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-rw-r--r--src/game/StatSystem.cpp1263
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diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
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--- a/src/game/StatSystem.cpp
+++ /dev/null
@@ -1,1263 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Unit.h"
-#include "Player.h"
-#include "Pet.h"
-#include "Creature.h"
-#include "SharedDefines.h"
-#include "SpellAuras.h"
-#include "SpellAuraEffects.h"
-
-/*#######################################
-######## ########
-######## PLAYERS STAT SYSTEM ########
-######## ########
-#######################################*/
-
-bool Player::UpdateStats(Stats stat)
-{
- if (stat > STAT_SPIRIT)
- return false;
-
- // value = ((base_value * base_pct) + total_value) * total_pct
- float value = GetTotalStatValue(stat);
-
- SetStat(stat, int32(value));
-
- if (stat == STAT_STAMINA || stat == STAT_INTELLECT || stat == STAT_STRENGTH)
- {
- Pet *pet = GetPet();
- if (pet)
- pet->UpdateStats(stat);
- }
-
- switch(stat)
- {
- case STAT_STRENGTH:
- UpdateShieldBlockValue();
- break;
- case STAT_AGILITY:
- UpdateArmor();
- UpdateAllCritPercentages();
- UpdateDodgePercentage();
- break;
- case STAT_STAMINA: UpdateMaxHealth(); break;
- case STAT_INTELLECT:
- UpdateMaxPower(POWER_MANA);
- UpdateAllSpellCritChances();
- UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently
- break;
-
- case STAT_SPIRIT:
- break;
-
- default:
- break;
- }
-
- if (stat == STAT_STRENGTH)
- {
- UpdateAttackPowerAndDamage(false);
- if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, stat))
- UpdateAttackPowerAndDamage(true);
- }
- else if (stat == STAT_AGILITY)
- {
- UpdateAttackPowerAndDamage(false);
- UpdateAttackPowerAndDamage(true);
- }
- else
- {
- // Need update (exist AP from stat auras)
- if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT, stat))
- UpdateAttackPowerAndDamage(false);
- if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, stat))
- UpdateAttackPowerAndDamage(true);
- }
-
- UpdateSpellDamageAndHealingBonus();
- UpdateManaRegen();
-
- // Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat
- uint32 mask = 0;
- AuraEffectList const& modRatingFromStat = GetAuraEffectsByType(SPELL_AURA_MOD_RATING_FROM_STAT);
- for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i)
- if (Stats((*i)->GetMiscValueB()) == stat)
- mask |= (*i)->GetMiscValue();
- if (mask)
- {
- for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
- if (mask & (1 << rating))
- ApplyRatingMod(CombatRating(rating), 0, true);
- }
- return true;
-}
-
-void Player::ApplySpellPowerBonus(int32 amount, bool apply)
-{
- m_baseSpellPower+=apply?amount:-amount;
-
- // For speed just update for client
- ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply);
- for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
- ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);;
-}
-
-void Player::UpdateSpellDamageAndHealingBonus()
-{
- // Magic damage modifiers implemented in Unit::SpellDamageBonus
- // This information for client side use only
- // Get healing bonus for all schools
- SetStatInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, SpellBaseHealingBonus(SPELL_SCHOOL_MASK_ALL));
- // Get damage bonus for all schools
- for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
- SetStatInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, SpellBaseDamageBonus(SpellSchoolMask(1 << i)));
-}
-
-bool Player::UpdateAllStats()
-{
- for (int i = STAT_STRENGTH; i < MAX_STATS; ++i)
- {
- float value = GetTotalStatValue(Stats(i));
- SetStat(Stats(i), (int32)value);
- }
-
- UpdateArmor();
- // calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
- UpdateAttackPowerAndDamage(true);
- UpdateMaxHealth();
-
- for (int i = POWER_MANA; i < MAX_POWERS; ++i)
- UpdateMaxPower(Powers(i));
-
- UpdateAllRatings();
- UpdateAllCritPercentages();
- UpdateAllSpellCritChances();
- UpdateDefenseBonusesMod();
- UpdateShieldBlockValue();
- UpdateSpellDamageAndHealingBonus();
- UpdateManaRegen();
- UpdateExpertise(BASE_ATTACK);
- UpdateExpertise(OFF_ATTACK);
- RecalculateRating(CR_ARMOR_PENETRATION);
- for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
- UpdateResistances(i);
-
- return true;
-}
-
-void Player::UpdateResistances(uint32 school)
-{
- if (school > SPELL_SCHOOL_NORMAL)
- {
- float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school));
- SetResistance(SpellSchools(school), int32(value));
-
- Pet *pet = GetPet();
- if (pet)
- pet->UpdateResistances(school);
- }
- else
- UpdateArmor();
-}
-
-void Player::UpdateArmor()
-{
- float value = 0.0f;
- UnitMods unitMod = UNIT_MOD_ARMOR;
-
- value = GetModifierValue(unitMod, BASE_VALUE); // base armor (from items)
- value *= GetModifierValue(unitMod, BASE_PCT); // armor percent from items
- value += GetStat(STAT_AGILITY) * 2.0f; // armor bonus from stats
- value += GetModifierValue(unitMod, TOTAL_VALUE);
-
- //add dynamic flat mods
- AuraEffectList const& mResbyIntellect = GetAuraEffectsByType(SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT);
- for (AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i)
- {
- if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
- value += int32(GetStat(Stats((*i)->GetMiscValueB())) * (*i)->GetAmount() / 100.0f);
- }
-
- value *= GetModifierValue(unitMod, TOTAL_PCT);
-
- SetArmor(int32(value));
-
- Pet *pet = GetPet();
- if (pet)
- pet->UpdateArmor();
-
- UpdateAttackPowerAndDamage(); // armor dependent auras update for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
-}
-
-float Player::GetHealthBonusFromStamina()
-{
- float stamina = GetStat(STAT_STAMINA);
-
- float baseStam = stamina < 20 ? stamina : 20;
- float moreStam = stamina - baseStam;
-
- return baseStam + (moreStam*10.0f);
-}
-
-float Player::GetManaBonusFromIntellect()
-{
- float intellect = GetStat(STAT_INTELLECT);
-
- float baseInt = intellect < 20 ? intellect : 20;
- float moreInt = intellect - baseInt;
-
- return baseInt + (moreInt*15.0f);
-}
-
-void Player::UpdateMaxHealth()
-{
- UnitMods unitMod = UNIT_MOD_HEALTH;
-
- float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreateHealth();
- value *= GetModifierValue(unitMod, BASE_PCT);
- value += GetModifierValue(unitMod, TOTAL_VALUE) + GetHealthBonusFromStamina();
- value *= GetModifierValue(unitMod, TOTAL_PCT);
-
- SetMaxHealth((uint32)value);
-}
-
-void Player::UpdateMaxPower(Powers power)
-{
- UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power);
-
- float bonusPower = (power == POWER_MANA && GetCreatePowers(power) > 0) ? GetManaBonusFromIntellect() : 0;
-
- float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power);
- value *= GetModifierValue(unitMod, BASE_PCT);
- value += GetModifierValue(unitMod, TOTAL_VALUE) + bonusPower;
- value *= GetModifierValue(unitMod, TOTAL_PCT);
-
- SetMaxPower(power, uint32(value));
-}
-
-void Player::ApplyFeralAPBonus(int32 amount, bool apply)
-{
- m_baseFeralAP+= apply ? amount:-amount;
- UpdateAttackPowerAndDamage();
-}
-
-void Player::UpdateAttackPowerAndDamage(bool ranged)
-{
- float val2 = 0.0f;
- float level = float(getLevel());
-
- UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
-
- uint16 index = UNIT_FIELD_ATTACK_POWER;
- uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS;
- uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER;
-
- if (ranged)
- {
- index = UNIT_FIELD_RANGED_ATTACK_POWER;
- index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
- index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
-
- switch(getClass())
- {
- case CLASS_HUNTER: val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f; break;
- case CLASS_ROGUE: val2 = level + GetStat(STAT_AGILITY) - 10.0f; break;
- case CLASS_WARRIOR:val2 = level + GetStat(STAT_AGILITY) - 10.0f; break;
- case CLASS_DRUID:
- switch(m_form)
- {
- case FORM_CAT:
- case FORM_BEAR:
- case FORM_DIREBEAR:
- val2 = 0.0f; break;
- default:
- val2 = GetStat(STAT_AGILITY) - 10.0f; break;
- }
- break;
- default: val2 = GetStat(STAT_AGILITY) - 10.0f; break;
- }
- }
- else
- {
- switch(getClass())
- {
- case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
- case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
- case CLASS_DEATH_KNIGHT: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
- case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
- case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
- case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
- case CLASS_DRUID:
- {
- //Check if Predatory Strikes is skilled
- float mLevelMult = 0.0;
- switch(m_form)
- {
- case FORM_CAT:
- case FORM_BEAR:
- case FORM_DIREBEAR:
- case FORM_MOONKIN:
- {
- Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_DUMMY);
- for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
- {
- // Predatory Strikes (effect 0)
- if ((*itr)->GetEffIndex() == 0 && (*itr)->GetSpellProto()->SpellIconID == 1563)
- {
- mLevelMult = (*itr)->GetAmount() / 100.0f;
- break;
- }
- }
- break;
- }
- default: break;
- }
-
- switch(m_form)
- {
- case FORM_CAT:
- val2 = getLevel()*(mLevelMult+2.0f) + GetStat(STAT_STRENGTH)*2.0f + GetStat(STAT_AGILITY) - 20.0f + m_baseFeralAP; break;
- case FORM_BEAR:
- case FORM_DIREBEAR:
- val2 = getLevel()*(mLevelMult+3.0f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f + m_baseFeralAP; break;
- case FORM_MOONKIN:
- val2 = getLevel()*(mLevelMult+1.5f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f + m_baseFeralAP; break;
- default:
- val2 = GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
- }
- break;
- }
- case CLASS_MAGE: val2 = GetStat(STAT_STRENGTH) - 10.0f; break;
- case CLASS_PRIEST: val2 = GetStat(STAT_STRENGTH) - 10.0f; break;
- case CLASS_WARLOCK: val2 = GetStat(STAT_STRENGTH) - 10.0f; break;
- }
- }
-
- SetModifierValue(unitMod, BASE_VALUE, val2);
-
- float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
- float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
-
- //add dynamic flat mods
- if (ranged)
- {
- if ((getClassMask() & CLASSMASK_WAND_USERS) == 0)
- {
- AuraEffectList const& mRAPbyStat = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
- for (AuraEffectList::const_iterator i = mRAPbyStat.begin(); i != mRAPbyStat.end(); ++i)
- attPowerMod += int32(GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 100.0f);
- }
- }
- else
- {
- AuraEffectList const& mAPbyStat = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT);
- for (AuraEffectList::const_iterator i = mAPbyStat.begin(); i != mAPbyStat.end(); ++i)
- attPowerMod += int32(GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 100.0f);
-
- AuraEffectList const& mAPbyArmor = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR);
- for (AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter)
- // always: ((*i)->GetModifier()->m_miscvalue == 1 == SPELL_SCHOOL_MASK_NORMAL)
- attPowerMod += int32(GetArmor() / (*iter)->GetAmount());
- }
-
- float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
-
- SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
- SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
- SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
-
- Pet *pet = GetPet(); //update pet's AP
- //automatically update weapon damage after attack power modification
- if (ranged)
- {
- UpdateDamagePhysical(RANGED_ATTACK);
- if (pet && pet->isHunterPet()) // At ranged attack change for hunter pet
- pet->UpdateAttackPowerAndDamage();
- }
- else
- {
- UpdateDamagePhysical(BASE_ATTACK);
- if (CanDualWield() && haveOffhandWeapon()) //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon
- UpdateDamagePhysical(OFF_ATTACK);
- if (getClass() == CLASS_SHAMAN || getClass() == CLASS_PALADIN) // mental quickness
- UpdateSpellDamageAndHealingBonus();
-
- if (pet && pet->IsPetGhoul()) // At ranged attack change for hunter pet
- pet->UpdateAttackPowerAndDamage();
- }
-}
-
-void Player::UpdateShieldBlockValue()
-{
- SetUInt32Value(PLAYER_SHIELD_BLOCK, GetShieldBlockValue());
-}
-
-void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& min_damage, float& max_damage)
-{
- UnitMods unitMod;
- UnitMods attPower;
-
- switch(attType)
- {
- case BASE_ATTACK:
- default:
- unitMod = UNIT_MOD_DAMAGE_MAINHAND;
- attPower = UNIT_MOD_ATTACK_POWER;
- break;
- case OFF_ATTACK:
- unitMod = UNIT_MOD_DAMAGE_OFFHAND;
- attPower = UNIT_MOD_ATTACK_POWER;
- break;
- case RANGED_ATTACK:
- unitMod = UNIT_MOD_DAMAGE_RANGED;
- attPower = UNIT_MOD_ATTACK_POWER_RANGED;
- break;
- }
-
- float att_speed = GetAPMultiplier(attType,normalized);
-
- float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed;
- float base_pct = GetModifierValue(unitMod, BASE_PCT);
- float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
- float total_pct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
-
- float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE);
- float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
-
- if (IsInFeralForm()) //check if player is druid and in cat or bear forms
- {
- uint8 lvl = getLevel();
- if (lvl > 60)
- lvl = 60;
-
- weapon_mindamage = lvl*0.85f*att_speed;
- weapon_maxdamage = lvl*1.25f*att_speed;
- }
- else if (!CanUseAttackType(attType)) //check if player not in form but still can't use (disarm case)
- {
- //cannot use ranged/off attack, set values to 0
- if (attType != BASE_ATTACK)
- {
- min_damage = 0;
- max_damage = 0;
- return;
- }
- weapon_mindamage = BASE_MINDAMAGE;
- weapon_maxdamage = BASE_MAXDAMAGE;
- }
- else if (attType == RANGED_ATTACK) //add ammo DPS to ranged damage
- {
- weapon_mindamage += GetAmmoDPS() * att_speed;
- weapon_maxdamage += GetAmmoDPS() * att_speed;
- }
-
- min_damage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct;
- max_damage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct;
-}
-
-void Player::UpdateDamagePhysical(WeaponAttackType attType)
-{
- float mindamage;
- float maxdamage;
-
- CalculateMinMaxDamage(attType, false, true, mindamage, maxdamage);
-
- switch (attType)
- {
- case BASE_ATTACK:
- default:
- SetStatFloatValue(UNIT_FIELD_MINDAMAGE,mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXDAMAGE,maxdamage);
- break;
- case OFF_ATTACK:
- SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE,mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE,maxdamage);
- break;
- case RANGED_ATTACK:
- SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,maxdamage);
- break;
- }
-}
-
-void Player::UpdateDefenseBonusesMod()
-{
- UpdateBlockPercentage();
- UpdateParryPercentage();
- UpdateDodgePercentage();
-}
-
-void Player::UpdateBlockPercentage()
-{
- // No block
- float value = 0.0f;
- if (CanBlock())
- {
- // Base value
- value = 5.0f;
- // Modify value from defense skill
- value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f;
- // Increase from SPELL_AURA_MOD_BLOCK_PERCENT aura
- value += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
- // Increase from rating
- value += GetRatingBonusValue(CR_BLOCK);
- value = value < 0.0f ? 0.0f : value;
- }
- SetStatFloatValue(PLAYER_BLOCK_PERCENTAGE, value);
-}
-
-void Player::UpdateCritPercentage(WeaponAttackType attType)
-{
- BaseModGroup modGroup;
- uint16 index;
- CombatRating cr;
-
- switch(attType)
- {
- case OFF_ATTACK:
- modGroup = OFFHAND_CRIT_PERCENTAGE;
- index = PLAYER_OFFHAND_CRIT_PERCENTAGE;
- cr = CR_CRIT_MELEE;
- break;
- case RANGED_ATTACK:
- modGroup = RANGED_CRIT_PERCENTAGE;
- index = PLAYER_RANGED_CRIT_PERCENTAGE;
- cr = CR_CRIT_RANGED;
- break;
- case BASE_ATTACK:
- default:
- modGroup = CRIT_PERCENTAGE;
- index = PLAYER_CRIT_PERCENTAGE;
- cr = CR_CRIT_MELEE;
- break;
- }
-
- float value = GetTotalPercentageModValue(modGroup) + GetRatingBonusValue(cr);
- // Modify crit from weapon skill and maximized defense skill of same level victim difference
- value += (int32(GetWeaponSkillValue(attType)) - int32(GetMaxSkillValueForLevel())) * 0.04f;
- value = value < 0.0f ? 0.0f : value;
- SetStatFloatValue(index, value);
-}
-
-void Player::UpdateAllCritPercentages()
-{
- float value = GetMeleeCritFromAgility();
-
- SetBaseModValue(CRIT_PERCENTAGE, PCT_MOD, value);
- SetBaseModValue(OFFHAND_CRIT_PERCENTAGE, PCT_MOD, value);
- SetBaseModValue(RANGED_CRIT_PERCENTAGE, PCT_MOD, value);
-
- UpdateCritPercentage(BASE_ATTACK);
- UpdateCritPercentage(OFF_ATTACK);
- UpdateCritPercentage(RANGED_ATTACK);
-}
-
-void Player::UpdateParryPercentage()
-{
- // No parry
- float value = 0.0f;
- if (CanParry())
- {
- // Base parry
- value = 5.0f;
- // Modify value from defense skill
- value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f;
- // Parry from SPELL_AURA_MOD_PARRY_PERCENT aura
- value += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
- // Parry from rating
- value += GetRatingBonusValue(CR_PARRY);
- value = value < 0.0f ? 0.0f : value;
- }
- SetStatFloatValue(PLAYER_PARRY_PERCENTAGE, value);
-}
-
-void Player::UpdateDodgePercentage()
-{
- // Dodge from agility
- float value = GetDodgeFromAgility();
- // Modify value from defense skill
- value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f;
- // Dodge from SPELL_AURA_MOD_DODGE_PERCENT aura
- value += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
- // Dodge from rating
- value += GetRatingBonusValue(CR_DODGE);
- value = value < 0.0f ? 0.0f : value;
- SetStatFloatValue(PLAYER_DODGE_PERCENTAGE, value);
-}
-
-void Player::UpdateSpellCritChance(uint32 school)
-{
- // For normal school set zero crit chance
- if (school == SPELL_SCHOOL_NORMAL)
- {
- SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1, 0.0f);
- return;
- }
- // For others recalculate it from:
- float crit = 0.0f;
- // Crit from Intellect
- crit += GetSpellCritFromIntellect();
- // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE
- crit += GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE);
- // Increase crit from SPELL_AURA_MOD_CRIT_PCT
- crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
- // Increase crit by school from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
- crit += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, 1<<school);
- // Increase crit from spell crit ratings
- crit += GetRatingBonusValue(CR_CRIT_SPELL);
-
- // Store crit value
- SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + school, crit);
-}
-
-void Player::UpdateArmorPenetration(int32 amount)
-{
- // Store Rating Value
- SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_ARMOR_PENETRATION, amount);
-}
-
-void Player::UpdateMeleeHitChances()
-{
- m_modMeleeHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
- m_modMeleeHitChance+= GetRatingBonusValue(CR_HIT_MELEE);
-}
-
-void Player::UpdateRangedHitChances()
-{
- m_modRangedHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
- m_modRangedHitChance+= GetRatingBonusValue(CR_HIT_RANGED);
-}
-
-void Player::UpdateSpellHitChances()
-{
- m_modSpellHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
- m_modSpellHitChance+= GetRatingBonusValue(CR_HIT_SPELL);
-}
-
-void Player::UpdateAllSpellCritChances()
-{
- for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
- UpdateSpellCritChance(i);
-}
-
-void Player::UpdateExpertise(WeaponAttackType attack)
-{
- if (attack == RANGED_ATTACK)
- return;
-
- int32 expertise = int32(GetRatingBonusValue(CR_EXPERTISE));
-
- Item *weapon = GetWeaponForAttack(attack);
-
- AuraEffectList const& expAuras = GetAuraEffectsByType(SPELL_AURA_MOD_EXPERTISE);
- for (AuraEffectList::const_iterator itr = expAuras.begin(); itr != expAuras.end(); ++itr)
- {
- // item neutral spell
- if ((*itr)->GetSpellProto()->EquippedItemClass == -1)
- expertise += (*itr)->GetAmount();
- // item dependent spell
- else if (weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
- expertise += (*itr)->GetAmount();
- }
-
- if (expertise < 0)
- expertise = 0;
-
- switch(attack)
- {
- case BASE_ATTACK: SetUInt32Value(PLAYER_EXPERTISE, expertise); break;
- case OFF_ATTACK: SetUInt32Value(PLAYER_OFFHAND_EXPERTISE, expertise); break;
- default: break;
- }
-}
-
-void Player::ApplyManaRegenBonus(int32 amount, bool apply)
-{
- m_baseManaRegen+= apply ? amount : -amount;
- UpdateManaRegen();
-}
-
-void Player::ApplyHealthRegenBonus(int32 amount, bool apply)
-{
- m_baseHealthRegen+= apply ? amount : -amount;
-}
-
-void Player::UpdateManaRegen()
-{
- float Intellect = GetStat(STAT_INTELLECT);
- // Mana regen from spirit and intellect
- float power_regen = sqrt(Intellect) * OCTRegenMPPerSpirit();
- // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen
- power_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA);
-
- // Mana regen from SPELL_AURA_MOD_POWER_REGEN aura
- float power_regen_mp5 = (GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) + m_baseManaRegen) / 5.0f;
-
- // Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura
- AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_MANA_REGEN_FROM_STAT);
- for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i)
- {
- power_regen_mp5 += GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 500.0f;
- }
-
- // Set regen rate in cast state apply only on spirit based regen
- int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
- if (modManaRegenInterrupt > 100)
- modManaRegenInterrupt = 100;
- SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, power_regen_mp5 + power_regen * modManaRegenInterrupt / 100.0f);
-
- SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, power_regen_mp5 + power_regen);
-}
-
-void Player::_ApplyAllStatBonuses()
-{
- SetCanModifyStats(false);
-
- _ApplyAllAuraStatMods();
- _ApplyAllItemMods();
-
- SetCanModifyStats(true);
-
- UpdateAllStats();
-}
-
-void Player::_RemoveAllStatBonuses()
-{
- SetCanModifyStats(false);
-
- _RemoveAllItemMods();
- _RemoveAllAuraStatMods();
-
- SetCanModifyStats(true);
-
- UpdateAllStats();
-}
-
-/*#######################################
-######## ########
-######## MOBS STAT SYSTEM ########
-######## ########
-#######################################*/
-
-bool Creature::UpdateStats(Stats /*stat*/)
-{
- return true;
-}
-
-bool Creature::UpdateAllStats()
-{
- UpdateMaxHealth();
- UpdateAttackPowerAndDamage();
- UpdateAttackPowerAndDamage(true);
-
- for (int i = POWER_MANA; i < MAX_POWERS; ++i)
- UpdateMaxPower(Powers(i));
-
- for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
- UpdateResistances(i);
-
- return true;
-}
-
-void Creature::UpdateResistances(uint32 school)
-{
- if (school > SPELL_SCHOOL_NORMAL)
- {
- float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school));
- SetResistance(SpellSchools(school), int32(value));
- }
- else
- UpdateArmor();
-}
-
-void Creature::UpdateArmor()
-{
- float value = GetTotalAuraModValue(UNIT_MOD_ARMOR);
- SetArmor(int32(value));
-}
-
-void Creature::UpdateMaxHealth()
-{
- float value = GetTotalAuraModValue(UNIT_MOD_HEALTH);
- SetMaxHealth((uint32)value);
-}
-
-void Creature::UpdateMaxPower(Powers power)
-{
- UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power);
-
- float value = GetTotalAuraModValue(unitMod);
- SetMaxPower(power, uint32(value));
-}
-
-void Creature::UpdateAttackPowerAndDamage(bool ranged)
-{
- UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
-
- uint16 index = UNIT_FIELD_ATTACK_POWER;
- uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS;
- uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER;
-
- if (ranged)
- {
- index = UNIT_FIELD_RANGED_ATTACK_POWER;
- index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
- index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
- }
-
- float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
- float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
- float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
-
- SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
- SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
- SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
-
- //automatically update weapon damage after attack power modification
- if (ranged)
- UpdateDamagePhysical(RANGED_ATTACK);
- else
- {
- UpdateDamagePhysical(BASE_ATTACK);
- UpdateDamagePhysical(OFF_ATTACK);
- }
-}
-
-void Creature::UpdateDamagePhysical(WeaponAttackType attType)
-{
- UnitMods unitMod;
- switch(attType)
- {
- case BASE_ATTACK:
- default:
- unitMod = UNIT_MOD_DAMAGE_MAINHAND;
- break;
- case OFF_ATTACK:
- unitMod = UNIT_MOD_DAMAGE_OFFHAND;
- break;
- case RANGED_ATTACK:
- unitMod = UNIT_MOD_DAMAGE_RANGED;
- break;
- }
-
- //float att_speed = float(GetAttackTime(attType))/1000.0f;
-
- float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE);
- float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
-
- /* difference in AP between current attack power and base value from DB */
- float att_pwr_change = GetTotalAttackPowerValue(attType) - GetCreatureInfo()->attackpower;
- float base_value = GetModifierValue(unitMod, BASE_VALUE) + (att_pwr_change * GetAPMultiplier(attType, false) / 14.0f);
- float base_pct = GetModifierValue(unitMod, BASE_PCT);
- float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
- float total_pct = GetModifierValue(unitMod, TOTAL_PCT);
- float dmg_multiplier = GetCreatureInfo()->dmg_multiplier;
-
- if (!CanUseAttackType(attType))
- {
- weapon_mindamage = 0;
- weapon_maxdamage = 0;
- }
-
- float mindamage = ((base_value + weapon_mindamage) * dmg_multiplier * base_pct + total_value) * total_pct;
- float maxdamage = ((base_value + weapon_maxdamage) * dmg_multiplier * base_pct + total_value) * total_pct;
-
- switch(attType)
- {
- case BASE_ATTACK:
- default:
- SetStatFloatValue(UNIT_FIELD_MINDAMAGE,mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXDAMAGE,maxdamage);
- break;
- case OFF_ATTACK:
- SetStatFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE,mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE,maxdamage);
- break;
- case RANGED_ATTACK:
- SetStatFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,maxdamage);
- break;
- }
-}
-
-/*#######################################
-######## ########
-######## PETS STAT SYSTEM ########
-######## ########
-#######################################*/
-
-#define ENTRY_IMP 416
-#define ENTRY_VOIDWALKER 1860
-#define ENTRY_SUCCUBUS 1863
-#define ENTRY_FELHUNTER 417
-#define ENTRY_FELGUARD 17252
-#define ENTRY_WATER_ELEMENTAL 510
-#define ENTRY_TREANT 1964
-#define ENTRY_FIRE_ELEMENTAL 15438
-#define ENTRY_GHOUL 26125
-
-bool Guardian::UpdateStats(Stats stat)
-{
- if (stat >= MAX_STATS)
- return false;
-
- // value = ((base_value * base_pct) + total_value) * total_pct
- float value = GetTotalStatValue(stat);
-
- Unit *owner = GetOwner();
- // Handle Death Knight Glyphs and Talents
- float mod = 0.75f;
- if (IsPetGhoul() && (stat == STAT_STAMINA || stat == STAT_STRENGTH))
- {
- switch (stat)
- {
- case STAT_STAMINA: mod = 0.3f; break; // Default Owner's Stamina scale
- case STAT_STRENGTH: mod = 0.7f; break; // Default Owner's Strength scale
- default: break;
- }
- // Ravenous Dead
- AuraEffect const *aurEff;
- // Check just if owner has Ravenous Dead since it's effect is not an aura
- aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0);
- if (aurEff)
- {
- SpellEntry const* sProto = aurEff->GetSpellProto(); // Then get the SpellProto and add the dummy effect value
- mod += mod * (sProto->EffectBasePoints[1] / 100.0f); // Ravenous Dead edits the original scale
- }
- // Glyph of the Ghoul
- aurEff = owner->GetAuraEffect(58686, 0);
- if (aurEff)
- mod += (aurEff->GetAmount() / 100.0f); // Glyph of the Ghoul adds a flat value to the scale mod
- value += float(owner->GetStat(stat)) * mod;
- }
- else if (stat == STAT_STAMINA)
- {
- if (owner->getClass() == CLASS_WARLOCK && isPet())
- value += float(owner->GetStat(STAT_STAMINA)) * 0.75f;
- else
- {
- mod = 0.3f;
- if (this->ToCreature()->isPet())
- {
- PetSpellMap::const_iterator itr = (((Pet*)this)->m_spells.find(62758)); // Wild Hunt rank 1
- if (itr == ((Pet*)this)->m_spells.end())
- {
- itr = ((Pet*)this)->m_spells.find(62762); // Wild Hunt rank 2
- }
- if (itr != ((Pet*)this)->m_spells.end()) // If pet has Wild Hunt
- {
-
- SpellEntry const* sProto = sSpellStore.LookupEntry(itr->first); // Then get the SpellProto and add the dummy effect value
- mod += mod * (sProto->EffectBasePoints[0] / 100.0f);
- }
- }
- value += float(owner->GetStat(stat)) * mod;
- }
- }
- //warlock's and mage's pets gain 30% of owner's intellect
- else if (stat == STAT_INTELLECT)
- {
- if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
- value += float(owner->GetStat(stat)) * 0.3f;
- }
-/*
- else if (stat == STAT_STRENGTH)
- {
- if (IsPetGhoul())
- value += float(owner->GetStat(stat)) * 0.3f;
- }
-*/
-
- SetStat(stat, int32(value));
-
- switch (stat)
- {
- case STAT_STRENGTH: UpdateAttackPowerAndDamage(); break;
- case STAT_AGILITY: UpdateArmor(); break;
- case STAT_STAMINA: UpdateMaxHealth(); break;
- case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); break;
- case STAT_SPIRIT:
- default:
- break;
- }
-
- return true;
-}
-
-bool Guardian::UpdateAllStats()
-{
- for (int i = STAT_STRENGTH; i < MAX_STATS; ++i)
- UpdateStats(Stats(i));
-
- for (int i = POWER_MANA; i < MAX_POWERS; ++i)
- UpdateMaxPower(Powers(i));
-
- for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
- UpdateResistances(i);
-
- return true;
-}
-
-void Guardian::UpdateResistances(uint32 school)
-{
- if (school > SPELL_SCHOOL_NORMAL)
- {
- float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school));
-
- // hunter and warlock pets gain 40% of owner's resistance
- if (isPet())
- value += float(m_owner->GetResistance(SpellSchools(school))) * 0.4f;
-
- SetResistance(SpellSchools(school), int32(value));
- }
- else
- UpdateArmor();
-}
-
-void Guardian::UpdateArmor()
-{
- float value = 0.0f;
- float bonus_armor = 0.0f;
- UnitMods unitMod = UNIT_MOD_ARMOR;
-
- // hunter and warlock pets gain 35% of owner's armor value
- if (isPet())
- bonus_armor = 0.35f * float(m_owner->GetArmor());
-
- value = GetModifierValue(unitMod, BASE_VALUE);
- value *= GetModifierValue(unitMod, BASE_PCT);
- value += GetStat(STAT_AGILITY) * 2.0f;
- value += GetModifierValue(unitMod, TOTAL_VALUE) + bonus_armor;
- value *= GetModifierValue(unitMod, TOTAL_PCT);
-
- SetArmor(int32(value));
-}
-
-void Guardian::UpdateMaxHealth()
-{
- UnitMods unitMod = UNIT_MOD_HEALTH;
- float stamina = GetStat(STAT_STAMINA) - GetCreateStat(STAT_STAMINA);
-
- float multiplicator;
- switch(GetEntry())
- {
- case ENTRY_IMP: multiplicator = 8.4f; break;
- case ENTRY_VOIDWALKER: multiplicator = 11.0f; break;
- case ENTRY_SUCCUBUS: multiplicator = 9.1f; break;
- case ENTRY_FELHUNTER: multiplicator = 9.5f; break;
- case ENTRY_FELGUARD: multiplicator = 11.0f; break;
- case ENTRY_GHOUL: multiplicator = 5.4f; break;
- default: multiplicator = 10.0f; break;
- }
-
- float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreateHealth();
- value *= GetModifierValue(unitMod, BASE_PCT);
- value += GetModifierValue(unitMod, TOTAL_VALUE) + stamina * multiplicator;
- value *= GetModifierValue(unitMod, TOTAL_PCT);
-
- SetMaxHealth((uint32)value);
-}
-
-void Guardian::UpdateMaxPower(Powers power)
-{
- UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power);
-
- float addValue = (power == POWER_MANA) ? GetStat(STAT_INTELLECT) - GetCreateStat(STAT_INTELLECT) : 0.0f;
- float multiplicator = 15.0f;
-
- switch(GetEntry())
- {
- case ENTRY_IMP: multiplicator = 4.95f; break;
- case ENTRY_VOIDWALKER:
- case ENTRY_SUCCUBUS:
- case ENTRY_FELHUNTER:
- case ENTRY_FELGUARD: multiplicator = 11.5f; break;
- default: multiplicator = 15.0f; break;
- }
-
- float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power);
- value *= GetModifierValue(unitMod, BASE_PCT);
- value += GetModifierValue(unitMod, TOTAL_VALUE) + addValue * multiplicator;
- value *= GetModifierValue(unitMod, TOTAL_PCT);
-
- SetMaxPower(power, uint32(value));
-}
-
-void Guardian::UpdateAttackPowerAndDamage(bool ranged)
-{
- if (ranged)
- return;
-
- float val = 0.0f;
- float bonusAP = 0.0f;
- UnitMods unitMod = UNIT_MOD_ATTACK_POWER;
-
- if (GetEntry() == ENTRY_IMP) // imp's attack power
- val = GetStat(STAT_STRENGTH) - 10.0f;
- else
- val = 2 * GetStat(STAT_STRENGTH) - 20.0f;
-
- Unit* owner = GetOwner();
- if (owner && owner->GetTypeId() == TYPEID_PLAYER)
- {
- if (isHunterPet()) //hunter pets benefit from owner's attack power
- {
- float mod = 1.0f; //Hunter contribution modifier
- if (this->ToCreature()->isPet())
- {
- PetSpellMap::const_iterator itr = ((Pet*)this)->m_spells.find(62758); //Wild Hunt rank 1
- if (itr == ((Pet*)this)->m_spells.end())
- {
- itr = ((Pet*)this)->m_spells.find(62762); //Wild Hunt rank 2
- }
- if (itr != ((Pet*)this)->m_spells.end()) // If pet has Wild Hunt
- {
-
- SpellEntry const* sProto = sSpellStore.LookupEntry(itr->first); // Then get the SpellProto and add the dummy effect value
- mod += (sProto->EffectBasePoints[1] / 100.0f);
- }
- }
- bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f * mod;
- SetBonusDamage(int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod));
- }
- else if (IsPetGhoul()) //ghouls benefit from deathknight's attack power (may be summon pet or not)
- {
- bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.22f;
- SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.1287f));
- }
- //demons benefit from warlocks shadow or fire damage
- else if (isPet())
- {
- int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE);
- int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW);
- int32 maximum = (fire > shadow) ? fire : shadow;
- if (maximum < 0)
- maximum = 0;
- SetBonusDamage(int32(maximum * 0.15f));
- bonusAP = maximum * 0.57f;
- }
- //water elementals benefit from mage's frost damage
- else if (GetEntry() == ENTRY_WATER_ELEMENTAL)
- {
- int32 frost = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FROST);
- if (frost < 0)
- frost = 0;
- SetBonusDamage(int32(frost * 0.4f));
- }
- }
-
- SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, val + bonusAP);
-
- //in BASE_VALUE of UNIT_MOD_ATTACK_POWER for creatures we store data of meleeattackpower field in DB
- float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
- float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
- float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
-
- //UNIT_FIELD_(RANGED)_ATTACK_POWER field
- SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32)base_attPower);
- //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
- SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (int32)attPowerMod);
- //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
- SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier);
-
- //automatically update weapon damage after attack power modification
- UpdateDamagePhysical(BASE_ATTACK);
-}
-
-void Guardian::UpdateDamagePhysical(WeaponAttackType attType)
-{
- if (attType > BASE_ATTACK)
- return;
-
- float bonusDamage = 0.0f;
- if (m_owner->GetTypeId() == TYPEID_PLAYER)
- {
- //force of nature
- if (GetEntry() == ENTRY_TREANT)
- {
- int32 spellDmg = int32(m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_NATURE)) - m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_NATURE);
- if (spellDmg > 0)
- bonusDamage = spellDmg * 0.09f;
- }
- //greater fire elemental
- else if (GetEntry() == ENTRY_FIRE_ELEMENTAL)
- {
- int32 spellDmg = int32(m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE);
- if (spellDmg > 0)
- bonusDamage = spellDmg * 0.4f;
- }
- }
-
- UnitMods unitMod = UNIT_MOD_DAMAGE_MAINHAND;
-
- float att_speed = float(GetAttackTime(BASE_ATTACK))/1000.0f;
-
- float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType)/ 14.0f * att_speed + bonusDamage;
- float base_pct = GetModifierValue(unitMod, BASE_PCT);
- float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
- float total_pct = GetModifierValue(unitMod, TOTAL_PCT);
-
- float weapon_mindamage = GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE);
- float weapon_maxdamage = GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE);
-
- float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct;
- float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct;
-
- // Pet's base damage changes depending on happiness
- if (isHunterPet() && attType == BASE_ATTACK)
- {
- switch(((Pet*)this)->GetHappinessState())
- {
- case HAPPY:
- // 125% of normal damage
- mindamage = mindamage * 1.25;
- maxdamage = maxdamage * 1.25;
- break;
- case CONTENT:
- // 100% of normal damage, nothing to modify
- break;
- case UNHAPPY:
- // 75% of normal damage
- mindamage = mindamage * 0.75;
- maxdamage = maxdamage * 0.75;
- break;
- }
- }
-
- Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACKSPEED);
- for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
- {
- switch ((*itr)->GetSpellProto()->Id)
- {
- case 61682:
- case 61683:
- mindamage = mindamage * (100.0f-float((*itr)->GetAmount()))/100.0f;
- maxdamage = maxdamage * (100.0f-float((*itr)->GetAmount()))/100.0f;
- break;
- default:
- break;
- }
- }
-
- SetStatFloatValue(UNIT_FIELD_MINDAMAGE, mindamage);
- SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, maxdamage);
-}