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-rw-r--r--src/game/SpellMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index d1db3bf311c..9ea0c48b54e 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -485,7 +485,7 @@ bool IsPositiveSpell(uint32 spellId)
SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
if (!spellproto) return false;
- // spells with atleast one negative effect are considered negative
+ // spells with at least one negative effect are considered negative
// some self-applied spells have negative effects but in self casting case negative check ignored.
for (int i = 0; i < 3; i++)
if (!IsPositiveEffect(spellId, i))