diff options
Diffstat (limited to 'src/game/SpellMgr.cpp')
| -rw-r--r-- | src/game/SpellMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index d1db3bf311c..9ea0c48b54e 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -485,7 +485,7 @@ bool IsPositiveSpell(uint32 spellId) SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); if (!spellproto) return false; - // spells with atleast one negative effect are considered negative + // spells with at least one negative effect are considered negative // some self-applied spells have negative effects but in self casting case negative check ignored. for (int i = 0; i < 3; i++) if (!IsPositiveEffect(spellId, i)) |
