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-rw-r--r--src/game/SpellMgr.cpp62
1 files changed, 48 insertions, 14 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 63aa32aa21c..c020f4f446a 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -2561,11 +2561,8 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
{
case SPELLFAMILY_ROGUE:
{
- // Sap
- if (spellproto->SpellFamilyFlags[0] & 0x80)
- return DIMINISHING_POLYMORPH;
- // Gouge
- else if (spellproto->SpellFamilyFlags[0] & 0x8)
+ // Sap 0x80 Gouge 0x8
+ if (spellproto->SpellFamilyFlags[0] & 0x88)
return DIMINISHING_POLYMORPH;
// Blind
else if (spellproto->SpellFamilyFlags[0] & 0x1000000)
@@ -2586,6 +2583,9 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
// Howl of Terror
else if (spellproto->SpellFamilyFlags[1] & 0x8)
return DIMINISHING_FEAR_BLIND;
+ // Seduction
+ else if (spellproto->SpellFamilyFlags[1] & 0x40000000)
+ return DIMINISHING_CHARM;
break;
}
case SPELLFAMILY_DRUID:
@@ -2593,7 +2593,9 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
// Pounce
if (spellproto->SpellFamilyFlags[0] & 0x20000)
return DIMINISHING_CHEAPSHOT_POUNCE;
-
+ // Cyclone
+ else if (spellproto->SpellFamilyFlags[1] & 0x20)
+ return DIMINISHING_CYCLONE;
//Entangling Roots: to force natures grasp proc to be control root
else if (spellproto->SpellFamilyFlags[0] & 0x00000200)
return DIMINISHING_CONTROL_ROOT;
@@ -2624,11 +2626,14 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
// Repentance
if (spellproto->SpellFamilyFlags[0] & 0x4)
return DIMINISHING_POLYMORPH;
+ // Turn Evil
+ else if (spellproto->SpellFamilyFlags[1] & 0x8040)
+ return DIMINISHING_FEAR_BLIND;
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
- // Hungering Cold
+ // Hungering Cold (no flags)
if (spellproto->SpellIconID == 2797)
return DIMINISHING_POLYMORPH;
break;
@@ -2641,10 +2646,10 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
uint32 mechanic = GetAllSpellMechanicMask(spellproto);
if (mechanic == MECHANIC_NONE) return DIMINISHING_NONE;
if (mechanic & (1<<MECHANIC_STUN)) return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN;
- if (mechanic & ((1<<MECHANIC_SLEEP) | (1<<MECHANIC_FREEZE))) return DIMINISHING_SLEEP_FREEZE;
+ if (mechanic & ((1<<MECHANIC_SLEEP) | (1<<MECHANIC_FREEZE))) return DIMINISHING_FREEZE_SLEEP;
if (mechanic & (1<<MECHANIC_POLYMORPH)) return DIMINISHING_POLYMORPH;
if (mechanic & (1<<MECHANIC_ROOT)) return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT;
- if (mechanic & (1<<MECHANIC_FEAR)) return DIMINISHING_FEAR;
+ if (mechanic & (1<<MECHANIC_FEAR)) return DIMINISHING_FEAR_BLIND;
if (mechanic & (1<<MECHANIC_CHARM)) return DIMINISHING_CHARM;
if (mechanic & (1<<MECHANIC_SILENCE)) return DIMINISHING_SILENCE;
if (mechanic & (1<<MECHANIC_DISARM)) return DIMINISHING_DISARM;
@@ -2661,20 +2666,49 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
return DIMINISHING_NONE;
}
+int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry const* spellproto)
+{
+ if(!IsDiminishingReturnsGroupDurationLimited(group))
+ return 0;
+
+ // Explicit diminishing duration
+ switch(spellproto->SpellFamilyName)
+ {
+ case SPELLFAMILY_HUNTER:
+ {
+ // Wyvern Sting
+ if (spellproto->SpellFamilyFlags[1] & 0x1000)
+ return 6000;
+ break;
+ }
+ case SPELLFAMILY_PALADIN:
+ {
+ // Repentance - limit to 6 seconds in PvP
+ if (spellproto->SpellFamilyFlags[0] & 0x4)
+ return 6000;
+ break;
+ }
+ default:
+ break;
+ }
+
+ return 10000;
+}
+
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
{
switch(group)
{
case DIMINISHING_CONTROL_STUN:
case DIMINISHING_TRIGGER_STUN:
- case DIMINISHING_SLEEP_FREEZE:
+ case DIMINISHING_FREEZE_SLEEP:
case DIMINISHING_CONTROL_ROOT:
case DIMINISHING_TRIGGER_ROOT:
- case DIMINISHING_FEAR:
case DIMINISHING_FEAR_BLIND:
case DIMINISHING_CHARM:
case DIMINISHING_POLYMORPH:
case DIMINISHING_KNOCKOUT:
+ case DIMINISHING_CYCLONE:
case DIMINISHING_BANISH:
case DIMINISHING_LIMITONLY:
case DIMINISHING_CHEAPSHOT_POUNCE:
@@ -2694,17 +2728,17 @@ DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
case DIMINISHING_TRIGGER_STUN:
case DIMINISHING_CHEAPSHOT_POUNCE:
case DIMINISHING_FEAR_BLIND:
+ case DIMINISHING_CYCLONE:
return DRTYPE_ALL;
- case DIMINISHING_BANISH:
case DIMINISHING_CONTROL_ROOT:
case DIMINISHING_TRIGGER_ROOT:
- case DIMINISHING_FEAR:
case DIMINISHING_CHARM:
case DIMINISHING_POLYMORPH:
case DIMINISHING_SILENCE:
case DIMINISHING_DISARM:
case DIMINISHING_DEATHCOIL:
- case DIMINISHING_SLEEP_FREEZE:
+ case DIMINISHING_FREEZE_SLEEP:
+ case DIMINISHING_BANISH:
case DIMINISHING_KNOCKOUT:
return DRTYPE_PLAYER;
default: