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-rw-r--r--src/game/SpellMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index d130d58f9fd..f21d8575b03 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -2533,8 +2533,8 @@ void SpellMgr::LoadPetLevelupSpellMap()
if (creatureFamily->skillLine[j]!=skillLine->skillId)
continue;
SpellEntry const *spell = sSpellStore.LookupEntry(skillLine->spellId);
- // not exist
- if(!spell)
+ // not exist or passive (passives are handled elsewhere)
+ if(!spell || IsPassiveSpell(spell))
continue;
// Make sure that triggered spells aren't learned
if (!spell->SpellFamilyName && !spell->StartRecoveryCategory)