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-rw-r--r--src/game/SpellMgr.h187
1 files changed, 187 insertions, 0 deletions
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index 767069df840..9c7f4aca16a 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -17,21 +17,29 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef _SPELLMGR_H
#define _SPELLMGR_H
+
// For static or at-server-startup loaded spell data
// For more high level function for sSpellStore data
+
#include "SharedDefines.h"
#include "SpellAuraDefines.h"
#include "DBCStructure.h"
#include "DBCStores.h"
#include "Database/SQLStorage.h"
+
#include "Utilities/UnorderedMap.h"
+
#include "Player.h"
+
#include <map>
+
class Player;
class Spell;
struct SpellModifier;
+
// only used in code
enum SpellCategories
{
@@ -41,12 +49,14 @@ enum SpellCategories
SPELLCATEGORY_FOOD = 11,
SPELLCATEGORY_DRINK = 59,
};
+
enum SpellDisableTypes
{
SPELL_DISABLE_PLAYER = 1,
SPELL_DISABLE_CREATURE = 2,
SPELL_DISABLE_PET = 4
};
+
enum SpellEffectTargetTypes
{
SPELL_REQUIRE_NONE,
@@ -56,6 +66,7 @@ enum SpellEffectTargetTypes
SPELL_REQUIRE_CASTER,
SPELL_REQUIRE_GOBJECT,
};
+
enum SpellSelectTargetTypes
{
TARGET_TYPE_DEFAULT,
@@ -71,6 +82,7 @@ enum SpellSelectTargetTypes
TARGET_TYPE_DEST_SPECIAL,
TARGET_TYPE_CHANNEL,
};
+
//Some SpellFamilyFlags
#define SPELLFAMILYFLAG_ROGUE_VANISH 0x00000800
#define SPELLFAMILYFLAG_ROGUE_STEALTH 0x00400000
@@ -81,6 +93,7 @@ enum SpellSelectTargetTypes
//#define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE 0x9003E0000LL
#define SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR 0x00004000
#define SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK 0x80000000
+
// Spell clasification
enum SpellSpecific
{
@@ -115,7 +128,9 @@ enum SpellSpecific
SPELL_HAND = 28,
SPELL_PHASE = 29,
};
+
#define SPELL_LINKED_MAX_SPELLS 200000
+
enum SpellLinkedType
{
SPELL_LINK_CAST = 0, // +: cast; -: remove
@@ -123,8 +138,10 @@ enum SpellLinkedType
SPELL_LINK_AURA = 2 * 200000, // +: aura; -: immune
SPELL_LINK_REMOVE = 0,
};
+
SpellSpecific GetSpellSpecific(uint32 spellId);
AuraState GetSpellAuraState(SpellEntry const * spellInfo);
+
// Different spell properties
inline float GetSpellRadiusForHostile(SpellRadiusEntry const *radius) { return (radius ? radius->radiusHostile : 0); }
inline float GetSpellRadiusForFriend(SpellRadiusEntry const *radius) { return (radius ? radius->radiusFriend : 0); }
@@ -144,41 +161,48 @@ inline float GetSpellRadius(SpellEntry const *spellInfo, uint32 effectIdx, bool
? GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(spellInfo->EffectRadiusIndex[effectIdx]))
: GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(spellInfo->EffectRadiusIndex[effectIdx]));
}
+
inline float GetSpellMaxRange(SpellEntry const *spellInfo, bool positive)
{
return positive
? GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex))
: GetSpellMaxRangeForHostile(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex));
}
+
inline float GetSpellMinRange(SpellEntry const *spellInfo, bool positive)
{
return positive
? GetSpellMinRangeForFriend(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex))
: GetSpellMinRangeForHostile(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex));
}
+
inline float GetSpellMinRange(uint32 id, bool positive)
{
SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(id);
if(!spellInfo) return 0;
return GetSpellMinRange(spellInfo, positive);
}
+
inline float GetSpellMaxRange(uint32 id, bool positive)
{
SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(id);
if(!spellInfo) return 0;
return GetSpellMaxRange(spellInfo, positive);
}
+
/*struct DispelEntry
{
uint64 casterGuid;
uint32 spellId;
Unit * caster;
uint8 stackAmount;
+
bool operator < (const DispelEntry & _Right) const
{
return (spellId != _Right.spellId ? spellId < _Right.spellId : casterGuid < _Right.casterGuid);
}
};*/
+
inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
{
for(int i= 0; i < 3; ++i)
@@ -186,6 +210,7 @@ inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
return true;
return false;
}
+
inline bool IsSpellHaveAura(SpellEntry const *spellInfo, AuraType aura)
{
for(int i= 0; i < 3; ++i)
@@ -193,7 +218,9 @@ inline bool IsSpellHaveAura(SpellEntry const *spellInfo, AuraType aura)
return true;
return false;
}
+
//bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
+
inline bool IsSealSpell(SpellEntry const *spellInfo)
{
//Collection of all the seal family flags. No other paladin spell has any of those.
@@ -201,6 +228,7 @@ inline bool IsSealSpell(SpellEntry const *spellInfo)
( spellInfo->SpellFamilyFlags[1] & 0x26000C00
|| spellInfo->SpellFamilyFlags[0] & 0x0A000000 );
}
+
inline bool IsElementalShield(SpellEntry const *spellInfo)
{
// family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
@@ -208,48 +236,60 @@ inline bool IsElementalShield(SpellEntry const *spellInfo)
|| spellInfo->SpellFamilyFlags[0] & 0x00000400)
|| spellInfo->Id == 23552;
}
+
inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo)
{
return ((spellInfo->Effect[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM
&& spellInfo->Effect[1] == SPELL_EFFECT_SCRIPT_EFFECT)
|| spellInfo->Id == 64323); // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data)
}
+
inline bool IsLootCraftingSpell(SpellEntry const *spellInfo)
{
return (spellInfo->Effect[0]==SPELL_EFFECT_CREATE_RANDOM_ITEM ||
// different random cards from Inscription (121==Virtuoso Inking Set category)
(spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->TotemCategory[0] == 121));
}
+
bool IsHigherHankOfSpell(uint32 spellId_1,uint32 spellId_2);
bool IsSingleFromSpellSpecificPerCaster(SpellSpecific spellSpec1, SpellSpecific spellSpec2);
bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1, SpellSpecific spellSpec2);
bool IsPassiveSpell(uint32 spellId);
bool IsAutocastableSpell(uint32 spellId);
+
uint32 CalculatePowerCost(SpellEntry const * spellInfo, Unit const * caster, SpellSchoolMask schoolMask);
+
inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto)
{
if(!IsPassiveSpell(spellProto->Id))
return false;
+
return !IsSpellHaveEffect(spellProto,SPELL_EFFECT_APPLY_AURA);
}
+
inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
{
return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT;
}
+
inline bool IsNonCombatSpell(SpellEntry const *spellInfo)
{
return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0;
}
+
bool IsPositiveSpell(uint32 spellId);
bool IsPositiveEffect(uint32 spellId, uint32 effIndex);
bool IsPositiveTarget(uint32 targetA, uint32 targetB);
bool IsDispelableBySpell(SpellEntry const * dispelSpell, uint32 spellId, bool def = false);
+
bool IsSingleTargetSpell(SpellEntry const *spellInfo);
bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2);
+
extern bool IsAreaEffectTarget[TOTAL_SPELL_TARGETS];
extern SpellEffectTargetTypes EffectTargetType[TOTAL_SPELL_EFFECTS];
extern SpellSelectTargetTypes SpellTargetType[TOTAL_SPELL_TARGETS];
+
inline bool IsCasterSourceTarget(uint32 target)
{
switch (SpellTargetType[target])
@@ -264,6 +304,7 @@ inline bool IsCasterSourceTarget(uint32 target)
}
return false;
}
+
inline bool IsPositionTarget(uint32 target)
{
switch (SpellTargetType[target])
@@ -277,6 +318,7 @@ inline bool IsPositionTarget(uint32 target)
}
return false;
}
+
inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo)
{
for(int i = 0; i < 3; ++i)
@@ -284,14 +326,17 @@ inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo)
uint32 targetA = spellInfo->EffectImplicitTargetA[i];
if(targetA && !IsCasterSourceTarget(targetA))
return false;
+
uint32 targetB = spellInfo->EffectImplicitTargetB[i];
if(targetB && !IsCasterSourceTarget(targetB))
return false;
+
if(!targetA && !targetB)
return false;
}
return true;
}
+
inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo)
{
if(IsAreaEffectTarget[spellInfo->EffectImplicitTargetA[0]] || IsAreaEffectTarget[spellInfo->EffectImplicitTargetB[0]])
@@ -302,6 +347,7 @@ inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo)
return true;
return false;
}
+
inline bool IsAreaAuraEffect(uint32 effect)
{
if( effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
@@ -322,6 +368,7 @@ inline bool IsDispel(SpellEntry const *spellInfo)
return true;
return false;
}
+
inline bool IsDispelSpell(SpellEntry const *spellInfo)
{
//spellsteal is also dispel
@@ -332,33 +379,41 @@ inline bool IsDispelSpell(SpellEntry const *spellInfo)
return true;
return false;
}
+
inline bool isSpellBreakStealth(SpellEntry const* spellInfo)
{
return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH);
}
+
inline bool IsAutoRepeatRangedSpell(SpellEntry const* spellInfo)
{
return spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG;
}
+
inline bool IsRangedWeaponSpell(SpellEntry const* spellInfo)
{
//spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED should be checked outside
return (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && !(spellInfo->SpellFamilyFlags[1] & 0x10000000)) // for 53352, cannot find better way
|| (spellInfo->EquippedItemSubClassMask & ITEM_SUBCLASS_MASK_WEAPON_RANGED);
}
+
SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form);
+
inline bool IsChanneledSpell(SpellEntry const* spellInfo)
{
return (spellInfo->AttributesEx & (SPELL_ATTR_EX_CHANNELED_1 | SPELL_ATTR_EX_CHANNELED_2));
}
+
inline bool NeedsComboPoints(SpellEntry const* spellInfo)
{
return (spellInfo->AttributesEx & (SPELL_ATTR_EX_REQ_COMBO_POINTS1 | SPELL_ATTR_EX_REQ_COMBO_POINTS2));
}
+
inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo)
{
return SpellSchoolMask(spellInfo->SchoolMask);
}
+
inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect)
{
uint32 mask = 0;
@@ -368,6 +423,7 @@ inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect)
mask |= 1<<spellInfo->EffectMechanic[effect];
return mask;
}
+
inline uint32 GetAllSpellMechanicMask(SpellEntry const* spellInfo)
{
uint32 mask = 0;
@@ -378,6 +434,7 @@ inline uint32 GetAllSpellMechanicMask(SpellEntry const* spellInfo)
mask |= 1<<spellInfo->EffectMechanic[i];
return mask;
}
+
inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect)
{
if (spellInfo->EffectMechanic[effect])
@@ -386,6 +443,7 @@ inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect)
return Mechanics(spellInfo->Mechanic);
return MECHANIC_NONE;
}
+
inline uint32 GetDispellMask(DispelType dispel)
{
// If dispel all
@@ -394,41 +452,57 @@ inline uint32 GetDispellMask(DispelType dispel)
else
return (1 << dispel);
}
+
// Diminishing Returns interaction with spells
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered);
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group);
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group);
int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry const* spellproto);
+
// Spell proc event related declarations (accessed using SpellMgr functions)
enum ProcFlags
{
PROC_FLAG_NONE = 0x00000000,
+
PROC_FLAG_KILLED = 0x00000001, // 00 Killed by agressor
PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward)
+
PROC_FLAG_SUCCESSFUL_MELEE_HIT = 0x00000004, // 02 Successful melee auto attack
PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit
+
PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon
PROC_FLAG_TAKEN_MELEE_SPELL_HIT = 0x00000020, // 05 Taken damage by Spell that use melee weapon
+
PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged auto attack
PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged auto attack
+
PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT = 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon
PROC_FLAG_TAKEN_RANGED_SPELL_HIT = 0x00000200, // 09 Taken damage by Spell that use ranged weapon
+
PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT = 0x00000400, // 10 Successful Positive spell hit
PROC_FLAG_TAKEN_POSITIVE_SPELL = 0x00000800, // 11 Taken Positive spell hit
+
PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT = 0x00001000, // 12 Successful Negative spell hit
PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT = 0x00002000, // 13 Taken Negative spell hit
+
PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL = 0x00004000, // 14 Successful Positive Magic spell hit
PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL = 0x00008000, // 15 Taken Positive Magic spell hit
+
PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL = 0x00010000, // 16 Successful Negative Magic spell hit
PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL = 0x00020000, // 17 Taken Negative Magic spell hit
+
PROC_FLAG_ON_DO_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14,16 flags)
PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 15,17 flags)
+
PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage
PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation (possibly needs name change to ON_GAMEOBJECT_CAST or USE)
+
PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks ( this is probably wrong )
PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000, // 23 Successful off-hand melee attacks ( this is probably wrong )
+
PROC_FLAG_DEATH = 0x01000000 // 24 Died in any way
};
+
#define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MELEE_HIT | \
PROC_FLAG_TAKEN_MELEE_HIT | \
PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \
@@ -437,6 +511,7 @@ enum ProcFlags
PROC_FLAG_TAKEN_RANGED_HIT | \
PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \
PROC_FLAG_TAKEN_RANGED_SPELL_HIT)
+
enum ProcFlagsEx
{
PROC_EX_NONE = 0x0000000, // If none can tigger on Hit/Crit only (passive spells MUST defined by SpellFamily flag)
@@ -459,6 +534,7 @@ enum ProcFlagsEx
PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always no matter of hit result
PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000, // If set trigger always but only one time (not implemented yet)
PROC_EX_ONLY_ACTIVE_SPELL = 0x0040000, // Spell has to do damage/heal to proc
+
// Flags for internal use - do not use these in db!
PROC_EX_INTERNAL_CANT_PROC = 0x0800000,
PROC_EX_INTERNAL_DOT = 0x1000000,
@@ -468,11 +544,13 @@ enum ProcFlagsEx
};
#define AURA_REMOVE_PROC_EX_MASK \
(PROC_EX_AURA_REMOVE_DESTROY | PROC_EX_AURA_REMOVE_EXPIRE)
+
#define AURA_SPELL_PROC_EX_MASK \
(PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT | PROC_EX_MISS | \
PROC_EX_RESIST | PROC_EX_DODGE | PROC_EX_PARRY | PROC_EX_BLOCK | \
PROC_EX_EVADE | PROC_EX_IMMUNE | PROC_EX_DEFLECT | \
PROC_EX_ABSORB | PROC_EX_REFLECT | PROC_EX_INTERRUPT)
+
struct SpellProcEventEntry
{
uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
@@ -484,6 +562,7 @@ struct SpellProcEventEntry
float customChance; // Owerride chance (in most cases for debug only)
uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
};
+
struct SpellBonusEntry
{
float direct_damage;
@@ -491,23 +570,29 @@ struct SpellBonusEntry
float ap_bonus;
float ap_dot_bonus;
};
+
typedef UNORDERED_MAP<uint32, SpellProcEventEntry> SpellProcEventMap;
+
struct SpellEnchantProcEntry
{
uint32 customChance;
float PPMChance;
uint32 procEx;
};
+
typedef UNORDERED_MAP<uint32, SpellEnchantProcEntry> SpellEnchantProcEventMap;
typedef UNORDERED_MAP<uint32, SpellBonusEntry> SpellBonusMap;
+
#define ELIXIR_BATTLE_MASK 0x01
#define ELIXIR_GUARDIAN_MASK 0x02
#define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
#define ELIXIR_UNSTABLE_MASK 0x04
#define ELIXIR_SHATTRATH_MASK 0x08
#define ELIXIR_WELL_FED 0x10 // Some foods have SPELLFAMILY_POTION
+
typedef std::map<uint32, uint8> SpellElixirMap;
typedef std::map<uint32, uint16> SpellThreatMap;
+
// Spell script target related declarations (accessed using SpellMgr functions)
enum SpellScriptTargetType
{
@@ -516,15 +601,19 @@ enum SpellScriptTargetType
SPELL_TARGET_TYPE_DEAD = 2,
SPELL_TARGET_TYPE_CONTROLLED = 3,
};
+
#define MAX_SPELL_TARGET_TYPE 4
+
struct SpellTargetEntry
{
SpellTargetEntry(SpellScriptTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {}
SpellScriptTargetType type;
uint32 targetEntry;
};
+
typedef std::multimap<uint32,SpellTargetEntry> SpellScriptTarget;
typedef std::pair<SpellScriptTarget::const_iterator,SpellScriptTarget::const_iterator> SpellScriptTargetBounds;
+
// coordinates for spells (accessed using SpellMgr functions)
struct SpellTargetPosition
{
@@ -534,7 +623,9 @@ struct SpellTargetPosition
float target_Z;
float target_Orientation;
};
+
typedef UNORDERED_MAP<uint32, SpellTargetPosition> SpellTargetPositionMap;
+
// Spell pet auras
class PetAura
{
@@ -543,11 +634,13 @@ class PetAura
{
auras.clear();
}
+
PetAura(uint32 petEntry, uint32 aura, bool _removeOnChangePet, int _damage) :
removeOnChangePet(_removeOnChangePet), damage(_damage)
{
auras[petEntry] = aura;
}
+
uint32 GetAura(uint32 petEntry) const
{
std::map<uint32, uint32>::const_iterator itr = auras.find(petEntry);
@@ -558,24 +651,29 @@ class PetAura
return itr2->second;
return 0;
}
+
void AddAura(uint32 petEntry, uint32 aura)
{
auras[petEntry] = aura;
}
+
bool IsRemovedOnChangePet() const
{
return removeOnChangePet;
}
+
int32 GetDamage() const
{
return damage;
}
+
private:
std::map<uint32, uint32> auras;
bool removeOnChangePet;
int32 damage;
};
typedef std::map<uint32, PetAura> SpellPetAuraMap;
+
struct SpellArea
{
uint32 spellId;
@@ -587,9 +685,11 @@ struct SpellArea
Gender gender; // can be applied only to gender
bool questStartCanActive; // if true then quest start can be active (not only rewarded)
bool autocast; // if true then auto applied at area enter, in other case just allowed to cast
+
// helpers
bool IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const;
};
+
typedef std::multimap<uint32,SpellArea> SpellAreaMap;
typedef std::multimap<uint32,SpellArea const*> SpellAreaForQuestMap;
typedef std::multimap<uint32,SpellArea const*> SpellAreaForAuraMap;
@@ -599,6 +699,7 @@ typedef std::pair<SpellAreaForQuestMap::const_iterator,SpellAreaForQuestMap::con
typedef std::pair<SpellAreaForAuraMap::const_iterator, SpellAreaForAuraMap::const_iterator> SpellAreaForAuraMapBounds;
typedef std::pair<SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator> SpellAreaForAreaMapBounds;
+
// Spell rank chain (accessed using SpellMgr functions)
struct SpellChainNode
{
@@ -608,10 +709,14 @@ struct SpellChainNode
uint32 last;
uint8 rank;
};
+
typedef UNORDERED_MAP<uint32, SpellChainNode> SpellChainMap;
+
// spell_id req_spell
typedef UNORDERED_MAP<uint32, uint32> SpellRequiredMap;
+
typedef std::multimap<uint32, uint32> SpellsRequiringSpellMap;
+
// Spell learning properties (accessed using SpellMgr functions)
struct SpellLearnSkillNode
{
@@ -619,39 +724,51 @@ struct SpellLearnSkillNode
uint32 value; // 0 - max skill value for player level
uint32 maxvalue; // 0 - max skill value for player level
};
+
typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap;
+
struct SpellLearnSpellNode
{
uint32 spell;
bool active; // show in spellbook or not
bool autoLearned;
};
+
typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap;
typedef std::pair<SpellLearnSpellMap::const_iterator,SpellLearnSpellMap::const_iterator> SpellLearnSpellMapBounds;
+
typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap;
typedef std::pair<SkillLineAbilityMap::const_iterator,SkillLineAbilityMap::const_iterator> SkillLineAbilityMapBounds;
+
typedef std::multimap<uint32, uint32> PetLevelupSpellSet;
typedef std::map<uint32, PetLevelupSpellSet> PetLevelupSpellMap;
+
struct PetDefaultSpellsEntry
{
uint32 spellid[MAX_CREATURE_SPELL_DATA_SLOT];
};
+
// < 0 for petspelldata id, > 0 for creature_id
typedef std::map<int32, PetDefaultSpellsEntry> PetDefaultSpellsMap;
+
inline bool IsPrimaryProfessionSkill(uint32 skill)
{
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
if(!pSkill)
return false;
+
if(pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
return false;
+
return true;
}
+
inline bool IsProfessionSkill(uint32 skill)
{
return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID;
}
+
#define SPELL_ATTR_CU_CONE_BACK 0x00000002
#define SPELL_ATTR_CU_CONE_LINE 0x00000004
#define SPELL_ATTR_CU_SHARE_DAMAGE 0x00000008
@@ -668,30 +785,40 @@ inline bool IsProfessionSkill(uint32 skill)
#define SPELL_ATTR_CU_NEGATIVE_EFF1 0x00020000
#define SPELL_ATTR_CU_NEGATIVE_EFF2 0x00040000
#define SPELL_ATTR_CU_NEGATIVE 0x00070000
+
typedef std::vector<uint32> SpellCustomAttribute;
typedef std::vector<bool> EnchantCustomAttribute;
+
typedef std::map<int32, std::vector<int32> > SpellLinkedMap;
+
inline bool IsProfessionOrRidingSkill(uint32 skill)
{
return IsProfessionSkill(skill) || skill == SKILL_RIDING;
}
+
class SpellMgr
{
// Constructors
public:
SpellMgr();
~SpellMgr();
+
// Accessors (const or static functions)
public:
+
bool IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const;
+
SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; }
+
uint32 GetSpellElixirMask(uint32 spellid) const
{
SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid);
if(itr==mSpellElixirs.end())
return 0x0;
+
return itr->second;
}
+
SpellSpecific GetSpellElixirSpecific(uint32 spellid) const
{
uint32 mask = GetSpellElixirMask(spellid);
@@ -706,13 +833,16 @@ class SpellMgr
else
return SPELL_NORMAL;
}
+
uint16 GetSpellThreat(uint32 spellid) const
{
SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellid);
if(itr==mSpellThreatMap.end())
return 0;
+
return itr->second;
}
+
// Spell proc events
SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const
{
@@ -721,7 +851,9 @@ class SpellMgr
return &itr->second;
return NULL;
}
+
bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active);
+
SpellEnchantProcEntry const* GetSpellEnchantProcEvent(uint32 enchId) const
{
SpellEnchantProcEventMap::const_iterator itr = mSpellEnchantProcEventMap.find(enchId);
@@ -729,6 +861,7 @@ class SpellMgr
return &itr->second;
return NULL;
}
+
// Spell bonus data
SpellBonusEntry const* GetSpellBonusData(uint32 spellId) const
{
@@ -745,6 +878,7 @@ class SpellMgr
}
return NULL;
}
+
// Spell target coordinates
SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const
{
@@ -753,27 +887,34 @@ class SpellMgr
return &itr->second;
return NULL;
}
+
// Spell ranks chains
SpellChainNode const* GetSpellChainNode(uint32 spell_id) const
{
SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
if(itr == mSpellChains.end())
return NULL;
+
return &itr->second;
}
+
uint32 GetSpellRequired(uint32 spell_id) const
{
SpellRequiredMap::const_iterator itr = mSpellReq.find(spell_id);
if(itr == mSpellReq.end())
return NULL;
+
return itr->second;
}
+
uint32 GetFirstSpellInChain(uint32 spell_id) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->first;
+
return spell_id;
}
+
uint32 GetSpellWithRank(uint32 spell_id, uint32 rank) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
@@ -783,52 +924,70 @@ class SpellMgr
}
return spell_id;
}
+
uint32 GetPrevSpellInChain(uint32 spell_id) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->prev;
+
return 0;
}
+
uint32 GetNextSpellInChain(uint32 spell_id) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->next;
+
return 0;
}
+
SpellsRequiringSpellMap const& GetSpellsRequiringSpell() const { return mSpellsReqSpell; }
+
uint8 GetSpellRank(uint32 spell_id) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->rank;
+
return 0;
}
+
uint32 GetLastSpellInChain(uint32 spell_id) const
{
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
return node->last;
+
return spell_id;
}
+
uint32 IsArenaAllowedEnchancment(uint32 ench_id) const
{
return mEnchantCustomAttr[ench_id];
}
+
uint8 IsHighRankOfSpell(uint32 spell1,uint32 spell2) const
{
SpellChainMap::const_iterator itr = mSpellChains.find(spell1);
+
uint32 rank2 = GetSpellRank(spell2);
+
// not ordered correctly by rank value
if(itr == mSpellChains.end() || !rank2 || itr->second.rank <= rank2)
return false;
+
// check present in same rank chain
for(; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev))
if(itr->second.prev==spell2)
return true;
+
return false;
}
+
bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const;
static bool canStackSpellRanks(SpellEntry const *spellInfo);
bool CanAurasStack(SpellEntry const *spellInfo_1, SpellEntry const *spellInfo_2, bool sameCaster) const;
+
SpellEntry const* SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const;
+
// Spell learning
SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const
{
@@ -838,14 +997,17 @@ class SpellMgr
else
return NULL;
}
+
bool IsSpellLearnSpell(uint32 spell_id) const
{
return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end();
}
+
SpellLearnSpellMapBounds GetSpellLearnSpellMapBounds(uint32 spell_id) const
{
return SpellLearnSpellMapBounds(mSpellLearnSpells.lower_bound(spell_id),mSpellLearnSpells.upper_bound(spell_id));
}
+
bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const
{
SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1);
@@ -854,24 +1016,30 @@ class SpellMgr
return true;
return false;
}
+
static bool IsProfessionOrRidingSpell(uint32 spellId);
static bool IsProfessionSpell(uint32 spellId);
static bool IsPrimaryProfessionSpell(uint32 spellId);
bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const;
+
bool IsSkillBonusSpell(uint32 spellId) const;
bool IsSkillTypeSpell(uint32 spellId, SkillType type) const;
+
// Spell script targets
SpellScriptTargetBounds GetSpellScriptTargetBounds(uint32 spell_id) const
{
return SpellScriptTargetBounds(mSpellScriptTarget.lower_bound(spell_id),mSpellScriptTarget.upper_bound(spell_id));
}
+
// Spell correctess for client using
static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true);
+
SkillLineAbilityMapBounds GetSkillLineAbilityMapBounds(uint32 spell_id) const
{
return SkillLineAbilityMapBounds(mSkillLineAbilityMap.lower_bound(spell_id),mSkillLineAbilityMap.upper_bound(spell_id));
}
+
PetAura const* GetPetAura(uint32 spell_id, uint8 eff)
{
SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find((spell_id<<8) + eff);
@@ -880,6 +1048,7 @@ class SpellMgr
else
return NULL;
}
+
PetLevelupSpellSet const* GetPetLevelupSpellList(uint32 petFamily) const
{
PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily);
@@ -888,6 +1057,7 @@ class SpellMgr
else
return NULL;
}
+
uint32 GetSpellCustomAttr(uint32 spell_id) const
{
if(spell_id >= mSpellCustomAttr.size())
@@ -895,11 +1065,13 @@ class SpellMgr
else
return mSpellCustomAttr[spell_id];
}
+
const std::vector<int32> *GetSpellLinked(int32 spell_id) const
{
SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id);
return itr != mSpellLinkedMap.end() ? &(itr->second) : NULL;
}
+
// < 0 for petspelldata id, > 0 for creature_id
PetDefaultSpellsEntry const* GetPetDefaultSpellsEntry(int32 id) const
{
@@ -908,11 +1080,14 @@ class SpellMgr
return &itr->second;
return NULL;
}
+
SpellCastResult GetSpellAllowedInLocationError(SpellEntry const *spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL);
+
SpellAreaMapBounds GetSpellAreaMapBounds(uint32 spell_id) const
{
return SpellAreaMapBounds(mSpellAreaMap.lower_bound(spell_id),mSpellAreaMap.upper_bound(spell_id));
}
+
SpellAreaForQuestMapBounds GetSpellAreaForQuestMapBounds(uint32 quest_id, bool active) const
{
if(active)
@@ -920,19 +1095,24 @@ class SpellMgr
else
return SpellAreaForQuestMapBounds(mSpellAreaForQuestMap.lower_bound(quest_id),mSpellAreaForQuestMap.upper_bound(quest_id));
}
+
SpellAreaForQuestMapBounds GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const
{
return SpellAreaForQuestMapBounds(mSpellAreaForQuestEndMap.lower_bound(quest_id),mSpellAreaForQuestEndMap.upper_bound(quest_id));
}
+
SpellAreaForAuraMapBounds GetSpellAreaForAuraMapBounds(uint32 spell_id) const
{
return SpellAreaForAuraMapBounds(mSpellAreaForAuraMap.lower_bound(spell_id),mSpellAreaForAuraMap.upper_bound(spell_id));
}
+
SpellAreaForAreaMapBounds GetSpellAreaForAreaMapBounds(uint32 area_id) const
{
return SpellAreaForAreaMapBounds(mSpellAreaForAreaMap.lower_bound(area_id),mSpellAreaForAreaMap.upper_bound(area_id));
}
+
bool IsSrcTargetSpell(SpellEntry const *spellInfo) const;
+
inline bool IsCasterSourceTarget(uint32 target)
{
switch (SpellTargetType[target])
@@ -945,6 +1125,7 @@ class SpellMgr
}
return true;
}
+
inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry const* spellInfo)
{
for(int i = 0; i < 3; ++i)
@@ -953,9 +1134,11 @@ class SpellMgr
return false;
return true;
}
+
// Modifiers
public:
static SpellMgr& Instance();
+
// Loading data at server startup
void LoadSpellChains();
void LoadSpellRequired();
@@ -976,10 +1159,13 @@ class SpellMgr
void LoadPetLevelupSpellMap();
void LoadPetDefaultSpells();
void LoadSpellAreas();
+
bool CheckDB() const;
+
private:
bool _isPositiveSpell(uint32 spellId, bool deep) const;
bool _isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) const;
+
SpellScriptTarget mSpellScriptTarget;
SpellChainMap mSpellChains;
SpellsRequiringSpellMap mSpellsReqSpell;
@@ -1006,6 +1192,7 @@ class SpellMgr
SpellAreaForAuraMap mSpellAreaForAuraMap;
SpellAreaForAreaMap mSpellAreaForAreaMap;
};
+
#define spellmgr SpellMgr::Instance()
#endif