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-rw-r--r--src/game/StatSystem.cpp25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index a55f0bb47c3..d991a96ebe6 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -151,7 +151,6 @@ bool Player::UpdateAllStats()
UpdateAllSpellCritChances();
UpdateDefenseBonusesMod();
UpdateShieldBlockValue();
- UpdateArmorPenetration();
UpdateSpellDamageAndHealingBonus();
UpdateManaRegen();
UpdateExpertise(BASE_ATTACK);
@@ -687,30 +686,6 @@ void Player::UpdateExpertise(WeaponAttackType attack)
}
}
-void Player::UpdateArmorPenetration()
-{
- m_armorPenetrationPct = GetRatingBonusValue(CR_ARMOR_PENETRATION);
-
- AuraList const& armorAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ARMOR_PCT);
- for(AuraList::const_iterator itr = armorAuras.begin(); itr != armorAuras.end(); ++itr)
- {
- // affects all weapons
- if((*itr)->GetSpellProto()->EquippedItemClass == -1)
- {
- m_armorPenetrationPct += (*itr)->GetModifier()->m_amount;
- continue;
- }
-
- // dependent on weapon class
- for(uint8 i = 0; i < MAX_ATTACK; ++i)
- {
- Item *weapon = GetWeaponForAttack(WeaponAttackType(i));
- if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
- m_armorPenetrationPct += (*itr)->GetModifier()->m_amount;
- }
- }
-}
-
void Player::ApplyManaRegenBonus(int32 amount, bool apply)
{
m_baseManaRegen+= apply ? amount : -amount;