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-rw-r--r--src/game/SpellMgr.cpp52
1 files changed, 10 insertions, 42 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 4e52af4bf9b..989442c2689 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -497,7 +497,6 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
return SPELL_SCROLL;
case 12880: // Enrage (Enrage)
case 57518: // Enrage (Wrecking Crew)
- case 12292: // Death Wish
return SPELL_WARRIOR_ENRAGE;
}
}
@@ -528,8 +527,10 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
}
case SPELLFAMILY_WARRIOR:
{
- if (spellInfo->SpellFamilyFlags[1] & 0x000080 || spellInfo->SpellFamilyFlags[0] & 0x10000LL)
+ if (spellInfo->SpellFamilyFlags[1] & 0x000080 || spellInfo->SpellFamilyFlags[0] & 0x10000)
return SPELL_POSITIVE_SHOUT;
+ if (spellInfo->Id == 12292) // Death Wish
+ return SPELL_WARRIOR_ENRAGE;
break;
}
@@ -716,7 +717,6 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con
case 34700: // Allergic Reaction
case 31719: // Suspension
case 61987: // Avenging Wrath Marker
- case 11196: // Recently Bandadged
case 50524: // Runic Power Feed
return false;
case 12042: // Arcane Power
@@ -767,14 +767,6 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con
case 38639: // Nether Exhaustion (blue)
case 11196: // Recently Bandaged
return false;
- // some spells have unclear target modes for selection, so just make effect positive
- case 27184:
- case 27190:
- case 27191:
- case 27201:
- case 27202:
- case 27203:
- return true;
default:
break;
}
@@ -996,12 +988,6 @@ bool IsSingleTargetSpell(SpellEntry const *spellInfo)
break;
}
- // single target triggered spell.
- // Not real client side single target spell, but it' not triggered until prev. aura expired.
- // This is allow store it in single target spells list for caster for spell proc checking
- if(spellInfo->Id==38324) // Regeneration (triggered by 38299 (HoTs on Heals))
- return true;
-
return false;
}
@@ -2731,12 +2717,9 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
break;
case SPELLFAMILY_MAGE:
{
- // Frostbite 0x80000000
+ // Frostbite
if (spellproto->SpellFamilyFlags[1] & 0x80000000)
return DIMINISHING_TRIGGER_ROOT;
- // Frost Nova / Freeze (Water Elemental)
- else if (spellproto->SpellIconID == 193)
- return DIMINISHING_CONTROL_ROOT;
break;
}
case SPELLFAMILY_ROGUE:
@@ -2776,7 +2759,7 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
// Cyclone
else if (spellproto->SpellFamilyFlags[1] & 0x20)
return DIMINISHING_CYCLONE;
- //Entangling Roots: to force natures grasp proc to be control root
+ // Entangling Roots: to force natures grasp proc to be control root
else if (spellproto->SpellFamilyFlags[0] & 0x00000200)
return DIMINISHING_CONTROL_ROOT;
// Faerie Fire
@@ -2863,35 +2846,35 @@ int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry cons
{
// Wyvern Sting
if (spellproto->SpellFamilyFlags[1] & 0x1000)
- return 6000;
+ return 6 * IN_MILISECONDS;
break;
}
case SPELLFAMILY_PALADIN:
{
// Repentance - limit to 6 seconds in PvP
if (spellproto->SpellFamilyFlags[0] & 0x4)
- return 6000;
+ return 6 * IN_MILISECONDS;
break;
}
case SPELLFAMILY_DRUID:
{
// Faerie Fire - limit to 40 seconds in PvP (3.1)
if (spellproto->SpellFamilyFlags[0] & 0x400)
- return 40000;
+ return 40 * IN_MILISECONDS;
break;
}
case SPELLFAMILY_PRIEST:
{
// Vampiric Embrace - limit to 60 seconds in PvP (3.1)
if ((spellproto->SpellFamilyFlags[0] & 0x4) && spellproto->SpellIconID == 150)
- return 60000;
+ return 60 * IN_MILISECONDS;
break;
}
default:
break;
}
- return 10000;
+ return 10 * IN_MILISECONDS;
}
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
@@ -3506,21 +3489,6 @@ void SpellMgr::LoadSpellCustomAttr()
if(!spellInfo)
continue;
- bool auraSpell = true;
- for(uint32 j = 0; j < 3; ++j)
- {
- if(spellInfo->Effect[j])
- if(spellInfo->Effect[j] != SPELL_EFFECT_APPLY_AURA
- || SpellTargetType[spellInfo->EffectImplicitTargetA[j]] != TARGET_TYPE_UNIT_TARGET)
- //ignore target party for now
- {
- auraSpell = false;
- break;
- }
- }
- if(auraSpell)
- mSpellCustomAttr[i] |= SPELL_ATTR_CU_AURA_SPELL;
-
for(uint32 j = 0; j < 3; ++j)
{
switch(spellInfo->EffectApplyAuraName[j])