && spellInfo_2->SpellIconID == 2039 ||
+ spellInfo_2->SpellIconID == 313 && spellInfo_1->SpellIconID == 2039 )
+ return false;
+
+ // (Corruption or Unstable Affliction) and (Curse of Agony or Curse of Doom)
+ if( (spellInfo_1->SpellIconID == 313 || spellInfo_1->SpellIconID == 2039) && (spellInfo_2->SpellIconID == 544 || spellInfo_2->SpellIconID == 91) ||
+ (spellInfo_2->SpellIconID == 313 || spellInfo_2->SpellIconID == 2039) && (spellInfo_1->SpellIconID == 544 || spellInfo_1->SpellIconID == 91) )
+ return false;
+ }
+ // Detect Invisibility and Mana Shield (multi-family check)
+ if( spellInfo_1->Id == 132 && spellInfo_2->SpellIconID == 209 && spellInfo_2->SpellVisual == 968 )
+ return false;
+ break;
+ case SPELLFAMILY_WARRIOR:
+ if( spellInfo_2->SpellFamilyName == SPELLFAMILY_WARRIOR )
+ {
+ // Rend and Deep Wound
+ if( (spellInfo_1->SpellFamilyFlags & 0x20) && (spellInfo_2->SpellFamilyFlags & 0x1000000000LL) ||
+ (spellInfo_2->SpellFamilyFlags & 0x20) && (spellInfo_1->SpellFamilyFlags & 0x1000000000LL) )
+ return false;
+
+ // Battle Shout and Rampage
+ if( (spellInfo_1->SpellIconID == 456 && spellInfo_2->SpellIconID == 2006) ||
+ (spellInfo_2->SpellIconID == 456 && spellInfo_1->SpellIconID == 2006) )
+ return false;
+ }
+
+ // Hamstring -> Improved Hamstring (multi-family check)
+ if( (spellInfo_1->SpellFamilyFlags & 2) && spellInfo_2->Id == 23694 )
+ return false;
+
+ // Defensive Stance and Scroll of Protection (multi-family check)
+ if( spellInfo_1->Id == 71 && spellInfo_2->SpellIconID == 276 && spellInfo_2->SpellVisual == 196 )
+ return false;
+
+ // Bloodlust and Bloodthirst (multi-family check)
+ if( spellInfo_2->Id == 2825 && spellInfo_1->SpellIconID == 38 && spellInfo_1->SpellVisual == 0 )
+ return false;
+
+ break;
+ case SPELLFAMILY_PRIEST:
+ if( spellInfo_2->SpellFamilyName == SPELLFAMILY_PRIEST )
+ {
+ //Devouring Plague and Shadow Vulnerability
+ if( (spellInfo_1->SpellFamilyFlags & 0x2000000) && (spellInfo_2->SpellFamilyFlags & 0x800000000LL) ||
+ (spellInfo_2->SpellFamilyFlags & 0x2000000) && (spellInfo_1->SpellFamilyFlags & 0x800000000LL) )
+ return false;
+
+ //StarShards and Shadow Word: Pain
+ if( (spellInfo_1->SpellFamilyFlags & 0x200000) && (spellInfo_2->SpellFamilyFlags & 0x8000) ||
+ (spellInfo_2->SpellFamilyFlags & 0x200000) && (spellInfo_1->SpellFamilyFlags & 0x8000) )
+ return false;
+ }
+ break;
+ case SPELLFAMILY_DRUID:
+ if( spellInfo_2->SpellFamilyName == SPELLFAMILY_DRUID )
+ {
+ //Omen of Clarity and Blood Frenzy
+ if( (spellInfo_1->SpellFamilyFlags == 0x0 && spellInfo_1->SpellIconID == 108) && (spellInfo_2->SpellFamilyFlags & 0x20000000000000LL) ||
+ (spellInfo_2->SpellFamilyFlags == 0x0 && spellInfo_2->SpellIconID == 108) && (spellInfo_1->SpellFamilyFlags & 0x20000000000000LL) )
+ return false;
+
+ // Tree of Life (Shapeshift) and 34123 Tree of Life (Passive)
+ if ((spellId_1 == 33891 && spellId_2 == 34123) ||
+ (spellId_2 == 33891 && spellId_1 == 34123))
+ return false;
+
+ // Wrath of Elune and Nature's Grace
+ if( spellInfo_1->Id == 16886 && spellInfo_2->Id == 46833 || spellInfo_2->Id == 16886 && spellInfo_1->Id == 46833 )
+ return false;
+
+ // Bear Rage (Feral T4 (2)) and Omen of Clarity
+ if( spellInfo_1->Id == 16864 && spellInfo_2->Id == 37306 || spellInfo_2->Id == 16864 && spellInfo_1->Id == 37306 )
+ return false;
+
+ // Cat Energy (Feral T4 (2)) and Omen of Clarity
+ if( spellInfo_1->Id == 16864 && spellInfo_2->Id == 37311 || spellInfo_2->Id == 16864 && spellInfo_1->Id == 37311 )
+ return false;
+ }
+
+ // Leader of the Pack and Scroll of Stamina (multi-family check)
+ if( spellInfo_1->Id == 24932 && spellInfo_2->SpellIconID == 312 && spellInfo_2->SpellVisual == 216 )
+ return false;
+
+ // Dragonmaw Illusion (multi-family check)
+ if (spellId_1 == 42016 && spellId_2 == 40216 )
+ return false;
+
+ break;
+ case SPELLFAMILY_ROGUE:
+ if( spellInfo_2->SpellFamilyName == SPELLFAMILY_ROGUE )
+ {
+ // Master of Subtlety
+ if (spellId_1 == 31665 && spellId_2 == 31666 || spellId_1 == 31666 && spellId_2 == 31665 )
+ return false;
+ }
+
+ // Garrote -> Garrote-Silence (multi-family check)
+ if( spellInfo_1->SpellIconID == 498 && spellInfo_2->SpellIconID == 498 && spellInfo_2->SpellVisual == 0 )
+ return false;
+ break;
+ case SPELLFAMILY_HUNTER:
+ if( spellInfo_2->SpellFamilyName == SPELLFAMILY_HUNTER )
+ {
+ // Rapid Fire & Quick Shots
+ if( (spellInfo_1->SpellFamilyFlags & 0x20) && (spellInfo_2->SpellFamilyFlags & 0x20000000000LL) ||
+ (spellInfo_2->SpellFamilyFlags & 0x20) && (spellInfo_1->SpellFamilyFlags & 0x20000000000LL) )
+ return false;
+
+ // Serpent Sting & (Immolation/Explosive Trap Effect)
+ if( (spellInfo_1->SpellFamilyFlags & 0x4) && (spellInfo_2->SpellFamilyFlags & 0x00000004000LL) ||
+ (spellInfo_2->SpellFamilyFlags & 0x4) && (spellInfo_1->SpellFamilyFlags & 0x00000004000LL) )
+ return false;
+
+ // Bestial Wrath
+ if( spellInfo_1->SpellIconID == 1680 && spellInfo_2->SpellIconID == 1680 )
+ return false;
+ }
+
+ // Wing Clip -> Improved Wing Clip (multi-family check)
+ if( (spellInfo_1->SpellFamilyFlags & 0x40) && spellInfo_2->Id == 19229 )
+ return false;
+
+ // Concussive Shot and Imp. Concussive Shot (multi-family check)
+ if( spellInfo_2->Id == 19410 && spellInfo_1->Id == 5116 )
+ return false;
+ break;
+ case SPELLFAMILY_PALADIN:
+ if( spellInfo_2->SpellFamilyName == SPELLFAMILY_PALADIN )
+ {
+ // Paladin Seals
+ if( IsSealSpell(spellInfo_1) && IsSealSpell(spellInfo_2) )
+ return true;
+ }
+ // Combustion and Fire Protection Aura (multi-family check)
+ if( spellInfo_2->Id == 11129 && spellInfo_1->SpellIconID == 33 && spellInfo_1->SpellVisual == 321 )
+ return false;
+
+ // *Sanctity Aura -> Unstable Currents and other (multi-family check)
+ if( spellInfo_1->SpellIconID==502 && spellInfo_2->SpellFamilyName == SPELLFAMILY_GENERIC && spellInfo_2->SpellIconID==502 && spellInfo_2->SpellVisual==969 )
+ return false;
+
+ // *Seal of Command and Band of Eternal Champion (multi-family check)
+ if( spellInfo_1->SpellIconID==561 && spellInfo_1->SpellVisual==7992 && spellId_2 == 35081)
+ return false;
+ break;
+ case SPELLFAMILY_SHAMAN:
+ if( spellInfo_2->SpellFamilyName == SPELLFAMILY_SHAMAN )
+ {
+ // shaman shields
+ if( IsElementalShield(spellInfo_1) && IsElementalShield(spellInfo_2) )
+ return true;
+
+ // Windfury weapon
+ if( spellInfo_1->SpellIconID==220 && spellInfo_2->SpellIconID==220 &&
+ spellInfo_1->SpellFamilyFlags != spellInfo_2->SpellFamilyFlags )
+ return false;
+ }
+ // Bloodlust and Bloodthirst (multi-family check)
+ if( spellInfo_1->Id == 2825 && spellInfo_2->SpellIconID == 38 && spellInfo_2->SpellVisual == 0 )
+ return false;
+ break;
+ default:
+ break;
+ }
+
+ // more generic checks
+ if (spellInfo_1->SpellIconID == spellInfo_2->SpellIconID &&
+ spellInfo_1->SpellIconID != 0 && spellInfo_2->SpellIconID != 0)
+ {
+ bool isModifier = false;
+ for (int i = 0; i < 3; i++)
+ {
+ if (spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_ADD_FLAT_MODIFIER ||
+ spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_ADD_PCT_MODIFIER ||
+ spellInfo_2->EffectApplyAuraName[i] == SPELL_AURA_ADD_FLAT_MODIFIER ||
+ spellInfo_2->EffectApplyAuraName[i] == SPELL_AURA_ADD_PCT_MODIFIER )
+ isModifier = true;
+ }
+
+ if (!isModifier)
+ return true;
+ }
+
+ if (IsRankSpellDueToSpell(spellInfo_1, spellId_2))
+ return true;
+
+ if (spellInfo_1->SpellFamilyName == 0 || spellInfo_2->SpellFamilyName == 0)
+ return false;
+
+ if (spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName)
+ return false;
+
+ for (int i = 0; i < 3; ++i)
+ if (spellInfo_1->Effect[i] != spellInfo_2->Effect[i] ||
+ spellInfo_1->EffectItemType[i] != spellInfo_2->EffectItemType[i] ||
+ spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i] ||
+ spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i])
+ return false;
+
+ return true;
+}
+
+bool SpellMgr::IsProfessionSpell(uint32 spellId)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if(!spellInfo)
+ return false;
+
+ if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
+ return false;
+
+ uint32 skill = spellInfo->EffectMiscValue[1];
+
+ return IsProfessionSkill(skill);
+}
+
+bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId)
+{
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if(!spellInfo)
+ return false;
+
+ if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
+ return false;
+
+ uint32 skill = spellInfo->EffectMiscValue[1];
+
+ return IsPrimaryProfessionSkill(skill);
+}
+
+bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const
+{
+ return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1;
+}
+
+SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const
+{
+ // ignore passive spells
+ if(IsPassiveSpell(spellInfo->Id))
+ return spellInfo;
+
+ bool needRankSelection = false;
+ for(int i=0;i<3;i++)
+ {
+ if( IsPositiveEffect(spellInfo->Id, i) && (
+ spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
+ spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY
+ ) )
+ {
+ needRankSelection = true;
+ break;
+ }
+ }
+
+ // not required
+ if(!needRankSelection)
+ return spellInfo;
+
+ for(uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId))
+ {
+ SpellEntry const *nextSpellInfo = sSpellStore.LookupEntry(nextSpellId);
+ if(!nextSpellInfo)
+ break;
+
+ // if found appropriate level
+ if(playerLevel + 10 >= nextSpellInfo->spellLevel)
+ return nextSpellInfo;
+
+ // one rank less then
+ }
+
+ // not found
+ return NULL;
+}
+
+void SpellMgr::LoadSpellChains()
+{
+ mSpellChains.clear(); // need for reload case
+ mSpellChainsNext.clear(); // need for reload case
+
+ QueryResult *result = WorldDatabase.PQuery("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
+ if(result == NULL)
+ {
+ barGoLink bar( 1 );
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded 0 spell chain records" );
+ sLog.outErrorDb("`spell_chains` table is empty!");
+ return;
+ }
+
+ uint32 count = 0;
+
+ barGoLink bar( result->GetRowCount() );
+ do
+ {
+ bar.step();
+ Field *fields = result->Fetch();
+
+ uint32 spell_id = fields[0].GetUInt32();
+
+ SpellChainNode node;
+ node.prev = fields[1].GetUInt32();
+ node.first = fields[2].GetUInt32();
+ node.rank = fields[3].GetUInt8();
+ node.req = fields[4].GetUInt32();
+
+ if(!sSpellStore.LookupEntry(spell_id))
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_chain` does not exist",spell_id);
+ continue;
+ }
+
+ if(node.prev!=0 && !sSpellStore.LookupEntry(node.prev))
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existed previous rank spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ if(!sSpellStore.LookupEntry(node.first))
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ // check basic spell chain data integrity (note: rank can be equal 0 or 1 for first/single spell)
+ if( (spell_id == node.first) != (node.rank <= 1) ||
+ (spell_id == node.first) != (node.prev == 0) ||
+ (node.rank <= 1) != (node.prev == 0) )
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not compatible chain data.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ if(node.req!=0 && !sSpellStore.LookupEntry(node.req))
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ // talents not required data in spell chain for work, but must be checked if present for intergrity
+ if(TalentSpellPos const* pos = GetTalentSpellPos(spell_id))
+ {
+ if(node.rank!=pos->rank+1)
+ {
+ sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ if(TalentEntry const* talentEntry = sTalentStore.LookupEntry(pos->talent_id))
+ {
+ if(node.first!=talentEntry->RankID[0])
+ {
+ sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ if(node.rank > 1 && node.prev != talentEntry->RankID[node.rank-1-1])
+ {
+ sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong prev rank spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+
+ if(node.req!=talentEntry->DependsOnSpell)
+ {
+ sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong required spell.",
+ spell_id,node.prev,node.first,node.rank,node.req);
+ continue;
+ }
+ }
+ }
+
+ mSpellChains[spell_id] = node;
+
+ if(node.prev)
+ mSpellChainsNext.insert(SpellChainMapNext::value_type(node.prev,spell_id));
+
+ if(node.req)
+ mSpellChainsNext.insert(SpellChainMapNext::value_type(node.req,spell_id));
+
+ ++count;
+ } while( result->NextRow() );
+
+ // additional integrity checks
+ for(SpellChainMap::iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i)
+ {
+ if(i->second.prev)
+ {
+ SpellChainMap::iterator i_prev = mSpellChains.find(i->second.prev);
+ if(i_prev == mSpellChains.end())
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found previous rank spell in table.",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req);
+ }
+ else if( i_prev->second.first != i->second.first )
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different first spell in chain compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
+ i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req);
+ }
+ else if( i_prev->second.rank+1 != i->second.rank )
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different rank compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
+ i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req);
+ }
+ }
+
+ if(i->second.req)
+ {
+ SpellChainMap::iterator i_req = mSpellChains.find(i->second.req);
+ if(i_req == mSpellChains.end())
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found required rank spell in table.",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req);
+ }
+ else if( i_req->second.first == i->second.first )
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell from same spell chain (prev: %u, first: %u, rank: %d, req: %u).",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
+ i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
+ }
+ else if( i_req->second.req )
+ {
+ sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell with required spell (prev: %u, first: %u, rank: %d, req: %u).",
+ i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
+ i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
+ }
+ }
+ }
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell chain records", count );
+}
+
+void SpellMgr::LoadSpellLearnSkills()
+{
+ mSpellLearnSkills.clear(); // need for reload case
+
+ // search auto-learned skills and add its to map also for use in unlearn spells/talents
+ uint32 dbc_count = 0;
+ for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
+ {
+ SpellEntry const* entry = sSpellStore.LookupEntry(spell);
+
+ if(!entry)
+ continue;
+
+ for(int i = 0; i < 3; ++i)
+ {
+ if(entry->Effect[i]==SPELL_EFFECT_SKILL)
+ {
+ SpellLearnSkillNode dbc_node;
+ dbc_node.skill = entry->EffectMiscValue[i];
+ if ( dbc_node.skill != SKILL_RIDING )
+ dbc_node.value = 1;
+ else
+ dbc_node.value = (entry->EffectBasePoints[i]+1)*75;
+ dbc_node.maxvalue = (entry->EffectBasePoints[i]+1)*75;
+
+ SpellLearnSkillNode const* db_node = GetSpellLearnSkill(spell);
+
+ mSpellLearnSkills[spell] = dbc_node;
+ ++dbc_count;
+ break;
+ }
+ }
+ }
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u Spell Learn Skills from DBC", dbc_count );
+}
+
+void SpellMgr::LoadSpellLearnSpells()
+{
+ mSpellLearnSpells.clear(); // need for reload case
+
+ QueryResult *result = WorldDatabase.PQuery("SELECT entry, SpellID FROM spell_learn_spell");
+ if(!result)
+ {
+ barGoLink bar( 1 );
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded 0 spell learn spells" );
+ sLog.outErrorDb("`spell_learn_spell` table is empty!");
+ return;
+ }
+
+ uint32 count = 0;
+
+ barGoLink bar( result->GetRowCount() );
+ do
+ {
+ bar.step();
+ Field *fields = result->Fetch();
+
+ uint32 spell_id = fields[0].GetUInt32();
+
+ SpellLearnSpellNode node;
+ node.spell = fields[1].GetUInt32();
+ node.autoLearned= false;
+
+ if(!sSpellStore.LookupEntry(spell_id))
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",spell_id);
+ continue;
+ }
+
+ if(!sSpellStore.LookupEntry(node.spell))
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",node.spell);
+ continue;
+ }
+
+ mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id,node));
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ // search auto-learned spells and add its to map also for use in unlearn spells/talents
+ uint32 dbc_count = 0;
+ for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
+ {
+ SpellEntry const* entry = sSpellStore.LookupEntry(spell);
+
+ if(!entry)
+ continue;
+
+ for(int i = 0; i < 3; ++i)
+ {
+ if(entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL)
+ {
+ SpellLearnSpellNode dbc_node;
+ dbc_node.spell = entry->EffectTriggerSpell[i];
+ dbc_node.autoLearned = true;
+
+ SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell);
+ SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell);
+
+ bool found = false;
+ for(SpellLearnSpellMap::const_iterator itr = db_node_begin; itr != db_node_end; ++itr)
+ {
+ if(itr->second.spell == dbc_node.spell)
+ {
+ sLog.outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.",
+ spell,dbc_node.spell);
+ found = true;
+ break;
+ }
+ }
+
+ if(!found) // add new spell-spell pair if not found
+ {
+ mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell,dbc_node));
+ ++dbc_count;
+ }
+ }
+ }
+ }
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell learn spells + %u found in DBC", count, dbc_count );
+}
+
+void SpellMgr::LoadSpellScriptTarget()
+{
+ mSpellScriptTarget.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target");
+
+ if(!result)
+ {
+ barGoLink bar(1);
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outErrorDb(">> Loaded 0 SpellScriptTarget. DB table `spell_script_target` is empty.");
+ return;
+ }
+
+ barGoLink bar(result->GetRowCount());
+
+ do
+ {
+ Field *fields = result->Fetch();
+ bar.step();
+
+ uint32 spellId = fields[0].GetUInt32();
+ uint32 type = fields[1].GetUInt32();
+ uint32 targetEntry = fields[2].GetUInt32();
+
+ SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
+
+ if(!spellProto)
+ {
+ sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry);
+ continue;
+ }
+
+ bool targetfound = false;
+ for(int i = 0; i <3; ++i)
+ {
+ if( spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT ||
+ spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT ||
+ spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT_COORDINATES ||
+ spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT_COORDINATES )
+ {
+ targetfound = true;
+ break;
+ }
+ }
+ if(!targetfound)
+ {
+ sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46).",spellId,targetEntry);
+ continue;
+ }
+
+ if( type >= MAX_SPELL_TARGET_TYPE )
+ {
+ sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry);
+ continue;
+ }
+
+ switch(type)
+ {
+ case SPELL_TARGET_TYPE_GAMEOBJECT:
+ {
+ if( targetEntry==0 )
+ break;
+
+ if(!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry))
+ {
+ sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry);
+ continue;
+ }
+ break;
+ }
+ default:
+ {
+ if( targetEntry==0 )
+ {
+ sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type);
+ continue;
+ }
+ if(!sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry))
+ {
+ sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry);
+ continue;
+ }
+ const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry);
+
+ if(spellId == 30427 && !cInfo->SkinLootId)
+ {
+ sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry);
+ continue;
+ }
+ break;
+ }
+ }
+
+ mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellTargetType(type),targetEntry)));
+
+ ++count;
+ } while (result->NextRow());
+
+ delete result;
+
+ // Check all spells
+ /* Disabled (lot errors at this moment)
+ for(uint32 i = 1; i < sSpellStore.nCount; ++i)
+ {
+ SpellEntry const * spellInfo = sSpellStore.LookupEntry(i);
+ if(!spellInfo)
+ continue;
+
+ bool found = false;
+ for(int j=0; j<3; ++j)
+ {
+ if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT )
+ {
+ SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(spellInfo->Id);
+ SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(spellInfo->Id);
+ if(lower==upper)
+ {
+ sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT);
+ break; // effects of spell
+ }
+ }
+ }
+ }
+ */
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u Spell Script Targets", count);
+}
+
+void SpellMgr::LoadSpellPetAuras()
+{
+ mSpellPetAuraMap.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1 2
+ QueryResult *result = WorldDatabase.Query("SELECT spell, pet, aura FROM spell_pet_auras");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell pet auras", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ uint16 spell = fields[0].GetUInt16();
+ uint16 pet = fields[1].GetUInt16();
+ uint16 aura = fields[2].GetUInt16();
+
+ SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find(spell);
+ if(itr != mSpellPetAuraMap.end())
+ {
+ itr->second.AddAura(pet, aura);
+ }
+ else
+ {
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
+ if (!spellInfo)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell);
+ continue;
+ }
+ int i = 0;
+ for(; i < 3; ++i)
+ if((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
+ spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DUMMY) ||
+ spellInfo->Effect[i] == SPELL_EFFECT_DUMMY)
+ break;
+
+ if(i == 3)
+ {
+ sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
+ continue;
+ }
+
+ SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura);
+ if (!spellInfo2)
+ {
+ sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura);
+ continue;
+ }
+
+ PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[i] == TARGET_PET, spellInfo->EffectBasePoints[i] + spellInfo->EffectBaseDice[i]);
+ mSpellPetAuraMap[spell] = pa;
+ }
+
+ ++count;
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell pet auras", count );
+}
+
+/// Some checks for spells, to prevent adding depricated/broken spells for trainers, spell book, etc
+bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
+{
+ // not exist
+ if(!spellInfo)
+ return false;
+
+ bool need_check_reagents = false;
+
+ // check effects
+ for(int i=0; i<3; ++i)
+ {
+ switch(spellInfo->Effect[i])
+ {
+ case 0:
+ continue;
+
+ // craft spell for crafting non-existed item (break client recipes list show)
+ case SPELL_EFFECT_CREATE_ITEM:
+ {
+ if(!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] ))
+ {
+ if(msg)
+ {
+ if(pl)
+ ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
+ else
+ sLog.outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
+ }
+ return false;
+ }
+
+ need_check_reagents = true;
+ break;
+ }
+ case SPELL_EFFECT_LEARN_SPELL:
+ {
+ SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[0]);
+ if( !IsSpellValid(spellInfo2,pl,msg) )
+ {
+ if(msg)
+ {
+ if(pl)
+ ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]);
+ else
+ sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]);
+ }
+ return false;
+ }
+ break;
+ }
+ }
+ }
+
+ if(need_check_reagents)
+ {
+ for(int j = 0; j < 8; ++j)
+ {
+ if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] ))
+ {
+ if(msg)
+ {
+ if(pl)
+ ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
+ else
+ sLog.outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
+ }
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id)
+{
+ // normal case
+ if( spellInfo->AreaId && spellInfo->AreaId != zone_id && spellInfo->AreaId != area_id )
+ return false;
+
+ // elixirs (all area dependent elixirs have family SPELLFAMILY_POTION, use this for speedup)
+ if(spellInfo->SpellFamilyName==SPELLFAMILY_POTION)
+ {
+ if(uint32 mask = spellmgr.GetSpellElixirMask(spellInfo->Id))
+ {
+ if(mask & ELIXIR_UNSTABLE_MASK)
+ {
+ // in the Blade's Edge Mountains Plateaus and Gruul's Lair.
+ return zone_id ==3522 || map_id==565;
+ }
+ if(mask & ELIXIR_UNSTABLE_MASK)
+ {
+ // in Tempest Keep, Serpentshrine Cavern, Caverns of Time: Mount Hyjal, Black Temple
+ // TODO: and the Sunwell Plateau
+ if(zone_id ==3607 || map_id==534 || map_id==564)
+ return true;
+
+ MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
+ if(!mapEntry)
+ return false;
+
+ return mapEntry->multimap_id==206;
+ }
+
+ // elixirs not have another limitations
+ return true;
+ }
+ }
+
+ // special cases zone check (maps checked by multimap common id)
+ switch(spellInfo->Id)
+ {
+ case 41618:
+ case 41620:
+ {
+ MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
+ if(!mapEntry)
+ return false;
+
+ return mapEntry->multimap_id==206;
+ }
+
+ case 41617:
+ case 41619:
+ {
+ MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
+ if(!mapEntry)
+ return false;
+
+ return mapEntry->multimap_id==207;
+ }
+ // Dragonmaw Illusion
+ case 40216:
+ case 42016:
+ {
+ if ( area_id != 3759 && area_id != 3966 && area_id != 3939 )
+ return false;
+ break;
+ }
+ }
+
+ return true;
+}
+
+void SpellMgr::LoadSkillLineAbilityMap()
+{
+ mSkillLineAbilityMap.clear();
+
+ uint32 count = 0;
+
+ for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++)
+ {
+ SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
+ if(!SkillInfo)
+ continue;
+
+ mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo));
+ ++count;
+ }
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u SkillLineAbility MultiMap", count);
+}
+
+DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered)
+{
+ // Explicit Diminishing Groups
+ switch(spellproto->SpellFamilyName)
+ {
+ case SPELLFAMILY_MAGE:
+ {
+ // Polymorph
+ if ((spellproto->SpellFamilyFlags & 0x00001000000LL) && spellproto->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE)
+ return DIMINISHING_POLYMORPH;
+ break;
+ }
+ case SPELLFAMILY_ROGUE:
+ {
+ // Kidney Shot
+ if (spellproto->SpellFamilyFlags & 0x00000200000LL)
+ return DIMINISHING_KIDNEYSHOT;
+ // Blind
+ else if (spellproto->SpellFamilyFlags & 0x00001000000LL)
+ return DIMINISHING_BLIND_CYCLONE;
+ break;
+ }
+ case SPELLFAMILY_WARLOCK:
+ {
+ // Death Coil
+ if (spellproto->SpellFamilyFlags & 0x00000080000LL)
+ return DIMINISHING_DEATHCOIL;
+ // Fear
+ else if (spellproto->SpellFamilyFlags & 0x40840000000LL)
+ return DIMINISHING_WARLOCK_FEAR;
+ // Curses/etc
+ else if (spellproto->SpellFamilyFlags & 0x00080000000LL)
+ return DIMINISHING_LIMITONLY;
+ break;
+ }
+ case SPELLFAMILY_DRUID:
+ {
+ // Cyclone
+ if (spellproto->SpellFamilyFlags & 0x02000000000LL)
+ return DIMINISHING_BLIND_CYCLONE;
+ break;
+ }
+ case SPELLFAMILY_WARRIOR:
+ {
+ // Hamstring - limit duration to 10s in PvP
+ if (spellproto->SpellFamilyFlags & 0x00000000002LL)
+ return DIMINISHING_LIMITONLY;
+ break;
+ }
+ default:
+ break;
+ }
+
+ // Get by mechanic
+ for (uint8 i=0;i<3;++i)
+ {
+ if (spellproto->Mechanic == MECHANIC_STUN || spellproto->EffectMechanic[i] == MECHANIC_STUN)
+ return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN;
+ else if (spellproto->Mechanic == MECHANIC_SLEEP || spellproto->EffectMechanic[i] == MECHANIC_SLEEP)
+ return DIMINISHING_SLEEP;
+ else if (spellproto->Mechanic == MECHANIC_ROOT || spellproto->EffectMechanic[i] == MECHANIC_ROOT)
+ return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT;
+ else if (spellproto->Mechanic == MECHANIC_FEAR || spellproto->EffectMechanic[i] == MECHANIC_FEAR)
+ return DIMINISHING_FEAR;
+ else if (spellproto->Mechanic == MECHANIC_CHARM || spellproto->EffectMechanic[i] == MECHANIC_CHARM)
+ return DIMINISHING_CHARM;
+ else if (spellproto->Mechanic == MECHANIC_SILENCE || spellproto->EffectMechanic[i] == MECHANIC_SILENCE)
+ return DIMINISHING_SILENCE;
+ else if (spellproto->Mechanic == MECHANIC_DISARM || spellproto->EffectMechanic[i] == MECHANIC_DISARM)
+ return DIMINISHING_DISARM;
+ else if (spellproto->Mechanic == MECHANIC_FREEZE || spellproto->EffectMechanic[i] == MECHANIC_FREEZE)
+ return DIMINISHING_FREEZE;
+ else if (spellproto->Mechanic == MECHANIC_KNOCKOUT|| spellproto->EffectMechanic[i] == MECHANIC_KNOCKOUT ||
+ spellproto->Mechanic == MECHANIC_SAPPED || spellproto->EffectMechanic[i] == MECHANIC_SAPPED)
+ return DIMINISHING_KNOCKOUT;
+ else if (spellproto->Mechanic == MECHANIC_BANISH || spellproto->EffectMechanic[i] == MECHANIC_BANISH)
+ return DIMINISHING_BANISH;
+ }
+
+ return DIMINISHING_NONE;
+}
+
+bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
+{
+ switch(group)
+ {
+ case DIMINISHING_CONTROL_STUN:
+ case DIMINISHING_TRIGGER_STUN:
+ case DIMINISHING_KIDNEYSHOT:
+ case DIMINISHING_SLEEP:
+ case DIMINISHING_CONTROL_ROOT:
+ case DIMINISHING_TRIGGER_ROOT:
+ case DIMINISHING_FEAR:
+ case DIMINISHING_WARLOCK_FEAR:
+ case DIMINISHING_CHARM:
+ case DIMINISHING_POLYMORPH:
+ case DIMINISHING_FREEZE:
+ case DIMINISHING_KNOCKOUT:
+ case DIMINISHING_BLIND_CYCLONE:
+ case DIMINISHING_BANISH:
+ case DIMINISHING_LIMITONLY:
+ return true;
+ }
+ return false;
+}
+
+DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
+{
+ switch(group)
+ {
+ case DIMINISHING_BLIND_CYCLONE:
+ case DIMINISHING_CONTROL_STUN:
+ case DIMINISHING_TRIGGER_STUN:
+ case DIMINISHING_KIDNEYSHOT:
+ return DRTYPE_ALL;
+ case DIMINISHING_SLEEP:
+ case DIMINISHING_CONTROL_ROOT:
+ case DIMINISHING_TRIGGER_ROOT:
+ case DIMINISHING_FEAR:
+ case DIMINISHING_CHARM:
+ case DIMINISHING_POLYMORPH:
+ case DIMINISHING_SILENCE:
+ case DIMINISHING_DISARM:
+ case DIMINISHING_DEATHCOIL:
+ case DIMINISHING_FREEZE:
+ case DIMINISHING_BANISH:
+ case DIMINISHING_WARLOCK_FEAR:
+ case DIMINISHING_KNOCKOUT:
+ return DRTYPE_PLAYER;
+ }
+
+ return DRTYPE_NONE;
+}